marqisspes6
International
- 16 January 2012
Hi, any of you know how to convert pes 2011 hairs to pes 2007~2010?
on which platform? ps2? pc? psp?
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Hi, any of you know how to convert pes 2011 hairs to pes 2007~2010?
Sorry! PS2!on which platform? ps2? pc? psp?
Though, knowing how to do it from 11 to 13 on pc would be nice...Sorry! PS2!
Sorry! PS2!
Though, knowing how to do it from 11 to 13 on pc would be nice...
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Hi @marqisspes6, it didn't work, I'm trying to convert Zebina's PES2011 hair to use on J.League W.E. 2008. I'll send a J.League 2010 model that I putted on J.League W.E. 2008, so you can undestand de the difference using them. The two versions of Castolo hair will be sended as well.
Thanks. @Pato_Lucas18, can you help me with that?View attachment 215340
Hi @marqisspes6, it didn't work, I'm trying to convert Zebina's PES2011 hair to use on J.League W.E. 2008. I'll send a J.League 2010 model that I putted on J.League W.E. 2008, so you can undestand de the difference using them. The two versions of Castolo hair will be sended as well.
Is this version the same one you posted here 2 months ago?(2006) Winning Eleven 10 (Original game translated english) - [2005-06]
Original game translated, Original teams and lineups
All relinked faces, and real names
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ISO:
https://www.mediafire.com/file/zk1ivkqftn56nh3/%282006%29_Winning_Eleven_v10.iso/file
OF:
https://www.mediafire.com/file/v8rmako4er9lbd3/BISLPM-66374WE10OPT_WS_10_%28E7214BFD%29.max/file
Hey guys, just to let you know seems that there's a new subforum on the editing area and is for psx games
https://evoweb.uk/forums/psx-classic-games.348/
Are you also a magician on the PSX games? 🙂Hey guys, just to let you know seems that there's a new subforum on the editing area and is for psx games
https://evoweb.uk/forums/psx-classic-games.348/
Maybe when i deliver all my magic tricks for ps2!Are you also a magician on the PSX games? 🙂
@marqisspes6 made a thread on how to change the LOD level via hex editing the SLPM file over here:@BillyKong, how can I improve the LOD in PS2's PES2014?
Sorry I won’t have any more time to fix the game or any minor bugs. As mentioned in my original post, there may be a couple of translation errors or missing text due to the original base translation but luckily these are quite rare. 🙂@BillyKong, I found another error. This occured when the Emperor's cup was presented on my FANTASISTA:
Good shout Might give this a try myself. PES 2016 is a very good game and was the first in that golden rejuvenation period of 16-19 where they truly found their feet on FOX. But yeah the shitty goalkeepers really deflate the great excitement this game gives you.A lot of us are aware that PES 2016's goalkeepers are pretty bad when compared to the rest of the series. Using a global editor, I decided to increase goalkeeping, reactions and coverage by two points to all GK's, added fighting spirit, acrobatic clear (these two I added just in case, as they don't increase ratings) and maximized form so that they all have 8.
Following @diego_m10's advice, another step I want to implement is to make them all "Offensive Goalkeepers" so that they more aggressively go after 1v1's. Haven't found an editor that does this yet, but it's something I'm searching.
After testing a few matches, I've noticed an improvement in the keepers. The reason why I didn't just max out all their GK attributes is that I don't want to break salaries, making them unrealistically high rated and thus too expensive for Master League. The ratings are not raised too much (I calculate at most 1-2 points overall per keeper), thus maintaining salaries realistic. Having them all with form 8 increases the chances of having up arrows in ML and Cups, thus making them better without affecting rating.
I don't mean to say that this has solved the goalkeeping issues in the game, but at least I think it's a step in the right direction, improving them a bit while retaining realism in terms of transfers and ratings. Hopefully this, coupled with gameplay mods, can help us reach our goal.
In Winning Eleven 10, it's in 34.bin. But it depends the game version, the characteristic of the DB file is that it's after the FNT file. (CMIIW)Hey guys, anyone knows if I can find the attribute table of the players in the 0_text file ?
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Hey guys, anyone knows if I can find the attribute table of the players in the 0_text file ?
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I mean the image of the table they used.or do you mean to the text so you can translate it? because i think is on the x_text.afs... must be on the first str files
Thanks for your reply, but I'm talking about the image of the attributes' menu.In Winning Eleven 10, it's in 34.bin. But it depends the game version, the characteristic of the DB file is that it's after the FNT file. (CMIIW)
Also, the player database consists of 124 bytes (7C in hex). You may refer to this https://evoweb.uk/threads/tutorial-...on-online-hidden-national-chant-banner.71397/ if you want to learn about the attributes.
PS. to make it easier, the file consists of 6 decompressed bin files when you open with Zlib editor (both the DKZ one or the WE6FE zlib tool)
I mean the image of the table they used.
As u can see here, in a patch, they changed the color of the menu.
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Do u know how can find the original image of the table in the 0_text / x_text ?
after extracting a txs file from Dkz, how can i extract an image from it ?aaah mmm i think is one of those images that when you change something everything else change, must be on the first txs file the one that contains common.txs