Can you add this to the widescreen thread, or make its own.People have asked me before how to get widescreen patches working with PCSX2 for different Pro Evolution Soccer and Winning Eleven titles so I have written a small explanation to help users below.
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Ok, so with PCSX2 widescreen patches come in the form of .pnach files. The emulator comes bundled with a large amount for most titles but for some games you may need to Google and find a widescreen patch that has been made specifically for your title. With PES and WE we are lucky that nearly all games are covered.
If the ISO has not been modified directly to be widescreen and there are no other changes to the render window such as camera position, then it should be fine to use the available widescreen .pnach patch for your particular title. However there are times when the CRC has changed between different versions of the ISO or as a result of further edits.
In such a circumstance you will need to determine the CRC value of the ELF file in the PS2 ISO image. This is done by enabling the Log Window within PCSX2 and monitoring it for information during the boot sequence of the game.
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In this example, PCSX2 is booting my copy of Winning Eleven 7 International (NTSC-J) which is SLPM_654.98 and has a Game CRC value of 2D9EF7CB (as shown in red in the image above).
Previously before the 2.0 update of PCSX2 widescreen .pnach patches came in one format, with just the CRC value. Since the 2.0 update the format for .pnach widescreen patches has changed slightly and they now include the SCAJ/SCEA/SCES/SLPM/SLKA title followed by the CRC value. Both formats are shown below.
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Regardless of the format, in order to change an existing widescreen patch to make it compatible with your version of the ISO all you have to do is simply change the CRC value to the one that shows up in the Log Window. For example if the Winning Eleven 7 International widescreen patch I had was titled SLPM-65498_D14Z3G62.pnach I would now rename it to SLPM-65498_2D9EF7CB.pnach to match the value shown in the Log Window. That's all you need to do to make the widescreen patches compatible between different versions in most situations.
Cuz it will get lost in this long thread