The Retro-PES Corner

any recent game that has good graphics and play like PES 5? i dont like PES 21 offline, too much ai cheating on ml and other mods, i had enough.
 
any recent game that has good graphics and play like PES 5? i dont like PES 21 offline, too much ai cheating on ml and other mods, i had enough.
If you can try demos of them, try PES 2013, 2014 (very slow but interesting gameplay, even though it's buggy) and 2017.

Nobody can know your taste so nobody will be able to tell you what you'll definitely like, but those three come up time and time again when discussing the finer modern PES games.
 
Also PES 2011, you can give a try.
I purposed PES 2013 to 2-3 member, or PES 2011 : 2 preferred the 2011, one liked both. Well, same for me (already told why i'm not a 2013 fan, won't repeat myself again).

Personally 2011 is probably the only PS2.5 version i could play. On PS3 era i played way more FIFA, with 2011 and 2014 as 2 exception. (Plus, Fifa counterpart 11 and 14 at least PS360 version for the 11 were pretty good too : nice football seasons for games to me)

And with a big recoil i tend to like PES 2008 as a PES 6 HD with very different approach, but i don't recommand it.

2017 is well balanced. i won't say anything else good or bad, better to you to discover or re-discover. Taste you know, feeling...
Good retro-play mate
 
Also PES 2011, you can give a try.
I purposed PES 2013 to 2-3 member, or PES 2011 : 2 preferred the 2011, one liked both. Well, same for me (already told why i'm not a 2013 fan, won't repeat myself again).

Personally 2011 is probably the only PS2.5 version i could play. On PS3 era i played way more FIFA, with 2011 and 2014 as 2 exception. (Plus, Fifa counterpart 11 and 14 at least PS360 version for the 11 were pretty good too : nice football seasons for games to me)

And with a big recoil i tend to like PES 2008 as a PES 6 HD with very different approach, but i don't recommand it.

2017 is well balanced. i won't say anything else good or bad, better to you to discover or re-discover. Taste you know, feeling...
Good retro-play mate
i absolutely enjoyed 2011, but many people said it s way too easy to master it...
 
If you can try demos of them, try PES 2013, 2014 (very slow but interesting gameplay, even though it's buggy) and 2017.

Nobody can know your taste so nobody will be able to tell you what you'll definitely like, but those three come up time and time again when discussing the finer modern PES games.

PES2013 is still looking great and there are some up to date patches for it. It has the best PES AI (until recently :P ) just ....felis weird on the ball when you are passing it around or dont even mention shooting.
But Jenkey had some tool with which you can adjust the ball speed, weight and etc.
 
It's not a problem for being "easy to master". It could be a quality as you feel directly how to play, no games need to be complicated.
Dark Souls is easy to master, moves and all, it's simple. But the game itself when you encounter enemies is demanding, "exigent" on versus.
I don't found PES 2013 or 2012 hard to master. Neither any PES games. Or Fifa PS3.

It's different than easy to win because there's no opposition.

For that, i don't remember that much, but when i replayed it some years ago, it was balanced and satisfiying. And you don't have to play with teams of
superstars neither, you can choice on every sports game the difficulty, but also challenging yourself ;)

That's my approach, often i play with average/weak teams for the challenge, and sometimes with superstars for the fun with the highest difficulty available.

Well i don't like at all PES 2013 i put a spoil as i'm again saying the same thing and there's fans so...

, the AI is perhaps good but i hate all the other fundamental that i found more important / of course if the AI is correct and challenging is the minimum / >players weight 20 and you feel it kg, no physicality, Defending is awful, ball like gabe said and i prefers not touching myself tools like that... Personnally it may cause big bugs and finally i feel like it's the more "stretched in every way" PES of all time, from animations to physics. To me it's the most overrated PES of all time. Fortunately he got the best AI because the rest gives the taste of "forced engine > amateur" taste in my mouth
 
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I find 12 and 13 immensely more difficult than 11. However 11 feels much more football organic in a lot of things and honestly I've never found it easy at all on his own, especially if you play a Master going from the defaults to glory.

Using ML defaults is a bitch, tried it with 12 or 11. Tried it past year or so and won like two or three games in half a season.
 
feels much more football organic
That's what's matter the most no?
Last Seabass game (RIP as a main director)

On my side i don't found any of the 3 difficult : but as you said PES 11 is more "football organic", you feel better what you're doing on the pitch > so it's more natural and gives a feeling of being easy. All you do is logic, while on the other it's kinda less.

It's by far harder to defend for example, but less organic and physical like it should be.

Ah yes i forgot : the 2011 to 2013 are the first with 16 to 32 directions (depend if you're running with the ball i think or R2 dribbling, don't remember) but it's okay it feel pretty free as there's good animations transitions.

Well, it's my own point of view since 10 years not the thruth.
Don't want to debate over a thousand pages about a 11 years old game... If it was a game for the golden era PS2, it would be different :P
 
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Using ML defaults is a bitch, tried it with 12 or 11. Tried it past year or so and won like two or three games in half a season.
Edit: i remember when you could choose for the first time or 3 players from everywhere or a full real club.

It was pretty awesome the first time they released it. Fun for the 3 players, Realistic for the real club. I've made a season with 3 players and the rest with Castoro and all the other Burchet etc. for the fun, with Nedved, Vieri, and Cannavaro, as i liked the 3 in reality. Then i brought an average keeper.
But most of the time, i never played on ML other than with real squads. Got enough of PES 1 and ISS pro evo 2 ML.

On the 13 with PES Edit Patch (best to me for stats and database) you could remove the shoes boost.
I remember on the french forum WEAREPES who wanted something realistic no one liked it, it created a big scandal :LOL:
Didn't liked it neither, it was too much RPG magic. Well some idea from the past were pretty... Weird for not saying pretty bad.
 
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It's too different of course. Like comparing i don't know, an awesome game like Final Match Tennis or Super Tennis on Snes vs Top Spin 4.

BUT (EDIT again) 90% of my opinion rarely changed. Except that now i found WE9 with too much fouls, even if it's the one with the most battle in the midfield. Pressing was pretty sensitive. PES 5 got more direct play but the balance for fouls was rectified, pressing still dangerous if you let the button pushed all along, but it was less "i press like a bull", less faster, easier for the timing to release the button. Matter of taste let's say, i like both.

I try to talk about it by judging the year and possibilities we got when it was released. Memories and how we talked about that time. Example on Wearepes the favourite of all time was WE9. Didn't liked that much PES 5.
But it differs a lot with some recoil, as i replay both. And tons of version i didn't played, released on PS2 (I'm on PES 2008 ATM, try some J-League version not all of course there's too much. But especially PES 2010 to 2014 with pretty diffferent graphisms, lot of news small stuffs too)

And if i liked it or not, simply. I said "Golden Era" as it was really the big jump for PES, but i didn't liked all version...

Well as they released 3 versions every year by type (example : WE8/PES 4/WE8LE or the "Final Evolution" both with different rosters), i'll be honest, for each "type of WE-PES" from that era there's at least one version i really liked.
 
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That's what's matter the most no?
Last Seabass game (RIP as a main director)

On my side i don't found any of the 3 difficult : but as you said PES 11 is more "football organic", you feel better what you're doing on the pitch > so it's more natural and gives a feeling of being easy. All you do is logic, while on the other it's kinda less.

It's by far harder to defend for example, but less organic and physical like it should be.

Ah yes i forgot : the 2011 to 2013 are the first with 16 to 32 directions (depend if you're running with the ball i think or R2 dribbling, don't remember) but it's okay it feel pretty free as there's good animations transitions.

Well, it's my own point of view since 10 years not the thruth.
Don't want to debate over a thousand pages about a 11 years old game... If it was a game for the golden era PS2, it would be different :P
Wasn't 12 the last one with seabass as a director? I was pretty sure of it, at least he was in in some way.

Anyway, my personal benchmark for difficulty in this case is that I spent like 3-4 seasons to have a competitive team in 11 (which I find a good, fair time anyway), while in 13 last ML I did I was I think in the 8th season start still struggling to make european cups or something. I have some in house rules like not training players (which is too op) and consequently not powering up the trainer staff, but other than that is way too hard to buy good players, and cpu (like in 12) plainly cheats more than in 11. In part I like the extra challenge, it's satisfying to beat it, but generally it's a bit too extreme I think.

That said, yeah I completely agree, every experience is different and worth respecting, there are objective things regardint challenge but a good portion of it is very personal.
 
@Madmac79 i've readed months ago that 2011 was the latest, from files you can found on the internet (something serious) where he was Director producer.
From a member here. Didn't checked about the 2012, but the member got no idea who was his pseudo... Well he was at the time like "revise your classic" etc. because i didn't remember something like that + some others small pics for no reason. Was more WTF than pissed in fact.
He ignored me because i said stuff i was aware from Pesuniverse and just said it's speculations, lies.... Etc., i was pissed and contained myself. He took me as a fool, and i became a bit agressive as the tone was like that.
It's the past but well it's just sad, that guy said interesting stuffs after don't think he post again. Many people were affected in a way or another the first Efootball, i forgive and i ain't resentful at all.

Well it's O.T. but linked with the "last Seabass producer". Perhaps co-producer? I know Matsuda took the relay for a long time after.
I wanted to talk about 2 things, there's an interesting patch for PES 2014 with 2022 roster and complete , + 15 stadiums etc. (even if it date from end august, doesn't matter to me as that game is more to play time to time than being involved "seriously"

Also, i tried Smeagol stuff for PS3. No idea if it worked before, but right now there's not possible to convert any PS3 to PC or the opposite.

I'm also searching JL2008CC with Fernando's translation but the 3.5. Impossible to found, if someone got it... But if not, it doesn't matter, it's totally playable. On Brasilian there's a version but i think they replaced J-League by D1 and D2 Brasileirao.
Just wanted the best J-League version to try the game with a real D2.

Ah yes, i retried this time Seriously ISS 3 on PS2 : that game is way better that i trough. Less obscure to play than Football Kingdom; just the biggest issue is the shooting ball physics, otherwhise there's tons of details i didn't even remember it existed.

I put a spoil as it's one ask and i'm writing too much novel those times lol

I'm really advancing to finish my PES 2008 and PES 5 project (that one need much more work, there's tons of errors in the database, players black where they're just white arabic typed etc.)...
So, I'm just asking something to @marqisspes6 : you gived me an advice about the PES 6 Hidden Editor to make it fit for PES 2008... Mods and HEX is chinese to me. Perhaps, one day when you got the time, may you help me to make it compatible with PES 2008 PS2? Just asking. If it possible, converting name is easy such as some details not foundable on 2007 but 15 years later lol, it's different.

Not right now but i will need a bit of help, also for others stuffs if you can (but less important to me) like the Logo and names from Premier League (logo only) and Other league C (Bundes logo + names)
One note : i tried everything with the PS2 version and the hidden editor for PES 6, but it didn't worked neither lol., i did exactly what they asked to do for opening the hidden teams. But nothing. On 2 versions. Well i don't care as it's PES 08 which interest me and PES 5 don't have hidden team so...
Thanks in advance whatever you will do, you helped me to build stuffs that's enough
 
Now, i remember the second stuff i wanted to say finally 😂
Do you remember the minutes where your player got some consign to do from a lap of time in the match ? Yes of course.

But to be honest, it's an add that doesn't make sense. It's not like a match can be like a scenario : it's unpredictable.
To me it's the most difficult tactical stuff they created (on the pitch and to create in game) and the most illogic from all stuff.
It was shitty and a lost of time to me to have built that stuff, to be honest. There's others tactical stuffs to put in the game more obvious and logic i don't know...

I don't understand people who miss that stuff. It's bad, very bad. No one talk about it and they made a good choice to remove it : what do you think about it @H_G ?
The arrows and the defensive implication was good, and whatever the cards or playing style they added (incisive run for example would be an arrow on diagonal to the center of the pitch for a Winger)
But there's no conflict with Def or arrow, they just had to do like the did with stats vs real life physics. And it could also, in ML or whatever, drop some stats as you don't play the way the player is used to. Or just make him no really happy for not respecting his playing style.

I talk about PES since they removed it, not Efootball.
 
Now, i remember the second stuff i wanted to say finally 😂
Do you remember the minutes where your player got some consign to do from a lap of time in the match ? Yes of course.

But to be honest, it's an add that doesn't make sense. It's not like a match can be like a scenario : it's unpredictable.
To me it's the most difficult tactical stuff they created (on the pitch and to create in game) and the most illogic from all stuff.
It was shitty and a lost of time to me to have built that stuff, to be honest. There's others tactical stuffs to put in the game more obvious and logic i don't know...
Sorry mate, I can't understand what tactical thing you are referring too and I'm curious to know. Can you explain a bit more thoroughly :) ?
 
Sorry mate, I can't understand what tactical thing you are referring too and I'm curious to know. Can you explain a bit more thoroughly :) ?
1651320480513.png

I through there was less color, but whatever. Never understood that shit.
And it's like you don't choose tactics before the match and activate it : but it will be predefined even if you lost 4-0 or did a 1-1.

Searching in PES 2013, perhaps i used the wrong keywords but didn't found it. Just for PES 2013 the tactics on 20 from low to high, and modifiable during the game (there 3 strategy if i remember? correct me if you want but well : there's more than one and only)

EDIT/
Well, if you used that thing in the past, or you like to spend 1 hour before starting a match, or you're kinda masoshist knowing that a simple sentence destroy that feature : a game flow can change from a minute to another except if your are Nostradamus.
 
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I through there was less color, but whatever. Never understood that shit.
And it's like you don't choose tactics before the match and activate it : but it will be predefined even if you lost 4-0 or did a 1-1.

Searching in PES 2013, perhaps i used the wrong keywords but didn't found it. Just for PES 2013 the tactics on 20 from low to high, and modifiable during the game (there 3 strategy if i remember? correct me if you want but well : there's more than one and only)

EDIT/
Well, if you used that thing in the past, or you like to spend 1 hour before starting a match, or you're kinda masoshist knowing that a simple sentence destroy that feature : a game flow can change from a minute to another except if your are Nostradamus.
THank you. Never even known there was something like this in the game tactics at the times. I've always been kinda "basic" in my tactical approach, especially after the arrow era came to an end.

Yeah I appreciate the attempt to make something with depth but don't think it makes much sense indeed lol.
 
Yeah, me too, i'm pretty basic for that. PES since 2015 are easy to settle so i use it more, except when there was 3 strategy for 3 formations : i was a bit lost.
But now it's easy and comprehensible, like it was on PS2. The same system with buttons to choose some specific tactics, divided in attack and defence is good. I can make in PES 17 to 21 any tactics 5 minutes maximum.
-Settle "centre" for attack and possession, average distance between player
-and pressing for defense, players closer to each other with the bar, and high pressing, overlap LB/RB as a special tactic.

Or on 4-3-3 or 3-4-3, i like a tall player so more distance and special tactics with "Target player" for the big guy on the front in the middle, long passes.

It's some Japanese weird idea which is more looking like tactics for a Baseball match (favorite game in the country) when they try to introduce things like that.

Also for saying Hey, we worked also tactics, looks at that! Thanks but no.
 
I already made a post with a link for all stats extracted from all version since PES 4 to the latest PES 2014 with all J-League PS2 version (in japanese but if you follow the order... I've already corrected at least the teams names for JLWE2008CC).
-Facial parameters
-Motions, Injury and Growth type

One thing about Growth type: it's the only thing not showed, that you can't edit in Compulsion's Editor... And i just found one thing : from the beginning to PES 5 they were for player, except older that they already know their evolution, ALL randomised.
And since WE10 : they were standardised.
Means that if they don't know neither the potential or how he evolved during his career : they put it on "Standard". Better like this to me. They could give the option to "set players from 17 to 25 y.o. randomly?" we could have different superstars on PES 5 at every ML... But no.


No need to extract PES 1 or PES 2 stats. Even PES 3 or WE7 just an advice mate, let's say they're not compatible with stats after WE8. I said it for you, for not having extra work.

In fact the "Stats system" has changed since PES 4.
And even if the 95-99 "god level" stats was introduced on PES 5, the calculation is dating from PES 1 to PES 2 = You can check some untouched player, they did +10 on every stats. And stats between 95 and 99 corresponded to stats in PES 1 between 84 and 99.
Don't remember how it was divided excactly, if 99 costed like 2 points, or 95 5 point if you now what i mean.

Good luck for your project @marqisspes6 ;) it could be interesting for you to make a website about it. I know some difference they made from a version to another if you want. (PES 2008 > -1 in Shoot Power, PES 2009 -2 in stamina, Balance for PES 5 to 6 decreased with a formula etc.)

Just IF you may just doing that trick for PES 2008, it seemed kinda easy for you (anytime you want) one day, it should be cool to have a perfect version of that game.

I can easily correct names for PES 6 as on every patch i ddl, no one seems to have corrected it...
But i'm a bit less interested by that version, i prefers 2008, 2014 PS2 and PES5. Also in that mode you don't meet always those team, on PES 2008 you got to win against every single one. So i will do it later.

Tried to open a PES 6 PS2 but it gaves me an error, will try on various versions and send the correction.
Won't took long, i checked fakes names since forever...
 
I already made a post with a link for all stats extracted from all version since PES 4 to the latest PES 2014 with all J-League PS2 version (in japanese but if you follow the order... I've already corrected at least the teams names for JLWE2008CC).
-Facial parameters
-Motions, Injury and Growth type

good to hear that! my idea is not to only extract them but also import them, not just stats but also appereance, basic settings, etc, growth type is a weird value, to be honest, i think it is something that goes from 0 to 127, just like the stats

EDIT: never finish my idea, but it is to make easier the import of stats or replace a player in the game easily, you may not know, or may be you do, not sure, but i create a tool to convert stats from sofifa website into csv format or mdb for dkz (only for pes5/we9/we9le and jl we9) this tool will convert a whole team from sofifa website into a csv format that will be compatible to import with a tool i already made (of team editor) so the idea is to make easier the creation of an database for every game ever made, also having a csv which can be open with excel will make really easy to edit bunch of stats
 
View attachment 158779

I through there was less color, but whatever. Never understood that shit.
And it's like you don't choose tactics before the match and activate it : but it will be predefined even if you lost 4-0 or did a 1-1.

Searching in PES 2013, perhaps i used the wrong keywords but didn't found it. Just for PES 2013 the tactics on 20 from low to high, and modifiable during the game (there 3 strategy if i remember? correct me if you want but well : there's more than one and only)

EDIT/
Well, if you used that thing in the past, or you like to spend 1 hour before starting a match, or you're kinda masoshist knowing that a simple sentence destroy that feature : a game flow can change from a minute to another except if your are Nostradamus.

Well that's PES 2011.

I used it a lot back in 2011. Now to be honest,each time i replay 2011, i just avoid to mess with it, as I am too lazy and neeeds a lot effort/mindwork to make it work somehow, without wondering if i did things shite :D

I spent hours, back in the days in this screen.

My No1 OBJECTION, was that it was more Basketball tactics set-up, than football, as previously said, football changes every minute, while in basketball, you call a time-out, and change your tactics board on the fly.

So to be honest, while I used it, i was not sad when it was removed. And IIRC, my setup, was more create a possible football logical scenario, and if it went according to plan, than keep it, something like i kept "all out attack" only for Knockout matches that i needed one goal to promote, and only for the very last minutes of the match. In any other case, i was useing a more balanced setup for every period of the match.

I recall some crazy default setups, like defensive possession for a whole half, if your were leading, some stuff completely unrealistic..

But yes i was a mashochist, i used it a lot, for both MLO (online) and ML classic ( Offline). :P

And again IIRC, i was using the 4 advanced tactical settings to bypass the default Basketball tactics set-up, if the match evolved different than the "prediction"..
 
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good to hear that! my idea is not to only extract them but also import them, not just stats but also appereance, basic settings, etc, growth type is a weird value, to be honest, i think it is something that goes from 0 to 127, just like the stats

EDIT: never finish my idea, but it is to make easier the import of stats or replace a player in the game easily, you may not know, or may be you do, not sure, but i create a tool to convert stats from sofifa website into csv format or mdb for dkz (only for pes5/we9/we9le and jl we9) this tool will convert a whole team from sofifa website into a csv format that will be compatible to import with a tool i already made (of team editor) so the idea is to make easier the creation of an database for every game ever made, also having a csv which can be open with excel will make really easy to edit bunch of stats

I'll send you the link from the post, it's on attached file for the excel files https://evoweb.uk/threads/the-retro-pes-corner.78697/page-430#post-3815340
No idea if you already got it. Or didn't saw it.

Fifa got a very different way to rate players than old school PES... I tried to make a converter. But a played can gain 30 point in some update : PES is for the average terms, with slight update or big for young who explodes on their leagues, but it's are. Sometimes.
Took a player from any PES without having to recopy is cool but you need an editor which open every single PES. And for more accuracy : better to use the stuffs i said about the changes from a game to another mate. The biggest is between PES 5 and 6 and all following.

EDIT/
Will put in spoiler all the change between games. When i said PES 5 or PES6 : it also concern WE9 and WE10 > same game basis. To be clearer.

>PES 2008 is simple, -1 shooting power vs all previous version.

>PES 2009 simple too -2 for players with 82 or less in stamina, -1 for players with 83 or more in stamina vs all previous version.

>For PES 5 to PES6 it's (at least what we guessed) -9,4 points + 9.4%. Well as i'm doing a PES 5 patch i got to do more or less the opposite (it's a big work never done > using WE10 updated stats for PES5 > as Konami don't have scout and are always one year late... Don't want to play with Aaron Lennon with 70 in speed if you get it 😆) but i don't even need to do it as for every stat i know the result as i did too much players.
Well i worked a lot on it, but i took a break. Too much to do. That database is really bad, except for big teams. PES 2008 got a good database, and so on for the 2009/10/11 etc.)

Note about PES5 to 6 : I found it as i noticed that every player got less in Balance, and one Peruvian player who got 60 gets 55. While one with 99 stayed 99
(Anecdote about that case: at first we trough it was -10 + 10% but on some "75-79" range it gived a wrong result : a mate searched and found that formula)

Other funny stuff : just try A player with 99 in Curve and 127 in power. As the stats are exponential starting from 95 : it's like you got 300 or i don't know.
I remember at the time : i burned a DVD just for it, 124 in some more visible stats. You will see stuffs weird than in Efootball lol, like a shoot boomerang making the turn of the pitch with the very high curve + power :LOL:

BTW, i retried PES 6 Hidden Editor by decrypting the same "unknown" file for PES 2008 and... It opens it!
But like you said about the 6000 to 6300 range, i can't edit more than the first 17 teams like on PES 6.
There's a way to trick that stuff... But later mate
 
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Well that's PES 2011.

I used it a lot back in 2011. Now to be honest,each time i replay 2011, i just avoid to mess with it, as I am too lazy and neeeds a lot effort/mindwork to make it work somehow, without wondering if i did things shite :D

I sent hours back in the days in this screen.

My No1 was that it was more Basketball tactics set-up, than football, as previously said, football changes every minute, while in basketball, you call a time out, and change your board on the fly.

So to be honest, while I used it, i was not sad when it was removed. And IIRC, my setup, was more create a possible football logical scenario, and if it went according to plan, than keep it, something like i kept "all out attack" only for Knockout matches that i needed one goal to promote. In anyother rest case, i was useing a more balanced setup for every period of the match.

I recall some crazy default setups, like defensive possession for a whole half, if your were leading, some stuff completely unrealistic..

But yes i was a mashochist, i used it a lot, for both MLO (online) and ML classic ( Offline).

And again IIRC, i was using the 4 advanced tactical settings to bypass the default Basketball tactics set-up, if the match evolved different than the "prediction"..
Should have try Baseball, as i know it a bit it's totally a Baseball stuff tactics to prepare the matchs like this haha.
You are just wondering right now "Why i'm not living in USA or Japan" :(

I know it's from PES 2011, but never checked as i didn't played that much with tactics if it was on PES 2012 at least or PES 2013.
Really liked that version, not the 2 other... Then PES 2014 with correction patchs, i didn't carried about bugs or whatever : i was in love with the physics and the feeling of control, weight shift etc. It was the future to me at the time.
 
BTW, i retried PES 6 Hidden Editor by decrypting the same "unknown" file for PES 2008 and... It opens it!
But like you said about the 6000 to 6300 range, i can't edit more than the first 17 teams like on PES 6.
There's a way to trick that stuff... But later mate

Recheck my reply i already told you the way to do it, you're gonna have to do some hex editing but if you do it carefully wont be that hard
 
Fifa got a very different way to rate players than old school PES... I tried to make a converter. But a played can gain 30 point in some update : PES is for the average terms, with slight update or big for young who explodes on their leagues, but it's are. Sometimes.

To be honest, im not an editor or even have any idea on stats, my things is just trying to write code and improve the way that people can edit/update their games
 
Recheck my reply i already told you the way to do it, you're gonna have to do some hex editing but if you do it carefully wont be that hard
Tryied but i'm very, very bad about HxH editor, i didn't even know were to start. I also told you, it's chinese for me even your explanation seems easy for your but to me it's a puzzle lol, that's why i'm asking.

The only thing i did with it was for PES 2017 where you got to copy for create a team export lol.

... But i will try again, if i fail too much to got it right, then i'll give up. Don't worry, one day perhaps it will work.
 
I don't understand people who miss that stuff. It's bad, very bad. No one talk about it and they made a good choice to remove it : what do you think about it @H_G ?
Better than PES 2011-2021 where you cannot change players off/def implications like FM/ FIFA.

FIFA kept the basic of tactical instructions since almost 10 years and built on that with new tactical instructions, FM did that also.

FIFA 11

1651406005460.png

FIFA 22

1651406086882.png 1651406180106.png

PES decided to remove the PS2 era tactical instructions since PES 2009, and kept few of them on PES 2010. Then removed the individual instructions completely on PES2011-2016. Then decided to back to new individual instructions limited to two players since PES2017.
The only addition I liked since PES2015 are fluid formation.
 
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