You can do that formula for every player on PES 2014, it will work. I trought you already know it. One guy founded it (me at the same time) but didn't for Ball Winning.
Better with all the players in World and Euro Classics players : their stats didn't changed the whole season, it equal the game without DLC.
And WE 2014 Aoki Samurai no Chosen on PSP or 3DS, i think, got the same stats as the latest PES DLC / ain't totally sure, perhaps the same as the DLC 5.0 or 6.0.
That formula (Attack+Attack+Response and Defense+Defense+Response/3) is working for every players in the game on PES 2014. Excluded Keepers, as Reflexe > Reaction. But they remade the stats differently with a larger scale on PES 2015. That's not the reason the database is bad, we already know why (kids as Data Editor)
Personally for Response in Attack you got to check for Attacking Prowess and the same for Defence.
The Definition is clearly mentionning it "It dictacte the
speed of reaction and adaptation of the player on attack/defence" (translated from french)
The difference is now, it's rated indiviually and not depending to one other stats which increase both of them, with that formula.
I said it a long post ago > all stats are diffently handled and influenced since the Fox Engine. For that
@slamsoze is right.
But i said it some page ago, perhaps even one page ago lol, that Reaction didn't disappeared : it's now divided in two (on PS2 it was also linked the exact same way, depending to Attack and Defense)
About Ball Winning now and PES 2014:
I've found the Ball Winning formula i was on PSD (i disagreed with their sets, i was only there for reseach about stats and ratings) : it depended to how high the player got A position in attack, the formula got a lower multiplication.
It was (Balance+Balance+Defense/3) and if the player got A in CF/SS > *0.75, AMF 0.80, CMF/LMF/RMF 0.85, DMF 0.90 and SB/CB 1.00)
You can try if you want.