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hey mate, I am using an AMD RX 580 8GB (latest drivers) with Intel i7-3770. The best solution I have found so far is the newest version of dgVoodoo 2.79.3 with Vsync turned on to get rid of the tearing. Runs quite smooth for me, though snowy weather can cause the occasional hiccups. Hopefully it works for you.I tried all of these solutions, but the game is not smooth like 2006..
Any special solutions for AMD Video Cards?
I have a Huawei D15 Laptop with AMD Ryzen 7
On my last try, dxvk doesn't work so well.
on ryzen try enhanced sync on , also use normal speed 1.0 not 0,97I tried all of these solutions, but the game is not smooth like 2006..
Any special solutions for AMD Video Cards?
I have a Huawei D15 Laptop with AMD Ryzen 7
On my last try, dxvk doesn't work so well.
Hello, i have read this entire thread and i have tried everything and i still have micro-cuts in PES6, they told me it could be because of my processor, it's a Intel Core i5-8250U of the 1,60 GHz with 8 cores, can someone who has the same processor tell me how the PES is doing? the FIFA 11 for example, worked perfectly for me, any more solution? greetings from Spain.
How to download the file dxvk.conf?A WORKING FIX FOR EVERYONE BELOW (updated on the 5th of Nov, 22)
--------------------------------------------
Okay guys, I'll be very brief. For people who can't force vsync via their drivers, or get stutters, etc, here's a very easy and quick to apply solution, in a couple of steps:
1. Grab a dx8 to dx9 wrapper such as this (any would work) - http://enbdev.com/convertor_dx8_dx9_v0036.htm
2. Download the v1.10.1 release or older, and a config file of DXVK, from here - https://github.com/doitsujin/dxvk/releases/tag/v1.10.1 (currently, newer versions break d3d9 shaders in PES6 and cause severe flickering and artifacts)
3. Inside the PES directory where the executable is found, place the 32-bit versions of dxgi.dll and d3d9.dll from DXVK, and the d3d8.dll from the DirectX8 to 9 wrapper. Add the dxvk.conf file. It should look like this:
As seen, kitserver can be used with it and doesn't get affected at all.
4. Set/uncomment these options in dxvk.conf and save the changed configuration file:
Code:dxgi.syncInterval = 1 d3d9.presentInterval = 1
5. When running pes6.exe, you have to use Compatibility mode with Windows XP (SP3) and "disable full screen optimizations" as otherwise Windows 10 will force double Vsync.
Optionally, you can set Administrative permissions on the .EXE, set priority to high, and isolate two cores like this, in the Shortcut's Target:
where the path is your game's installation directory. Make sure you tick "Run this program as an administrator" in the Compatibility tab, when saving the updated shortcut.Code:C:\Windows\System32\cmd.exe /c start "" /high /Affinity 5 "C:\Program Files (x86)\KONAMI\Pro Evolution Soccer 6\pes6.exe"
Note that initially, while the shader cache is getting built for the various animations in-game, you will get micro-stutters. That will stop after a couple of minutes. This is the way DXVK works.
Enjoy your tear-free, stutter-free Pro Evo, just as if you were playing it in 2006. This will work the same with PES 5.
All kudos go to DXVK's dev team.
D8VK is possible now so you may not even need to use DX8 to 9 wrapperA WORKING FIX FOR EVERYONE BELOW (updated on the 5th of Nov, 22)
--------------------------------------------
Okay guys, I'll be very brief. For people who can't force vsync via their drivers, or get stutters, etc, here's a very easy and quick to apply solution, in a couple of steps:
1. Grab a dx8 to dx9 wrapper such as this (any would work) - http://enbdev.com/convertor_dx8_dx9_v0036.htm
2. Download the v1.10.1 release or older, and a config file of DXVK, from here - https://github.com/doitsujin/dxvk/releases/tag/v1.10.1 (currently, newer versions break d3d9 shaders in PES6 and cause severe flickering and artifacts)
3. Inside the PES directory where the executable is found, place the 32-bit versions of dxgi.dll and d3d9.dll from DXVK, and the d3d8.dll from the DirectX8 to 9 wrapper. Add the dxvk.conf file. It should look like this:
As seen, kitserver can be used with it and doesn't get affected at all.
4. Set/uncomment these options in dxvk.conf and save the changed configuration file:
Code:dxgi.syncInterval = 1 d3d9.presentInterval = 1
5. When running pes6.exe, you have to use Compatibility mode with Windows XP (SP3) and "disable full screen optimizations" as otherwise Windows 10 will force double Vsync.
Optionally, you can set Administrative permissions on the .EXE, set priority to high, and isolate two cores like this, in the Shortcut's Target:
where the path is your game's installation directory. Make sure you tick "Run this program as an administrator" in the Compatibility tab, when saving the updated shortcut.Code:C:\Windows\System32\cmd.exe /c start "" /high /Affinity 5 "C:\Program Files (x86)\KONAMI\Pro Evolution Soccer 6\pes6.exe"
Note that initially, while the shader cache is getting built for the various animations in-game, you will get micro-stutters. That will stop after a couple of minutes. This is the way DXVK works.
Enjoy your tear-free, stutter-free Pro Evo, just as if you were playing it in 2006. This will work the same with PES 5.
All kudos go to DXVK's dev team.
Although the last releases from December won't work on Windows because of https://github.com/AlpyneDreams/d8vk/issues/72 unless perhaps compiled manually, like this:D8VK is possible now so you may not even need to use DX8 to 9 wrapper
https://github.com/AlpyneDreams/d8vk
I followed these steps in order to play PES 2010 as well. While I finally managed to get rid of tearing in fullscreen mode, stuttering still occurs. Actually it was stutter free, but with tearing screen, while getting rid of tearing made it stutter. Worth mentioning, everything runs just fine, but only while being not in fullscreen mode. I couldn't find a thread that would deal with other old PES games that have similar problems on windows 10, so I decided to ask here. Perhaps there is something more that can be done? Someone with similar problem?A WORKING FIX FOR EVERYONE BELOW (updated on the 5th of Nov, 22)
--------------------------------------------
Okay guys, I'll be very brief. For people who can't force vsync via their drivers, or get stutters, etc, here's a very easy and quick to apply solution, in a couple of steps:
1. Grab a dx8 to dx9 wrapper such as this (any would work) - http://enbdev.com/convertor_dx8_dx9_v0036.htm
2. Download the v1.10.1 release or older, and a config file of DXVK, from here - https://github.com/doitsujin/dxvk/releases/tag/v1.10.1 (currently, newer versions break d3d9 shaders in PES6 and cause severe flickering and artifacts)
3. Inside the PES directory where the executable is found, place the 32-bit versions of dxgi.dll and d3d9.dll from DXVK, and the d3d8.dll from the DirectX8 to 9 wrapper. Add the dxvk.conf file. It should look like this:
As seen, kitserver can be used with it and doesn't get affected at all.
4. Set/uncomment these options in dxvk.conf and save the changed configuration file:
Code:dxgi.syncInterval = 1 d3d9.presentInterval = 1
5. When running pes6.exe, you have to use Compatibility mode with Windows XP (SP3) and "disable full screen optimizations" as otherwise Windows 10 will force double Vsync.
Optionally, you can set Administrative permissions on the .EXE, set priority to high, and isolate two cores like this, in the Shortcut's Target:
where the path is your game's installation directory. Make sure you tick "Run this program as an administrator" in the Compatibility tab, when saving the updated shortcut.Code:C:\Windows\System32\cmd.exe /c start "" /high /Affinity 5 "C:\Program Files (x86)\KONAMI\Pro Evolution Soccer 6\pes6.exe"
Note that initially, while the shader cache is getting built for the various animations in-game, you will get micro-stutters. That will stop after a couple of minutes. This is the way DXVK works.
Enjoy your tear-free, stutter-free Pro Evo, just as if you were playing it in 2006. This will work the same with PES 5.
All kudos go to DXVK's dev team.
Disable game bar presence writer like this see if it helps for your game , even if it doesn't it will help for the other games you have in you PCI followed these steps in order to play PES 2010 as well. While I finally managed to get rid of tearing in fullscreen mode, stuttering still occurs. Actually it was stutter free, but with tearing screen, while getting rid of tearing made it stutter. Worth mentioning, everything runs just fine, but only while being not in fullscreen mode. I couldn't find a thread that would deal with other old PES games that have similar problems on windows 10, so I decided to ask here. Perhaps there is something more that can be done? Someone with similar problem?
You can't apply this to PES 2010, as it's not a DX8 game. Generally, try to disable full screen optimizations from Properties > Compatibility, and then force Vsync ON from your video drivers.I followed these steps in order to play PES 2010 as well. While I finally managed to get rid of tearing in fullscreen mode, stuttering still occurs. Actually it was stutter free, but with tearing screen, while getting rid of tearing made it stutter. Worth mentioning, everything runs just fine, but only while being not in fullscreen mode. I couldn't find a thread that would deal with other old PES games that have similar problems on windows 10, so I decided to ask here. Perhaps there is something more that can be done? Someone with similar problem?
I couldn't tell you without testing it myself, but by mentioning MX350, I assume it is a laptop and might be working discreetly alongside Intel's own CPU-powered software video processing, for energy saving purposes. Use these tips to set it up properly, so your Nvidia GPU is used - https://www.nvidia.com/en-us/geforc...-sync-broken-via-nvidia-control-panel-on-w10/@Michael D. Trooper, thanks for the tip!
@b3g1nn3r1, ah it makes sense. Regarding forcing Vsync ON, the problem is that neither PES 10 or PES 13 detect vram, they show that my graphic card is too weak (GeForce MX350), allowing only low/medium settings, after applying PESEDIT patch I am able to overrun it and select everything at max. Although from my graphic card panel, after selecting the exe file, the game still does not react to Vsync or any other modifications. I suspect that initial lack of vram recognition or identifying video card correctly might have something to do with it?
You are absolutely correct, it is a laptop with Intel UHD Graphics. I used your link and tried to apply following methods, but I was stopped instantly, because there are no "Select Application" or "Vertical Sync" functions in latest Intel Graphics Command Center, instead they left plain Home screen with no selections. I suppose my next option is to try and downgrade or to download beta version https://apps.microsoft.com/store/detail/intel®-graphics-command-center-beta/9NMR79ZTJFTC?hl=en-us&gl=us as I`ve seen someone suggesting? Anyway, thank you for trying to help. Much appreciated!I couldn't tell you without testing it myself, but by mentioning MX350, I assume it is a laptop and might be working discreetly alongside Intel's own CPU-powered software video processing, for energy saving purposes. Use these tips to set it up properly, so your Nvidia GPU is used - https://www.nvidia.com/en-us/geforc...-sync-broken-via-nvidia-control-panel-on-w10/
and where do I enter this code, I really didn't understand it?A WORKING FIX FOR EVERYONE BELOW (updated on the 5th of Nov, 22)
--------------------------------------------
Okay guys, I'll be very brief. For people who can't force vsync via their drivers, or get stutters, etc, here's a very easy and quick to apply solution, in a couple of steps:
1. Grab a dx8 to dx9 wrapper such as this (any would work) - http://enbdev.com/convertor_dx8_dx9_v0036.htm
2. Download the v1.10.1 release or older, and a config file of DXVK, from here - https://github.com/doitsujin/dxvk/releases/tag/v1.10.1 (currently, newer versions break d3d9 shaders in PES6 and cause severe flickering and artifacts)
3. Inside the PES directory where the executable is found, place the 32-bit versions of dxgi.dll and d3d9.dll from DXVK, and the d3d8.dll from the DirectX8 to 9 wrapper. Add the dxvk.conf file. It should look like this:
As seen, kitserver can be used with it and doesn't get affected at all.
4. Set/uncomment these options in dxvk.conf and save the changed configuration file:
Code:dxgi.syncInterval = 1 d3d9.presentInterval = 1
5. When running pes6.exe, you have to use Compatibility mode with Windows XP (SP3) and "disable full screen optimizations" as otherwise Windows 10 will force double Vsync.
Optionally, you can set Administrative permissions on the .EXE, set priority to high, and isolate two cores like this, in the Shortcut's Target:
where the path is your game's installation directory. Make sure you tick "Run this program as an administrator" in the Compatibility tab, when saving the updated shortcut.Code:C:\Windows\System32\cmd.exe /c start "" /high /Affinity 5 "C:\Program Files (x86)\KONAMI\Pro Evolution Soccer 6\pes6.exe"
Note that initially, while the shader cache is getting built for the various animations in-game, you will get micro-stutters. That will stop after a couple of minutes. This is the way DXVK works.
Enjoy your tear-free, stutter-free Pro Evo, just as if you were playing it in 2006. This will work the same with PES 5.
All kudos go to DXVK's dev team.
Hi guys, maybe I switched from a 60 hrz monitor to 144 hrz but now when I change the speeder values eg from 1.00 at 0.96 I no longer have drops in frames ... now I don't know if it is due to this factor or to the latest anti lag dlls that I downloaded here on the forum ...
With the lowering of the speeder I get a more homogeneous gameplay and I liked it less jerky than the default and above all less freneticis most likely that the speed actually dont change, that happens to me in fact i can't use speeder sadly even if i set it to the lowest value allowed, speeder basically is based upon the framerate
is most likely that the speed actually dont change, that happens to me in fact i can't use speeder sadly even if i set it to the lowest value allowed, speeder basically is based upon the framerate
Yep in fact in the log lf kitserver reads the value but I think is override by the stuttering fixI think we touched upon that already, but thought I'll just ask: have you made sure you hit enter after the speeder value in the doc file?