Just tried the skill training. Is it me, or does everything seem softcore in training setups? Dribbles aren't hard to stop, defenders and keepers easy to beat etc.
So I'm noticing the cross COM makes to me. I can't do much with it, 10% power won't work coz it keeps sending me floaty crosses. I do connect a few headers, and I do score, but they are all soft. Keeper just watches it go into the net (a skill training mode feature, seems like). Not sure what to make of it. It eliminates MY crossing inaccuracies, but replaces it with COM's less than ideal crosses. I played for 5 minutes, waiting for one decent cross, only 1 or 2 were decent. Some landed on my chest or knee height. Not sure how to make headers in this training feature, COM is not exactly delivering good balls either
Thanks for your feedback.
Although, you can manipulate where the cross will land by moving to certain areas and doing super-cancel to get in a better position for header, they are SOFT as you said which is not ideal. I didn't take the power of the cross into consideration so I guess, skill training "volley and headers" is not really a good way to practice.
Maybe, free training "corner kick" might be a good way to practice because you can add power to the cross. Will practice this way, and hopefully see improvements in terms of "less floatiness/power" on manual headers.
I can practice open play crosses, but that takes more time to set up since I always need make my crosser run the flanks first.
I never really liked shooting headers Pes15-18 but I still use "basic" shooting back then. I appreciate the cross more than the goal itself, but that's because I use L2 crosses.
Now on Pes19 and "manual shooting", I'm kinda obsessed with figuring how to get good at shooting headers.
I don't play offline so I don't know. Playing against AI programming is a bit different from playing against human. Human header clearance has more organic positioning and timing too, so there's more variables. I'm not sure how organic AI defensive tracking is for crosses into the box, like I'd kinda know how to cross into the box against a human, to loosen up the defensive tracking. I'm not sure if COM reacts the same way as human opponents.
Example of this, dribbling. I can dribble humans but I've always been bad at dribbling the COM in offline mode whenever I tried. They just don't read my intentions the same way as a human would. Sending the COM false signals, like a shoulder drop, or telegraphing a pass to pull the defender out of position (with body animation, but without sending the pass), super cancel body gestures....the COM doesn't buy into what I'm selling, so I get the feeling the whole game just doesn't play the same way, actions and reactions.
I think this is also the reason sometimes scoring against the AI is feels it was given to me.
If my human opponent makes a mistake that results in a goal for me, most of the time it feels natural because we know human can naturally make mistakes.
If COM makes a mistake, it always felt manufactured...because as we know, they can always defend well if they want to.
OLD topics but was never able to respond in your past post:
PA0 assistance/snapping: It's exactly as you mentioned. Been noticing it a lot since the time you made me aware of it. I always believe there's a level of assistance but didn't realize it's as bad as you've mentioned.
R2+x: I've tested it side by side. I opened 2 pes19 at the same and use one controller for both. There a slight difference that I can notice. But it's too subtle to make an impact on how you play. My test isn't perfect yet, since there's a slight difference in the games' response to an input from the same controller.
X vs L2+X: There's a slight difference but not necessarily make the L2 pass more "FREE". Again, my test isn't perfect yet, so can't draw a conclusion.
Power in relation to space(between player and the ball): Not sure if it really does make a difference.
