PES 2019 Discussion Thread (PS4, XB1)

Playing AO Tennis at the minute is a revelation. It's got something I've begged Konami to consider for years - a built-in community upload/download system, so there's no messing around with USB sticks and patches.

It's even automatic - you play in a tournament and it automatically searches for the stadium online. You click "London Grandslam" (i.e. Wimbledon) and it downloads the highest-rated community member's version of Wimbledon (all the courts, from the arena to the smaller ones).

The game has a stadium builder (including the surrounding areas for fly-bys), a player creator (including face-scan ability), logo creator, clothing creator... and best of all, it doesn't appear to have any limits beyond hard drive space. I've got all 69 ATP tour venues and I'm downloading all ATP tour players.

I'm not having to make any sacrifices, or downgrade the quality of any imported items so that it meets the file-size limits (i.e. not having to choose which bit I want in 2048x2048 quality, with all the rest being 1024x1024 quality, on a 4K TV that makes the lower-res stuff look dreadful).

This is cross-platform too - like The Golf Club (which allows you to share golf courses you've created). It makes an absolute mockery of the way PES works.

Their cricket game has this too. It's a terrific system that Konami should copy. They won't though.
 
Konami isn't going to go down that route anymore (PS2) with the wide ability of customisation, they don't see it as a money maker.

Online, balls, gold coins, PES points that's the real way forward for Konami along with PES Mobile.

The game most of us are all looking for doesn't seem to be possible between the two football developers.
 
This argument held water back in the PS2 days when PES was deep, fun and addictive. Not anymore though, unfortunately.

PES2019 is not perfect or anywhere near it, but the increase in quality for the last two years is pretty much
undisputed. IF this trend continues (including the new awareness to community complains), gameplay should be ahead of anything else in the football gaming market. To me, it is already.

PES is isolated from the absolute mass market mainly because of missing licenses. A community centered strategy could free a lot of resources and open up PES, like Chris described with his example of AO Tennis (i really have to take a look on this).
 
Konami isn't going to go down that route anymore (PS2) with the wide ability of customisation, they don't see it as a money maker.

Online, balls, gold coins, PES points that's the real way forward for Konami along with PES Mobile.

The game most of us are all looking for doesn't seem to be possible between the two football developers.

I thought of the same thing in PES2017 and never thought PES would recover. But the changes in the last two years are plain to see and no one can say that they made the game more arcardey and accessible. So i hope the keep on separating the philosophies of console and mobile game as far as possible.
 
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Konami isn't going to go down that route anymore (PS2) with the wide ability of customisation, they don't see it as a money maker.

Online, balls, gold coins, PES points that's the real way forward for Konami along with PES Mobile.

The game most of us are all looking for doesn't seem to be possible between the two football developers.

I agree.

With the degree of customization of Ps2 days, if it was ever even partially the goal, nowadays we'd have an unimaginable capacity of editing stuff. Saldy it seems to me they are going the opposite route, for those same exact reasons (this isn't a money making feature).
While after 2019 I can still see an hope for them to surprise us gameplay wise, I think we'll never get what we hope for in terms of personalizing the game.

Then I don't even know if something like the Tennis game stuff Chris said above is viable on football games. I think brand owners would be angry beyond belief to see Konami helding an online platform that basically helps defy their copyrights.
 
With the greatest respect...no one cares about the Thai league apart from people in Thailand.

I would rather they spent resources on master league and stadium editors etc than leagues no one watches.
With the greatest respect I am not from Thailand but I do care about the current situation of Thai League for many reasons , as :why is it unplayable in game modes outside exhibition,why they put effort adding 3rd kits in some Thai teams if the plan was to be “demonstration” teams and why not include a playable/editable second division even in PEU league instead of a hard-Locke’s league.If you add the duplicate Chinese from afc plus the Thai league it could be an extra 2nd division even with today’s limited database!!! (meh)
Furthermore even in the current game state Thai league if it remains unplayable could be useful as a storage place for high level free agents to exclude them from ML .But an answer is needed from KONAMi about the Thai league state.Was it a bug?Does it have exceeded ML capacity database?
In SNES it would be normal to have an NPC league.In ps4/modern pc era it is just awkward!
 
Then I don't even know if something like the Tennis game stuff Chris said above is viable on football games. I think brand owners would be angry beyond belief to see Konami helding an online platform that basically helps defy their copyrights.
I've often thought the same thing - but you've got The Golf Club infringing on a thousand copyrights with all the real-world golf courses their community make - AO Tennis doing the same thing (no Wimbledon license and yet you've got the perfect Wimbledon assets in the stadium builder to create a pretty good replica, all fully-licensed with the custom logos too) - and more.

If it's illegal for football, it's illegal for golf and tennis (and other games with the same system, i.e. cricket, wrestling etc.) - yet there are no official complaints I know of, because it all exists in a grey area.

Also, if there was a problem with these online systems, there'd be a problem with the USB-updating system too. Different delivery methods, same end-result.

It's because it's all community-driven and unofficial. You could (quite fairly) argue, as a rights holder, that potential profit from a game you're licensed in (e.g. FIFA) is being lost because people are buying another game (e.g. PES) and experiencing the licensed content there instead, with you not seeing a penny from it - but if it's not part of the marketing material, it'd be word-of-mouth, so I don't know how valid a case it is.

Either way, nobody's made any legal complaints yet, that I'm aware of!
 
I'm surprised no one has filed against pes universe as they profit from it. I think when it's community driven and free that's one thing but once money comes involved the brand's normally stamp it out
 
Played with a couple of Thai league teams when I had the game on free trial last weekend and those sides seemed to have been created with minimum effort - no faces and no call names for players or clubs. Seemed shoddy and get the impression that the other new leagues are the same. The AO Tennis / Golf Club edit model would be fantastic. In Ashes Cricket - by makers of AO Tennis - the community content has resulted in all kinds of retro teams etc and it's great. PES could be epic if Konami went down the same route.
 
I'm surprised no one has filed against pes universe as they profit from it. I think when it's community driven and free that's one thing but once money comes involved the brand's normally stamp it out
Well...technically they dont. You are not paying for OF, you are "donating" to support the page and people who spend hundreds of hours on editing. You get early access to stuff, yes, but if you wait, you can download it all for free with bronze membership after a while.
Im a big fan of grey areas and Im sort of in the middle in all this. I dont support taking money from people. But I also dont see anything wrong with supporting/donating to people, who spend huge amount of time just so we could stick an USB stick and had game ready to go in 10mins.
Yes, other pages do that as well, but none of them are as organised as Pesuniverse. They all work together and they bring a high quality stuff on regular bases.
Therefore I feel ok that I supported them and I believe that they deserve it.
I dont believe, on the other hand, that people can just go on to Twitter or Pesworld or any other place and demand this and that and the other, while throwing abuses around. And I have seen a lot of it on Pesuniverse pages.
 
I've been playing 2019 for a couple weeks now and I'm starting to get a little annoyed by the defensive AI. Man marking inside the box is too loose and AI doesn't react fast enough on passes or loose balls. It's kinda weird because I don't remember this being a problem in 2017. There is also a lot of small stuff they should fix with updates. I just hope they will patch the defensive AI the same way they did with offensive AI. It's not like this game needs huge changes, just a lot of small fixes.
 
Playing AO Tennis at the minute is a revelation. It's got something I've begged Konami to consider for years - a built-in community upload/download system, so there's no messing around with USB sticks and patches.

It's even automatic - you play in a tournament and it automatically searches for the stadium online. You click "London Grandslam" (i.e. Wimbledon) and it downloads the highest-rated community member's version of Wimbledon (all the courts, from the arena to the smaller ones).

The game has a stadium builder (including the surrounding areas for fly-bys), a player creator (including face-scan ability), logo creator, clothing creator... and best of all, it doesn't appear to have any limits beyond hard drive space. I've got all 69 ATP tour venues and I'm downloading all ATP tour players.

I'm not having to make any sacrifices, or downgrade the quality of any imported items so that it meets the file-size limits (i.e. not having to choose which bit I want in 2048x2048 quality, with all the rest being 1024x1024 quality, on a 4K TV that makes the lower-res stuff look dreadful).

This is cross-platform too - like The Golf Club (which allows you to share golf courses you've created). Everything I'm downloading on my Xbox One (where PES is pretty much unpatchable) has been made by someone on the PS4.

It makes an absolute mockery of the way PES works.
this is a great observation of what we call a disrupter. Konami is the legacy player, they have not adopted to the new startup mentality, idea, test, release into production, get feedback, repeat. This is now possible in software and konami has failed to adjust to the modern software factory. They need to look at epic games and others who have made the transition and embrace the new rapid change that focuses on enduser design and not on a central game designer god father that is all knowing. UCD, LEAN, XP, rinse repeate
 
Yes, Konami is too big and too invested into their legacy and too scared to make such move. Plus, the Japanese mentality doesn’t exactly seem to foster ideas that revolve around openness and sharing. There is a certain stubborness or sense of pride at work here and them to admit that the community creates better content than their own designers would be a huge stretch.

I’ve always hoped for a new, small team to step up and question the way both EA and Konami make football games, question the annual release cycles, the licenses, the “premium partnerships”. Create a core engine with APIs to plug in and have the community develop content and collectively tweak it to perfection. That would be true “evolution”. But that’s only my perspective. Most users of either FiFA or PES don’t care about AI scripting or defensive imbalances. They want to play as Barca or Juve, they want to control Messi or Salah. How much would these players be willing to pay for a bare-bones game with very little default content, that they’d have to customize themselves? Even AO sports their celebrities and licenses and it sells at a quite hefty price point. Same old, same old
 
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Is anyone else finding it really hard to score from headers either from crosses or corners? Since the release I can only remember scoring two headed goals from a corner or a cross. I know a couple of years ago headers were OP but this year they appear to have gone to the other extreme.:BORED:
 
If it's illegal for football, it's illegal for golf and tennis (and other games with the same system, i.e. cricket, wrestling etc.) - yet there are no official complaints I know of, because it all exists in a grey area.

I've been banging on for Konami to take the same approach as Big Ant Studios for years. Instead they decided to go down the "poor man's EA" route.

There was a rumour going around that Konami had to ditch the stadium creator of PES 2013 because you could build a Premiership-type stadium and EA were going to step in. But I believe that was complete nonsense. If that were the case, Lego would go out of business pretty quickly.

Konami could, and should, do the same as Big Ant, then we could have 5,000 stadiums and have a genuine alternative to the Fifa game.

But I do get annoyed by PES Universe charging for their kits. And don't be fooled by their excuse that they're actually charging for "membership". That's complete BS. Legally they are charging money for selling somebody else's intellectual property. They're very lucky the rights' holders haven't sued them. I think the only reason they haven't is that big companies are worried these days that they might be accused of being a monopoly. By charging money, PES Universe is making it more difficult for Konami to go down the other route. Because the rights' holders can claim that a stadium creator will mean that people will charge money for the stadiums they create.

On the monopoly side, I do remember that at one point there was going to be a legal challenge to EA's NFL license, calling it anti-competitive, but I think it went away.
 
Is anyone else finding it really hard to score from headers either from crosses or corners? Since the release I can only remember scoring two headed goals from a corner or a cross. I know a couple of years ago headers were OP but this year they appear to have gone to the other extreme.:BORED:
I score from crosses, scored from a deep one earlier and it looked so good. Shelvey running from deep midfield to meet a pinpoint cross from Kenedy, it looked like a real goal.

I don’t score from many though and that’s how it should be.

On the other game, I score from crosses nearly every single game which is unrealistic.
 
The more I play this the more I'm convinced they didn't do much in the patch.

- seems easier against the cpu now
- cpu still try to walk it in
- Haven't seen a long range shot still
- cpu defence seems dozy on the ball
- the keeper coming off the line doesn't really work as you can just walk around them and they don't attempt to get the ball they just stand up.

Disappointed with both the efforts this year.
 
does anybody here have both the X1 version and PS4 version of 2019?

anyone think the X1 version actually is better/plays better than PS4? (ignoring the team names/kits)

asking cos pes is on sale on X1 at the mo but it costs MORE than PS4 sale price...so could it be X1 has a better game - e.g. taking advantage of X1X graphical enhancements.

plus i'm still debating a purchase.
 
Is anyone else finding it really hard to score from headers either from crosses or corners? Since the release I can only remember scoring two headed goals from a corner or a cross. I know a couple of years ago headers were OP but this year they appear to have gone to the other extreme.:BORED:

Yes, only time it ever works for me are early crosses played in front of the defender. Outjumping someone in an attacking area is near impossible.

Just the latest in a long line of limitations.
 
Is anyone else finding it really hard to score from headers either from crosses or corners? Since the release I can only remember scoring two headed goals from a corner or a cross. I know a couple of years ago headers were OP but this year they appear to have gone to the other extreme.:BORED:
I think I have scored the same amount headers I scored since the "Demo until before latest patch(more than 80 hours of playtime)", within 6 hours of playtime "post-patch".
I'm on Fuma, btw. Most of my header goals are from corners but a lot in crosses too.
I don't think headers are OP now(post-patched) but a lot easier when compared to pre-patch.

All my corner goals almost looks the same. When the AI defends properly I don't score but when I score(or able to attempt an open header), the COM defense looks like it doesn't want to do "anything with sense".
At first, I thought these corner header goals are scripted and the game just want me to score.

There's a high possibility that they are scripted(because my player runs to position perfectly by just pressing sprint and LS towards anywhere, and AI team just walk and stare at the ball)...but another explanation the COM defense looked confused is because the COM team struggles with "player selection/switching" just like us.
When they switch player, it switches to players that are in very bad position already(usually behind my player), to even have a chance to defend the headers.
Sometimes, there are other players that are in better position to battle the header. Unfortunately, they just walk and stare at the ball because they are not selected.
 
I think I have scored the same amount headers I scored since the "Demo until before latest patch(more than 80 hours of playtime)", within 6 hours of playtime "post-patch".
I'm on Fuma, btw. Most of my header goals are from corners but a lot in crosses too.
I don't think headers are OP now(post-patched) but a lot easier when compared to pre-patch.

All my corner goals almost looks the same. When the AI defends properly I don't score but when I score(or able to attempt an open header), the COM defense looks like it doesn't want to do "anything with sense".
At first, I thought these corner header goals are scripted and the game just want me to score.

There's a high possibility that they are scripted(because my player runs to position perfectly by just pressing sprint and LS towards anywhere, and AI team just walk and stare at the ball)...but another explanation the COM defense looked confused is because the COM team struggles with "player selection/switching" just like us.
When they switch player, it switches to players that are in very bad position already(usually behind my player), to even have a chance to defend the headers.
Sometimes, there are other players that are in better position to battle the header. Unfortunately, they just walk and stare at the ball because they are not selected.
I agree. I also think that AI struggles with anything "out of oridinary". When you are on manual or use a bit of super cancel that confuses the shit out of them and they have problems with containing it. Which is a good thing. Thats why when we are on manual and our passes are not "scheduled" to hit a certain point or angle we have much better experience and AI plays less tiki-taka and more human-like.
 
I just can't get on with manual shooting. I'm actually apt better with full manual using the button (no guide). For some reason I always shoot just wide, just over or straight at the keeper regardless of the players I use. Manual passing I'm fine with
 
I agree. I also think that AI struggles with anything "out of oridinary". When you are on manual or use a bit of super cancel that confuses the shit out of them and they have problems with containing it. Which is a good thing. Thats why when we are on manual and our passes are not "scheduled" to hit a certain point or angle we have much better experience and AI plays less tiki-taka and more human-like.
Yes, I noticed that too. Specially when we use supercancel when battling arial balls.
I just can't get on with manual shooting. I'm actually apt better with full manual using the button (no guide). For some reason I always shoot just wide, just over or straight at the keeper regardless of the players I use. Manual passing I'm fine with
I don't use "guide arrows". I just don't believe the "guide arrows" helps a lot in most of the situations. When starting with manual it does, but it's better to get used to "no arrows" to improve "muscle memory" on LS aiming.
I don't use L2 when shooting. I believe the difference between manual shot and L2 manual shot are too subtle(but there is) to matter.
I always use L2 is all my lob and crosses. I just like it more manual than PA0 on these kinds of passes.

Pre-patch my most reliable manual shot is 45 degree low shot towards far-post. Usually when I score from that angle, my shot hits post and goes in.
Post patch, my most reliable manual shot is chip shot, just because the GK almost always gives a lot of space behind him and the goal. My 45 degree low shot isn't as effective(saved or wide) unless I'm very close to the GK and I just shoot to side of his feet... or maybe I'm just struggling with my manual(pass or shoot) this last couple of weeks.

If I really need to score one-on-one, chip shot is my go-to shot even if the goalie is not running towards me. That space behind him and goal is too tempting. Also, aiming isn't as important when angle is good(or my player is near the middle), amount of power does.
 
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Sundays are Pes memory trip days for me, maybe it's because i used to play Isspro/we/Pes mainly during those days when i didn't have to attend school, i don't know. Anyway this morning i came across this Pes 5 video


Look at the goal Zidane controlled by CPU scored, it's at 7:00. This is one of the reasons why i feel Pes 5 is still somehow superior to recent Pes playing against AI.

In Pes 2018 and even Pes 2019 you will never see such random and beautiful goals scored by CPU players. This goal differentiates Zidane from every other player of the CPU team. Even playing against CPU you could feel player individuality while right now every single team seems to play much more following a script, tactics, more than individuality and this is boring in the long run.

Those kind of goal were the ones that made me go wow while playing the game. This was something that was a key point of playing against CPU since Iss pro. I still remember my first Iss pro master league playing against Ajax (it was called Amsterdam) and seeing Oliseh score such a beautiful bycicle kick i had to buy it with points (he was quite cheap).

You could feel he was different from other average players, you really saw individuality even when the team was controlled by CPU. Something that has been lost since several years now. I don't remember exactly when, but at one point CPU teams began differentiating their offensive plays only by tactics completely removing players individuality.

Also, look at the way Ronaldo uses his speed to try and create space and shoot. Now compare that to Messi or C. Ronaldo controlled by the CPU in Pes 2019.
 
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I've just played arsenal in my league they were 1-0 up and I couldn't score for toffee..had manual shots on target but not going in. Then in 88th minute ball breaks to sturridge unmarked in edge of area. This time I hold down manual button and shoot (R1 for me) boom 1-1. Flew into the corner straight as an arrow. Don't know why though I feel like I'm cheating using the manual shoot as it feels easier to score than manual shooting. I don't uses guides to help
 
I've just played arsenal in my league they were 1-0 up and I couldn't score for toffee..had manual shots on target but not going in. Then in 88th minute ball breaks to sturridge unmarked in edge of area. This time I hold down manual button and shoot (R1 for me) boom 1-1. Flew into the corner straight as an arrow. Don't know why though I feel like I'm cheating using the manual shoot as it feels easier to score than manual shooting. I don't uses guides to help
Not sure why you feel like you're cheating just because you scored a goal that felt too easy.
It happens a lot on basic, advanced, manual and L2. Sometimes, the games just want us to score. Either by making the goalie stupid or making our shot too accurate, or both.

Here's a couple of example using non-L2 manual shot.
Before I took these shots, I said to myself that I won't score this because it will not be on target or the goalie will save it since the shots are long range and he has time to react. I tried it anyways and BOOM it went in.
It felt okay but I'm not too excited with goal cause I feel like I didn't earn it. Sometimes, it's just like that.
 
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If I'm dead centre of the pitch and want to shoot to a top corner which way do I push? If I am coming in at and angle and want to put it far post which way do I push? On advanced it's straight forward but on manual I find myself hitting the keeper
 
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