With these slider settings available, do you think it's possible to have good realistic midfield battles in FIFA 22 games, with the sort of congestion you see in real top-flight matches? It's the biggest bug bear for me on PES (and now eFootlol).
Just my two cents, but I don't think there's any fixing it.
In FIFA's gone by, sliders were a good sticking plaster. Now, so much is deeply embedded in the code and can't really be impacted by sliders (such as the 1v1 AI focus, but also core stuff like the first touch error) that it's unsalvageable. If realism is important to you.
At release, I was pleasantly surprised (after playing the beta, which was really poor). Physics were pretty decent, footplanting was reduced, and although it wasn't realistic, it was a fun interpretation with attributes and play-styles meaning something.
There is no going back to that game now. It's gone.
Turns out there's a "design team" and a "live team". The former make the game right up to v1.0, and as soon as they get there, they're done, gone, on holiday until they start working on the next title. Meanwhile, the latter team picks up the baton, and changes the game based on player feedback.
In other words, they factually make it faster, make it ultra-responsive (at the cost of all the animations), make everything more accurate, make goals easier to score. All of that is done at a level that sliders have no hope of "resetting".
If you buy a disc and cancel the updates downloading etc. it's decent. But honestly, I don't think it's worth it, for all the fighting your own console to stop them downloading.