@Matt10 impression after patch:
- Pass speed, no longer waterlogged pitch
- Runs off the ball, perfect, not too much, not too little, no bombarding forward.
- Referee recognizes fouls, but just depends
- CPU attack is dynamic. Very solid.
Just to recap here. This is playing on default sliders. I played several matches during stream and after.
100% the passing is better. The ball physics, in general, are so much better. Slight deflections from attempts at interceptions and blocks. Saves deflect away, versus cushioned, at times. Had a vicious close range shot that DeGea saved and the ball went flying directly into the air, and out of the 18 yard box.
The runs off the ball, yes, I mean this is what surprised me the most. The players are gradually running into space, but some are checking to from the midfield and forward positions. Not just running all out attack. Made for incredible pace of play. CPU slowed the sequence down, took on a player, couldn't find a pass, passed it backwards. Really unbelievable. You are truly rewarded for defending the right way.
The goals come in from all over. First time shots, headers. There was one that I loved the most as I'm down 2-1 late as Palace v Bournemouth. Bournemouth catch me on a counter, and it's 4 v 3, they take it down the left side, and it looks like they're going to shoot, but instead a slotted pass near the penalty spot, to bang it home for 3-1 loss for me. Just incredible. Hadn't seen that at all pre-patch.
Regarding fouls, I will say this, the referee is 100% in tune with what is going on. For those that don't know, I've always used the referee in-game and will navigate to them by switching to a near by player. From here, I will watch his eyes and general head direction to track where he's looking. Pre-patch, he would be looking at the player with the ball, a collision would happen, and instead of keeping tracked on the ball + players, he'd instantly turn to view the endline, maybe a hot girl in the crowd or something, but the tracking was way off. Post patch, it's reversed. The referee's tracking is looking just slightly behind the interaction of the ball + players , then when the collision/foul occurs, he snaps his head to track the play at hand. This confirms it is much more in-sync than before. In addition, the linesman and referee are also in-sync. In the Man U match, I was using Lingaard and did a stop>quick dribble vs Valencia's Danny Rose, who grabbed Lingaard by the chest and shoulder. Linesman instanlty raised flag, and referee gave advantage, but all momentum was lost, and the foul was called back.
It's little things like that, in which I've obsess over, that are significantly better about this update. I am personally more excited about the ball physics than anything because it feels absolutely perfect.
Can't wait to get home to play more. I said it earlier, but it feels like they were watching our sliders thread and findings, and addressed these areas - unofficially. However, it's pretty obvious, especially since those who mess with sliders are very particular. I think everyone here is also the same way. We're in a great spot now. Can't wait for consoles to get it!