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Here are my first impressions (very long read, g
o to the verdicts unless you're on the John or have too much time):
I should note that i played the demo for about 50 hours because i was addicted to the gameplay. However i should also tell you that i'm not a footy expert wether in real life nor when it comes to games. All i can tell you is wether i enjoyed what i played so far and why i think that is. I am sure there are many people in this sub who can analyse the game alot preciser and perhaps i'm just imagining stuff - but again: I'll tell what i felt while playing so far.
OVERALL VERDICT: i am really enjoying it so far. However, new games usually are more fun because they're "novelty" and our brain is drawn to novelty

. I feel like the game keeps the good elements from the demo, but i couldn't say 100% certain that nothing has been changed in that regard.
I am playing Version 1.02 ("digital version") with
Boca Juniors, PA0, a mix of regular manual and advanced throughballs and advanced shooting.
I usually start Master Leagues at the very bottom and work my way up, however the grind was simply not worth it for me in the last two years (mostly because of the AI). I wasted a lot of time the last two years and that's why I said to myself i'd play one Master League with a decent team right away to see how the game is and wether it'd be worth to grind with a low team.
So first of all,
i don't think the game feels too different from the demo...then again i don't realy trust my own judgment because as I said
i'm no expert on footy games. But when i started passing the ball around, i didn't think "WTF that is nothing like what i played?!" ... not at all... it
feels familiar,
however i didn't play the demo for a week before the final release and i didn't boot it up now to compare it either.
1) Player ID: A weird thing is - and i had that in the demo as well - that at first it took me a while to feel the
differences of different players. Boca Junior has mostly players with an overall of about 75-79 with the exceptions of Pavon and C.Tevez. After playing around 10-12 games (12 min) i can now clearly tell when one of these better players is on the ball. Tevez has a good first touch and can shoot pretty good from distance (i'll get to the shooting later) and i love it. Pavon on the other hand is agile, yet he gets shrugged off the ball too easily for my liking - something that i'm not sure might be different from the demo (apparently physics/collision system had a rework, hence why the lack of fouls now) and i was worried that it's the same with what i felt in
PES 19 happend all the time: Whenever my winger would get barely touched the ball would end up with the opponent one way or another (that's just my memory though) - in the demo and in the final game now too i still feel like the defender might stick a foot in which leads to a temporary loss of the ball, however the good thing is that i might still recover the ball and that adds to the unpredictibility.
Anyways there is another player in my squad called S.Villa and his physical stats are nearly identical to pavons, yet i felt like he would use a lot more of the contextual shielding and thus allow me to utilise him differently and i really enjoyed that...maybe i'm just making that stuff up in my mind because technically it shouldn't be too different based on stats...perhaps i just need more time / bigger sample size).
Verdict: I still do feel the player individuality but i couldn't say if it has been toned down from the demo. I've only played with Boca so far, whereas in the demo I played mostly with bayern (and thiago and gnabry would be so nice to controll and i hope they still feel the same...but i'll stick to boca for now so i won't be able to tell).
2) AI: Apparently some people dislike it, but for me it's just
miles ahead of pes 18 and 19 which were both good games that i only coulnd't enjoy because of the AI.
The AI in PES 2020 is what i personally want and expect of a footy game: Stats should matter
(aka the video I think Chris (?) made last year where he proved that stats didn't matter at all) teams should play differently as in not every match should feel the same or simply put - teams should play accordingly to their set tactics - wether that reflects how they play in real life or not is not too important to me personally as long as there is variety.
My verdict here is mostly based on the demo for a soemwhat absurd reason (not really that important just go to the verdict if you like) : After my first two games yesterday i had to restart a Master League because Tevez left the club which i didn't notice as i skipped through everything non-match related (as i said i'm only doing this ML-run to figure out for myself whether the game is solid longterm) and when i restarted the master league i forgot to change the difficulty which i noticed during the loading screen of the first game and i said to myself: "I'll change it after this game" - but then the game starts and the AI plays what i thought was not great but not bad either - so i though the game carried "top player" over into my new safe file but after 7 more games i found out that it was on regular all the time..lol..which i relieved me because i felt like it was fun but i had too much space on the pitch.
Verdict: Judging from the demo and the handfull games on both regular and top player so far i'm fairly confident: I I do feel like stats matter
(but i didn't prove it by altering stats or anything like that). Playing against lower teams feels as it should: They panic in the defense and often do very bad passes and other stuff.
The attacking AI on Top player so far wasn't too challenging - but to be fair, i didn't yet play against any of the stronger sides...but as i'm writing this i'm in the middle of a 2. leg cup game (I won the first leg) - it's a semifinal game and the oppoent team has 3 stars only but the flow of the match is so different than any other game i had before: They're dominating the game whereas i'm only defending in my penalty box...and i really like that, they don't play barcelona style of football...they're simply pressin hard and work patiently around the box...This also shows that the
AI seems to adapt - they switch up tactis fairly often and adjust level off attack/defense when it makes sense.
Generally good i
didn't really spot any patterns - didn't in the demo nor did i now - apart perhaps from the occasional long (high) throughball attempt which usually just goes straight to my defender. Overall there was good variety in the demo and i
think there is variety in the full game now as well...either way it's miles ahead of pes 18 and certainly 19...so far i didn't really notice scripting but i'll still have to make up my mind about it, reason being a suspicion of me when it comes to the loosenes of the ball - which brings me to the next point.
3) Randomness/Unpredictibility
The Freedom on the pitch was so important to me in the Demo. Has it been toned down? perhaps...
do i feel like everything is on rails? No.
I can't say too much about first touches yet but i can speak a bit about
deflections...whereas in the demo the deflections seemed to go just anywhere, in the final game i felt some suspicioussnes creeping up in regards to the ball usually deflecting into my feet or the opponents feet or at least towards where players were running instead of just anywhere...and as a result I asked myself if this has been changed because of A) to make the game less random and thus more predictable for onlinematches and B) for scripting-purposes....however i think that there might be (at least partially) a different explination: I feelt that the ball in the demo felt more loose because it took AI (both my teammates and AI) longer to react to it and the patch seems to have improved the awareness - at a cost of what we feel as reduced unpredictibility.
But nonetheless i still see a
good amount of pretty random deflections, the
Ball physics for me feel very good and i didn't think it was really any different from the demo - overall i
don't feel like the game is on rails.
Verdict: So i guess what i'm saying i feel like this particular aspect (Instances of randomness) perhaps had a rework but imo
kept the essence of the demo at the same time: the game feels definitely more free than 18 and 19 (probably also more than 17 but memories are too old) and that is already a good thing in itself.
Again please keep in mind that even though i played the demo for 50 hours - I'm not an expert and perhaps some of you notice right away that stuff changed for the worse...all i can say is that i had fun with this aspect of the game in the demo and so far i had a similiar experience in the final game.
(more to come in page 2/2)