That's one big thing people don't talk about. But don't you see that what you said has actually an influence on ML? Like the market value is one critical point for a successful ML campain.
I also would like to see an "expandable" database, I would really like to experience more possibilities as I like playing and trying what I can do with databases.
1) Yeah, that was exactly my point : all i said was for a better ML/Career mode. And yes, it's a critical points. The issue is that there's in one side players with Market Value assigned regarding transfermart, and on the other part created players (or original PES players) with no market value assigned but an algorithm ONLY based on the Overall. But age count, and position too... So i'm not against what they tried to do, about the algorithm.
But a 300K 35 years old CF is a pretty good value for his age, could be 75 OVR... But a 25 years old with the same value will got 66-69. That's the problem in their algorithm, as market value is not so simple. Firstly, it's agents and people who assign it, regarding performance and potential... And also 200k in a rich club/country doesn't mean the same as in a relative poor one.
To be brief : yes you should be able to assign a market value, but not obligatory. You can leave "automatic" and a more advanced algorithm with the parameters i gived (age/stats/position/reputation>potential) would do the maths. If you create a fantasy team for example.
Personnally, if i edit i would gives TM market value and that's all. Then it will increase, still the same, or decrease on ML regarding performances.
I readed an article about "how to define a player market value", and to be honest it was pretty complicated. Just google it if you want, i don't even know if that article exist anymore but they were others talking about it.
We have to remember that it's still a game, so even with the automatic system i purpose, the approximation would be far better than what we have now and we would got more , but it will never be perfect. At least... It will be correctly standardised. It's not the case now unfortunately...
2) I agree about expandable database. But i don't want fakes teams everywhere : create a league or a single team (continent/country etc.). One thing is that i got absolutely no idea how those created league will be "incorporated" in the whole database when you will start ML. It's kinda complicated... The only way to me is that they've got to introduce a rule for every supposed country in Continental (Champion's, Europa, AFC, Libertadores), in advance. But the first year of ML will always be the same i suppose. There's a way : advanced settings, and you select yourself which created teams will participate, if you don't it will be the strongest ones (it's the current system when you play ML : PES select for example Dortmund as a 4th country participating, or America if you create Liga MX etc. before the start. Personnally that's one thing i don't found that bad)
But it's not and never be a Manager game, so there will be a bit of randomness for those CL (or lower) continental cup qualifications. I don't believe at all they will goes that far to be honest. Fifa don't have that problem, as there's no created teams.
So, we need to be realistic, FM don't have to handle tons of facebuilds, appeareance, it's data only and many of those data are randomly given for many players... No game is perfect, neither FM in terms of realism.
In brief about it : gives us something credible and more or less logical, and i think we'll be satisfied, in Master League. Changes was doable with the old engine. Fox was a nightmare to changes and add stuffs (it was even far easier on PS3 era before PES 2014) and Unreal has a capacity in terms of O.S. to open much more door than the old PES O.S. and even more than FOX (if you do the maths, FOX was the most restrictive of the 3 O.S. engine lol)
It's not a fake excuse : you just got to take a look at before. It was far more open in editing/adding new features terms.
Also the database system is outdated (i won't talk about it), it needs a global restoration (AFC CL duplicates, Live Updates, etc.)