DuduBR9
Champions League
- 25 July 2010
Wich game?All I wish for is a game that is on par with real football (don’t mind the engine too much)!
ups, i forgot, I own that game already!![]()
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Wich game?All I wish for is a game that is on par with real football (don’t mind the engine too much)!
ups, i forgot, I own that game already!![]()
You mean eFootball '22: Davos Edition, right?Not only that, but rumours about being Free is true.
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Wich game?
All I wish for is a game that is on par with real football (don’t mind the engine too much)!
ups, i forgot, I own that game already!![]()
Fifa16 or pes 2021?see my signature. The latter one!
That's one big thing people don't talk about. But don't you see that what you said has actually an influence on ML? Like the market value is one critical point for a successful ML campain.Well except for Stadium, it's the same as ML with fakes players to me. But whatever.
I don't see what's exceptionnal, i don't dream it from years.
About regens there was a Q/A survey dating from 2020 asking if we prefers to have ne
w players or keep the regens.
Personnally i don't think it's impossible for PES 2022 to introduce a "no regen" system.
That's the only think i really want for ML to be honest.... But my main concern, what i really dream of, is not about ML, but on edit mode.
-To be able to create teams/leagues instead of replacing the 101 fakes teams in game
-Also, gives us the option to put a market value on every created player (they've got a system based on Reputation/hidden stats + Overall... But it's not that accurate)
-And finally, the option to completely remove a player from participating in ML / Not even on Free agents. I'm sick of all those players with blank faces, no information, some don't even exist IRL (such as in AFC CL) and i just don't want them to flow all around the teams on ML. Just a way to get rid of some players. So one "Free Agents" section, and one "Deleted" section where you put some players you don't want to participate in Master league.
Also why they don't f***ing update AFC CL? I personnally think it's lazyness. Teams aren't right and dating from May/June 2020. I saw it once one PES 2020 that they've updated some faces (who were blank > means "0" in every parameters)
If i'm right or remember well, they used to up to date AFC on the first time it appeared in game... Don't remember if it was on PES 2014.
The system from 2010-2013 with Libertadores hidden in ML was way better and didn't caused any kind of duplicated players.
So two option : Or they update AFC (and we won't get duplicates) or they hide it like they've did before with Libertadores (as they were "locked" in a certain season such as AFC CL)
It's super simple. But i'm tired and don't like that much to have to remove some players from those teams for not having twice for example, like one year, twice one big player who moved for one year in Qatar then come back to for example, Celta Vigo.
That's one big thing people don't talk about. But don't you see that what you said has actually an influence on ML? Like the market value is one critical point for a successful ML campain.
I also would like to see an "expandable" database, I would really like to experience more possibilities as I like playing and trying what I can do with databases.
hey buddy,or pes 2021?Fifa16
The last time they switched to Fox Engine they didn't even readd things. We never had back tons of things we had on Ps3 games, like stadium editor.Anybody remember when they've changed engines in the past?
Each time it's happened they delivered a shell of a game. With each iteration it took 3-4yrs to fix gameplay to a functional level, and add back in content that was there previously.
Why is this time gonna be different? Myclub 2022 with exhibition mode × infinity for ML lol.
If they've just copy n pasted their Reliant Robin chassis code over (to save dev time), but covered it with a Ferrari body it's still gonna drive like a piece of shit. Tbh, we'll be lucky if it has wheels and brakes, nevermind suspension, gears, seats etc.
Learning the limitations of the fox engine was their last excuse. Wonder if they'll come up with a new one this time round?
I see what you did there...Guys, follow my mood till 21st of July
"I don't expect anything, but i'm already disappointed"
In regards to master league would be a great start if they categorised the total money made in 5 areas to invest
1. Scouting
2. Youth development
3. Medical
4. Transfers
5. Stadium improvements
Everyone would have a different story and just by doing something as simple as that would increase playing time, as much as I fkn hate micro transactions unfortunately we have no choice for now it’s here to stay but they could intergrate that into the ML for those that don’t have the patience to grind it out, lot of ideas where they Konami can benefit with ML micro transactions
True, this did indeed happen going from PES6 to PES2008, and then it happened again going from PES2013 to PES2014, so the track record from Konami when changing engines is a huge red flag, however, and I don't recall if this was an engine change or just a huge improvement on the same engine, but going from PES2010 to PES2011 we got two games that were completely different, with PES2011 retaining most of the content from it's predecessor, while also adding new stuff, so if this was indeed an engine change too, then they did get it right at some point, right now all we can do is hope that they can pull something along those lines off again, because if they have another disaster launch like PES2008 and PES2014 I'm not sure if they could recover, then we'd officially have a monopoly and the state of football gaming would manage to get even worse.Anybody remember when they've changed engines in the past?
Each time it's happened they delivered a shell of a game. With each iteration it took 3-4yrs to fix gameplay to a functional level, and add back in content that was there previously.
Why is this time gonna be different? Myclub 2022 with exhibition mode × infinity for ML lol.
If they've just copy n pasted their Reliant Robin chassis code over (to save dev time), but covered it with a Ferrari body it's still gonna drive like a piece of shit. Tbh, we'll be lucky if it has wheels and brakes, nevermind suspension, gears, seats etc.
Learning the limitations of the fox engine was their last excuse. Wonder if they'll come up with a new one this time round?
Bella AleI see what you did there...
![]()
Cuoricino per la citazione.
I think that "The Middle" is a very underrated series.Nice meme![]()
Yeah kind of like NBA2K where each club runs things very differently from the otherI like all these, I wish they would also take into consideration teams that are ran differently like Athletic Bilbao who only sign basque players, in ML they should rely solely on their scouting and youth development for their players I wish they could code this in somehow
just a week to go... fingers crossed!wow can't wait for the 21st, that will be make or break...
imagine a game where everyone is forced to play manual as there is no PA1,2,3? I long for those days...
in the future i will make that game, wait on me
I believe FIFA 2002 World Cup on the PS1 was FUMA by default, though I never played it, so I'm not 100% sure about that one.wow can't wait for the 21st, that will be make or break...
imagine a game where everyone is forced to play manual as there is no PA1,2,3? I long for those days...
in the future i will make that game, wait on me
Yeah it would be terrible.imagine a game where everyone is forced to play manual
Is ultra realistic movement the way too go?
Maybe in the future, but I think for now both Konami and EA need to focus on making their games responsive again. Both games, pes more than fifa, feels like playing with input lag.
And imo this is due to the animations. Although ecstatically it looks good that a player makes an ultra realistic move before passing, this move takes a few extra milliseconds before the actual pass is made, giving you the feeling of unresponsiveness. If the animation was simpler and thus quicker it would be much more responsive. Yes the game would look less realistic, but the gameplay would be better.
I am sure in the future realistic animations can be combined with quick response times, but until then they should focus on responsiveness first.
In principle, KONAMI are just too lazy to assign market value to the rest of the players, or just too lazy to implement an algorithm just like you said.1) Yeah, that was exactly my point : all i said was for a better ML/Career mode. And yes, it's a critical points. The issue is that there's in one side players with Market Value assigned regarding transfermart, and on the other part created players (or original PES players) with no market value assigned but an algorithm ONLY based on the Overall. But age count, and position too... So i'm not against what they tried to do, about the algorithm.
But a 300K 35 years old CF is a pretty good value for his age, could be 75 OVR... But a 25 years old with the same value will got 66-69. That's the problem in their algorithm, as market value is not so simple. Firstly, it's agents and people who assign it, regarding performance and potential... And also 200k in a rich club/country doesn't mean the same as in a relative poor one.
To be brief : yes you should be able to assign a market value, but not obligatory. You can leave "automatic" and a more advanced algorithm with the parameters i gived (age/stats/position/reputation>potential) would do the maths. If you create a fantasy team for example.
Personnally, if i edit i would gives TM market value and that's all. Then it will increase, still the same, or decrease on ML regarding performances.
I readed an article about "how to define a player market value", and to be honest it was pretty complicated. Just google it if you want, i don't even know if that article exist anymore but they were others talking about it.
We have to remember that it's still a game, so even with the automatic system i purpose, the approximation would be far better than what we have now and we would got more , but it will never be perfect. At least... It will be correctly standardised. It's not the case now unfortunately...
It was actually doable, you finish creating the league and then create the competition, assign a calendar, assign some promotion or continental qualification and you're done. But I get your point about the fake teams (I don't want to give FIFA as an example but f*** it), KONAMI should follow its concurrent's steps.2) I agree about expandable database. But i don't want fakes teams everywhere : create a league or a single team (continent/country etc.). One thing is that i got absolutely no idea how those created league will be "incorporated" in the whole database when you will start ML. It's kinda complicated... The only way to me is that they've got to introduce a rule for every supposed country in Continental (Champion's, Europa, AFC, Libertadores), in advance. But the first year of ML will always be the same i suppose. There's a way : advanced settings, and you select yourself which created teams will participate, if you don't it will be the strongest ones (it's the current system when you play ML : PES select for example Dortmund as a 4th country participating, or America if you create Liga MX etc. before the start. Personnally that's one thing i don't found that bad)
Yeah it would be terrible.
some of us like the default controls - I’ve used them since ISS Pro Evolution Soccer.
This thing that you have to play manual to enjoy a football game is ridiculous and it’s snobbery.
Is ultra realistic movement the way too go?
Maybe in the future, but I think for now both Konami and EA need to focus on making their games responsive again. Both games, pes more than fifa, feels like playing with input lag.
And imo this is due to the animations. Although ecstatically it looks good that a player makes an ultra realistic move before passing, this move takes a few extra milliseconds before the actual pass is made, giving you the feeling of unresponsiveness. If the animation was simpler and thus quicker it would be much more responsive. Yes the game would look less realistic, but the gameplay would be better.
I am sure in the future realistic animations can be combined with quick response times, but until then they should focus on responsiveness first.
This has been part of PES for as long as I can remember. As an angsty teenager I remember nearly smashing controllers because of this. Playing on a high difficulty used to mean your striker taking a couple of extra touches when you were 1-on-1 with the goalkeeper, for example, and running straight into him. Infuriating.Agree. I´ve been playing FUMA for a couple months now. Started on Pro level and recently moved to TP. It´s really easy to notice the only increase in dificulty is not how good the CPU plays, but how bad your players become. On some matches, it´s like I´m playing with passing assist, for worse. The same type of pass suddently has a diferent direction from my inpuct, not to mention the boost that CPU gets on physical atributes. Also, player stats work based on "relativity"; I´ve noticed this a long time ago, and I can see it all the time. When I play against a better side, my players are slower and heavier for example, I also have a hard time doing simple things like turning with the ball, awareness and reaction times are worse, etc. So there´s always this feeling; The outcome of the match is always a consequence of how good/bad my players perform, and not how good/bad the CPU performs. This seems legit, but the problem is that my team´s performance is not related to my input, instead it´s related to an apparent random form that the game decides for itself.
I might give it a try some day. Does It run smooth on ps5?hey buddy,
see here for more info on why we are a bit delighted...
https://evoweb.uk/threads/fifa-16-videos-pictures.75471/page-15
i dont wanna derail this thread...!
I’m asking the community: how can organic difficulty level be achieved?This has been part of PES for as long as I can remember. As an angsty teenager I remember nearly smashing controllers because of this. Playing on a high difficulty used to mean your striker taking a couple of extra touches when you were 1-on-1 with the goalkeeper, for example, and running straight into him. Infuriating.
Looking at the situation back then, I get it - you couldn't use a PSX chipset and make a challenging, organic AI. If you didn't allow the AI to cheat, you'd beat it every time. Yet - here we are on PS5s, and it's never gone away...
But I suppose the flip-side is what the other game suffers with, i.e. they can't make it hard enough without making Barnsley dribble like Barcelona, which has you turning the console off immediately.