DerleiPT
Pes Master
- 29 October 2009
- Team
- Chelsea FC
There is something wrong with custom sliders(when authentic mode is on), game is much faster then authentic mode even when i use the same sliders as ''authentic mode'' 

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What camera is this mate?The pass speed is so hard to stomach (especially on Legendary, which makes it feel like a cheat). Yes there's a slider to slow it down, but the game is balanced for what we are given as default.
Wouldn't it be lovely if slower passes were hit on purpose, tactically, to allow a little bit of off-the-ball movement - instead of every pass being a bullet and defending teams just ebbing and flowing back and forth using the same crabwalking, at identical scurrying speeds?
There's so much depth in Career Mode and so little in gameplay (and yet, there used to be more). I'm trying so hard to keep playing and I'm just not being rewarded for my desperation.
...and I know it's petty, but little bugs like this (which are there every year) reeeeeeeally wind me up. It just says "we don't care about the details" and that's sort of the problem.
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Yes.
Settings > Visual > (scroll to Accessibility) > POV Camera Scenes.
Unfortunetly you are right. Played my first matches this night in early access. The magnetic balls on the feets of the AI is really over the top, even for a first release of the game. ANd the movement speed in authentic mode I played makes me fear to try the UT Gameplay mode. I also got this goal against me by the AI. I upload it without wanna tear EA in pieces but what the f... are doing Manuel Neuer there. I am tensed about Day 1 Patch next week, so I don´t take it so serious for an early access. or should I? I played FUMA on world class difficulty and authentic Gameplay mode. Match ends 2:1 for Leverkusen (AI). I tried the game with hands (penalty) on. Was a mistake. 2 hand foul penalties are given by the ref. I scored with Kane and Patrick Schick of Leverkusen missed the pen by shooting the ball in the crowd. wtf? A longer video I will upload later that day with more gp content.EA cant be serious with the way the players move ...
Gambling really destroyed both of these franchises. Ever since FUT and MyClub or whatever it's called became a thing, their focus slowly shifted towards milking idiots that waste half of their salary on these things because they have no self control.It's the Panini Sticker Simulator aspect, it's really unfortunate that gambling is so addictive. We've been robbed of some wonderful experiences.
As much as I dislike what FUT is, think about Japanese gacha games, or Kinder eggs/Joy, or a Happy Meal in McDonald's. You don't know what you get in those either, it's a form of gamble. As long as EA make it clear the kind of card you get in the pack, and deliver that, there's nothing anyone can doGambling really destroyed both of these franchises. Ever since FUT and MyClub or whatever it's called became a thing, their focus slowly shifted towards milking idiots that waste half of their salary on these things because they have no self control.
And the fact that gambling is present in a kid's game [yes it's a kids game since it's rated E for everyone] is disgusting. The fact that ESRB and PEGI doesn't rate FIFA and PES as 18+/ AO game is disgusting too.
Played a 10min half match on Legendary difficulty after WC became too easy.
Not a SINGLE foul was called. Also I have no idea why the game sped up on that difficulty. Lightning quick turns, Messi like acceleration by EVERY player. On World Class, it was somewhat okay.
I'm convinced that authentic mode is just a set of sliders.
So yeah, authentic mode my ***
I am still amazed how many are apparently missing the authentic toggle for AI behaviour. So again it is not just a slider set.It is.
Because if you go to 'custom' the sliders are set exactly the same but then you can adjust them.
So, they haven't given us '2 unique game modes' they have basically fiddled with sliders, like most offline players have been doing for years, and marketed it as a new 'authentic' game mode.
The lack of fouls is down to how quick player movement is. When you can get the ball into someone's feet and magically move every part of that players body in 360 motion defying the laws of physics, fouls don't need to be a thing.
For context, after trying this and going back on PES17 straight after, I played a friendly game. Huracan v Veracruz. By Half-Time, they had 4 players booked. 2nd half, they steam straight into me again and get a 5th booking, so I'm like 'right, doing this are we' and start giving it back.
Game ended with me on 3 bookings and 1 red, AI 6 bookings and 1 red.
How such a big part of football is basically missing from a game is mind boggling.
Not to make this thread about another game but I played PES 6 for the first time a few weeks ago and passes not magnetising straight into the feet of the player was one of the first things I noticed lol, funny how I got excited over such a little thingI just want to see a corner where the ball flicks straight up in the air off someone's head and/or deflects around (NOT directly to feet), causing confusion and chaos in the box.
But instead you either see a perfect header from defender to teammate (even if they're 50 yards away), or a perfect header towards goal.
Openness of gameplay just doesn't exist, it's all so ... and I hate to use this word, because I don't mean forced scorelines, but individual outcomes ... scripted.
I desperately hope the "Authentic" devs have the freedom to delete all the rails and shortcuts next year.
EDIT: For those enjoying it, serious question (because I can't make my mind up about this) - do you think the primary reason Authentic Mode scorelines are lower (which is a good thing) is simply that the speed is significantly slower (meaning attackers just can't run away from defenders even in realistic scenarios)?
Only the standard one (Tactical)!What camera is this mate?
I don’t think mods will fix it either, they need a completely new engine and to get rid of HypermotionI was able to play my free trial for a couple of hours today and to be honest it's crazy that they call this gameplay "authentic" lol, everything is fast paced, passes feel like rockets, in some goals the ball goes so fast it feels like it'll cut through the net, career mode momentum/scripting is still a thing (at least in legendary) and by the way, it feels like the career mode gameplay is worse than kick-off... It's so crazy to me that depending on the offline game mode you choose, you get an entirely different experience. Played one kick-off match before quitting the game and even though it was still somewhat bad, it was better than any career mode match that i played. The first goal I've conceded in this game was because my defenders AI turned off, so they clearly haven't fixed this like they claimed. They're charging triple A price for something that is a small update from the last iteration like every year, I don't know what we expected. This game will only be playable if they actually do something in updates or when we get some gameplay mods. I will not be buying until then. The only good news: I play on PC and apparently they fixed like 90% of performance issues, stuttering was bad in FC25 even with great hardware. The gameplay performance was really smooth, I've only experienced stutters rarely in some cutscenes.
Do EA seriously not realise you will never please the streamers, so why skew the whole game in their favour?
If even they hate it, why not just focus on Authentic mode as the core game and give them something fresh at the very least?
I think the CPU AI uses something called Sprint Safety points and I believe part of that is tied to sprint speed. Also jogging back is also tied to sprint speed. So what I would encourage is using Custom Sliders that matches Authentic Mode sliders but set sprint speed and acceleration to 50. A lot of gameplay is tied to those 2 being 50.I just want to see a corner where the ball flicks straight up in the air off someone's head and/or deflects around (NOT directly to feet), causing confusion and chaos in the box.
But instead you either see a perfect header from defender to teammate (even if they're 50 yards away), or a perfect header towards goal.
Openness of gameplay just doesn't exist, it's all so ... and I hate to use this word, because I don't mean forced scorelines, but individual outcomes ... scripted.
I desperately hope the "Authentic" devs have the freedom to delete all the rails and shortcuts next year.
EDIT: For those enjoying it, serious question (because I can't make my mind up about this) - do you think the primary reason Authentic Mode scorelines are lower (which is a good thing) is simply that the speed is significantly slower (meaning attackers just can't run away from defenders even in realistic scenarios)?
Yesterday, I played FIFA 11, FIFA 12 and FIFA 19. What struck me most was that the CPU makes strange decisions when in possession of the ball. When should I pass, when should I shield the ball, etc.?
It just doesn't look like football in FC26...
The video that wiichamp posted in the forum is the best example. The CPU also takes the ball and dribbles back in (with Ball) a very strange way. Middle of the Player (Human) standing close at the back, so almost anyone would play wide across the wings, but the CPU decides against Wingers. He running against four defenders and gets a shot off by luck.
Due to illogical decisions, it does not look like football.
Maybe they are predicting future demographics in the stadium, what with the German government trying to fix democracy. But this is obviously not the place for politics
Try to find this on FC 26 if you can

There's always something to do. Boycott the games and force ESRB and PEGI to put AO rating on these games. Same goes for those gaccha games. These games can go to hell.As much as I dislike what FUT is, think about Japanese gacha games, or Kinder eggs/Joy, or a Happy Meal in McDonald's. You don't know what you get in those either, it's a form of gamble. As long as EA make it clear the kind of card you get in the pack, and deliver that, there's nothing anyone can do
Yesterday, I played FIFA 11, FIFA 12 and FIFA 19. What struck me most was that the CPU makes strange decisions when in possession of the ball. When should I pass, when should I shield the ball, etc.?
It just doesn't look like football in FC26...
The video that wiichamp posted in the forum is the best example. The CPU also takes the ball and dribbles back in (with Ball) a very strange way. Middle of the Player (Human) standing close at the back, so almost anyone would play wide across the wings, but the CPU decides against Wingers. He running against four defenders and gets a shot off by luck.
Due to illogical decisions, it does not look like football.