EA SPORTS FC 26

Multiplayer as in online? I didn't think we could use Authentic online? Can we use it in Online Seasons?
"In person", i.e. not online (sat next to a friend). You can't use it online as it stands (unless you use Share Play on PS5 which isn't ideal - and you can't do it on Xbox, which sucks - but it's something).
 
It is first Fifa since Fifa 20 where AI defence is tracking back attacking player with ball, it took them 5 years to fix such a basic issue like broken defence :WORSHIP:
 
I tested like 2 games - authentic mode in world class

The gameplay really shines if you max out the physics sliders interception and first touchdown error

Next it’s to adjust the error of passes etc

One thing I notice compared to to 25.
26 definitely just way better momentum n animations n look way more realistic

It’s gona be really interesting to see custom sliders coming out soon by our community
 
I have made two matchs on FUMA, Authentic and Legend.

I didn't expect that. The flow is perfect : not to slow, not to speed. I have seen many stream yesterday and i think the game is too slow but on this version on Xbox Series X, it's good.
There is inertia, better ball physic, always a lack of fault on vanila, but it's really nice.

The CPU can change his strategy : changing slow passes to more dynamic passes with real physics to pass your defence. It's the first time since many years I didn't see that. It's real or I have drink something?

EA FC 26 XBOX Series X Napoli Vs Juventus FUMA Legend Authentic gameplay




EA FC 26 XBOX Series X Bayern Munich Vs Dortmund FUMA Legend Authentic gameplay

Some really nice AI play in these vids. The 3rd Dortmund goal is a series of things you would easily see happen in a real match.
 
It’s gona be really interesting to see custom sliders coming out soon by our community
Sliders will make it better, and modders will make it a *lot* better.

You can't magically disable 1v1 or add ball physics though, or most of the other things e.g. FIFA 16 does better.

More than anything I've got my fingers crossed for next year. (Which makes me a fool, because I say the same thing every year.)
 
I tested like 2 games - authentic mode in world class

The gameplay really shines if you max out the physics sliders interception and first touchdown error

Next it’s to adjust the error of passes etc

One thing I notice compared to to 25.
26 definitely just way better momentum n animations n look way more realistic

It’s gona be really interesting to see custom sliders coming out soon by our community
Indeed, I'm looking forward to seeing what kind of sliders the more knowledgable people than me come up with.

There is a decent football game in here, be it by sliders or mods.
 
Sliders will make it better, and modders will make it a *lot* better.

You can't magically disable 1v1 or add ball physics though, or most of the other things e.g. FIFA 16 does better.

More than anything I've got my fingers crossed for next year. (Which makes me a fool, because I say the same thing every year.)

That's why I'm excited this year. The base of authentic gameplay is so much better than FC 25, so as expected the ceiling of modded gameplay will be much higher too!

Played some games and I'm really enjoying it, you can't take assumptions watching a video, totally different when you actually play the game.
 
I tried it and for me (Authentic) it's still a parody of a football game. As said above, we are very, very far from a simulation. I don't take any pleasure in scoring a goal or even in building my actions... Everything is so assisted, controlled... There are no random moments, just movements to recite seen and reviewed in the previous games of the license.
God... The management of the cross is a disaster
Agreed. Had one game. Bored if I'm honest. Back to efootball even for just a game or 2. At least it's fun.
 
Played 2 games, I've just loaded PES 17 back up. That says it all.

It's better than last year but it's still the way players move, they can turn in a milli second, it's daft.

Authentic mode is basically a slider set. Shot speed is at 48 or something, I always bump it up a stat so I can score some right rockets.

And the complete lack of South American teams is crap. Love doing a ML or Career mode and dipping into them Leagues.

Saves me £70 or whatever they now charge for the full game.
 
Played 2 games, I've just loaded PES 17 back up. That says it all.

It's better than last year but it's still the way players move, they can turn in a milli second, it's daft.

Authentic mode is basically a slider set. Shot speed is at 48 or something, I always bump it up a stat so I can score some right rockets.

And the complete lack of South American teams is crap. Love doing a ML or Career mode and dipping into them Leagues.

Saves me £70 or whatever they now charge for the full game.
Exactly this! But instead I loaded efootball and man! A mobile game is 100X better in every fundamental bits of football than a AAA title FC26!

KONAMI can release ML when ever they want cause there is no competition w.r.t simulation gameplay unfortunately! (EA sports in FC26s current state are 10 years away from it! Nothing is correct fundamentally! )
 
"In person", i.e. not online (sat next to a friend). You can't use it online as it stands (unless you use Share Play on PS5 which isn't ideal - and you can't do it on Xbox, which sucks - but it's something).
ah proper old school! Thought it was too good to be true
 
Can I ask people to post what platform they’re playing on please?

I’m playing currently on the original Xbox one and the lack of sprinting is killing me

I’ve just messed around with the sprint speed and acceleration sliders, now I can sprint but the cpu has stopped sprinting

I’ll try on ps5 later and hope the issue isn’t on that platform also
 
I'm on PS4 still, so probably a fair bit missing off that version but I can't see how the core gameplay would differ bar that Hypermotion rubbish.
 
I tested like 2 games - authentic mode in world class

The gameplay really shines if you max out the physics sliders interception and first touchdown error

Next it’s to adjust the error of passes etc

One thing I notice compared to to 25.
26 definitely just way better momentum n animations n look way more realistic

It’s gona be really interesting to see custom sliders coming out soon by our community
What time length mate?
 
What time length mate?
im on 6min halves

another super positive finding

I switched it up to legendary difficulty with competitive mode on and AI never did any crazy skills moves etc , they actually play pretty realistic
another finding - increase pass error to 85 and for the first time ever AI on this difficulty had only 82 % pass accuracy , this was not possible in 25.
 
im on 6min halves

another super positive finding

I switched it up to legendary difficulty with competitive mode on and AI never did any crazy skills moves etc , they actually play pretty realistic
another finding - increase pass error to 85 and for the first time ever AI on this difficulty had only 82 % pass accuracy , this was not possible in 25.
Thanks mate. I'll do the things you've suggested.. Camera you're using?
 
Oh very much the same as the beta, mate - an improvement in many ways but still frustrating moment-to-moment.

I tried my first in-person multiplayer game earlier, on Authentic, and God do the headers make me sad.

Literally. They make me so sad. Every header feels, and looks, so completely physically impossible that any immersion you managed to build up pops like a bubble.

The ball changes physics on a whim - with headers it's a balloon on a string that flies pixel-perfectly to target. When it's back on the ground it moves at a rate of knots.

The ball is never free - you never half-intercept a pass and create a free ball... It's physically impossible. You intercept it perfectly, or the target player receives it perfectly.

The physics, and the trajectory, all have "forced accuracy" to make the gameplay slicker, so there's no consistent "feel" where you know what button press length will result in what power... because it's all automatic (even on manual).

The ball is genuinely more on-rails than it is in most of the FIFA PS2 games. For as long as that's the case, I'm out. It's still enjoyable, but not as a football game - as something in-between.

They are going in the right direction, but they've only just turned the car around, and they're 100 miles from realistic yet (and I just don't know if they will have the remit to even go as far as modders will take this game, let alone go further).
That header Suarez scored for Liverpool on the edge of the 18 yard box can be scored by anyone in this game lol
 
I just want to see a corner where the ball flicks straight up in the air off someone's head and/or deflects around (NOT directly to feet), causing confusion and chaos in the box.

But instead you either see a perfect header from defender to teammate (even if they're 50 yards away), or a perfect header towards goal.

Openness of gameplay just doesn't exist, it's all so ... and I hate to use this word, because I don't mean forced scorelines, but individual outcomes ... scripted.

I desperately hope the "Authentic" devs have the freedom to delete all the rails and shortcuts next year.

EDIT: For those enjoying it, serious question (because I can't make my mind up about this) - do you think the primary reason Authentic Mode scorelines are lower (which is a good thing) is simply that the speed is significantly slower (meaning attackers just can't run away from defenders even in realistic scenarios)?
 
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im on 6min halves

another super positive finding

I switched it up to legendary difficulty with competitive mode on and AI never did any crazy skills moves etc , they actually play pretty realistic
another finding - increase pass error to 85 and for the first time ever AI on this difficulty had only 82 % pass accuracy , this was not possible in 25.


I was chelsea
AI = legendary + competitive difficulty

Gameplay type - authentic mode

this video shows high potential when we later have more slider testing etc
 
The pass speed is so hard to stomach (especially on Legendary, which makes it feel like a cheat). Yes there's a slider to slow it down, but the game is balanced for what we are given as default.

Wouldn't it be lovely if slower passes were hit on purpose, tactically, to allow a little bit of off-the-ball movement - instead of every pass being a bullet and defending teams just ebbing and flowing back and forth using the same crabwalking, at identical scurrying speeds?

There's so much depth in Career Mode and so little in gameplay (and yet, there used to be more). I'm trying so hard to keep playing and I'm just not being rewarded for my desperation.

...and I know it's petty, but little bugs like this (which are there every year) reeeeeeeally wind me up. It just says "we don't care about the details" and that's sort of the problem.

rpzZ9is.jpeg


Can we turn off POV…I hate it.
Yes.

Settings > Visual > (scroll to Accessibility) > POV Camera Scenes.
 
Reading today the last pages of this thread, feels nice to watch and analyze lots of freshly posted FIFA 26 authentic gameplay footage (from my perspective was a decisive point, because I didn't purchased it to experience all the fuss). Regarding my particular tastes, I think all those aspects present in the footage is the reason why I gave up buying this game after FIFA 23: same graphics, slightly better presentation, awkward movement and turning, the defense is not acting to defend, easy long ball opportunity chances, too much back and forth, kits movement feels like it was soaked in the water all day, and so on... Just my opinion in the end, but I don't think this game is in a deserving spot for 70-100 quids (with that amount you can get a few and great new games). People demanding or expecting more of the same could eventually enjoy this, but for me the footage was enough to skip this for the third year in a row... I should wait until EAFC 27? The answer: LOL!
 
On the right track but still way off.

I’ve a played lot of career mode tonight and eventually you end up going through the motions. Every game feels the same (how are we at this point in 2025?). I want teams parking the bus, sending it long, passing it around (logically, not some poorly coded robotic version like we have seen over the years). I’m not saying there isn’t some variation but it’s not enough.

And don’t tell me it’s not possible because even iterations of PES in the late 10’s had it better than this. I remember I played ML games where I would have the AI pinned in their own box and still come out with a 0-0.

Aside from that though, the bigger gripe is that it still feels fast. It’s hard to explain, but the best way to attack is fluid one touch football. It’s so easy, even on legendary, to just to ping it around. You can play with the intention of doing something differently but ultimately the game just feels designed to play quick passes and bomb forward (and with competitive gameplay as a base it probably is).

Authentic football shouldn’t feel like this, it should be a battle. We should have to work our arses off. We should have to mix things up tactically. Spend an entire game defending against teams so we don’t get battered, or spend a game trying to get through a rock solid defence

Again, it can be possible and it can be fun because other games have done it previously, I just don’t know if EA FC will ever get there in its current form.

Coming across overly negative which I don’t intend on because it is good, and I’ll definitely dip in and out of it, but it’s just a shame that we are so far away at the same time.
 
Paid for a month of EA play to test it out. It's definitely better and I'm trying really hard to enjoy it because I'm so desperate to play a career or something but unfortunately I think it could be another year playing the odd game of efootball.

The changes to authentic have made a difference but the lightening turns, magnetic touches and totally unrealistic movements just continually undo the (plenty of) good stuff the game does. As always though these are such fundamentals and affect the way the whole game moves.

Maybe next year.
 
Played a 10min half match on Legendary difficulty after WC became too easy.
Not a SINGLE foul was called. Also I have no idea why the game sped up on that difficulty. Lightning quick turns, Messi like acceleration by EVERY player. On World Class, it was somewhat okay.
I'm convinced that authentic mode is just a set of sliders.
So yeah, authentic mode my ***
 
First PC impressions are positive. They improved the frame pacing compared to the last 2 games, and headers and crosses are finally fixed. The default authentic sliders are bizarrely slow, though. I don't get why anybody would want to play a game that's slower than actual real football.

No full support via BT?!
What could be the technical challenge behind that?!
I’m using a dualsense via BT since I’ve been playing on PC (4-5 years). I’m not gonna lay a usb cable from my play room to my living room tv-couch combi, where I enjoy my matches on a big screen.
Bluetooth doesn't support transmitting this kind of information. The console uses a proprietary protocol for its controllers.
 
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Some new videos on Xbox Series X with Authentic mode :

Chelsea Vs Liverpool FUMA Legend Authentic gameplay



St Etienne Vs Montpellier FUMA World Class Authentic gameplay



Real Madrid Vs FC Barcelona FUMA World Class Authentic gameplay



Portugal Vs Argentina FUMA Legend Authentic gameplay



Celtics Vs Rangers FUMA World Class Authentic gameplay
 
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