Hello to all my dear friends on Evo-Web! I’ve been away from the gaming world for several months due to illness, and it’s been a really tough period for me. Fortunately, I’m feeling much better now and I’m thrilled to be back with you all.
Over the years, I’ve shared a lot of feedback with the FIFA/EA FC development team, and now I’m planning to send them more suggestions again. I really hope the dev team listens to all of us who love football games, especially fans of football simulation.
My first feedback is about CPU Cross Variety and Long Passing Behavior. Wishing you all health, happiness, and good vibes!
Please support this post of mine on Discord! 🔽
CPU Cross Variety and Long Passing Behavior
Over the years, I’ve shared a lot of feedback with the FIFA/EA FC development team, and now I’m planning to send them more suggestions again. I really hope the dev team listens to all of us who love football games, especially fans of football simulation.
My first feedback is about CPU Cross Variety and Long Passing Behavior. Wishing you all health, happiness, and good vibes!
Please support this post of mine on Discord! 🔽
CPU Cross Variety and Long Passing Behavior
PlayStyle and Passing Behavior
- CPU playmakers with the Long Ball Pass PlayStyle rarely attempt long diagonal passes, unlike real players such as Joshua Kimmich.
- Defenders like Nico Schlotterbeck — who in real life send accurate long passes from the back — do not behave the same way in-game.
- The CPU relies excessively on short ground passes, which reduces tactical diversity and makes matches feel dull over time.
Feedback: CPU Cross Variety and Long Passing Behavior
As an offline player focused on realism and tactical depth, one major issue in EA FC gameplay is the CPU’s lack of crossing and long passing behavior. The CPU almost never performs different types of crosses — such as traditional wing crosses, diagonal switches of play from midfield, or long driven passes from deep defenders.
Even playmakers known for their vision (like Kevin De Bruyne) or ball-playing defenders (like Virgil van Dijk) do not attempt realistic long diagonal passes that change the rhythm of play. This omission removes a key tactical layer from the game and makes CPU attacks repetitive and predictable.
In real football, these cross variations and long switches are essential tactical tools — especially when facing compact defenses. Their absence limits immersion and realism for offline players.
It’s recommended that future versions (e.g., EA FC27) improve CPU logic to include:
Even playmakers known for their vision (like Kevin De Bruyne) or ball-playing defenders (like Virgil van Dijk) do not attempt realistic long diagonal passes that change the rhythm of play. This omission removes a key tactical layer from the game and makes CPU attacks repetitive and predictable.
In real football, these cross variations and long switches are essential tactical tools — especially when facing compact defenses. Their absence limits immersion and realism for offline players.
It’s recommended that future versions (e.g., EA FC27) improve CPU logic to include:
- Wing crosses and aerial deliveries from wide areas
- Diagonal long balls from midfield playmakers
- Long passes from deep defenders to create counterattacking opportunities
These adjustments would bring more tactical variation, realism, and excitement to offline gameplay.
Feedback: CPU Crossing and Long Passing
- The CPU rarely performs crosses or long passes.
- Lack of crosses from the wings and diagonal passes from central areas.
- Ball-playing defenders also do not deliver long passes.
- CPU behavior leads to repetitive tactics and reduced realism.
Recommendations for the next version (EA FC27):
- Add crosses from the wings.
- Add diagonal passes from central areas.
- Add long passes from defenders.Outcome: Increased tactical variety and enhanced realism in offline gameplay.
Feedback: CPU Switch of Play and Field Awareness Behavior
One of the key tactical shortcomings in EA FC’s offline gameplay is the CPU’s inability to switch play or recognize space on the opposite side of the pitch. The CPU rarely performs long diagonal passes to shift the ball from one flank to the other — a fundamental tactical action in real football used to stretch defenses and open new attacking channels.
As a result, CPU attacks often feel congested, repetitive, and overly one-dimensional, as play is constantly concentrated on a single side of the field. Even when there’s clear open space on the opposite wing, the CPU fails to exploit it.
In real matches, teams like Manchester City or Real Madrid frequently switch play to create overloads, isolate defenders, or reset attacking rhythm. Implementing similar logic in the CPU’s tactical decision-making would greatly improve immersion and authenticity.
It’s recommended that future versions (e.g., EA FC27) enhance CPU logic to include:
As a result, CPU attacks often feel congested, repetitive, and overly one-dimensional, as play is constantly concentrated on a single side of the field. Even when there’s clear open space on the opposite wing, the CPU fails to exploit it.
In real matches, teams like Manchester City or Real Madrid frequently switch play to create overloads, isolate defenders, or reset attacking rhythm. Implementing similar logic in the CPU’s tactical decision-making would greatly improve immersion and authenticity.
It’s recommended that future versions (e.g., EA FC27) enhance CPU logic to include:
- Awareness of open space and defensive imbalance.
- Use of long diagonal passes from midfielders and defenders to switch play.
- Context-based decision-making to reset or expand attacks when one flank is crowded.
Adding this behavior would make CPU play more dynamic, intelligent, and realistic, enhancing tactical variety for offline players.
Feedback: CPU Switch Play Behavior
- The CPU does not change the direction of play.
- Diagonal long passes to switch the play between flanks are absent.
- CPU attacks are repetitive and limited to one side of the pitch.
- In real football, teams create space by changing the direction of play.
Recommendations for future versions:
- Increase CPU awareness of open space on the pitch.
- Add diagonal passes from midfielders and defenders.
- Implement adaptive decision-making to expand attacks when one side is crowded.
Outcome: Enhanced variety, dynamism, and realism in offline gameplay.
			
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