Mathgamer
Premier League
- 11 April 2016
I recently heard that some devs look at the forum here, I said we were important.
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First impressions after 1h (Authentic gameplay):
+ Players feel more grounded, less skaty, more weight
+ Graphics and lightning is a bit of an improvement, does not look as cartoony as 25
+ very responsive with some nice new animations
+ defensive AI seems improved, harder to create chances
+ presentation even better than before (pre game intros etc.)
- goalkeepers still glued to the line (I understand it on competitive but on authentic this must be fixed - takes away the joy of scoring a goal if the gk doesnt move off the line)
- game speed is too low for me on authentic, movement of the players (around you) doesnt feel dynamic
- crosses feel very artificial (maybe some settings issue - always very fast and wide)
- graphics still not as realistic as pre 23
Just my first impressions. I think its a lot better than 25 - but that does not say a lot cause I didnt like that at all.
You can find the Play button on the Steam shop page. At least that's how it is for me.Normally you can start in a few minutes. Click on your preloaded Ultimate Edition and then there should appear an EA Play Button. Let's see.
Graphic and animations almost the same as EAFC25 .... gameplay, we will see
Oh very much the same as the beta, mate - an improvement in many ways but still frustrating moment-to-moment.Waiting patiently for @Chris Davies impressions before I do something unheard of.
Well that has dampened the mood somewhatOh very much the same as the beta, mate - an improvement in many ways but still frustrating moment-to-moment.
I hate the ball and passing physics. They pass the ball as if they were playing with a balloon. Also, it seems there's lack of body weight, strength and inertia.
All that combined, makes the movement much more longer than IRL. And this is weird, because I understand they're copying the physics from real data taken with movement sensors.