Oh very much the same as the beta, mate - an improvement in many ways but still frustrating moment-to-moment.
I tried my first in-person multiplayer game earlier, on Authentic, and God do the headers make me sad.
Literally. They make me so sad. Every header feels, and looks, so completely physically impossible that any immersion you managed to build up pops like a bubble.
The ball changes physics on a whim - with headers it's a balloon on a string that flies pixel-perfectly to target. When it's back on the ground it moves at a rate of knots.
The ball is never free - you never half-intercept a pass and create a free ball... It's physically impossible. You intercept it perfectly, or the target player receives it perfectly.
The physics, and the trajectory, all have "forced accuracy" to make the gameplay slicker, so there's no consistent "feel" where you know what button press length will result in what power... because it's all automatic (even on manual).
The ball is genuinely more on-rails than it is in most of the FIFA PS2 games. For as long as that's the case, I'm out. It's still enjoyable, but not as a football game - as something in-between.
They are going in the right direction, but they've only just turned the car around, and they're 100 miles from realistic yet (and I just don't know if they will have the remit to even go as far as modders will take this game, let alone go further).