EA SPORTS FC 24

you can sprint towards the player with tactical too. Just hold the sprint button.
Right, I meant you can sprint into the player and they will tackle/run into the ball carrier. On tactical they will still jockey/shuffle and not make a tackle unless the button is pressed. At times they will even try to stay in front of a passing lane rather than go toward the ball carrier. It's much easier to control defenders this way because there is less hesitation, and you can cut off initial passing angles sooner.
 
Found a tweet that crops all the gameplay clips from the deep dive.

What are your opinions? I don't see too much of the terrible 1v1 that was apparent in FIFA 23 as it seems defenders are tracking back to an extent rather than totally stopping and giving up as they currently do. But then again, these could be carefully curated clips from EA so the proof will be in the pudding.

With regards to this "gameplay" video... Isn't a fair amount of this just their data recordings of matches, rendered through the EASFC engine?

The Haaland goal for example, which @PRO_TOO wowed over - that's just a like-for-like video of his real-life UEFA CL goal vs Dortmund, but rendered in EASFC, right?

Yes, they've taken (some) animations from the recordings, which in their PR they then play alongside the real footage (which has been stripped out of that clip/tweet) - but I'd bet money that not only does the gameplay look anything like that, but that not all of the animations in that clip collection are even in the game - especially not the defensive ones.

Case in point - the leaked footage, though unverified, had plenty of visible skating, weird ball physics etc... and looked nothing like that "gameplay" clip.

Happy to be wrong if I've grabbed the wrong end of the stick, but their gameplay trailer had a lot of footage that was clearly just renders from real matches and not something that actually happened in a game of EASFC.

(I'm pretty sure they did this as FIFA 23 promo material too - publishing a real-life "goal of the week/month" video, licensed from the league in question, then showing it rendered in FIFA.)
 
Depressed over a video game , thats some serious issues if you get like that ,plus I have modded 21 to play. It wipes the floor with fifa
Well, congratulations on having a high-level computer to play that on. Unfortunately, not all of us are blessed with such wealth that we have such luxury.

My original comment was merely pointing out that everyone uses clipping as an extra excuse for why EA football is bad, yet older Konami games that had the same but where good/great, not a thing is mentioned.
 
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This clip makes a fantastic point.

When Hypermotion adds this - not just more hyper-dribbing and more tools for attackers, but more contact (NOT LESS), and more dynamic interactions - I'll love it.

Until then, is it better than this? Contacts actually meaning something, with minimal "ghost limbs" / skating? I truly don't think there's an argument to suggest it is.

Just look how SOLID it looks. And feels.

 
This clip makes a fantastic point.

When Hypermotion adds this - not just more hyper-dribbing and more tools for attackers, but more contact (NOT LESS), and more dynamic interactions - I'll love it.

Until then, is it better than this? Contacts actually meaning something, with minimal "ghost limbs" / skating? I truly don't think there's an argument to suggest it is.

Just look how SOLID it looks. And feels.

It’s all in there man (regarding physicality, not skating), they’re just using the wrong values.
 
I personally believe as soon as they gave power away from Programmers doing things in code to the variables they allow via the attribdb which are very easily changeable by "Producers", the game went down this path.

As soon as you have a Game Dev believing every word an esports / UT chap says, you have a problem because esports / UT / online people ALWAYS seek a meta. And as we know 2 of the main producers of the game and the lead gameplay producer are UT / skill move fanatics.

The game can do realistic, they just dont want to.
 
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This clip makes a fantastic point.

When Hypermotion adds this - not just more hyper-dribbing and more tools for attackers, but more contact (NOT LESS), and more dynamic interactions - I'll love it.

Until then, is it better than this? Contacts actually meaning something, with minimal "ghost limbs" / skating? I truly don't think there's an argument to suggest it is.

Just look how SOLID it looks. And feels.

This is the thing that makes me feel like I'm living in some kind of alternative universe where the years of innovation that led to a near perfect game of FIFA 16 never existed and EA scrapped it all and started from scratch for the sake of starting over. The inverse kinetics on FIFA 16 are perfect and it's been a poor imitation at best since and than non-existant by the time we get to current gen regression in 23. It's like trying to reinvent water but instead clear and smooth it's lumpy and tastes like vinegar.
This is why I always suggest using Legacy defending because I can control one player while closing down the intended angle with another. It takes some work/management, but it's definitely rewarding. It can also be overused and the user will get punished if overcommitting the angles, etc.

Animation-wise, I like what I see from the non-controlled defenders (teammate AI) and the CPU defenders because they aren't standing still like statues, they are actually jogging and look to be trying to get into position. At this point, as offline users, that's all we can ask for in that the FUT crowd don't want "AI defending", so we have to at least hope that it "looks" like some form of attempted defending. That is at least better than FIFA 22 and 21's statue defending, for both user and CPU. It was much improved in FIFA 23, and I'm not sure many realize that because again, 21 and 22...were bad.
I've never tried legacy defending to be fair, I guess I wrongly assumed it was like the old-fashioned homing missile defending from FIFA 12 before they added tactical defending and a tackling mechanic.
 
My original comment was merely pointing out that everyone uses clipping as an extra excuse for why EA football is bad, yet older Konami games that had the same but where good/great, not a thing is mentioned.
of course they were good games by 2006 standard, you can't compare them to a last gen game from 2023
 
This clip makes a fantastic point.

When Hypermotion adds this - not just more hyper-dribbing and more tools for attackers, but more contact (NOT LESS), and more dynamic interactions - I'll love it.

Until then, is it better than this? Contacts actually meaning something, with minimal "ghost limbs" / skating? I truly don't think there's an argument to suggest it is.

Just look how SOLID it looks. And feels.

I feel like the FIFA 23 media guy/promoter, but yeah...I've seen and felt, even more, contact than those clips in FIFA 23 this year. I'll be honest though, I don't quite understand ghost limbs or skating relative to physicality. In other words, when you say physicality, we're talking about resistance that leads to a battle for the ball or position, right?
 
I feel like the FIFA 23 media guy/promoter, but yeah...I've seen and felt, even more, contact than those clips in FIFA 23 this year. I'll be honest though, I don't quite understand ghost limbs or skating relative to physicality. In other words, when you say physicality, we're talking about resistance that leads to a battle for the ball or position, right?
When I say physicality, I mean exactly what that first clip of the FIFA 16 reel shows, as opposed to my experience (with sliders, and without - on PC, XSX and PS5) where nothing like that happens.

In my experience, any potential contact like that very rarely causes a foul, and you're more likely to see limbs ghost through each other than cause any falling over etc...

In-fact, someone pointed out in their very own EASFC marketing material (from the gameplay blog) featuring the dev kit, a defender tries to stab-tackle the ball and his leg/foot goes through the attacker's calf, allowing the attacker to continue:

Defenders leg passing straight through attackers leg, great...

View attachment 225145


I know you're getting fouls Matt but I have to say, I'm getting none, other than the AI "killswitch" ones that bear zero resemblance to reality (where an AI player, once every game or two, in no position to win the ball, and who usually isn't even a defender, will just fly studs-up at my player). I don't count that as a foul because it's not "real", it's forced.

(And as for "sounding like a 23 promoter", screw that - you're a very important community guy and have been for a long time, say what you like mate. I'd be lying if I said I wasn't excited by some of that EASFC gameplay but as I said earlier, I'm 99% sure the majority of it is a rendered replay of their match capture data, not gameplay. But I hope I'm wrong.)
 
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Some impressions about defense

One of the things that caught our attention was the behavior of the defense. Players with good defensive characteristics fight more for the ball, use their bodies with charges and blocks to prevent the opponent's advance, or even take the ball, as well as move their legs more, to execute pass blocks, shots and cross.

I played around 7 matches, I found the defense more compact and aggressive. The speed of the game is much slower compared to FIFA 23. EA made available 4 teams, being PSG, Lyon, City and Chelsea.

About Foot Plant

https://www.linkedin.com/posts/rsik...0X?utm_source=share&utm_medium=member_android
 
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I don't think they get Haaland's karate kick very well, unless the guy has a built in piston in his toes which shoots out when he kicks.
Actually I wouldn't put it past that machine of a man.
 
When I say physicality, I mean exactly what that first clip of the FIFA 16 reel shows, as opposed to my experience (with sliders, and without - on PC, XSX and PS5) where nothing like that happens.

In my experience, any potential contact like that very rarely causes a foul, and you're more likely to see limbs ghost through each other than cause any falling over etc...

In-fact, someone pointed out in their very own EASFC marketing material (from the gameplay blog) featuring the dev kit, a defender tries to stab-tackle the ball and his leg/foot goes through the attacker's calf, allowing the attacker to continue:




I know you're getting fouls Matt but I have to say, I'm getting none, other than the AI "killswitch" ones that bear zero resemblance to reality (where an AI player, once every game or two, in no position to win the ball, and who usually isn't even a defender, will just fly studs-up at my player). I don't count that as a foul because it's not "real", it's forced.

(And as for "sounding like a 23 promoter", screw that - you're a very important community guy and have been for a long time, say what you like mate. I'd be lying if I said I wasn't excited by some of that EASFC gameplay but as I said earlier, I'm 99% sure the majority of it is a rendered replay of their match capture data, not gameplay. But I hope I'm wrong.)

Yeah, I also believe it's more of a rendering. If it's not, they did a really poor job of showing the tech behind what data is being captured and how. Maybe something that they can explain a deeper dive or pitch notes.

It's too bad you're not getting the same kind of physicality. I haven't seen players getting tackled through their bodies though. I have seen the ball go through/clip, but not really in respect of physicality. But I still believe it happens, and will happen in EA FC. You know me, my mind is already past playing these games at their default values, so my opinion is definitely more skewed. FIFA 23 showed me what potential the game could be, working with the constraints of what's given (i.e. not modifying w/ gameplay mods), so the hope is that EA FC doesn't go backward - as I've said before. The problem is, I just won't know until the game is in hand.
 
Some impressions about defense

One of the things that caught our attention was the behavior of the defense. Players with good defensive characteristics fight more for the ball, use their bodies with charges and blocks to prevent the opponent's advance, or even take the ball, as well as move their legs more, to execute pass blocks, shots and cross.

I played around 7 matches, I found the defense more compact and aggressive. The speed of the game is much slower compared to FIFA 23. EA made available 4 teams, being PSG, Lyon, City and Chelsea.

About Foot Plant

https://www.linkedin.com/posts/rsik...0X?utm_source=share&utm_medium=member_android
Thanks mate for the feedback.
I hope we can play very soon 👍
 
Some impressions about defense

One of the things that caught our attention was the behavior of the defense. Players with good defensive characteristics fight more for the ball, use their bodies with charges and blocks to prevent the opponent's advance, or even take the ball, as well as move their legs more, to execute pass blocks, shots and cross.

I played around 7 matches, I found the defense more compact and aggressive. The speed of the game is much slower compared to FIFA 23. EA made available 4 teams, being PSG, Lyon, City and Chelsea.

About Foot Plant

https://www.linkedin.com/posts/rsik...0X?utm_source=share&utm_medium=member_android
Please EA, don't change it...
 
Some impressions about defense

One of the things that caught our attention was the behavior of the defense. Players with good defensive characteristics fight more for the ball, use their bodies with charges and blocks to prevent the opponent's advance, or even take the ball, as well as move their legs more, to execute pass blocks, shots and cross.

I played around 7 matches, I found the defense more compact and aggressive. The speed of the game is much slower compared to FIFA 23. EA made available 4 teams, being PSG, Lyon, City and Chelsea.

About Foot Plant

https://www.linkedin.com/posts/rsik...0X?utm_source=share&utm_medium=member_android
Nice to hear some feedback

The early access / beta is always much slower than the release and week 1 patch. So I wont be take any confidence from that.

But the defending sounds like an improvement. How long they keep that for we dont know.
 
Some impressions about defense

One of the things that caught our attention was the behavior of the defense. Players with good defensive characteristics fight more for the ball, use their bodies with charges and blocks to prevent the opponent's advance, or even take the ball, as well as move their legs more, to execute pass blocks, shots and cross.

I played around 7 matches, I found the defense more compact and aggressive. The speed of the game is much slower compared to FIFA 23. EA made available 4 teams, being PSG, Lyon, City and Chelsea.
still skate?
 
still skate?
Less than FIFA 23, but occur.

We find seemingly strange things, such as very heavy men, while decidedly faster and more agile women, which may not be the case in the final version.
Link: https://multiplayer.it/articoli/ea-sports-fc-24-provato-amsterdam.html

Menu IU

With its prominent images and a new menu that favors vertical navigation (which also includes subsections specific to the mode currently in use, capable of offering a "quick jump" from one option to another), EA Sports FC 24 is somewhat reminiscent of the aesthetics of modern websites, with attractive backgrounds and "call to action" banners that are embellished with a progression system dedicated to progressive objectives in modes such as Career or Ultimate Team.
Link: https://it.ign.com/ea-sports-fc/203...-il-nuovo-gioco-calcistico-di-electronic-arts
 
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Some impressions about defense

One of the things that caught our attention was the behavior of the defense. Players with good defensive characteristics fight more for the ball, use their bodies with charges and blocks to prevent the opponent's advance, or even take the ball, as well as move their legs more, to execute pass blocks, shots and cross.

I played around 7 matches, I found the defense more compact and aggressive. The speed of the game is much slower compared to FIFA 23. EA made available 4 teams, being PSG, Lyon, City and Chelsea.

About Foot Plant

https://www.linkedin.com/posts/rsik...0X?utm_source=share&utm_medium=member_android
Thanks for the info man. How's the 1v1? Do we have more than one player off the ball moving into covering passing lanes etc as the pitch notes say? Or do we still have players standing around?
 
Thanks for the info man. How's the 1v1? Do we have more than one player off the ball moving into covering passing lanes etc as the pitch notes say? Or do we still have players standing around?
I noticed that the spaces have been reduced, I thought that in 23 I had a lot of space to progress freely. I feel that in FC24 there is more physical fight.
 
I noticed that the spaces have been reduced, I thought that in 23 I had a lot of space to progress freely. I feel that in FC24 there is more physical fight.
Does the «CPU» use the «playstyle features» in the gameplay correctly?

It means that we can see the play style features in the CPU game style?

For example, can we feel Luka Modric playing style in the game? And the cpu correctly uses luka modric polystyle features? How are Playmakers and dribblers and defenses, etc...... ?

I would be grateful if you could explain a little about this.​
 
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I finally got around to watching the “gameplay” deep dive.

All this nonsense about whatever can happen on a football field can now happen in the game.

The players are still hovering above the pitch, instead of planting their feet on the turf. This is just so fundamental.
 
Does the «CPU» use the «playstyle features» in the gameplay correctly?

It means that we can see the play style features in the CPU game style?

For example, can we feel Luka Modric playing style in the game? And the cpu correctly uses luka modric polystyle features? How are Playmakers and dribblers and defenses, etc...... ?

I would be grateful if you could explain a little about this.​
I can use the example of De Bruyne, because the pre beta didn't have Real Madrid.

Kevin de Bruyne was good in FIFA 23 – but not the game-changer of real life. That feels different now. Playing as Manchester City against both AI teams and fellow journalists, I wanted him on the ball at every opportunity. His orange 'plus' Pass Into Space Playstyle (each player can only have one of these), makes the Belgian devastating with slide-rule deliveries to Jack Grealish out wide, or Erling Haaland through the middle. De Bruyne's blue Playstyles, meanwhile, encompass Bullet Pass, Lob Pass Expert, Outside Foot, Whipped Crosser, and Set Piece Specialist. Every time de Bruyne got the ball, there was a deadly option. Much like in reality.

When I played against PSG, Neymar drove the ball with more agility, Marquinhos made more aggressive interceptions and looked for the body of my players, I noticed that the CPU shot more from afar.

And I lost a 4-1 game, Lyon women used Le Sommer's agility to attack my defense from the sides. And the Lyon team was very compact and aggressive, I couldn't get out of the pressure and that made it easy for Lyon to regain possession.

The passing is more efficient, and the new ball physics are really good. Either for the good or for the bad. Because, depending on the moment, you will lose the ball when you think you have a good pass, but you really don't. It's a good thing. Especially because the tackles are stronger;

Body dribbling, without the need for skill moves, seems to be at a nice level again, good for those who have that agility in the analog sticks to give that trick to the opponents;

The pace of EA Sports FC 24 is great! Please, please, EA, don't speed everything up when the final game comes out!
 
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I can use the example of De Bruyne, because the pre beta didn't have Real Madrid.

Kevin de Bruyne was good in FIFA 23 – but not the game-changer of real life. That feels different now. Playing as Manchester City against both AI teams and fellow journalists, I wanted him on the ball at every opportunity. His orange 'plus' Pass Into Space Playstyle (each player can only have one of these), makes the Belgian devastating with slide-rule deliveries to Jack Grealish out wide, or Erling Haaland through the middle. De Bruyne's blue Playstyles, meanwhile, encompass Bullet Pass, Lob Pass Expert, Outside Foot, Whipped Crosser, and Set Piece Specialist. Every time de Bruyne got the ball, there was a deadly option. Much like in reality.

When I played against PSG, Neymar drove the ball with more agility, Marquinhos made more aggressive interceptions and looked for the body of my players, I noticed that the CPU shot more from afar.

And I lost a 4-1 game, Lyon women used Le Sommer's agility to attack my defense from the sides. And the Lyon team was very compact and aggressive, I couldn't get out of the pressure and that made it easy for Lyon to regain possession.

The passing is more efficient, and the new ball physics are really good. Either for the good or for the bad. Because, depending on the moment, you will lose the ball when you think you have a good pass, but you really don't. It's a good thing. Especially because the tackles are stronger;

Body dribbling, without the need for skill moves, seems to be at a nice level again, good for those who have that agility in the analog sticks to give that trick to the opponents;

The pace of EA Sports FC 24 is great! Please, please, EA, don't speed everything up when the final game comes out!
This sounds very good, thanks for the info man. Overall have you found the game to be less end-to-end and improved in the midfield battle?
 
I can use the example of De Bruyne, because the pre beta didn't have Real Madrid.

Kevin de Bruyne was good in FIFA 23 – but not the game-changer of real life. That feels different now. Playing as Manchester City against both AI teams and fellow journalists, I wanted him on the ball at every opportunity. His orange 'plus' Pass Into Space Playstyle (each player can only have one of these), makes the Belgian devastating with slide-rule deliveries to Jack Grealish out wide, or Erling Haaland through the middle. De Bruyne's blue Playstyles, meanwhile, encompass Bullet Pass, Lob Pass Expert, Outside Foot, Whipped Crosser, and Set Piece Specialist. Every time de Bruyne got the ball, there was a deadly option. Much like in reality.

When I played against PSG, Neymar drove the ball with more agility, Marquinhos made more aggressive interceptions and looked for the body of my players, I noticed that the CPU shot more from afar.

And I lost a 4-1 game, Lyon women used Le Sommer's agility to attack my defense from the sides. And the Lyon team was very compact and aggressive, I couldn't get out of the pressure and that made it easy for Lyon to regain possession.

The passing is more efficient, and the new ball physics are really good. Either for the good or for the bad. Because, depending on the moment, you will lose the ball when you think you have a good pass, but you really don't. It's a good thing. Especially because the tackles are stronger;

Body dribbling, without the need for skill moves, seems to be at a nice level again, good for those who have that agility in the analog sticks to give that trick to the opponents;

The pace of EA Sports FC 24 is great! Please, please, EA, don't speed everything up when the final game comes out!
I had very similar opinions about the first next-gen beta - then it got patched after FUT player feedback, and all of the best bits (the composed pace, the organic feel and unpredictability of collisions etc.) had gone - which they called "optimisation"...

Really, really hope it doesn't go that way again (but I've never known a released FIFA to be the same speed as the first beta, ever).
 
Sam said in the presentation that they will tweak the Gameplay by December and will be looking at feedback. He said that the team will try to make the PlayStyles balanced and not overpowered.
 
This sounds very good, thanks for the info man. Overall have you found the game to be less end-to-end and improved in the midfield battle?
I found a comment that sums up the feeling about this.

Do these solo tweaks come together to mold effective team play, though? On current evidence, yes. FIFA 23 felt like a return to form, but still descended into basketball style I-attack-you-attack mayhem at times. FC 24's slower pace, improved physically, and individual stylings add up to a cerebral experience – the kind that made Pro Evo so great in its heyday. It's a thrill to unpick defenses with the new precision pass (LT + RB + Y, on the Xbox controller), which brings up an aiming arrow showing the potential ball route. All this may change if the community bangs its drum for the return of 6-5 goal-fests, but these are promising pre-release signs.
 
@Mathgamer can you see if there is match scenario recognition like FIFA 15 had? CPU Winning 1-0, 90th minute, park the bus employed. Or losing 1-0, 90th minute, all out attack employed.

Something that ruins the immersion is the CPU not recognizing the match scenario, such as letting me put my foot on the ball in the corner flag and only being pressured by 1 player, etc.
 
All this may change if the community bangs its drum for the return of 6-5 goal-fests, but these are promising pre-release signs.
This shows how easy it could be for EA to provide separate modes for offline/online. They could use the same base, but just tweak them differently. Give us this version for example and they could tweak based on sim feedback, and let the FUT crowd have their own tweaks to make the gameplay as crazy as they want. It doesn’t need to be all that deep - the intention just needs to be there.
 
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