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I'm really impressed by the cloth physics. They finally brought back FIFA 14 NG style cloth physics. But maybe they're bit too late. After googling for a while, all I'm hearing is that there will be no national teams in this game and that's gonna be an instant deal breaker for me. Having unlicensed teams could potentially be easily modded. But having no teams at all would make it hard, if at all possible.
Yes. Its a gimmick rebrand of Traits. Hypermotion V is a rebrand of the usual thing they say every year "we have 1000s new animations" and Frostbite is just Frostbite but a new version. So yes. The holy trinity is just marketing for "its the same thing, again, but better looking".So are the new PlayStyles just Traits from FIFA 23? There are 25x Traits in last year's game and 34x PlayStyles in EA FC 24, so it looks like they just added a few more traits and rebranded the whole thing.
Judging by their Gameplay video. This will 100% create a huge meta of over the top and normal through passes. AND allow people to use that new pass technique. i.e. This was an "intentional" (but technically unintentional but not really, follow me?) change to allow people to use the new feature.I’m primarily concerned with what they’re doing defensively. This part of the pitch notes sounds quite promising and hopefully a good implementation of this will help the 1v1….
Zonal Defense
- When using a depth higher than 45, players will attempt to mark opponents higher up the field and close to the ball possessor, cutting off possible passing lanes.
- This can open up gaps for the attacking team to exploit if the initial press is broken
- When the ball is close to the sideline, the defenders will attempt to close down the ball carrier to reduce their near-passing and support options.
- This can leave the far side of the pitch open to attacking opportunities
You definitely could be right, but I’ll remain positive about it until I get my hands on it. It sounds just like what’s needed so fingers crossed. It’ll all come down to implementation.Judging by their Gameplay video. This will 100% create a huge meta of over the top and normal through passes. AND allow people to use that new pass technique. i.e. This was an "intentional" (but technically unintentional but not really, follow me?) change to allow people to use the new feature.
BBC Article about loot boxes and how laws may change.With this woke/cancel culture we could actually get EA looked at and stopped I think. We just need to hammer this idea home. The fact EA have been profiting billions from essentially gambling for kids. I think most just aren't aware of just how accurate and predatory it all is. If they were aware all these anti-gambling people would be all over it and parents.
Trying to think what sort of major advancements/improvements l would have expected from say PES 6 to now...
- Online EPL, Serie A, World Cup...tournaments
- Online Master League
- Online co-op career and regular career mode
- Online training mode to mess around and play with ideas, or crossbar challenge, football golf...
- Player animations and ball physics to be very lifelike
- Crowd chants, flares, booing...vibrant alive atmospheres that vary from country to country and each continent and that differ depending on the circumstances and game state on the pitch.
- Every team and player to play differently and feel unique
- Every star player to mimic how they play IRL, so Messi dribbles 3.5 times per match, operates in these areas of the pitch and tries killer through balls often IRL and so does the same in the game. Modric dominates the game and has an average pass accuracy of 90% and does around 120 passes per match. Haaland will attempt to run behind defences 5.5 times per match.
- Stadium editor
- Simulation mode online
YET NONE OF THESE ARE IN ANY GAME. It's all marketing bullshit buzzwords and the same thing every year.
I’ve seen clips from 23 and it just sounds so generic at times. So disappointing, as presentation is supposed to be EA’s strong point.Commentary is horrendous too. They've literally taken more things out of the game, made it worse, and not replaced them. It's such basic commentary.
I personally disagree with this, what the game needs is more contextual dribble animations (rather than what we had in FIFA 23 which was very basic regular dribbling and then a bunch of overpowered skill moves and ugly ‘agile dribbling’), even if triggered by user input it’s an upgrade. If you recall, that clip looks those sidestep animations from FIFA 16 which were triggered automatically with high dribbling and agility stats, and would draw fouls from AI who have put their foot outLooking at this, I worry that there will be even fewer fouls in the game.
It's not the first video I've seen where the contact from the defender should obviously make the attacker fall, but instead (and likely to "not interrupt the flow"), the attacker just sort of "warps" around them to continue.
It looks like fouls are only ever given from deliberate, flying sliding tackles (like when the AI randomly destroys you from behind). That's just not how football is.
- The first test footage is viable but you'd have to be at 100% fitness to do that. Which we know is something the game doesn't seem to care about.Looking at this, I worry that there will be even fewer fouls in the game.
It's not the first video I've seen where the contact from the defender should obviously make the attacker fall, but instead (and likely to "not interrupt the flow"), the attacker just sort of "warps" around them to continue.
It looks like fouls are only ever given from deliberate, flying sliding tackles (like when the AI randomly destroys you from behind). That's just not how football is.
The physical system has some issues which could be easily fixed from EA based on my time with the files.Looking at this, I worry that there will be even fewer fouls in the game.
It's not the first video I've seen where the contact from the defender should obviously make the attacker fall, but instead (and likely to "not interrupt the flow"), the attacker just sort of "warps" around them to continue.
It looks like fouls are only ever given from deliberate, flying sliding tackles (like when the AI randomly destroys you from behind). That's just not how football is.
Looking at this, I worry that there will be even fewer fouls in the game.
It's not the first video I've seen where the contact from the defender should obviously make the attacker fall, but instead (and likely to "not interrupt the flow"), the attacker just sort of "warps" around them to continue.
It looks like fouls are only ever given from deliberate, flying sliding tackles (like when the AI randomly destroys you from behind). That's just not how football is.
come on, don't write nonsense, there aren't many fouls these days..
to be fair ive tried numerous sliders inc OS and also default and EA wiped realistic foul stats out months ago. Id be happy to be proved wrong as i havent played it since around Feb time but every video i check of OS sliders cut off the stats page at the end so i cant count foulsOkay, I've instantly changed my mind. Such a convincing post.
that tackle is the perfect time for 2 things to happen.This is truly an imaginary sport, in real life the attacker would roll on the grass & play dead for 20 minutes on purpose with this much contact, rather than do a everything in his power to stay on his feet. 😅
I haven't counted in a while, so really couldn't say. That's the point of my post. Physicality is not always represented by fouls because fouls just mean the referee calls them, but there have been many instances where an extra tug of the shirt or late slide tackle, are those things that have never really been in a FIFA game before. I provided some good examples in the FIFA 23 discussion thread .to be fair ive tried numerous sliders inc OS and also default and EA wiped realistic foul stats out months ago. Id be happy to be proved wrong as i havent played it since around Feb time but every video i check of OS sliders cut off the stats page at the end so i cant count fouls
that tackle is the perfect time for 2 things to happen.
1- the player continues with the ball but without control
2- taking advantage of point 1, simulate a foul effectively
Otherwise, it doesn't matter how many fouls there are in 10-20 minutes of play. Because FC(fifa) cannot be football...Okay, I've instantly changed my mind. Such a convincing post.
So because FC cannot be football, it does not matter how many fouls there are in 10-20 minutes? What point are you trying to make then? That FC/FIFA is not football?Otherwise, it doesn't matter how many fouls there are in 10-20 minutes of play. Because FC(fifa) cannot be football...
That's why we have to judge the game in very small doses and with a grain of salt. This is to impress those FUT players and maybe the 4-minute per half career mode players. Maybe.Absolutely. And note it's inside the penalty area. What they're showing in that clip is actually surreal & hilarious (at least to me). Transitioning to an amazing ball trick (in 1ms & with no regard to inertia) or passing through legs, in order to avoid... winning a foul/penalty.
The tech is impressive, but the goal is not to make a sim, but an e-sport. Now obviously some of this happens sometimes in football, but I would rather see something fundamental that does not happen often enough, a foul that's not a two legged tackle from behind and a straight red.
I don't understand you, especially some quasi-simulation fan, but the game is very far from a simulation.So because FC cannot be football, it does not matter how many fouls there are in 10-20 minutes? What point are you trying to make then? That FC/FIFA is not football?
I don't understand you, especially some quasi-simulation fan, but the game is very far from a simulation.