EA SPORTS FC 24

I'm really impressed by the cloth physics. They finally brought back FIFA 14 NG style cloth physics. But maybe they're bit too late. After googling for a while, all I'm hearing is that there will be no national teams in this game and that's gonna be an instant deal breaker for me. Having unlicensed teams could potentially be easily modded. But having no teams at all would make it hard, if at all possible.

There will definitely be national teams.
 
So are the new PlayStyles just Traits from FIFA 23? There are 25x Traits in last year's game and 34x PlayStyles in EA FC 24, so it looks like they just added a few more traits and rebranded the whole thing.
 
I’m primarily concerned with what they’re doing defensively. This part of the pitch notes sounds quite promising and hopefully a good implementation of this will help the 1v1….

Zonal Defense

  • When using a depth higher than 45, players will attempt to mark opponents higher up the field and close to the ball possessor, cutting off possible passing lanes.
    • This can open up gaps for the attacking team to exploit if the initial press is broken
  • When the ball is close to the sideline, the defenders will attempt to close down the ball carrier to reduce their near-passing and support options.
    • This can leave the far side of the pitch open to attacking opportunities
 
So are the new PlayStyles just Traits from FIFA 23? There are 25x Traits in last year's game and 34x PlayStyles in EA FC 24, so it looks like they just added a few more traits and rebranded the whole thing.
Yes. Its a gimmick rebrand of Traits. Hypermotion V is a rebrand of the usual thing they say every year "we have 1000s new animations" and Frostbite is just Frostbite but a new version. So yes. The holy trinity is just marketing for "its the same thing, again, but better looking".

And if they mention the word "authenticity" in the same paragraph as "skill moves" again, i might just have to switch my mind off and just wait for release to happen XD
 
I’m primarily concerned with what they’re doing defensively. This part of the pitch notes sounds quite promising and hopefully a good implementation of this will help the 1v1….

Zonal Defense

  • When using a depth higher than 45, players will attempt to mark opponents higher up the field and close to the ball possessor, cutting off possible passing lanes.
    • This can open up gaps for the attacking team to exploit if the initial press is broken
  • When the ball is close to the sideline, the defenders will attempt to close down the ball carrier to reduce their near-passing and support options.
    • This can leave the far side of the pitch open to attacking opportunities
Judging by their Gameplay video. This will 100% create a huge meta of over the top and normal through passes. AND allow people to use that new pass technique. i.e. This was an "intentional" (but technically unintentional but not really, follow me?) change to allow people to use the new feature.
 
Judging by their Gameplay video. This will 100% create a huge meta of over the top and normal through passes. AND allow people to use that new pass technique. i.e. This was an "intentional" (but technically unintentional but not really, follow me?) change to allow people to use the new feature.
You definitely could be right, but I’ll remain positive about it until I get my hands on it. It sounds just like what’s needed so fingers crossed. It’ll all come down to implementation.
 
Trying to think what sort of major advancements/improvements l would have expected from say PES 6 to now...

- Online EPL, Serie A, World Cup...tournaments
- Online Master League
- Online co-op career and regular career mode
- Online training mode to mess around and play with ideas, or crossbar challenge, football golf...
- Player animations and ball physics to be very lifelike
- Crowd chants, flares, booing...vibrant alive atmospheres that vary from country to country and each continent and that differ depending on the circumstances and game state on the pitch.
- Every team and player to play differently and feel unique
- Varying weather that can change mid-match and actually changes how the players and the ball behaves
- Every star player to mimic how they play IRL, so Messi dribbles 3.5 times per match, operates in these areas of the pitch and tries killer through balls often IRL and so does the same in the game. Modric dominates the game and has an average pass accuracy of 90% and does around 120 passes per match. Haaland will attempt to run behind defences 5.5 times per match.
- Stadium editor
- Simulation mode online

YET NONE OF THESE ARE IN ANY GAME. It's all marketing bullshit buzzwords and the same thing every year.
 
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With this woke/cancel culture we could actually get EA looked at and stopped I think. We just need to hammer this idea home. The fact EA have been profiting billions from essentially gambling for kids. I think most just aren't aware of just how accurate and predatory it all is. If they were aware all these anti-gambling people would be all over it and parents.
BBC Article about loot boxes and how laws may change.
 
Trying to think what sort of major advancements/improvements l would have expected from say PES 6 to now...

- Online EPL, Serie A, World Cup...tournaments
- Online Master League
- Online co-op career and regular career mode
- Online training mode to mess around and play with ideas, or crossbar challenge, football golf...
- Player animations and ball physics to be very lifelike
- Crowd chants, flares, booing...vibrant alive atmospheres that vary from country to country and each continent and that differ depending on the circumstances and game state on the pitch.
- Every team and player to play differently and feel unique
- Every star player to mimic how they play IRL, so Messi dribbles 3.5 times per match, operates in these areas of the pitch and tries killer through balls often IRL and so does the same in the game. Modric dominates the game and has an average pass accuracy of 90% and does around 120 passes per match. Haaland will attempt to run behind defences 5.5 times per match.
- Stadium editor
- Simulation mode online

YET NONE OF THESE ARE IN ANY GAME. It's all marketing bullshit buzzwords and the same thing every year.

Commentary is horrendous too. They've literally taken more things out of the game, made it worse, and not replaced them. It's such basic commentary.
 
Commentary is horrendous too. They've literally taken more things out of the game, made it worse, and not replaced them. It's such basic commentary.
I’ve seen clips from 23 and it just sounds so generic at times. So disappointing, as presentation is supposed to be EA’s strong point.
 
Looking at this, I worry that there will be even fewer fouls in the game.

It's not the first video I've seen where the contact from the defender should obviously make the attacker fall, but instead (and likely to "not interrupt the flow"), the attacker just sort of "warps" around them to continue.

It looks like fouls are only ever given from deliberate, flying sliding tackles (like when the AI randomly destroys you from behind). That's just not how football is.

 
Looking at this, I worry that there will be even fewer fouls in the game.

It's not the first video I've seen where the contact from the defender should obviously make the attacker fall, but instead (and likely to "not interrupt the flow"), the attacker just sort of "warps" around them to continue.

It looks like fouls are only ever given from deliberate, flying sliding tackles (like when the AI randomly destroys you from behind). That's just not how football is.

I personally disagree with this, what the game needs is more contextual dribble animations (rather than what we had in FIFA 23 which was very basic regular dribbling and then a bunch of overpowered skill moves and ugly ‘agile dribbling’), even if triggered by user input it’s an upgrade. If you recall, that clip looks those sidestep animations from FIFA 16 which were triggered automatically with high dribbling and agility stats, and would draw fouls from AI who have put their foot out
 
Looking at this, I worry that there will be even fewer fouls in the game.

It's not the first video I've seen where the contact from the defender should obviously make the attacker fall, but instead (and likely to "not interrupt the flow"), the attacker just sort of "warps" around them to continue.

It looks like fouls are only ever given from deliberate, flying sliding tackles (like when the AI randomly destroys you from behind). That's just not how football is.

- The first test footage is viable but you'd have to be at 100% fitness to do that. Which we know is something the game doesn't seem to care about.
- The DeBruyne footage is a joke. I've could count on one hand the times I've seen someone pull that off in all the years I've played and watched football. The second touch of the ball is less deliberate and looks more like a bug...
 
Looking at this, I worry that there will be even fewer fouls in the game.

It's not the first video I've seen where the contact from the defender should obviously make the attacker fall, but instead (and likely to "not interrupt the flow"), the attacker just sort of "warps" around them to continue.

It looks like fouls are only ever given from deliberate, flying sliding tackles (like when the AI randomly destroys you from behind). That's just not how football is.

The physical system has some issues which could be easily fixed from EA based on my time with the files.

The reason we get these fancy little moves from the attacker with no real physicality is due to the fact the minimum and maximum contact levels are too low. When there’s too low minimum contact force, it doesn’t register as proper contact and the attacker just runs through the contact. That’s why it’s so heavily slanted towards giving the advantage to the attacker. When the levels get brought up then the bodies/limbs have to interact and we have physical clashes/much more tangible interactions where the defender can DEFEND! I’m very confident in this aspect.

It could easily be fixed, but EA keep giving too many advantages to the attacker and it has a large negative impact on the physics of the game, because limbs go through each other etc. When levels are higher, the limbs clash and players fall over etc.
 
Just watched the McDonald's menu deep dive.

HyperMotion is code for the animations they'll change or remove weeks and months after launch.

Had a laugh at PlayStyles. About as revolutionary as fire. For example, a PlayStyle is needed for a 'stop ball tackle', a new type of tackle that was fucking nailed by ISS Pro Evolution 2. Contextually, any footballer from five-a-side level up can make such a tackle. I - an overweight mess knocking on 40 - can make such a tackle.

The gameplay clips don't offer anything new to me to be honest, and my main point of reference is 22 having skipped 23. Every goal looks like it's scored on the counter which one would hope isn't the norm. Give me some of that unsexy attritional stuff too, please.

The main positives come from the pitch notes. Being able to force headers and curved passes is nice.

Everything crossed. Aberdeen aren't hopeless any more so there's a Career Mode with my name on it (cos there sure as fuck isn't a Master League)!
 
Looking at this, I worry that there will be even fewer fouls in the game.

It's not the first video I've seen where the contact from the defender should obviously make the attacker fall, but instead (and likely to "not interrupt the flow"), the attacker just sort of "warps" around them to continue.

It looks like fouls are only ever given from deliberate, flying sliding tackles (like when the AI randomly destroys you from behind). That's just not how football is.


Defenders leg passing straight through attackers leg, great...

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There has been some very impressive physicality in FIFA 23, so I can't see why there'd be a downgrade from it. Just hoping it's not a step backward either, especially in the referee strictness. FIFA 23 was the first year I stopped counting fouls at the end of the game. I know when I've been in a physical battle, and while it's not to the level of PES 5, it's still pretty good. So no steps backwards, EA!
 
Okay, I've instantly changed my mind. Such a convincing post.
to be fair ive tried numerous sliders inc OS and also default and EA wiped realistic foul stats out months ago. Id be happy to be proved wrong as i havent played it since around Feb time but every video i check of OS sliders cut off the stats page at the end so i cant count fouls
 
This is truly an imaginary sport, in real life the attacker would roll on the grass & play dead for 20 minutes on purpose with this much contact, rather than do a everything in his power to stay on his feet. 😅
that tackle is the perfect time for 2 things to happen.
1- the player continues with the ball but without control
2- taking advantage of point 1, simulate a foul effectively
 
to be fair ive tried numerous sliders inc OS and also default and EA wiped realistic foul stats out months ago. Id be happy to be proved wrong as i havent played it since around Feb time but every video i check of OS sliders cut off the stats page at the end so i cant count fouls
I haven't counted in a while, so really couldn't say. That's the point of my post. Physicality is not always represented by fouls because fouls just mean the referee calls them, but there have been many instances where an extra tug of the shirt or late slide tackle, are those things that have never really been in a FIFA game before. I provided some good examples in the FIFA 23 discussion thread .
 
that tackle is the perfect time for 2 things to happen.
1- the player continues with the ball but without control
2- taking advantage of point 1, simulate a foul effectively

Absolutely. And note it's inside the penalty area. What they're showing in that clip is actually surreal & hilarious (at least to me). Transitioning to an amazing ball trick (in 1ms & with no regard to inertia) or passing through legs, in order to avoid... winning a foul/penalty.

The tech is impressive, but the goal is not to make a sim, but an e-sport. Now obviously some of this happens sometimes in football, but I would rather see something fundamental that does not happen often enough, a foul that's not a two legged tackle from behind and a straight red.
 
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Otherwise, it doesn't matter how many fouls there are in 10-20 minutes of play. Because FC(fifa) cannot be football...
So because FC cannot be football, it does not matter how many fouls there are in 10-20 minutes? What point are you trying to make then? That FC/FIFA is not football?
 
Absolutely. And note it's inside the penalty area. What they're showing in that clip is actually surreal & hilarious (at least to me). Transitioning to an amazing ball trick (in 1ms & with no regard to inertia) or passing through legs, in order to avoid... winning a foul/penalty.

The tech is impressive, but the goal is not to make a sim, but an e-sport. Now obviously some of this happens sometimes in football, but I would rather see something fundamental that does not happen often enough, a foul that's not a two legged tackle from behind and a straight red.
That's why we have to judge the game in very small doses and with a grain of salt. This is to impress those FUT players and maybe the 4-minute per half career mode players. Maybe.
 
So because FC cannot be football, it does not matter how many fouls there are in 10-20 minutes? What point are you trying to make then? That FC/FIFA is not football?
I don't understand you, especially some quasi-simulation fan, but the game is very far from a simulation.
 
I don't understand you, especially some quasi-simulation fan, but the game is very far from a simulation.

Yes, as a base, it looks like it is far from a simulation. It's FIFA. About 90% of those posting in this thread are not the game's intended demographic. Amazingly enough though, it will have a strong conversion rate because we are all very bored without a new offline footy game. We'll break off into the sections of testing sliders, using gameplay mods, or just giving up altogether. Same thing every year.

For now, though, you get many just overanalyzing the base gameplay video that is intended for FUT and e-sport players to begin with. The company and promoters are not talking to the offline career mode enthusiast that wants to chase statistics of 10-12 fouls (for each team) in a 20-minute match.
 
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