FCDallas_Fan
League 1
- 23 September 2018
This is not correct. I'm looking at the HyperMotion technical guide now and it states HyperMotion is a technology that allows the game engine to generate realistic animations, which results in significant improvement in the simulation of ball control, player contacts, and most off-ball animations. There own definition says the system is using the game engine (Frostbite the case of FIFA) for the actual animation creation.I think that's kind of my point, what does frostbite or any game engine has to do with all that? 😅
Machine learning, Xsens suits, custom algorithms... no matter how complex it is, or sounds, that's what is responsible for the animations (including the skating and any motion you may think looks bad), not the game engine. I think gamers think too much of game engines, their core functionality is to "talk" at a low level with various hardware in order to display the graphics/sound you feed it. The devs are 100% responsible for what that is. Animators for traditional animations and the coders for these fancy machine learning algorithms. (I'll also add that EA have been using their own algorithms to interrupt and transition animations in fifa for many years prior to frostbite and hypermotion. I'm guessing that this was the most likely cause for all the "fifa glitches" videos every year that I'm sure people remember, so again, not the fault of the all the previous game engines used).
Further in the guide, there is mention of Xsens suites enabling motion capture of an unprecedented volume that, in association with ML algorithms, is used to write new animations via the game engine animation system. The animations are appropriate to the interactions on the pitch to deliver organic football realism. Granted, none of us believe this part, but that's how EA is telling us how it works.
So again, I go back to my initial complaint about the choice of using Frostbite engine with a sports game being the issue. EA should've kept expanding on IGNITE and implemented HyperMotion using the IGNITE animation system.