EA SPORTS FC 24

I think that's kind of my point, what does frostbite or any game engine has to do with all that? 😅

Machine learning, Xsens suits, custom algorithms... no matter how complex it is, or sounds, that's what is responsible for the animations (including the skating and any motion you may think looks bad), not the game engine. I think gamers think too much of game engines, their core functionality is to "talk" at a low level with various hardware in order to display the graphics/sound you feed it. The devs are 100% responsible for what that is. Animators for traditional animations and the coders for these fancy machine learning algorithms. (I'll also add that EA have been using their own algorithms to interrupt and transition animations in fifa for many years prior to frostbite and hypermotion. I'm guessing that this was the most likely cause for all the "fifa glitches" videos every year that I'm sure people remember, so again, not the fault of the all the previous game engines used).
This is not correct. I'm looking at the HyperMotion technical guide now and it states HyperMotion is a technology that allows the game engine to generate realistic animations, which results in significant improvement in the simulation of ball control, player contacts, and most off-ball animations. There own definition says the system is using the game engine (Frostbite the case of FIFA) for the actual animation creation.

Further in the guide, there is mention of Xsens suites enabling motion capture of an unprecedented volume that, in association with ML algorithms, is used to write new animations via the game engine animation system. The animations are appropriate to the interactions on the pitch to deliver organic football realism. Granted, none of us believe this part, but that's how EA is telling us how it works.

So again, I go back to my initial complaint about the choice of using Frostbite engine with a sports game being the issue. EA should've kept expanding on IGNITE and implemented HyperMotion using the IGNITE animation system.
 
This is not correct. I'm looking at the HyperMotion technical guide now and it states HyperMotion is a technology that allows the game engine to generate realistic animations, which results in significant improvement in the simulation of ball control, player contacts, and most off-ball animations. There own definition says the system is using the game engine (Frostbite the case of FIFA) for the actual animation creation.

So again, I go back to my initial complaint about the choice of using Frostbite engine with a sports game being the issue. EA should've kept expanding on IGNITE and implemented HyperMotion using the IGNITE animation system.

So? How do you think the game engine "creates" an animation in this scenario? It's not like it has a say or freedom to "create" good or bad animations! It "creates" exactly the animations hypermotion/the algorithm wants and that's all the word "creation" means in this context. And algorithms tend to produce the same result no matter where you run them, that's how they work.

Cause what you're claiming by keep repeating "the engine being the issue", is that given the same algorithms (hypermotion) a different engine would produce better animations. And so the game would magically be ultra-responsive and free of any skating or other side-effects. Ok. By all means feel free to keep blaming the engine, but i'm out. :)
 
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And algorithms tend to produce the same result no matter where you run them, that's how they work.
This is completely false. There are two different types of algorithms, deterministic and non-deterministic. Given the same input, one will always produce the same output while the other will produce a different output each run. Game development tends to use more non-deterministic algorithms to enable levels of randomness and probability.

EA Sports FC needs to be written from the ground up. We see Sports Interactive doing this with Football Manager getting a complete revamp in 2025. Unfortunately, EA doesn't have any incentive to do this because the few whales will continue to spend thousands on FUT items (packs, coins, etc.).
 
This is completely false. There are two different types of algorithms, deterministic and non-deterministic. Given the same input, one will always produce the same output while the other will produce a different output. Game development tends to use more non-deterministic algorithms to enable levels of randomness and probability.

If they used non-deterministic algorithms for the animations that would sure explain the random body parts randomly flying around. And it would still be the algorithm to blame rather than the engine. :LMAO:
 
Screenshot 2023-07-18 070852.png
Explanations before the introduction of Sapien technology: Friends, a few days ago, during the unveiling of FC 24, a technology called Sapien was unveiled, and a little information was given in this regard by the development team, and it is supposed to be about this technology during the GamePlay Deep Dive trailer. Full face more information available. This technology was unveiled some time ago in the NADDEN24 game and information was made available by the Madden development team that this technology is supposed to be used in all EA SPORT sports games. For now, I will provide you with information about this technology, a mixture of reports from the Madden game, along with some information about this technology in the FC 24 game itself.​

The FIFA series has been facing the root problems of designing the body modeling of the players for years, and this problem is seen like a contagious disease in other sports games of EA Sport. The problems of modeling design do not end with one case and these problems are:
  • Anatomy design of the player's body from the tip of the foot to the tip of the player's head.​
  • Messing up the joints and muscles of the players on the field and the inconsistency of different parts of the player's body modeling on the field.​
  • The lack of diversity in the physical modeling of the players, which ultimately leads to the similarity of the physical modeling of the players from the gameplay view.​

Now, to solve this fundamental problem, the development team of FC 24 has used the technology called Sapien of the EA SPORT series of sports games. This technology was introduced for the first time at the launch of the NADDEN24 game. At the time of the official news release of SAPIEN technology, it was announced that in the coming years all EA SPORT sports games will use this technology. There were doubts about whether this technology will be found in FC 24, but it was finally announced that SAPIEN will be used in FC 24, and this technology, if the development team talks about If it is correct and works properly, it can solve many fundamental problems of designing the body modeling of players in FC 24 soccer game.

SAPIEN technology in NADDEN24

When migrating to Madden NFL 24, the MADDEN development team implemented their SAPIEN skeleton to ensure that players' movements on the field look and feel as realistic as possible. To achieve a new level of animation fidelity and fluid motion on the ground, the creators knew that the skeletal structure needed to be updated. Therefore, the development team designed a completely new skeleton from the ground up to provide authenticity and make sure the animations look realistic.
View attachment adamssapien10fps.mp4

The SAPIEN skeleton ensures that all player models and NFL athlete data work smoothly after motion capture. This scan data will serve as the basis for unique in-game character models. In Madden NFL 24, this scan data was applied to the SAPIEN skeleton, and the results were amazing. Not only do all our new animations look great, but thousands of old animations were instantly upgraded.

m24-sidebyside-1920x1080.png.adapt.1920w.png

The result is that the animations are smoother for our players, especially when running, and visually, the characters' bodies look much more realistic, especially in motion. Keep an eye on the ankle and wrist joints, which are especially improved. Plus, another great thing about the SAPIEN skeleton is that it's not just limited to NFL athletes, we optimized it to work for coaches, spectators, and even female characters.

16x9-2.png.adapt.1456w.png16x9-4.png.adapt.1456w.png

Sapien technology in FC24

A completely new skeletonization technology called SAPIEN recreates the appearance and movement of players with realistic body models that measure the anatomy of a human body up to 10 times more accurately and measure movements down to the smallest detail (for now, this is how much from the EA development team FC is officially available)​

View attachment 5cD7PIplNKlO7P5L.mp4

Official photo from the production team to compare the modeling in the game and the real world

In order to show how much the physical modeling of the players has improved compared to the real world, the production team has put these two pictures of Holland for comparison.

F07u8PuWYAMO5ij.jpgF07u8xMWYAYd_Ri.jpg

Leaked information

Also, a short video of the game menu has been leaked along with a comparison photo where you can see the progress of the players' modeling.​

View attachment g677xq8v1pG13zTY.mp4

photo_2023-07-16_06-17-54.jpg
In the end, it should be mentioned that this technology will be more fully available to us from the creators of EA FC, and I will write a series of additional talks for you about the skeleton system in sports games.
 
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I'm sorry to say but, in my opinion, based on all the gameplay so far, any talk of Hypermotion advancements is absolute nonsense.

I understand the eSports guys demand instant responsiveness but you're not firing a gun here - you're running a distance from the ball and having to position your body to kick it. Sorry, but a football game should always be a football game - if FUT has to be completely silly in that way, fine, it's a kid's game so make it for kids.

But don't force that shit on adults.
100%. Hypermotion changes are just marketing buzzwords with no actual meaning. Everyone can see that.

And for the 12,392,934 time, EA should split the game to Arcade/Simulation mode, but they keep the tradition of doing the bare minimum for each iteration of the game and sugarcoating it with buzzwords.

At this point, our only hope is FIFA 25 that will be developed by a different gaming studio.
 
At this point, our only hope is FIFA 25 that will be developed by a different gaming studio.

As it seems, ΕΑ every year, always continues from where it stopped and does not experiment to make something new. Basically, we have a new update with minor changes and the basis of the game is the same. KONAMI was the first to make the big change and we saw the result. If a big change is made, it will take years of work to get it to a good level. EA can certainly make the gameplay more robust, but it doesn't want to. After the year of FIFA 16 where everyone cried and moaned, they don't make the same mistake again. I will definitely buy the game because it is the only one I play and there is nothing in the competition.
 
If you were still hesistant about the direction EA Sports FC 24 was taking, the traditional spanish commentators Manolo Lamas y Paco Gonzalez, are going to be replaced by Miguel Angel Roman and DjMaRiiO (Twitch Streamer) :CONFUSE:



1689692339907.png

https://www.marca.com/videojuegos/playstation/2023/07/18/64b66a7546163fc40c8b45b7.html



Add two-step verification to all your accounts, because you won't see a good-old-school-footy-game anymore.
Now evertying will be all amazing goals after 10 incredible skills, neon lines, fire for celebration, rounded by Twitch Streamers comments. Last week I said we were heading to The Sims, but I was wrong, Fortnite is the way they go.

EDIT: I'm 33 years old and I'm feeling like grandmas when they don't understand teenagers trends.
 
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Just watched the gameplay trailer, about 20 seconds of gameplay in 7 and a half minutes. Didn't realise this was the absolute shitshow state of things we are in nowadays...
 
Seeing the gameplay deep dive, I'm waiting to watch the presentation one now. As long as there's a kick off mode, I might be able to get some kind of enjoyment out of the game
 
If you were still hesistant about the direction EA Sports FC 24 was taking, the traditional spanish commentators Manolo Lamas y Paco Gonzalez, are going to be replaced by Miguel Angel Roman and DjMaRiiO (Twitch Streamer) :CONFUSE:



View attachment 225008

https://www.marca.com/videojuegos/playstation/2023/07/18/64b66a7546163fc40c8b45b7.html



Add two-step verification to all your accounts, because you won't see a good-old-school-footy-game anymore.
Now evertying will be all amazing goals after 10 incredible skills, neon lines, fire for celebration, rounded by Twitch Streamers comments. Last week I said we were heading to The Sims, but I was wrong, Fortnite is the way they go.

EDIT: I'm 33 years old and I'm feeling like grandmas when they don't understand teenagers trends.
That is... Wow. That is pretty shocking to me.
 
Gameplay trailer tuesday 18th July

More than 7 minutes
Seeing this, and a couple of minutes in..

"If its Football, its in the Game"

Someone has to write this down somewhere, and play the game on default when it comes out and tell how well this statement fares out of 10. Yes someone will have to sacrifice about $70 for this "experiment" (We already know the answer to the entire "experiment")

Funny how they got more "Football" in games like FIFA 14 / 15 / 16 with smoother animations and playing patterns by User and AI than anything post FIFA 18..
 
Oh dear, Konam, oh sorry €A of course, Hakimi as a left wing playing the ball with his left foot. IN A FUCKING GAMEPLAY REVEAL TRAILER...:LMAO:


Nothing new, nothing special, more dribblings and more power shoots.:II:SHAKE:
 
They add some animations and some other functions. Great job. Its sad.

Look, I'm going to be honest here... I found a lot of that incredibly sexy. I'm actually more pleased than I thought I would be, it looks a little more grounded to me (but just a little - and it's IMPORTANT TO NOTE, this is early footage, and they speed the game up MASSIVELY pre-release, every single year).

I love the idea of more individuality through the playstyles system, even down to better free kick takers having longer arcs (which on the one hand, might be annoying online if your opponent scores every free kick - but offline, for career mode, I think that's exactly what it should be like, because it makes it extra worthwhile buying those players to boost your results).

That is - of course - if fouls actually exist in the game this year. But given how much space every single video shows in defence, and how unlikely it is for two players to ever come close to each other... I highly doubt it.

And that's where it starts to unravel, for me. They show the Haaland goal against Dortmund and say "that's in the game". Cool - for him alone, or for my Tranmere players too? Cos that would be really silly.

There is still skating too - maybe a little less, but, it's nightmarish in certain moments (5:10, Rodrygo just sssllliiidddeeesss into position like a puck on an ice rink, or a ghost down a haunted hallway, to head the ball).

There will never be zero skating because of their damn target market (i.e. those who will cry if they press a button and it takes too long to do something).

Just GIVE ME THE OPTION to:

* Disable 1v1 mode (allow defenders to do their jobs and force me to pass sideways/backwards occasionally);

* Disable ultra-responsiveness corrupting the animations in this way; and

* Disable ball physics "overrides" that ensure barely possible passes hit their target (giving the ball crazy-impossible levels of speed/acceleration, to avoid upsetting the player when their poorly planned pass doesn't make it)...


...and it'd probably be absolute heaven. Truly. Without that, I don't think it will be playable, again.

Call it "hard mode", "sim mode", whatever you like - and let me play my friends on this mode online, not the default trigger-finger Call of Duty nothing-like-reality gameplay.

In-fact, if you gave that gameplay to everyone by default and made a trailer about how you've made the game into "hard mode football"... I honestly think everyone would love it. Because it would be SUCH A BREATH OF FRESH AIR (at a time where every release feels FAR too similar).

Please, EA... Please, read this and be my hero... I'll do anything. I'll move to Canada/anywhere and make your coffees for the rest of my life, and wash your car every weekend, for free.
 
Look, I'm going to be honest here... I found a lot of that incredibly sexy. I'm actually more pleased than I thought I would be.

I love the idea of more individuality through the playstyles system, even down to better free kick takers having longer arcs (which on the one hand, might be annoying online if your opponent scores every free kick - but offline, for career mode, I think that's exactly what it should be like, because it makes it extra worthwhile buying those players to boost your results).

That is - of course - if fouls actually exist in the game this year. But given how much space every single video shows in defence, and how unlikely it is for two players to ever come close to each other... I highly doubt it.

And that's where it starts to unravel, for me. They show the Haaland goal against Dortmund and say "that's in the game". Cool - for him alone, or for my Tranmere players too? Cos that would be really silly.

There's still skating too, which is horribly evident in certain moments (5:10, the Rodrygo just sssllliiidddeeesss into position like a puck on an ice rink, to head the ball). Maybe a little less?

But, nowhere near enough (and it'll never be zero skating because of their damn target market).

Just GIVE ME THE OPTION to:

* Disable 1v1 mode (allow defenders to do their jobs);

* Disable ultra-responsiveness corrupting the animations in this way

* Disable ball physics "overrides" to ensure passes hit their target (giving the ball crazy-impossible levels of speed/acceleration, to avoid upsetting the player when their poorly planned pass doesn't make it)

...and it'd probably be absolute heaven. Truly.

Call it "hard mode", "sim mode", whatever you like - and let me play my friends on this mode online, not the default trigger-finger Call of Duty nothing-like-reality gameplay.

In-fact, if you gave that gameplay to everyone by default and made a trailer about how you've made the game into "hard mode football"... I honestly think everyone would love it. Because it would be SUCH A BREATH OF FRESH AIR (at a time where every release feels FAR too similar).

Please, EA... Please, read this and be my hero... I'll do anything. I'll move to Canada/anywhere and make your coffees for the rest of my life, for free.
Please EA! Thats a perfect offer for all of us. :APPLAUD:
 
And arguably most interesting of all anyway was a new type of pass, buried a little in the presentation, that replaces the old "threaded through ball". This time, you can now hold down the RB and Y (R1 and Triangle) to manually direct a through ball or lofted through ball with what's called Precision Passing, and after a little getting used to it is actually a brilliant tool for overcoming frustrations with the in-game players' semi-automated pass directions - a nice way to mix two types of setting you normally have to toggle in the menus within the same match.

https://www.eurogamer.net/ea-sports-fc-24-makes-big-changes-off-the-pitch-but-what-about-on-it


Good to see more manual features being added
 
I found a lot of that incredibly sexy. I'm more pleased than I thought I would be.
Well honestly, in terms of those features. So am I. But I've sailed on this same ship hoping for something for almost 4 years now. Every year it makes me glad that I didn't waste my money on some new FIFA after seeing community's reaction but also sad because I don't know how much longer I can play the same old games.. definitely quite a while but definitely not ~decade or so?

Trust me, if they re released FIFA 16 with all the things they talked about in this video just straight up implemented into that gameplay (Frostbite lighting and all too) - I think I'm paying even $120 for that, forget the old 60, but this will never happen. And as we know, one of these "Playstyles" will end up being some sort of abusive Meta in Ultimate Team by Patch 300 and Title Update 85... I hope I'm wrong about everything I'm saying here, but all that 1v1 defending, no real midfield, and no actual Fouls and no proper foot planting ... does it really make for a great Football experience? They've gone down this route in what.. 2020, 2021 and 2022. Why will they suddenly change in 2023?
 
Trust me, if they re released FIFA 16 with all the things they talked about in this video just straight up implemented into that gameplay (Frostbite lighting and all too) - I think I'm paying even $120 for that, forget the old 60, but this will never happen.
Absolutely fair (as is your whole post). God, imagine if we could get that though. Hypermotion disabled, 1v1 disabled... What a dream.
 
Look, I'm going to be honest here... I found a lot of that incredibly sexy. I'm actually more pleased than I thought I would be, it looks a little more grounded to me (just a little - and MOST IMPORTANTLY, this is early footage, and they speed the game up MASSIVELY pre-release, every single year).

I love the idea of more individuality through the playstyles system, even down to better free kick takers having longer arcs (which on the one hand, might be annoying online if your opponent scores every free kick - but offline, for career mode, I think that's exactly what it should be like, because it makes it extra worthwhile buying those players to boost your results).

That is - of course - if fouls actually exist in the game this year. But given how much space every single video shows in defence, and how unlikely it is for two players to ever come close to each other... I highly doubt it.

And that's where it starts to unravel, for me. They show the Haaland goal against Dortmund and say "that's in the game". Cool - for him alone, or for my Tranmere players too? Cos that would be really silly.

There is still skating too - maybe a little less, but, it's nightmarish in certain moments (5:10, the Rodrygo just sssllliiidddeeesss into position like a puck on an ice rink, or a ghost down a haunted hallway, to head the ball).

There will never be zero skating because of their damn target market (i.e. those who will cry if they press a button and it takes too long to do something).

Just GIVE ME THE OPTION to:

* Disable 1v1 mode (allow defenders to do their jobs);

* Disable ultra-responsiveness corrupting the animations in this way; and

* Disable ball physics "overrides" to ensure passes hit their target (giving the ball crazy-impossible levels of speed/acceleration, to avoid upsetting the player when their poorly planned pass doesn't make it)...


...and it'd probably be absolute heaven. Truly.

Call it "hard mode", "sim mode", whatever you like - and let me play my friends on this mode online, not the default trigger-finger Call of Duty nothing-like-reality gameplay.

In-fact, if you gave that gameplay to everyone by default and made a trailer about how you've made the game into "hard mode football"... I honestly think everyone would love it. Because it would be SUCH A BREATH OF FRESH AIR (at a time where every release feels FAR too similar).

Please, EA... Please, read this and be my hero... I'll do anything. I'll move to Canada/anywhere and make your coffees for the rest of my life, and wash your car every weekend, for free.
I agree. Animation wise. It looks nice (like?) and we need this stuff in the game to make it exciting. I hate when gameplay mods or bad sliders make the game boring 0-0 or 0-1 games. The game needs injection of action and thats what EA are going.

However, in true EA fashion, these "play styles" are just "traits" under a new name and with that, they will over power them and so all people will go for is the traits (sorry PlayStyle+) instead of attributes. You can easily see this in the Deep Dive!

I just hope I can nerf them / make them more unique with a gameplay mod.

Anyway. Nice stuff to see. Always hype before a game release :)
 
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I'm reading through the pitch notes and there some genuinely good additions in there

- You can force swerve on your passes now with L2

- Assisted players can use a manual pass in-game with R1+Triangle

- You can force your player to header with L2+R2 (instead of guessing whether theyll kick or header)

- Passes (and shots) can now be cancelled via skill moves (currently you can only cancel passes with pressing L2+R2, so just flicking right stick to do a ball roll may be a lot handier)

- new knock-on abilties to burst away,via r1+right stick

- a return of no touch dribbling to some extent with L1+L2

- a new 'half sprint' speed, between a job and full sprint speed, via R1

https://www.ea.com/games/ea-sports-fc/fc-24/news/fc-24-gameplay-deepdive?isLocalized=true#attacking
 
Ah, it's the "real life", "more authentic to football than ever before", "real world data" marketing period of the year.

Lovely.

Do somebody remember of CPU AI TACTICAL AWERENESS they promised last iteration? Guess i'm probably the only one :LOL:
 
I think that Hypermotion is not a bad idea but it's programmed in a way that execution of animations will be in favour of those who want arcade football game. Arcade stuff is not bad but the core should be realistic.
I am sure some of the guys at EA have sim version of their game and enjoy it!
 
100%. Hypermotion changes are just marketing buzzwords with no actual meaning. Everyone can see that.

And for the 12,392,934 time, EA should split the game to Arcade/Simulation mode, but they keep the tradition of doing the bare minimum for each iteration of the game and sugarcoating it with buzzwords.

At this point, our only hope is FIFA 25 that will be developed by a different gaming studio.

I don't think we will ever see another FIFA game in the console form. Maybe mobile or online only or something. No one will pay for the FIFA license that gives you zero teams or league licenses.
 
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