EA SPORTS FC 24

Give me a break. Consumer expectations? Do I expect a simple option to be able to turn off pitch wear on career mode within 3 years of game releases, yes. Do I expect to be able to see some rain and for the light to change during a match, yes. Expectations have never been lower. They can't even fix the subtitle text on career mode to actually fit on the screen ffs 😂 they don't give a flying f**k. Just laughing in our faces.

They managed to change the game so much year after year before the introduction of FUT or moreso before they realised they could make children addicted and exploit them. I remember myself the change from 08 to 14.

Can't believe anyone has any empathy for EA.

The fact is their attitude is "we don't need to spend money as we make such a profit anyway." It was bad enough as it is before online gaming and the resulting (somehow legal) exploitation of children came in to the equation with regards to FUT and online gambling.

As far as I'm concerned David Rutter was the only one who cared about it resembling football.
Yeah, David Rutter :APPLAUD:
 
Just look at this gameplay video. (Sorry for the image quality and only half of the FC 24 gameplay video has been leaked.)
View attachment J0xsWvm1o5pUMAxD - Segment1(00_00_04.466-00_00_06.166).mp4

I said it before, I'll say it again. The foot-to-ball animations are designed exactly like a "competitive online" game. That is, the laws of physics, the realistic animations, the rotation of the players' bodies similar to reality are all designed based on a competitive online game with the fastest possible response time!

It's really embarrassing. Does that mean that even if the foot to ball animations are designed in an arcade style, casual gamers won't play FC anymore? What kind of ridiculous and shameful way of thinking is this?

This problem of skating and slipping of the animations of the foot to the ball is the Achilles heel of the game and has seriously affected the overall body of the game. Does it mean that it is difficult for the development team to even design a foot-to-ball animation like the 6th generation PES era and even the 7th generation FIFA? It means that even our expectations have decreased so much in this matter and we are satisfied with them!

These foot to ball animations are designed for those who have no understanding of football. The animation design in this game is really fluctuating. The quality of the foot-to-ball animations is bad, now you add the problem of skating and slipping to it!

That is, even if we assume that the foot-to-ball animations are intentionally designed in a competitive way, can't a better quality be designed? Does this mean that foot-to-ball animations must have foot-planting and skate problems because the fast response time of the game is somehow bypassed?

It is really shameful.​
 
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Just look at this gameplay video. (Sorry for the image quality and only half of the FC 24 gameplay video has been leaked.)
View attachment 224725

I said it before, I'll say it again. The foot-to-ball animations are designed exactly like a "competitive online" game. That is, the laws of physics, the realistic animations, the rotation of the players' bodies similar to reality are all designed based on a competitive online game with the fastest possible response time!

It's really embarrassing. Does that mean that even if the foot to ball animations are designed in an arcade style, casual gamers won't play FC anymore? What kind of ridiculous and shameful way of thinking is this?

This problem of skating and slipping of the animations of the foot to the ball is the Achilles heel of the game and has seriously affected the overall body of the game. Does it mean that it is difficult for the development team to even design a foot-to-ball animation like the 6th generation PES era and even the 7th generation FIFA? It means that even our expectations have decreased so much in this matter and we are satisfied with them!

These foot to ball animations are designed for those who have no understanding of football. The animation design in this game is really fluctuating. The quality of the foot-to-ball animations is bad, now you add the problem of skating and slipping to it!

That is, even if we assume that the foot-to-ball animations are intentionally designed in a competitive way, can't a better quality be designed? Does this mean that foot-to-ball animations must have foot-planting and skate problems because the fast response time of the game is somehow bypassed?

It is really shameful.​
It looks really bad.

But PES 13, fifa 11-13, 15,18-20, fifa 06 all had super fast input response. And those games managed to somehow not look skaty as this.

The new animation system in these new fifa games has been a colossal failure in my opinion. It looks anything but realistic. Even the robotic animations from ps2 era pes games looked visually more pleasing because of the consistency and lack of skating.


In terms of animation and dribbling/ movement response balance, PES 14 was almost perfect.
 
"In EA SPORTS FC 24, cross-play is expanding into all multiplayer online modes. Players will now be able to team up with their cross-platform friends as well as play against mixed cross-platform teams across all modes where crossplay is available."

"When entering EA SPORTS FC 24 for the first time cross-play will be enabled by default, unless otherwise prohibited by your personal settings."
 
Give me a break. Consumer expectations? Do I expect a simple option to be able to turn off pitch wear on career mode within 3 years of game releases, yes. Do I expect to be able to see some rain and for the light to change during a match, yes. Expectations have never been lower. They can't even fix the subtitle text on career mode to actually fit on the screen ffs 😂 they don't give a flying f**k. Just laughing in our faces.

I couldn't agree more.. thought I was the only one caring! Especially the rain (and snow too) thing, I hate SO much the "television" trend they picked from 17 onwards, where they made raindrops or snow so, indeed, "game from the tv" like, you can see them only if you zoom in on replays or if you look at the contrast on some very dark billboard or other element during a corner or a free kick, but you basically can't really appreciate the effect while you play.

I played a lot of 16 lately, and both snow and rain looks great to me. Why couldn't it stay like that? If it says rain or snow I want to see rain and snow, not some ethereal, supposedly hyperrealistic/television like representation of it (which is an even funnier thing to pursue from their point of view considering how much the game part ways with realism and fundamentals on basically everything else).

Sorry for the rant, the game has obviously thousands of problems way worse than this, but wanted to get it off my chest for a while :LOL:
 
Wait... Is shushing back?
I thought that they had taken it away for good because it was a form of "disrespect" to opponents (or something like that).

Maybe they realized that after all it can't be that worse for kids than gambling addiction?
 
Wait... Is shushing back?
I thought that they had taken it away for good because it was a form of "disrespect" to opponents (or something like that).

Maybe they realized that after all it can't be that worse for kids than gambling addiction?
Perhaps it was a FIFA stipulation?
 
It’s just a shame that not a single journalist will put their hand in the air and say: “This is all very exciting, all these animations and stuff, but it looks more like an ant farm than a football match, doesn’t it?”
 
I played a lot of 16 lately, and both snow and rain looks great to me. Why couldn't it stay like that?
Instead, they introduced those damn bubbles at West Ham's stadium that are at the start of every home game and after WHU scores, so annoying.
 
Wait... Is shushing back?
I thought that they had taken it away for good because it was a form of "disrespect" to opponents (or something like that).

Maybe they realized that after all it can't be that worse for kids than gambling addiction?
Some of the disrespectful ones still worked in offline modes, I believe they show in game as "OFFLINE ONLY" underneath the celebration name or something like that.
 
The marketing team of EA follow exactly the same moves since 2014. Every year company gets more earnings. Yes the gameplay will be the same. They will add new animations which will create more problems and bugs and developers will fix them. The gameplay its going to look slower with realise of the game, but after the first feedback and crying from the little kids they will realise an update to make it the same as 23 22 21 etc. Tell me something new.
 
The marketing team of EA follow exactly the same moves since 2014. Every year company gets more earnings. Yes the gameplay will be the same. They will add new animations which will create more problems and bugs and developers will fix them. The gameplay its going to look slower with release of the game, but after the first feedback and crying from the little kids they will release an update to make it the same as 23 22 21 etc. Tell me something new.
The little kids don't matter to EA. It's the crying 'pros' and influencers that caused the game speed to change
 
Wait... Is shushing back?
I thought that they had taken it away for good because it was a form of "disrespect" to opponents (or something like that).

Maybe they realized that after all it can't be that worse for kids than gambling addiction?

I remember in one of the Fight Night games there was a knockdown "celebration" of pretending to cut someone's throat, which I thought was utterly abhorrent considering how many people die from boxing injuries, typical EA.
 
Fast forward to 8:30 if it doesn't automatically:

(Again, I fail to see what the extra Hypermotion data is doing, if such a basic movement issue persists - and it's all over the pitch if you look closely. How can you use Hypermotion as a marketing tool when simply walking or running is genuinely broken?)

The ice skating is caused by the design choice, i.e. they prioritize player input. It would be strange to have a game that prioritized only the game's choices, it would make no sense to exist. I believe EA could use techniques like IK to improve foot plant. Their challenge is to cater to player input and not impact the look of the animation.

https://www.youtube.com/live/SM_AR-oZ-1k?feature=share
 
Just look at this gameplay video. (Sorry for the image quality and only half of the FC 24 gameplay video has been leaked.)
View attachment 224725

I said it before, I'll say it again. The foot-to-ball animations are designed exactly like a "competitive online" game. That is, the laws of physics, the realistic animations, the rotation of the players' bodies similar to reality are all designed based on a competitive online game with the fastest possible response time!

It's really embarrassing. Does that mean that even if the foot to ball animations are designed in an arcade style, casual gamers won't play FC anymore? What kind of ridiculous and shameful way of thinking is this?

This problem of skating and slipping of the animations of the foot to the ball is the Achilles heel of the game and has seriously affected the overall body of the game. Does it mean that it is difficult for the development team to even design a foot-to-ball animation like the 6th generation PES era and even the 7th generation FIFA? It means that even our expectations have decreased so much in this matter and we are satisfied with them!

These foot to ball animations are designed for those who have no understanding of football. The animation design in this game is really fluctuating. The quality of the foot-to-ball animations is bad, now you add the problem of skating and slipping to it!

That is, even if we assume that the foot-to-ball animations are intentionally designed in a competitive way, can't a better quality be designed? Does this mean that foot-to-ball animations must have foot-planting and skate problems because the fast response time of the game is somehow bypassed?

It is really shameful.​

Totally agree. We went back 20 years. I remember this was a very common issue in FIFA 03/04/05. The ball was always tied to the players and was very difficult to take the ball away, but it was somehow understandable, because was part of the evolution process of physics and graphic engines.

Nowadays, I understand this is made on purpose. If there's more dribbling, there are less changes of possession or situations where the ball is on dispute, and thus, it ease the online matches coding. It's easier to calculate situations where a player has the ball, than calculate situations where both teams are disputing the ball (much more prone to bugs and netcode errors).

If there was something great about PES 3-6, is the ball being one "entity" completely separated from players. The physics were great, it feel alive...allowing both teams to dispute the ball.

Besides that, no matter how millions of HyperMotion™ movements were added. Since FIFA 22, I keep seeing a ton of weird movements that break all the physics rules.
Players passing and dribbling with movements that look like passes with back heel, but made with the side of the boots.

In real football, players usually do passes to teammates that are in front of them, or in their POV at least
In last FIFAs, I see passes to the red crosses points, that would be impossible in real life without using a back heel. Completely unrealistic, it totally kills the mood.

1689606910052.png
 
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Well the Ice Skating has always been there so the player is in the correct spot to play a certain animation at a neccessary time, otherwise the player would play the animation and not be near the ball. Then people would be complaining of players doing things whilst not near the ball OR not doing what they asked for being they were too far away from the ball and the player missed it.

On top of that, Ice Skate running is bound to happen when they don't have a fully working acceleration and speed system for all players. At the moment, the players are bound to their attribute, their attribute controls their speed and then the animation is bound to that. If it were the other way around, attributes would be meaningless (even more than now) and they would have to build a ground up system to cope with attribute driven animation.
 
Interesting, do you have source on this? I was under the impression Hypermotion was not an entirely new animation system, but a series of machine learning algorithms that auto generated animations using data from Xsens suits. The data is run through the algorithms then the engine's animation system was called to create the animations generated from the algorithms. I'd love to gain a better understand of this technology if anyone has resources to share.

I think that's kind of my point, what does frostbite or any game engine has to do with all that? 😅

Machine learning, Xsens suits, custom algorithms... no matter how complex it is, or sounds, that's what is responsible for the animations (including the skating and any motion you may think looks bad), not the game engine. I think gamers think too much of game engines, their core functionality is to "talk" at a low level with various hardware in order to display the graphics/sound you feed it. The devs are 100% responsible for what that is. Animators for traditional animations and the coders for these fancy machine learning algorithms. (I'll also add that EA have been using their own algorithms to interrupt and transition animations in fifa for many years prior to frostbite and hypermotion. I'm guessing that this was the most likely cause for all the "fifa glitches" videos every year that I'm sure people remember, so again, not the fault of the all the previous game engines used).

At the end of the day what's important is what @Mathgamer also said above: Fifa is the way it is by design. It is naïve to think they release, year after year no less, a game they didn't want to release. It's their biggest cash cow. What's really missing sadly, is competition. There are many things they seemingly don't care for and there's no one to push them to fix certain things or modes, but you can be sure the game plays how they want it to play every year to milk people in FUT.
 
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The ice skating is caused by the design choice, i.e. they prioritize player input. It would be strange to have a game that prioritized only the game's choices, it would make no sense to exist. I believe EA could use techniques like IK to improve foot plant. Their challenge is to cater to player input and not impact the look of the animation.

https://www.youtube.com/live/SM_AR-oZ-1k?feature=share
I don't think it would be strange for the game to prioritise reality. In previous games, if you pressed the pass button during a jog, the animation would have to end (i.e. the foot would have to reach the ball) before a pass could be made... I don't see how what FIFA now has (since Hypermotion at least) is better - i.e. mangling the animation horribly, in freakish ways, with limbs passing through each other every second somewhere on the field.

It's far worse, in the name of "machine learning" and responsiveness. Hypermotion is just not ready yet, in my opinion - and until the skating goes away (which it still hasn't) and the leg-breaking physics get fixed, I don't see how anyone can argue in favour of it, honestly.

I just saw this and couldn't believe that the magnetised players (sliding back and forth) and horrible "forced" ball physics, with passes completed in an instant (physically impossible), are all still there:



I'm sorry to say but, in my opinion, based on all the gameplay so far, any talk of Hypermotion advancements is absolute nonsense.

I understand the eSports guys demand instant responsiveness but you're not firing a gun here - you're running a distance from the ball and having to position your body to kick it. Sorry, but a football game should always be a football game - if FUT has to be completely silly in that way, fine, it's a kid's game so make it for kids.

But don't force that shit on adults.
 
Everyone will be skipping that second time around.

How about they make the sky go dark in the second half if you kick off in the early evening first half? You know...an actual good change. Or maybe some rain I can actually see and decent weather effects. Just an example.
Konami Made With Pes 2020 realistic time system
When a Game start at 16:00 am the second half is set to 17:00 so the sun and shadow changes in real time its a beatiful thing and brings reality
 
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