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- #391
3 minutes into the first game and they run through the defence to score. Sigh.
I'm struggling to see the difference so far - admittedly the two "clips" are terrible quality and seconds long, but... Skating galore, defenders not working together, ball changing physics on the fly to guarantee passes are successful (the Twitter clip a few posts ago, there's a defender who's having to deal with a cross, but rather than clear it, he makes a perfect volleyed pass to a teammate who controls it impossibly well and is immediately moving away - so it looks like it's still just counter-counter-counter, no midfield).
Certainly not seeing the benefit (or even the difference) of the 100x more Hypermotion data or whatever that line was. (Yet.)
But anyone expecting EASFC to move closer to a football fan's interests, rather than a gamer's interests (i.e. make it as easy to play and quick to make me feel like a superstar God, and I'll keep giving you FUT money), is mad.
Gaming has changed and we have nowhere to go. Back to my first point - when I played a new PES, the excitement was always "how long is it going to take me to figure out how to score in this one", because defensive AI was always tweaked.
Now, the development focus seems to be "gamers will get angry and dump the game if they don't score easily - and we NEED them to be hooked into our product to keep the money rolling in".
I really don't think there will be a football-based game that looks or feels more like football than it does a hockey/Fortnite game, ever again.