EA SPORTS FC 24

I personally disagree with this, what the game needs is more contextual dribble animations (rather than what we had in FIFA 23 which was very basic regular dribbling and then a bunch of overpowered skill moves and ugly ‘agile dribbling’), even if triggered by user input it’s an upgrade. If you recall, that clip looks those sidestep animations from FIFA 16 which were triggered automatically with high dribbling and agility stats, and would draw fouls from AI who have put their foot out

yes i loved those contextual animations from 16 and they always felt so appropriate when they occurred. the lack of it in frostbite has made dribbling feel a bit more flat and lifeless.

on a related note, i would really like for more contextual animations to kick in in situations where players are around the sidelines of the pitch, in an effort to help keep the ball in play more. it can feels a bit silly when the player could easily keep the ball in play but doesnt.
 
to be fair ive tried numerous sliders inc OS and also default and EA wiped realistic foul stats out months ago. Id be happy to be proved wrong as i havent played it since around Feb time but every video i check of OS sliders cut off the stats page at the end so i cant count fouls
Sliders would not make me play FIFA 23, they dont have a big impact, no way. Gameplay patches are diferent story. They made this game soo good, drastically - from zero to hero. I really enjoy it.
 
Sliders would not make me play FIFA 23, they dont have a big impact, no way. Gameplay patches are diferent story. They made this game soo good, drastically - from zero to hero. I really enjoy it.
I agree they can make or destroy a game, the issue with fifa is once you see the ball travel through a body part that leads to a goal weather its for the attacker or the defender i just cant get past it. The same for the foot sliding animation, the striker slide forwards one foot to allow him to get the shot away. Even my 7 year old lad was laughing when i showed him a replay called the striker a ghost :)

To be fair there was one patch in 22 that they nailed it, lasted 4 weeks then went back to how it was.

PES 21 also has skipping moments but with the gameplay mods ive searched zoomed in for them and they have been cleaned up massively.
 
I agree they can make or destroy a game, the issue with fifa is once you see the ball travel through a body part that leads to a goal weather its for the attacker or the defender i just cant get past it. The same for the foot sliding animation, the striker slide forwards one foot to allow him to get the shot away. Even my 7 year old lad was laughing when i showed him a replay called the striker a ghost :)

To be fair there was one patch in 22 that they nailed it, lasted 4 weeks then went back to how it was.

PES 21 also has skipping moments but with the gameplay mods ive searched zoomed in for them and they have been cleaned up massively.
Love when people talk about ball through body parts as a failing of Fifa, when PES 6 has that also, yet nobody mentions it 😂

No game is perfect, but we've to make the best with what we have. Even some of the most horrendous games in the world can give moments of fun, I'm sure
 
Love when people talk about ball through body parts as a failing of Fifa, when PES 6 has that also, yet nobody mentions it 😂

No game is perfect, but we've to make the best with what we have. Even some of the most horrendous games in the world can give moments of fun, I'm sure
PES 6 was released 17 years ago, i have no clue what this has to do with FIFA in the year 2023 or upcoming FIFA releases.
And if i saw this happening in any supposedly semi sim like sporting game, deliberate physics being breached to reach an end goal, i wouldn't play that either.

For example if i saw on a golf game a ball travelling through a tree trunk and land on the green i would turn it off
 
Found a tweet that crops all the gameplay clips from the deep dive.

What are your opinions? I don't see too much of the terrible 1v1 that was apparent in FIFA 23 as it seems defenders are tracking back to an extent rather than totally stopping and giving up as they currently do. But then again, these could be carefully curated clips from EA so the proof will be in the pudding.

 
Found a tweet that crops all the gameplay clips from the deep dive.

What are your opinions? I don't see too much of the terrible 1v1 that was apparent in FIFA 23 as it seems defenders are tracking back to an extent rather than totally stopping and giving up as they currently do. But then again, these could be carefully curated clips from EA so the proof will be in the pudding.

This looks much better, definitely slower and more realistic than 23, but means nothing at all when you only get a day or week’s gameplay before they change everything again with an update.
 
Found a tweet that crops all the gameplay clips from the deep dive.

What are your opinions? I don't see too much of the terrible 1v1 that was apparent in FIFA 23 as it seems defenders are tracking back to an extent rather than totally stopping and giving up as they currently do. But then again, these could be carefully curated clips from EA so the proof will be in the pudding.

I can’t see past the sliding/clipping with the ball carrier…..more prevalent with the ladies too to my eyes?
 
PES 6 was released 17 years ago, i have no clue what this has to do with FIFA in the year 2023 or upcoming FIFA releases.
And if i saw this happening in any supposedly semi sim like sporting game, deliberate physics being breached to reach an end goal, i wouldn't play that either.

For example if i saw on a golf game a ball travelling through a tree trunk and land on the green i would turn it off
No worries. I'll be happy I've a new game to play and you can be depressed because you've nothing to play 👌
 
Love when people talk about ball through body parts as a failing of Fifa, when PES 6 has that also, yet nobody mentions it 😂

No game is perfect, but we've to make the best with what we have. Even some of the most horrendous games in the world can give moments of fun, I'm sure

Imagine the game being so bad that we have to compare it with a 17 year old game and that old game still has better gameplay than the current game 💀

17 years was not enough to get rid of clipping issues. Instead, the players skate all over the pitch which wasn't present on playstation 2 games.
 
Imagine the game being so bad that we have to compare it with a 17 year old game and that old game still has better gameplay than the current game 💀

17 years was not enough to get rid of clipping issues. Instead, the players skate all over the pitch which wasn't present on playstation 2 games.
Actually WE5 FE (pretty much the same as PES 5) very skate :COOL:
 
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Found a tweet that crops all the gameplay clips from the deep dive.

What are your opinions? I don't see too much of the terrible 1v1 that was apparent in FIFA 23 as it seems defenders are tracking back to an extent rather than totally stopping and giving up as they currently do. But then again, these could be carefully curated clips from EA so the proof will be in the pudding.

In no particular order: The running animations look smoother. I like that there is no instant attack! defense! mentality. You can see several times after shots, the momentum of players sprinting back on defense carries through with the right animation of ending with a jog. Also see the outside backs tuck inside, except for one clip with the ladies where the FB let the forward/winger inside for too long. I like the backpedal animations as well. There's a bit of a delay in anticipating by the defending players though. However, they are not standing like statues, and instead jogging - albeit too calmly imho. Lastly, the Halland shot speed on the goal is too overpowered. Pretty impossible to get that type of power. In one clip the defensive midfielder seems to start/stop at the wrong time - reminds me of some legacy indecision stuff from ignite days.

Overall, yeah, more positives than negatives.
 
In no particular order: The running animations look smoother. I like that there is no instant attack! defense! mentality. You can see several times after shots, the momentum of players sprinting back on defense carries through with the right animation of ending with a jog. Also see the outside backs tuck inside, except for one clip with the ladies where the FB let the forward/winger inside for too long. I like the backpedal animations as well. There's a bit of a delay in anticipating by the defending players though. However, they are not standing like statues, and instead jogging - albeit too calmly imho. Lastly, the Halland shot speed on the goal is too overpowered. Pretty impossible to get that type of power. In one clip the defensive midfielder seems to start/stop at the wrong time - reminds me of some legacy indecision stuff from ignite days.

Overall, yeah, more positives than negatives.
Nice observations. Seeing this clip with more cohesion than in the original trailer makes it a lot easier to analyze and yes, like you I was paying more attention to the defenders reacting to the threats rather than the striker's glory through on goal.

The frustration with 1v1 isn't even nessacarliy the concept of it, I think it is an attractive and fun philosophy as it is part of attacking football, a single ball carrier having to beat a single man too open up a greater position or opportunity.

The problem with EA's approach is they literally want to sterilize it to 1 player-controlled at a time and no agency from COM defenders to get into an appropriate position so you can switch them and do something useful in time for the next defensive challenge. In 1v1 in its current form, as soon as the attacker beats one defender, your usually shit out of luck because the game doesn't accommodate you with any good defensive options because they're all out of the game once you've switched to them.

Hopefully, here, they're a bit more receptive and in that better spot for you which should reduce a bit of the end-to-end crap we see in 23
 
The problem with EA's approach is they literally want to sterilize it to 1 player-controlled at a time and no agency from COM defenders to get into an appropriate position so you can switch them and do something useful in time for the next defensive challenge.

And if you can only block one passing lane controlling one player at any time (with no meaningful second man press to help block a second angle) you will never in a million years get any kind of midfield gameplay or reason to pass backwards.

There's the dpad press tactics and I have no idea about how they will work or if they are realistic. Fut players don't see them as AI defending (lol), so there's that.
 
And if you can only block one passing lane controlling one player at any time (with no meaningful second man press to help block a second angle) you will never in a million years get any kind of midfield gameplay or reason to pass backwards.
I remember playing Fifa 2004 on the Gamecube, and you had the option of triggering full control of a runner. You basically had your left stick controlling the on the ball player, and right stick controlling the runner...mad how you don't see this sort of creative idea any more
 
Nice observations. Seeing this clip with more cohesion than in the original trailer makes it a lot easier to analyze and yes, like you I was paying more attention to the defenders reacting to the threats rather than the striker's glory through on goal.

The frustration with 1v1 isn't even nessacarliy the concept of it, I think it is an attractive and fun philosophy as it is part of attacking football, a single ball carrier having to beat a single man too open up a greater position or opportunity.

The problem with EA's approach is they literally want to sterilize it to 1 player-controlled at a time and no agency from COM defenders to get into an appropriate position so you can switch them and do something useful in time for the next defensive challenge. In 1v1 in its current form, as soon as the attacker beats one defender, your usually shit out of luck because the game doesn't accommodate you with any good defensive options because they're all out of the game once you've switched to them.

Hopefully, here, they're a bit more receptive and in that better spot for you which should reduce a bit of the end-to-end crap we see in 23
This is why I always suggest using Legacy defending because I can control one player while closing down the intended angle with another. It takes some work/management, but it's definitely rewarding. It can also be overused and the user will get punished if overcommitting the angles, etc.

Animation-wise, I like what I see from the non-controlled defenders (teammate AI) and the CPU defenders because they aren't standing still like statues, they are actually jogging and look to be trying to get into position. At this point, as offline users, that's all we can ask for in that the FUT crowd don't want "AI defending", so we have to at least hope that it "looks" like some form of attempted defending. That is at least better than FIFA 22 and 21's statue defending, for both user and CPU. It was much improved in FIFA 23, and I'm not sure many realize that because again, 21 and 22...were bad.
 
In an ideal world EA would release two separate games: one aimed towards FUT players, with ice skating, 1v1/no ai defence, speedy gonzales pace, short halves games etc. This one would be F2P, following their will to make a game a la Fortnite.
And another one aimed for players that want a real footy game whether they are offline or even regular online players : this one would be obviously paid...

Ok I stop dreaming now
 
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Found a tweet that crops all the gameplay clips from the deep dive.

What are your opinions? I don't see too much of the terrible 1v1 that was apparent in FIFA 23 as it seems defenders are tracking back to an extent rather than totally stopping and giving up as they currently do. But then again, these could be carefully curated clips from EA so the proof will be in the pudding.

This first goal still makes my head 🤯…!

Will EA offer a trail period with the game again?! Like cheap EA Play sub for 10 hours of the game.
 
This is why I always suggest using Legacy defending because I can control one player while closing down the intended angle with another. It takes some work/management, but it's definitely rewarding. It can also be overused and the user will get punished if overcommitting the angles, etc.

Animation-wise, I like what I see from the non-controlled defenders (teammate AI) and the CPU defenders because they aren't standing still like statues, they are actually jogging and look to be trying to get into position. At this point, as offline users, that's all we can ask for in that the FUT crowd don't want "AI defending", so we have to at least hope that it "looks" like some form of attempted defending. That is at least better than FIFA 22 and 21's statue defending, for both user and CPU. It was much improved in FIFA 23, and I'm not sure many realize that because again, 21 and 22...were bad.
Whatever our views of how bad or indifferent this game is…..Our gratitude for your dedication to bringing a more palatable experience cannot be underestimated. Many thanks
 
This is why I always suggest using Legacy defending because I can control one player while closing down the intended angle with another. It takes some work/management, but it's definitely rewarding. It can also be overused and the user will get punished if overcommitting the angles, etc.

Animation-wise, I like what I see from the non-controlled defenders (teammate AI) and the CPU defenders because they aren't standing still like statues, they are actually jogging and look to be trying to get into position. At this point, as offline users, that's all we can ask for in that the FUT crowd don't want "AI defending", so we have to at least hope that it "looks" like some form of attempted defending. That is at least better than FIFA 22 and 21's statue defending, for both user and CPU. It was much improved in FIFA 23, and I'm not sure many realize that because again, 21 and 22...were bad.
I thought that was possible with tactical defending too?

I hold left shift to bring com controlled player to pressed against opponent and I move my user controlled played to another position and press D to tackle at the right moment.
 
I thought that was possible with tactical defending too?

I hold left shift to bring com controlled player to pressed against opponent and I move my user controlled played to another position and press D to tackle at the right moment.
Yes, but on Legacy defending, you don't have to press to tackle, and you can also jog/sprint toward the player rather than jockey into or near them.
 
Found a tweet that crops all the gameplay clips from the deep dive.

What are your opinions? I don't see too much of the terrible 1v1 that was apparent in FIFA 23 as it seems defenders are tracking back to an extent rather than totally stopping and giving up as they currently do. But then again, these could be carefully curated clips from EA so the proof will be in the pudding.


Apart from the high defensive lines, and deeper defences backing off, I'm not concerned by much based on those clips. Hopefully they can be justified by the context of the match, low difficulty level or whatever.

Lesser gripes are the Haaland finish is absurdly powerful, as is the power header.
 
Nice observations. Seeing this clip with more cohesion than in the original trailer makes it a lot easier to analyze and yes, like you I was paying more attention to the defenders reacting to the threats rather than the striker's glory through on goal.

The frustration with 1v1 isn't even nessacarliy the concept of it, I think it is an attractive and fun philosophy as it is part of attacking football, a single ball carrier having to beat a single man too open up a greater position or opportunity.

The problem with EA's approach is they literally want to sterilize it to 1 player-controlled at a time and no agency from COM defenders to get into an appropriate position so you can switch them and do something useful in time for the next defensive challenge. In 1v1 in its current form, as soon as the attacker beats one defender, your usually shit out of luck because the game doesn't accommodate you with any good defensive options because they're all out of the game once you've switched to them.

Hopefully, here, they're a bit more receptive and in that better spot for you which should reduce a bit of the end-to-end crap we see in 23
Not sure if you saw, but this aspect of the pitch notes gives me hope. All depends how they implement it, but this sounds very promising!


Zonal Defense

When using a depth higher than 45, players will attempt to mark opponents higher up the field and close to the ball possessor, cutting off possible passing lanes.
This can open up gaps for the attacking team to exploit if the initial press is broken
When the ball is close to the sideline, the defenders will attempt to close down the ball carrier to reduce their near-passing and support options.
This can leave the far side of the pitch open to attacking opportunities
 
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