Yeah, I also believe it's more of a rendering. If it's not, they did a really poor job of showing the tech behind what data is being captured and how. Maybe something that they can explain a deeper dive or pitch notes.
It's too bad you're not getting the same kind of physicality. I haven't seen players getting tackled through their bodies though. I have seen the ball go through/clip, but not really in respect of physicality. But I still believe it happens, and will happen in EA FC. You know me, my mind is already past playing these games at their default values, so my opinion is definitely more skewed. FIFA 23 showed me what potential the game could be, working with the constraints of what's given (i.e. not modifying w/ gameplay mods), so the hope is that EA FC doesn't go backward - as I've said before. The problem is, I just won't know until the game is in hand.
Hi there Fifa 23 promoter!!
I jest!
Just got fifa 23 on gamepass pc. Playing on 34inch ultrawide, with os sliders.(Ultrawide ruins the experience of every other screen shape on earth...)
I actually receive and concede quite a few fouls.
I can also understand your enthusiasm for these sliders. It took me a while to get used how light the players are after a couple of hours of efootball over the last week. But once I did, and ignored the weird movement, it was very enjoyable. Played for 6 hours straight.
It's also the first time os sliders have captured gameshape and excitement as well as this. Great work.
Shooting physics and long pass physics are very impressive. Ita just all round exciting, with far, far more variety than any football game...except in AI patterns.
Matt, do you feel teammate AI could still be more varied going forward? I've learnt to wait for runs and moves, rather than try and force them, which leads to more variety,but I still think EA are only halfway there.
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