EA SPORTS FC 24

Yeah, I also believe it's more of a rendering. If it's not, they did a really poor job of showing the tech behind what data is being captured and how. Maybe something that they can explain a deeper dive or pitch notes.

It's too bad you're not getting the same kind of physicality. I haven't seen players getting tackled through their bodies though. I have seen the ball go through/clip, but not really in respect of physicality. But I still believe it happens, and will happen in EA FC. You know me, my mind is already past playing these games at their default values, so my opinion is definitely more skewed. FIFA 23 showed me what potential the game could be, working with the constraints of what's given (i.e. not modifying w/ gameplay mods), so the hope is that EA FC doesn't go backward - as I've said before. The problem is, I just won't know until the game is in hand.

Hi there Fifa 23 promoter!!

I jest!

Just got fifa 23 on gamepass pc. Playing on 34inch ultrawide, with os sliders.(Ultrawide ruins the experience of every other screen shape on earth...)

I actually receive and concede quite a few fouls.

I can also understand your enthusiasm for these sliders. It took me a while to get used how light the players are after a couple of hours of efootball over the last week. But once I did, and ignored the weird movement, it was very enjoyable. Played for 6 hours straight.

It's also the first time os sliders have captured gameshape and excitement as well as this. Great work.

Shooting physics and long pass physics are very impressive. Ita just all round exciting, with far, far more variety than any football game...except in AI patterns.

Matt, do you feel teammate AI could still be more varied going forward? I've learnt to wait for runs and moves, rather than try and force them, which leads to more variety,but I still think EA are only halfway there.
 
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This shows how easy it could be for EA to provide separate modes for offline/online. They could use the same base, but just tweak them differently. Give us this version for example and they could tweak based on sim feedback, and let the FUT crowd have their own tweaks to make the gameplay as crazy as they want. It doesn’t need to be all that deep - the intention just needs to be there.
Along the same lines, I'm somewhat surprised EA hasn't released a F2P version of the game that contains only FUT modes alongside the normal release.
 
Along the same lines, I'm somewhat surprised EA hasn't released a F2P version of the game that contains only FUT modes alongside the normal release.
I reckon future FC releases could take a different route beyond FC 24, FC 24 seems very just like “we’re making the same game” to me. As they add more live content and content from “partners” and as it becomes perhaps more than a football game, I reckon they will do some form of F2P to get even more players in.
 
I reckon future FC releases could take a different route beyond FC 24, FC 24 seems very just like “we’re making the same game” to me. As they add more live content and content from “partners” and as it becomes perhaps more than a football game, I reckon they will do some form of F2P to get even more players in.
Wlodyka was similarly coy about the notion of moving away from annualised, full-price games in the future, despite the opportunity to change things up this year and the continued focus on heavy in-game monetisation. "I wouldn't sit here and say, 'we're definitely not doing this' or 'we're definitely doing that,'" he said, adding that if players were asking for a change then "that may mean moving to different things we haven't done in the past."
 
Can the experienced modder something say if it will be possible to mod the game on pc sometime? I ask because I would make my decision to buy it on pc (for using mods/patches and so on) or xbox sx (to play it on my bigger " TV and from the couch).

Thanks in advance for the answers. :BEER:
 
Can the experienced modder something say if it will be possible to mod the game on pc sometime? I ask because I would make my decision to buy it on pc (for using mods/patches and so on) or xbox sx (to play it on my bigger " TV and from the couch).

Thanks in advance for the answers. :BEER:
I am quoting myself from a different thread.
We don't have a crystal ball but this is how it will go.

1. It 100% depends on Aranaktu. Without him FIFA23 mods wouldnt exist because of the Anti Cheat blocking the ability to create SDKs
2. It depends on if EA/DICE change Frostbite so much it breaks everything and we have to start from scratch. I will be looking at Madden 24 in August as a reference point.
3. It depends on if EA/DICE change some Encryption Keys.
4. In other words. We don't know.
 
ill post it here, even when it’s more a general thing.
i just became aware of UTS. An action packed version of Tennis were players can make use of bonus cards. 😂
weeks ago a found out about big3. 3on3 action packed basketball.

no wonder there is FUT and Volta. It’s all audience demand and money making. 🤷‍♂️

and then that s show of a Mbappe deal today…! 🤪

the end is near! 😂
 
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This is very interesting...

That said, the "competitive" preset absolutely destroys gameplay, so it's likely to be useless to anyone who wants a football-like football game.

Someone has made the point that this may mean the omission of legacy defending, too.
 
With “Competitive Preset” probably means you’ll be able to do a King Fu kick before launching into a high tackle.
 


This is very interesting...

That said, the "competitive" preset absolutely destroys gameplay, so it's likely to be useless to anyone who wants a football-like football game.

Someone has made the point that this may mean the omission of legacy defending, too.
This is interesting. Maybe, just maybe, it means AI defending returns (no more 1v1) on Tactical and returns with the Advanced Defense. Who knows...
 
This is interesting. Maybe, just maybe, it means AI defending returns (no more 1v1) on Tactical and returns with the Advanced Defense. Who knows...
If it was, and you need to enable "Competitor Mode" to see it, then I don't think it would matter - because "Competitor Mode" totally destroys the gameplay.

Also, knowing what "Competitor Mode" is like, it's not going to be something sim-related. If anything, I'm more concerned that it's *even more* 1v1-esque. Imagine that, if you can (I can't)...

Just reporting it because it's interesting nonetheless!

(Remember how excited we were when we heard of features like "Player Based Difficulty", for example? Then we realised it just turns any above-average player into a trick-spamming octopus.)
 


This is very interesting...

That said, the "competitive" preset absolutely destroys gameplay, so it's likely to be useless to anyone who wants a football-like football game.

Someone has made the point that this may mean the omission of legacy defending, too.
As usual, Fraudzone didn't post the real source.
It's a real twitt


Other things :

And New live update

 
If it was, and you need to enable "Competitor Mode" to see it, then I don't think it would matter - because "Competitor Mode" totally destroys the gameplay.

Also, knowing what "Competitor Mode" is like, it's not going to be something sim-related. If anything, I'm more concerned that it's *even more* 1v1-esque. Imagine that, if you can (I can't)...

Just reporting it because it's interesting nonetheless!

(Remember how excited we were when we heard of features like "Player Based Difficulty", for example? Then we realised it just turns any above-average player into a trick-spamming octopus.)
Yeah, and the thing with Player Based Difficulty is that it's worse on Legendary than it is on World Class. Kind of crazy how they don't explain any of that.

I think it's always a good thing that the defensive side is being looked at relative to controls, but yeah the concern of having to turn on Competitive Mode is real. Again though, maybe by trying to improve a feature, they review the entire general control structure/difficulty.

This beta needs to get here quick so we can see if we're still in 1v1 land or not.
 
Yeah, and the thing with Player Based Difficulty is that it's worse on Legendary than it is on World Class. Kind of crazy how they don't explain any of that.

I think it's always a good thing that the defensive side is being looked at relative to controls, but yeah the concern of having to turn on Competitive Mode is real. Again though, maybe by trying to improve a feature, they review the entire general control structure/difficulty.

This beta needs to get here quick so we can see if we're still in 1v1 land or not.
Yes we need a beta code quickly🤞
For now, we can't judge really if EAFC 24 will go to the right direction.

There are some nice things but with EA a nice idea on paper could be a disaster for gameplay!
Remember powershot, players based difficulty, Competitive mode, Time finish,etc...
 
Let's not get too excited. The leaked footage has pretty much confirmed that defensively, in terms of 1v1 (AI defenders switched off) it will be the same - and that attackers have a far-too-big advantage (with one clip showing they still defy limb physics to score).

EDIT: Turns out that "competitor mode" is not necessary to use it. But for more info on what the new defending option actually is - this stuff is detailed in the Pitch Notes... Don't know how I missed it.

In a nutshell, Advanced Defending is basically two instructions you can give to your allocated 1v1 AI pressing defender (when you would traditionally press the "secondary player press" button, and your only option was "press"). The human and AI opponent can utilise it.

---

Defending
Defensive Actions
To give players more control over their defensive actions and promote more user-initiated interactions, we are adding some new defensive elements:

Advanced Defending
Advance Defending is a new setting that changes the layout of the defending buttons. The goal is to give players the choice of what defensive action they want to launch.

Press X || A to request a Shoulder Challenge or Seal Out
Press O || B to request a Stand Tackle

More Defensive Improvements
New animations for Seal Outs and Shoulder Challenges from the front to increase the usefulness and situations where these mechanics happen.

Animation cleanup, adding hundreds of new tackles, including back heel slides, stop-ball tackles, and blocks, and improving their coverage and efficacy.
 
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Hugely underwhealming career mode trailer for me there to say the least

Nothing but the usual window dressing - ie cutscenes and a bunch of stuff that essentially just give your players 'boosts' that translate to nothing more on the pitch than making your team overpowered and able to beat the opposition by just walking through them - no tactical nuance to it at all

Maybe i'm being harsh
 
Just saw the career mode deep dive if only the gameplay wasn't trash and repetitive
 
They're absolutely saying all the right things for me. Tactics making a difference, coaches to implement them, pre-match reports...

I just fear that, once again, it's all going to be horribly overpowered and that, as a result, tactics and coaches will be largely redundant. If you have the fastest players, you win - that kind of thing.

I also don't like that coaches simply instantly increase your player's OVR - rather than the players improve over time. That seems like an incredibly cheap way to do things, when other things seem a little deeper.

And as for the gameplay footage - A) skaters galore, B) plenty of goals where a pass or two bypasses the entire defensive line, who do absolutely nothing, leading to a goal. Which is 99% of the goals I see in FIFA 23.

Some nice stuff and some nice direction for the future (certainly a more "serious" sounding career mode than usual) but my hopes are limited with the current gameplay.

All well and good talking about being tactically well-prepared (which I absolutely love), but unless it makes Football Manager levels of difference, you'll just keep playing the same way and getting the same results.
 
They're absolutely saying all the right things for me. Tactics making a difference, coaches to implement them, pre-match reports...

I just fear that, once again, it's all going to be horribly overpowered and that, as a result, tactics and coaches will be largely redundant. If you have the fastest players, you win - that kind of thing.

I also don't like that coaches simply instantly increase your player's OVR - rather than the players improve over time. That seems like an incredibly cheap way to do things, when other things seem a little deeper.

And as for the gameplay footage - A) skaters galore, B) plenty of goals where a pass or two bypasses the entire defensive line, who do absolutely nothing, leading to a goal. Which is 99% of the goals I see in FIFA 23.

Some nice stuff and some nice direction for the future (certainly a more "serious" sounding career mode than usual) but my hopes are limited with the current gameplay.

All well and good talking about being tactically well-prepared (which I absolutely love), but unless it makes Football Manager levels of difference, you'll just keep playing the same way and getting the same results.
They're adding all the right "serious" features without the right gameplay since like FIFA 21 now
 
They're adding all the right "serious" features without the right gameplay since like FIFA 21 now
Take a look at the FIFA 23 Career Mode trailer.

It's quite a contrast IMO. Almost nothing of substance (other than the Player Career RPG tree).

It really feels like they are putting more "serious" bits into Career Mode than they have in a long while. It just desperately needs the "serious" gameplay to match.

 
That said, the gameplay - so many glitching, twitching animations, so much skating, and still goals seem to come from two passes and speed-bursting while everyone watches (with zero midfield resistance, and zero thought going into your build-up - and before anyone says "difficulty level", we all said that last year, and the year before)...

The way you can see the running animations freeze, rewind and then start again as players glide forward just stuns me. With no exaggeration I just don't understand how it's acceptable from a mega-budget product. Hypermotion is nowhere near ready and pre-made animations were 1,000% better, in my eyes.

 
As someone who’s spent a lifetime frantically gesticulating at a screen in Football Manager, just because it feels good. One thing I really did like is the ability to actually be the manager on the touchline and direct your team through a game.

But….you just worry about the depth of it. It won’t be because I’ve got my tactics spot on - it’ll be because my striker has +9 pace for some reason and the absent ai can’t do shit about it.
 
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I believe that fifa is a game to be played with sliders, luckily we have this mechanism to change the gameplay of the game, in fifa 23 with MAt sliders it was already very good for me, I believe that fifa 24 is better than fifa 23 for I'm already great, because I really liked FIFA 23 with sliders!
 
Now we've seen a little more gameplay, my hopes for better team-mate defending AI have been dashed. It's the same as it ever was. Attackers still have this invisible ring of resistance around them that's like a spotlight, and the defenders will twist their bodies and run away from it as if they're going to burst into flames or evaporate as soon as that invisible searchlight around the attacker comes near them.

It's so off-putting to see and like the tiny ball from FIFA 17, once you see it, it's pretty difficult to unsee it.
 
...then he runs to finish it while the entire midfield are taking a piss watching how the opposition's defense are outsmarted by just one attacker and doing absolutely nothing.
This is what confuses me the most about the whole thing. Surely, nobody can find that turn of events (over and over again) satisfying - outside of the players who just want to win 10-0 every game to feel good about themselves, in which case, what is the good in all of the new realism elements to Career Mode? It's a completely disjointed experience.

I believe that fifa is a game to be played with sliders, luckily we have this mechanism to change the gameplay of the game, in fifa 23 with MAt sliders it was already very good for me, I believe that fifa 24 is better than fifa 23 for I'm already great, because I really liked FIFA 23 with sliders!
Sliders just can't do enough, unfortunately (in my opinion). You can slow the game down enough to make it slightly more difficult to just "pass-pass-goal" every time you have the ball - but you're taking a very poor football experience and making it into (at best) an average one.

All the best physics in the world can't make up for the fact that defensive AI was deleted from the game years ago. Without that back, it's a husk.
 
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