EA SPORTS FC 24

And pes 15 on ps3 was also fantastic. Loads or variety and freedom. I had so, so much fun with that game. The ps4 version felt absolute robotic and simplified in comparison.

EA and konami have been taking their games backwards, relative to technological developments since the ps3 era.

I finally moved on a couple of years ago, from hoping for any better. I am currently enjoying fifa 23 again though. It has so much variety. But almost every game I feel myself wishing for proper foot planting, for proper stride patterns that we can measure with out gamepads.

I used to love fifa but I just don't get it when people say there's so much variety. Especially after experiencing pes ai. There's just no movement on fifa, everything feels so static.

Each time a new slider set comes out I really try and force myself to like it. I think the pure rubbish theyve released the last few years have made us forget how good they actually had the game about 6 or 7 years ago. Facts are they've made it much worse.

Can I ask what you mean about variety? Just out of interest.

The ai also still can't score a goal without absolutely smashing the ball.
 
In regards tactics in this years title. Do you think the new changes will make a difference. Would be a dream to to see an AI defence go all the way back to their keeper to keep possesion, or play a team so gung ho the midfield is just looking up to the clouds.
This is exactly what I look for every year. FIFA has never been able to do it (especially without mods).
 

This is one of the worst things that FIFA has. Sometimes, movements are so so exaggerated... Besides the speed, he is doing 5x more movements than a player would do IRL, sliding to left and right like no physics exists. Totally unrealistic. It remembers me Urban Freestyle Soccer or FIFA Street, but in a game that pretends to be a simulator.
The lack of all this weird movements is what makes PES 21 more realistic than FIFA 23.
 
Better defensive animation can be found in PES 2015 (figures after the amazing PES 14) as can be seen how the subtle movements defensively make it much harder to be broken down.


With FIFA, very true, so many elements that have to be addressed just to get the base gameplay correct. Hard to fix terrible ball physics though.
Damn, Matt - I don't think I ever played PES 2015 on PC, and that looks reeeeally down my street. The way the defensive line and pressing defenders work as a team (which, as you say in the video, means you have to really think about your passes) - hook it to my veins. Guess I've got a new game to try, at least...
 
I used to love fifa but I just don't get it when people say there's so much variety. Especially after experiencing pes ai. There's just no movement on fifa, everything feels so static.

Each time a new slider set comes out I really try and force myself to like it. I think the pure rubbish theyve released the last few years have made us forget how good they actually had the game about 6 or 7 years ago. Facts are they've made it much worse.

Can I ask what you mean about variety? Just out of interest.

The ai also still can't score a goal without absolutely smashing the ball.


Sure.

Firstly I'm on your side when it comes to pes teammate AI. It's better than fifa, more varied, more responsive, if inconsistent. But the attacking patterns of play are more varied, agreed. You'll see from nearly all my questions on fifa threads, they relate to..."is teammate AI more varied".

What I mean by variety in the context of fifa 23 is really animation and ball physics variety. Once you have the ball, the variety is really quite surprising. Ball physics feel fine, but their variety is impressive. Animations feel pretty awful at times, but their variety is impressive.

Because of the freedom of the ball and players, and because the game shape is reasonably solid, I can look past the wonky animations. For now. For about 30 minutes every other day. And i can look past the relatively limited AI patterns.

What i will day in partial defence of fifa teammate AI...unlike pes, you have to wait a bit longer for teammates to move. With pes, you create sweeping attacking moves, as you could on fifa 15 and 16...but fifa 23 requires you to wait and see more, for most of the time, and then the run comes. It's a totally different rhythm to pes, when os sliders are used. And twice or so a game, the AI really clicks and you get an amazing, intricate move. But mostly, it pales beside pes.

I hope that helps.
 
At least other people are noticing too, which is the only way it may ever change - if people care about it.

What makes me more desperately sad is that there are three goals in 10 minutes. Sound familiar?

What the hell is the point in the Career Mode features if there are still 10 goals a game? Worse still, that's AI v AI, so what is the point in this new hands-off Manager Mode?

I always wonder, do the Career Mode guys feel like their job is slightly pointless when this is the gameplay? Like, what would be the point in working on Football Manager if the match engine was replaced by two strikers scoring on a loop until the final whistle?

And as for sliders... Why is the default gameplay like this if it renders all of the Career Mode stuff null and void? The vast majority will see no benefit from the Career Mode stuff, if the new tactical elements need heavy sliders to be even vaguely visible. How does it make sense?



Terrible 😶


Something that is noticeable in EA's FIFA/FC presentations is that they always cite realism/responsiveness/fun, but it's impossible to deliver all that in gameplay, so I think it would need to have more options in gameplay. I wrote on my twitter about the ball going through the foot and that being a design choice and the comunnity almost killed me, but it was a conversation I had with them. With the ball touching the players foot when moving it would generate a lot of loss of possession and that would make the player upset.
 
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I find it incredible that there are only two companies making football games compared to, say, racing games. I know EA has all the licenses but this the world’s favourite sport. I’d edit everything if I had to, just to have something that looks remotely like football.
 
I find it incredible that there are only two companies making football games compared to, say, racing games. I know EA has all the licenses but this the world’s favourite sport. I’d edit everything if I had to, just to have something that looks remotely like football.
Was always hoping 2k would get on it. Add commentary like the basketball game. They had a great nfl game back in yhe day so they definitely have the calibre. No microtransactions though please. There used to be options before too this is football like it or love it it was an option. World league soccer ⚽️. They had champions league licence too. I find myself looking at super arcade soccer on sale looks like a sensible soccer or Swos which was awesome. Please give us a decent footie game.
 
With the ball touching the players foot when moving it would generate a lot of loss of possession and that would make the player upset.

And this is how competitive e-sports have killed off football games. In the age of offline games this could be seen as something that just made the games more difficult / challenging, but online people are always fucking upset all the time when they lose and blame the game. Upset if an animation has to play and their button presses not obeyed in 1ms, etc.

Online there is always the challenge of playing *any* game, no matter how simplistic, just a bit better than your human opponent and this is the only challenge left in the game. The AI gets out of the way, any mechanics or tactics are simplified, anything else that would challenge one to use their brain has quietly disappeared so when you're playing offline it's just a mind numbing experience. My only challenge playing any recent fifa game is to not fall asleep walking the ball up and down the pitch without even having to think about it.
 
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And this is how competitive e-sports have killed off football games. In the age of offline games this could be seen as something that just made the games more difficult / challenging, but online people are always fucking upset all the time when they lose and blame the game. Upset if an animation has to play and their button presses not obeyed in 1ms, etc.

Online there is always the challenge of playing *any* game, no matter how simplistic, just a bit better than your human opponent and this is the only challenge left in the game. The AI gets out of the way, any mechanics or tactics are simplified, anything else that would challenge one to use their brain has quietly disappeared so when you're playing offline it's just a mind numbing experience. My only challenge playing any recent fifa game is to not fall asleep walking the ball up and down the pitch without even having to think about it.
I do agree, looking at the football games we have.
i do not agree when it’s about racing sims for example. it also depends a lot on the player (audience) itself, imo.
but i do get your point; just wanted to set those genres a bit apart.
sure, the aliens in racing are grabbing every straw they can get a hand on too… the air is thin in elite heaven (everywhere). 😂
So glad, I don’t need that rush of being the best to have fun with games. I think we see this the same.
 
3 hours until the “Matchday experience” deep dive is out..
English isn’t my native language so I’m asking myself, and you guys… does it make a difference…

what I mean is… the matchday trailer is called matchday experience deep dive trailer. The gameplay trailer (career too) is missing the word experience! Does it make a difference? My simple thinking is telling me yes. 😊🤷‍♂️

Edit: offering a vacation is fine. offering a vacation experience is something else to me. Again, could be down to languages or my stupid thinking… 😂

edit2: never mind… EA will never think about the customer (or towards them) like i wish they would and could. My fault. 😂
 
Here we come - the deep dive


I hope the commentators are not only for english language. And do someone know which commenators they will have for the german language?

PS: maybe sorry if this was answered in this trailer, but you know my english is even poor and bad.
 
It looks alright. Similar as the past years. I don't expect much change but I was able to enjoy '22 immensely so I'll cross fingers.

I usually enjoy even numbered Fifa games so I have hopes for this one. That's what I'm clinging on to now.
 
The presentation looks good overall. I like the pause menu improvement, the lighting, the random on-screen graphics, and the sapien technology that adjusts the player models. Don't really care too much about seeing the commentators, but it is a nice touch. I am glad they looked at a different camera as well.

Not going to judge the gameplay because there's just no context to go off of. Praying that the CPU recognizes the match scenario in the proper situations.
 
Not going to judge the gameplay because there's just no context to go off of. Praying that the CPU recognizes the match scenario in the proper situations.
I think it's painfully obvious that 1v1 is still part of the game, and that is enough to render the gameplay unsalvageable for a lot of people (including myself). No point trying to kid ourselves with the "low difficulty level" argument. Every year that card gets played and every year it turns out it's across every difficulty level.

But, we know who the game is for. It looks like defenders have a slightly better chance of winning the ball back (right now) and sliders will always improve the game but not be able to add team AI back in.

Every goal comes from the same move - a couple of passes and a power drive. Absolutely zero goal variety. No mishit shots, goalmouth scrambles... I just think it's so desperately sad when, as @fallensoldier says...

What a game they would have if they focused on creating a proper sim.
...which they never will.

Graphically, amazing. Truly magic. Career Mode, really good changes that hint at depth - if only it carried through to the gameplay. If they could only throw us a bone in that department... What a game they we would have. It feels so close. But just not in reach. And that's what hurts.
 
Not going to judge the gameplay because there's just no context to go off of.
I’ll preserve judgement until I get my hands on it too, but there are some easily identifiable indicators that the same core logic of 1v1 is still there, which is concerning. For me, the main point of improvement would come from this aspect so I’m especially looking for it.
 
I think it's painfully obvious that 1v1 is still part of the game, and that is enough to render the gameplay unsalvageable for a lot of people (including myself). No point trying to kid ourselves with the "low difficulty level" argument. Every year that card gets played and every year it turns out it's across every difficulty level.

But, we know who the game is for. It looks like defenders have a slightly better chance of winning the ball back (right now) and sliders will always improve the game but not be able to add team AI back in.

Every goal comes from the same move - a couple of passes and a power drive. Absolutely zero goal variety. No mishit shots, goalmouth scrambles... I just think it's so desperately sad when, as @fallensoldier says...


...which they never will.

Graphically, amazing. Truly magic. Career Mode, really good changes that hint at depth - if only it carried through to the gameplay. If they could only throw us a bone in that department... What a game they we would have. It feels so close. But just not in reach. And that's what hurts.

I’ll preserve judgement until I get my hands on it too, but there are some easily identifiable indicators that the same core logic of 1v1 is still there, which is concerning. For me, the main point of improvement would come from this aspect so I’m especially looking for it.

There has been no mention of it going away, so I'm not sure what we're expecting here. There have also been degrees of the 1v1 over time that has gone full failure to somewhat playable. That's the range I work from. I feel that some aren't working in that range and are putting "Ultra Sim FIFA" (retro, present, make-believe, etc) vs "FIFA 24 gameplay clips". As a Fulham supporter, we call this Fulhamish, where we know we're not always going to do great, but when we don't do great, we act like it's the end of the world even though our expectations were already crap to begin with.

I think we need to accept most things the sim majority have issues with won't be addressed head-on or announced as a feature. We have to just hope that there are inadvertent positives that come from them addressing other areas and not lead in with 5-second clips that have no context attached to them.
 
There has been no mention of it going away, so I'm not sure what we're expecting here. There have also been degrees of the 1v1 over time that has gone full failure to somewhat playable. That's the range I work from. I feel that some aren't working in that range and are putting "Ultra Sim FIFA" (retro, present, make-believe, etc) vs "FIFA 24 gameplay clips". As a Fulham supporter, we call this Fulhamish, where we know we're not always going to do great, but when we don't do great, we act like it's the end of the world even though our expectations were already crap to begin with.

I think we need to accept most things the sim majority have issues with won't be addressed head-on or announced as a feature. We have to just hope that there are inadvertent positives that come from them addressing other areas and not lead in with 5-second clips that have no context attached to them.
I agree the 1v1 has improved over time in certain aspects. 21 was the absolute low point with it, and since then we have seen some improvements.

What I was referring to was the pitch notes regarding defensive positioning for EAFC. Specifically, there was talk about passing lanes being closed down when the ball is on the wings etc and that's what I was referring to. It sounded from the notes as though there would be an improvement here, so naturally I was looking for it. I'm not looking for miracles, I was simply eagerly looking for something which was referenced. I don't think there's anything wrong with that Matt? The discussion doesn't have to be accept everything or accept nothing, there can some detailed discussion in between...

It absolutely might be in the final version also, I know that. I just said it was concerning, as what we've seen so far hasn't indicated that it's been changed on the pitch.
 
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