EA SPORTS FC 24

He did a great job there of not answering the question...
Exacly

I feel like he didn't answer so as not to give away that the defense is better, since the pros hate a smarter defense. I played and noticed the defense much more compact and aggressive, but by the way it will not last long, sure that the online community will complain. Something that is noticeable at least in the control is that the players are heavier and the ball too.

Curious to see if this feeling will follow or fade away.
 
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We are in the final stretch to the launch of EA Sport FC, which arrives on September 29 and, even though we already know the franchise, it is a special moment due to the change of name and image of the release. How are you living the run-up to the launch?

We are excited about what's coming, because many new doors are opening for what can be done in the game in the future, as well as the possibility of partnering with new brands such as Nike. It changes the name, yes, and it's going to take a little bit of getting used to, but at the end of the day what the game offers and its content continues to grow every year with the goal of creating the most realistic soccer simulation game possible.

How did you notice that the community received these changes?

Something I want to clarify because many people ask, is that all the licenses, all the teams and all the players remain in the game and, as every year, we add even more teams. There is nothing to worry about because all the 20+ years we have been developing the game and implementing technology continues.

Hypermotion is the technology that allows you to get real information through soccer matches and, as in the last two installments, it is positioned as the flagship of the franchise because of the possibilities it offers you. What is it like to work with this technology and what can we expect from the new Hypermotion V version?

Hypermotion V comes from volumetric video capture and it's something we didn't imagine. It's something that happens once every many years because the limitation that players had to wear capture suits is gone. Now we can capture the best players in the world competing in the best tournaments in the world and bring those moves into the game. That's amazing, our goal is to have players move, run and play like they do in real life because that's going to create the excitement of the sport. What we do is, through technology, try to bring these components of soccer to create a fun and exciting experience by simulating football.

On the gameplay experience, how do you internally analyze and develop the balance between being a video game and a football simulator?

There are a lot of conversations around what kind of features are going to create a more fun experience and what features maybe not so much. At some points we have to make the decision not to go down the path of being as realistic as possible but we try to make them weird situations. At the end of the day it's a video game where we try to replicate real football.

Is there an example of something they had to remove because it wasn't fun?

The referees in the game have no physics, you can run through them because there is always the occasion when the referee runs through your player in an important situation then your player falls down, you don't get to the ball anymore and you get a goal. That's not fun and it's out of the player's control, so we decided to remove the physics of the referee. There are details like that where sometimes we have to determine what to do. Each half in the video game is 6 minutes long and the real one is 45 minutes long, so we have to decide how to adapt it. Another example is that the players in the game accelerate a little faster than in real life so that those 6 minutes are fun and you can have a soccer experience that is still fun.

Link: https://www.infobae.com/malditos-ne...-cada-muchos-anos-sam-rivera-de-ea-sports-fc/
 
This is what hacks me off. This is just blatantly not true, when it comes to gameplay. How is a game remotely realistic if a player’s foot literally glides across the grass without moving across it step by step. It’s fundamental. It’s basic. Without that, you have nothing.

Just like listening to Boris Johnson or Rishi Sunak. Laughing in our faces.
 
I think that in fact, even pes 6 was not unanimous and not even fifa 16 has people who love it and others who postponed it and it is difficult to know until today if there was a football game that we can say that everyone liked, I think we are bored too hahaha!

Ícone Verificada pela comunidade
 
I've seen this a few times now. Dismissed it as a weird rumour at first, but apparently it's from a real job listing.

I'm trying to imagine a positive context to this, but, with how eSports/CoD-like they've already made this game (and completely anti-team-sport), making it somehow "open world" as well... It just seems like yet more evidence that football is the least important part of this game.

The most positive thing I can think of is that it's Player Career related and that they're hiring someone to enable your player to walk to/from training sessions, around the ground, and/or... Get in a car and drive somewhere afterwards? To add a "personal life" element to the game?

Can the focus not be on getting rid of the ice skates and/or just making the gameplay better, for real? Why can't they hire someone to make an "EASFC REAL" and "EASFC ARCADE" game split instead...

 
I think that in fact, even pes 6 was not unanimous and not even fifa 16 has people who love it and others who postponed it and it is difficult to know until today if there was a football game that we can say that everyone liked, I think we are bored too hahaha!

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I think the difference is that back when those games came out, we at least got the impression that both companies were trying to make games that looked like football matches.

What’s happening now with FIFA is that any kind of realism only applies to kits, hairstyles, cloth textures, stadiums.

They’ve basically decided that the game of football itself is too boring, so they’re not even trying to replicate it. Instead we have players skating across the pitch, players changing direction at the speed of light. And when you start with this attitude there’s no way you can replicate a game of football in the slightest.

If they wanted to make it more exciting they could have made different ways to kick the ball, different ways to run, more tactics. But no, they just sped up all the player reactions.

And then they tell us that every year it’s getting more realistic, which is complete BS. It’s gaslighting in the first degree.
 
Exacly

I feel like he didn't answer so as not to give away that the defense is better, since the pros hate a smarter defense. I played and noticed the defense much more compact and aggressive, but by the way it will not last long, sure that the online community will complain. Something that is noticeable at least in the control is that the players are heavier and the ball too.

Curious to see if this feeling will follow or fade away.
This is why I wish game developers would just say fuck the "community" and stick to their own vision. Of course, there's addressing game-breaking issues, sure. But if attacking and defending is supposed to be challenging and has a learning curve then you should be telling people to quit complaining and learn to adapt to it. Constantly tripping over yourself to tweak things based on contradicting feedback just results in an incoherent mess with no end direction.

It's like if a chef took feedback from every customer and asked them to name a crucial ingredient to make the greatest dish ever, they'd nominate wildly different like gravy or ice cream. You'd end up with a concoction that's neither sweet nor savory. Just a repulsive attack on the senses instead.
 
They could have put an arcade/simulation mode in the game offline, but instead they added a competitive mode that no one asked for. So you can practice before playing UT, of course.
 
I think the difference is that back when those games came out, we at least got the impression that both companies were trying to make games that looked like football matches.

What’s happening now with FIFA is that any kind of realism only applies to kits, hairstyles, cloth textures, stadiums.

They’ve basically decided that the game of football itself is too boring, so they’re not even trying to replicate it. Instead we have players skating across the pitch, players changing direction at the speed of light. And when you start with this attitude there’s no way you can replicate a game of football in the slightest.

If they wanted to make it more exciting they could have made different ways to kick the ball, different ways to run, more tactics. But no, they just sped up all the player reactions.

And then they tell us that every year it’s getting more realistic, which is complete BS. It’s gaslighting in the first degree.
basically nobody at EA enjoys winning 1-0 in an agonizing way
 
I've seen this a few times now. Dismissed it as a weird rumour at first, but apparently it's from a real job listing.

I'm trying to imagine a positive context to this, but, with how eSports/CoD-like they've already made this game (and completely anti-team-sport), making it somehow "open world" as well... It just seems like yet more evidence that football is the least important part of this game.
EA is likely trying to turn the ecosystem into something very similar to NBA 2K series (think how MyPark, etc. work together.. They may envision something like player career, Volta, and Pro Clubs being a more cohesive mode that allows you to play "pick-up games" at a local field, etc.
 
This is why I wish game developers would just say fuck the "community" and stick to their own vision. Of course, there's addressing game-breaking issues, sure. But if attacking and defending is supposed to be challenging and has a learning curve then you should be telling people to quit complaining and learn to adapt to it. Constantly tripping over yourself to tweak things based on contradicting feedback just results in an incoherent mess with no end direction.

It's like if a chef took feedback from every customer and asked them to name a crucial ingredient to make the greatest dish ever, they'd nominate wildly different like gravy or ice cream. You'd end up with a concoction that's neither sweet nor savory. Just a repulsive attack on the senses instead.

Bang on. I think their integrity and convictions passed with Simon Humber.
 
This is why I wish game developers would just say fuck the "community" and stick to their own vision. Of course, there's addressing game-breaking issues, sure. But if attacking and defending is supposed to be challenging and has a learning curve then you should be telling people to quit complaining and learn to adapt to it. Constantly tripping over yourself to tweak things based on contradicting feedback just results in an incoherent mess with no end direction.

It's like if a chef took feedback from every customer and asked them to name a crucial ingredient to make the greatest dish ever, they'd nominate wildly different like gravy or ice cream. You'd end up with a concoction that's neither sweet nor savory. Just a repulsive attack on the senses instead.
That was FIFA until FIFA 18. Then they had content creators as their new designers and everything went to crap.
 
This is why I wish game developers would just say fuck the "community" and stick to their own vision. Of course, there's addressing game-breaking issues, sure. But if attacking and defending is supposed to be challenging and has a learning curve then you should be telling people to quit complaining and learn to adapt to it. Constantly tripping over yourself to tweak things based on contradicting feedback just results in an incoherent mess with no end direction.

It's like if a chef took feedback from every customer and asked them to name a crucial ingredient to make the greatest dish ever, they'd nominate wildly different like gravy or ice cream. You'd end up with a concoction that's neither sweet nor savory. Just a repulsive attack on the senses instead.
Exactly this. You think Seabass bowed to what players wanted? Doubt it. I'm sure he had a vision, an idea and he created it. Once you bow to opinions of others, you are no longer creating your own unique and usually better and more interesting idea. Imagine van Gogh having people watching him paint Starry Night? People would be saying "nahhhhh, that doesn't look like a real star, it's all blurry, make it more realistic...". Absolute tragedy how creators are listening to silly consumers at all and allowing consumers reactionary and ill-thought out opinions to dictate the game.
 
The volumetric video capture is not accurate, as you can see from Salah and Mbappe's penalty animations. Players wear capture suits works significantly better, as in 18 and 19 the CR's are very very realistic in their movements.
 
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