EA SPORTS FC 24

I agree the 1v1 has improved over time in certain aspects. 21 was the absolute low point with it, and since then we have seen some improvements.

What I was referring to was the pitch notes regarding defensive positioning for EAFC. Specifically, there was talk about passing lanes being closed down when the ball is on the wings etc and that's what I was referring to. It sounded from the notes as though there would be an improvement here, so naturally I was looking for it. I'm not looking for miracles, I was simply eagerly looking for something which was referenced. I don't think there's anything wrong with that Matt? The discussion doesn't have to be accept everything or accept nothing, there can some detailed discussion in between...

It absolutely might be in the final version also, I know that. I just said it was concerning, as what we've seen so far hasn't indicated that it's been changed on the pitch.
I'm definitely not saying accept or don't accept, I'm actually approaching it with some in-between. I'm just saying there seems to be a set expectation for some reason when there's been nothing directly addressing the 1v1 defending that would suggest it's improved or changed to zonal.

You mention the pitch notes, the context with that cutting off passing lanes was related to when Zonal Defense is activated after setting the depth higher than 45. I can assume that IRL that most teams showcased in the clips should be a fairly high depth, but what actually shows up in these presentations, I have no idea within those 5-10 second clips.
 
I'm definitely not saying accept or don't accept, I'm actually approaching it with some in-between. I'm just saying there seems to be a set expectation for some reason when there's been nothing directly addressing the 1v1 defending that would suggest it's improved or changed to zonal.

You mention the pitch notes, the context with that cutting off passing lanes was related to when Zonal Defense is activated after setting the depth higher than 45. I can assume that IRL that most teams showcased in the clips should be a fairly high depth, but what actually shows up in these presentations, I have no idea within those 5-10 second clips.
For sure, I assumed those teams would have a fairly high depth too. Naturally I've been concerned by what I've seen so far. It's not a conclusion, just a concern.

I want nothing more than to see that implemented well, as I think it could really help us build some more realism into the game.
 
For sure, I assumed those teams would have a fairly high depth too. Naturally I've been concerned by what I've seen so far. It's not a conclusion, just a concern.

I want nothing more than to see that implemented well, as I think it could really help us build some more realism into the game.
It'd be just our luck that the fix could be tactical (ala PES) to help gameplay overall, and we have to go through terrible UI/UX to modify team sheets.
 
These little gameplay clips are made on amateur difficulty to show some goals or tricks. It's always like that.

We only hope like Matt said that the Ai team bring back the good AI we have in FIFA 17 for example.

Everytime they added a new feature, the gameplay was worst.

But this year, i saw a lot of "weapons" to have a better gameplay from vanilla : overall team strategy, playstyles. Maybe they add new sliders, who knows.

It the only offline footy game we have with a career mode. It looks amazing visually with some nice additions in career mode, so I will do my best to fix the vanilla problems, I promess 💪👍
 
The matchday experience clips are nothing to go on.

Gameplay
We didnt see anything? Just clips of goals and stuff we've seen before.

Graphics
All in night time, as night time is always graphically better than day in all games (different shading patterns) so cant pass judgment on that either.

Commentary and Presentation
Happy to have some variety and seeing them before or during the game is nice. Guy Mowbray is better than Derek Rae at least.

Stop speculating until we get our hands on it
I dont know why everyone is so negative. If you dont like what you see don't buy it. I bet you all will though as it's all we've got.

Modding
I just hope we can mod it. With the promised many Frostbite changes, and apparent changes that Career Mode can make, I am chomping at the bit to see what's actually changed. I'll do what I did with FIFA 23. Get my EA play subscription for a month and decide whether its good enough to stick with. FIFA 23 with just locale.ini (AI changes) and some Sliders is still good fun. EAFC24 with just that would be a good start.
 
Commentary and Presentation
Happy to have some variety and seeing them before or during the game is nice. Guy Mowbray is better than Derek Rae at least.
From what I've read, the new commentary team of Mowbray and Smith will only be for FUT and Kick-Off matches. I haven't seen whether or not the commentary teams will be randomized in other modes like Career or Pro Clubs.
 
From what I've read, the new commentary team of Mowbray and Smith will only be for FUT and Kick-Off matches. I haven't seen whether or not the commentary teams will be randomized in other modes like Career or Pro Clubs.
Damn, I hope you can use them in career mode. Love all of the Match of the Day commentators, and I was hoping you could switch between the commentary teams (or that one pairing was the domestic team and one international, like in the older games). Even if the game isn't for me this year, I was hoping for next year.
 
Ive applied for beta for 15+ years and never got it. Im fairly certain they use console stats to determine whether you get it. And only give it to consoles as well. As i only play PC im stuffed.
 
Will it be like the Fifa games a closed beta only for console and US or UK? Or can everybody play the beta?

BETA is console only I believe - I have got on it the pass 2/3 years on PS but never on PC.

I wouldn't worry about it anyway the BETA is always pretty good then ruined by FUT players who want the game to be faster.
 
BETA is console only I believe - I have got on it the pass 2/3 years on PS but never on PC.

I wouldn't worry about it anyway the BETA is always pretty good then ruined by FUT players who want the game to be faster.
Yes like me. I have Access to FIFA 22 and 33 betas.
I want to know the global direction of the game so the beta is the first Key. 90% of the gameplay will be the same for the final release.
News sliders, new views will be a good sign.

I've read than with EAFC 24, they can patch the game without put a file on a serveur.
Only on streamer talk about this
 
Only Us, Canada and UK..


Sam talking about the improvements in defense

https://www.espn.com.br/video/clipe/_/id/12393471
Wow. This is really horrible news as 1) an offline player and 2) a football fan who wants a football game, not an eSport designed to force an artificial 1v1 skill-gap (in a team sport featuring 22 players). It's football, not CoD; IT HAS TO BE DIFFERENT.

In a nutshell for those who don't watch it - "there's a meta formation online every year, we hear this, and we purposefully tweak the positioning of those formations to help with this". So they fix, or (mostly) break, AI positioning based entirely on what it's like online when pros play pros.

If they find one formation/style is great defensively, this is a negative, because it's "AI defending", so they break it.

Why is the entire game (the gameplay for all modes) fucked around with for the benefit of one type of player? Not based on football, or anything to do with it. Just because playing with five defenders makes the game too boring for the players with no attention span.

"This year, the live update team have a Discord with the pro players to discuss things and make changes more quickly and easily" - great. So even more live updates and more unwanted tweaks than ever.

I've never liked Sam Rivera as producer (I've quoted him often, e.g. "midfielders tracking back would make the game boring", "skating is much reduced in FIFA 23" when their own trailer showed otherwise)... This is just more bad news for football fans. IMO.

For as long as EASFC is one title, entirely aimed at making one type of gamer happy (but with e.g. Career Mode bolted on, with Mario Strikers Charged gameplay) - with Sam at the top - it will never be a football game.
 
It's not Liveupdate. It's something new.
Watch the video and tell me you think it's a good thing, when the purpose of it is to instantly react to pro player feedback (who want the dumbest game possible with the least amount of AI, for the sake of being able to call it a truly 1v1 eSport). It is, IMO, a very bad thing for you and I.

At least give us a gameplay version selector, or at the very, very least, a "disable live updates offline" button.

But even then, 1) the base game will still be eSports based, so there's no real point in reverting it, and 2) I would like to play an actual football-based game online, against football fans who would rather play a Football Manager style game (i.e. based on attributes). I don't want to play against the AI for the rest of my life.

There must be a ton of people who feel the same, but FUT and shitty simplified gameplay makes so much money, nobody cares to try.

I swear, the day they do, they'll find a massive market of football nerds who buy Football Manager, listen to football podcasts and live/breathe football stats. Right now, we have nothing. (Other than Football Manager.)
 
It's not Liveupdate. It's something new.
I say again. Its nothing new. Gameplay has always changed whilst connected to the internet (and still does) and depending what mode you play. Live Updates are something on top of that.

Moreover, the game will still have to work whilst not connected, so its nothing that invasive.
 
Wow. This is really horrible news as 1) an offline player and 2) a football fan who wants a football game, not an eSport designed to force an artificial 1v1 skill-gap (in a team sport featuring 22 players). It's football, not CoD; IT HAS TO BE DIFFERENT.

In a nutshell for those who don't watch it - "there's a meta formation online every year, we hear this, and we purposefully tweak the positioning of those formations to help with this". So they fix, or (mostly) break, AI positioning based entirely on what it's like online when pros play pros.

If they find one formation/style is great defensively, this is a negative, because it's "AI defending", so they break it.

Why is the entire game (the gameplay for all modes) fucked around with for the benefit of one type of player? Not based on football, or anything to do with it. Just because playing with five defenders makes the game too boring for the players with no attention span.

"This year, the live update team have a Discord with the pro players to discuss things and make changes more quickly and easily" - great. So even more live updates and more unwanted tweaks than ever.

I've never liked Sam Rivera as producer (I've quoted him often, e.g. "midfielders tracking back would make the game boring", "skating is much reduced in FIFA 23" when their own trailer showed otherwise)... This is just more bad news for football fans. IMO.

For as long as EASFC is one title, entirely aimed at making one type of gamer happy (but with e.g. Career Mode bolted on, with Mario Strikers Charged gameplay) - with Sam at the top - it will never be a football game.
I swear EA is ruining their game trying to target a niche audience of pro players. I bet a lot of these gameplay designers and developers have direct/personal relationship with a lot of pros and they purposefully build the game for that. Sometimes I see the biggest streamer XQC playing FIFA 23 and complaining about how bad the defensive AI is and said that the game is only targeted for sweaty players. They are literally losing audience to please the pros/sweaty skill-finger 0 IQ players.
 
I swear EA is ruining their game trying to target a niche audience of pro players. I bet a lot of these gameplay designers and developers have direct/personal relationship with a lot of pros and they purposefully build the game for that. Sometimes I see the biggest streamer XQC playing FIFA 23 and complaining about how bad the defensive AI is and said that the game is only targeted for sweaty players. They are literally losing audience to please the pros/sweaty skill-finger 0 IQ players.
XQC is garbage at the game and the guy he was playing at the 30+ min mark is even worse. If he was good he would have scored at least 5 in the same amount of minutes.

But. I agree with your sentiment. The "pros" want a different game and as with other games, the devs are more interested in pleasing these guys. The streamers sell their game (and microtransactions) nowadays. So its best to keep them on side. The kiddies with parent's credit card only care about this shit.
 
I swear EA is ruining their game trying to target a niche audience of pro players. I bet a lot of these gameplay designers and developers have direct/personal relationship with a lot of pros and they purposefully build the game for that. Sometimes I see the biggest streamer XQC playing FIFA 23 and complaining about how bad the defensive AI is and said that the game is only targeted for sweaty players. They are literally losing audience to please the pros/sweaty skill-finger 0 IQ players.

As everything else, pro players are used as marketing. They promote them because they want kids to aspire to be like them. They do not intend to build a game that only pros can play (although that is the mode they want people to play, because competing motivates people to keep paying for packs), but the only metric that really counts is what gameplay makes kids play & spend more and that is very different to what we, or even the best pros might really want.

They have tons of telemetry data for that, they won't rely on opinions. They do try to appease different groups or at least appear like they try but they will never compromise on squeezing every last penny out of people. We're never going to see a realistic game and they are not going to see a true "skill gap" for this reason.
 
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This piece of gameplay video that I cut is related to the trailer of Matchday Experience. Just look at the foot-to-ball animations !!!

View attachment Matchday_Experience_Deep_Dive_63BIm4JRL7c - Segment1(00_04_17.690-00_04_22.629).mp4

Again low-quality foot-to-ball animations, ice skating again, physics being sacrificed, again a competitive online foot-to-ball animation with extremely fast response time and a missile that sacrifices everything.

I'm really shocked why this kind of animation should be designed for a 9th generation game? Maybe you want to give a reason for new and competitive online gamers to be interested in the game and come to it!? This is not a valid reason. Even the 8th generation FIFA, which had many problems in the quality of animations, but with all these attributes, the 8th generation FIFA foot-to-ball animations also follow a series of laws related to physics and logical response time and high-quality foot-to-ball animation. did

Really now, if the development team designs high-quality foot-to-ball animations (even an arcade-style foot-to-ball animation, or a semi-simulator), the online section of the noob and amateur fans will lose? I don't think so.

This development team of the gameplay and related to the animations of foot-to-ball really have no brains in their heads. It's really a shame that we don't even have a football game of average quality. Endless bitterness for us simulator football fans.
 
IGN: Is the defense more developed in the game? That's an impression we're left with just a few minutes after playing the demo. What can you tell us?

Sam: Very good question. Every year, actually the whole balance changes. Why? Because everything is interconnected. The defensive positioning, the offense, the tackling, the sweeps, the driving. Everything is connected in a way that if you change something in one of those wings I mentioned, usually other areas are going to feel different as well. So it's very hard to say there are more changes on defense. It's really going to be a different game.

It's very hard to predict what's going to be the most popular, most effective way to play the meta that players call it. But at the end of the day, it's about finding the balance. And that's why at the beginning of the year there's usually quite a lot of patch changes, because there's a lot of feedback from the community. So there's a team that's actually there.

In fact, the team is there 24 hours a day. But there's obviously a gameplay team that's checking the balance. There's a lot of statistics of how many goals there are per game, how many fouls, how many offsides and all of that we calculate or balance to try to change the mechanics, to create that balance.

Link: https://latam.ign.com/ea-sports-fc/96306/interview/ea-sports-fc-24-producer-tour-en-ciudad-de-mexico

GLHF: Playing the game, I instantly noticed that EA Sports FC 24 feels much slower and much more thoughtful compared to last year, which is a compliment to me. How do you explain that, and is it just a matter of slowing down the game or adding more animations to your players’ first touch?

Sam Rivera:
One of our goals is to make the game more realistic every year. And when we introduce volumetric capture and all that this year, we’re basically bringing more components of real-world football into our game that make it - yeah, more thoughtful as it is in real life. And what you mentioned, we are not actively making it slower. It’s just every year, all the changes that we make, together, change the balance of the game. And sometimes it may feel like maybe there’s more attacking opportunities, maybe not. And there’s just so many factors contributing to the fact that you feel that it’s slower or faster. So, I would say every year it’s just different. We are not [doing that] on purpose, making it slower, after all. It’s a game where goals need to be scored, and every half is only six minutes. So we just need to find, looking at the numbers, how many goals per game, shots per game, tackles per game. We just need to find something that feels fun. But on top of that, all the new mechanics and all the changes we do every year - I literally hear feedback from people saying, well, now certain things are faster, certain things are slower. It is basically different.

Link: https://videogames.si.com/features/ea-sports-fc-24-interview-women-ut
 
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Damn, I hope you can use them in career mode. Love all of the Match of the Day commentators, and I was hoping you could switch between the commentary teams (or that one pairing was the domestic team and one international, like in the older games). Even if the game isn't for me this year, I was hoping for next year.
Agree. I miss the days of Martin Tyler and Alan Smith commentating all the domestic matches with Clive Tyldesley and Andy Towsend commentating international competitions.
 
This piece of gameplay video that I cut is related to the trailer of Matchday Experience. Just look at the foot-to-ball animations !!!

View attachment 228408
Of course, I know that there are differences in balance, animations, etc., but... I have the impression that both FIFA and PES are the same all the time, only transferred to other graphic engines over the years. I mean the core of the game, the base, the basis on which individual editions are built. Just watch the video above. There was the PS3/360 era, there was Ignite, there was Frostbite, and you look at this video and you basically see this FIFA from the PS3 era. Powdered, but still.
 
IGN: Is the defense more developed in the game? That's an impression we're left with just a few minutes after playing the demo. What can you tell us?

Sam: Very good question. Every year, actually the whole balance changes. Why? Because everything is interconnected. The defensive positioning, the offense, the tackling, the sweeps, the driving. Everything is connected in a way that if you change something in one of those wings I mentioned, usually other areas are going to feel different as well. So it's very hard to say there are more changes on defense. It's really going to be a different game.

It's very hard to predict what's going to be the most popular, most effective way to play the meta that players call it. But at the end of the day, it's about finding the balance. And that's why at the beginning of the year there's usually quite a lot of patch changes, because there's a lot of feedback from the community. So there's a team that's actually there.

In fact, the team is there 24 hours a day. But there's obviously a gameplay team that's checking the balance. There's a lot of statistics of how many goals there are per game, how many fouls, how many offsides and all of that we calculate or balance to try to change the mechanics, to create that balance.
He did a great job there of not answering the question...
 
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