EA SPORTS FC 24

You guys are getting old and boring lol, I'm also close to 40 years old lol, and I keep reading these same comments on NHl, NBA and other sports forums we come from a generation that fell in love with fifa 98, pes 6 and that the the basics of the gameplay were enough, today we don't have a bag anymore and anything bothers us, I guarantee that if we were 18 or 20 we would love the game I came to the conclusion that the basics are what I like I played in a semi-professional team here in Brazil and I can tell you that pes 6 is much less real than for example fifa 23 in terms of game physics, but what I like is the simple so I still sometimes play pes 6 or older games with nhl 2002 that I loved too!
 
You guys are getting old and boring lol, I'm also close to 40 years old lol, and I keep reading these same comments on NHl, NBA and other sports forums we come from a generation that fell in love with fifa 98, pes 6 and that the the basics of the gameplay were enough, today we don't have a bag anymore and anything bothers us, I guarantee that if we were 18 or 20 we would love the game I came to the conclusion that the basics are what I like I played in a semi-professional team here in Brazil and I can tell you that pes 6 is much less real than for example fifa 23 in terms of game physics, but what I like is the simple so I still sometimes play pes 6 or older games with nhl 2002 that I loved too!
In PES6, which I still regularly play, I have to think about where I'm passing and how I'm going to advance up the field or I'll give the ball away. In FIFA 23, passing sideways or backwards is never necessary.

Realistic or not, it made you think! It was challenging! Comparing the two is like comparing Inverting the Pyramid by Jonathan Wilson with a comic book...

...whether that makes me "old and boring" or otherwise. (I'll freely admit this game isn't made for me any more - but nor is it made for anyone who wants to play a game about football, rather than Fortnite on rollerskates with a ball instead of a gun).

However, they're clearly bothered about people like me/"us" in some capacity - because what is the new Career Mode "pre-match reports" feature for (amongst the other tactical options) otherwise?

But without the gameplay to match... It's not going to help.

That Career Mode team needs to overthrow the gameplay team. :D
 
I agree with you that some animations sound bad in fifa 23, 24 actually today they want to put so much stuff in a game but it ends up spoiling, I've never seen a sports game with so many manual options, sliders, in short, lots and lots of things to do leave it to your liking, which ends up getting boring, in pes 6, which is also a good game until today, if you analyze it, it is very simplistic, but the physics (weight) of the game nothing compares to reality, the race, the players bump into each other, there is no animation almost to get the ball, but it's simple and that pleases me, the defense and attack behave very well, but the weight of the players, kicks, and the ball, speed of the game is bizarre if you look at reality, but it is I understand this this way as I've played football in my view I analyze it this way!
 
n my view, if to analyze by weight and physics, the ones that are closest to reality today are Fotball life 23 and fifa16, but my favorite game for fun is still PES6 I love this game, my dream is to see some rich guy make a modern PES6 game lol with graphics and a few more minimal animations and a little slower the game would be perfect!
 
(In PES6) the weight of the players, kicks, and the ball, speed of the game is bizarre if you look at reality, but it is I understand this this way as I've played football in my view I analyze it this way!
I absolutely agree with you on this point, that weight and physics aren't perfect in any game, and I could forgive the Hypermotion glitching/skating - if the gameplay was deep, satisfying and made players truly unique based on their attributes.

But whereas PES6 requires consideration and knowledge of your team just to advance up the field (and is helped by knowledge of your opponent), I can play any two teams on FIFA 23 and the game feels exactly the same, and I can score without having to consider anything other than "who's the furthest forward player I can pass to".

More to the point... FIFA 16 wasn't like that, and had all the good stuff I mention above. Only around 20, when 1v1 came in and the game was (in my opinion) grossly simplified, have we lost all of this.
 
The simplicity of PES6 is wonderful without deep animations, I tell you the more animations they want to make worse and the programming is only going to get worse, simplicity is the best thing in a pure football game, you don't need many things and PES 6 showed that, So with I still think we have the FL 2023 patch which in terms of physics is very good, I don't like the AI of the game the rest I think is very good too!
 
See i don't hate Fifa...I've played enough of 23 and sometimes i really enjoy it..... BUT that's mostly down to the fact that my love of football does all the heavy lifting. If im not in the right headspace, its just a horrible experience and i can see why some people basically find it unplayable.

There's just no denying it - These new iterations of Fifa (20 onwards) are objectively utter shite, for all the reasons stated here. When i see stuff like that trailer today and hear the way the developers talk, I just can't understand how the game passes any kind of quality assurance.

For me it's not just the fact that the players behave like hyperactive string puppets or that the ai just encourages constant back-and-forth attack moves....it's that there's always this low-key magnetism at play with little to no separation between player and ball. To me, it makes the pitch feel small and turns the game into this weird Street Fighter 2 style sports battle with the kind of physics that wouldn't look out of place in a Tony Hawks game.

But what else is there? Us strictly offline players, who want something that even remotely resembles a sim experience ,are absolutely starving for gameplay that has substance and all that's on offer is a family bag of skittles (this) or plain Ryvita crackers (efootball).
 
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At least other people are noticing too, which is the only way it may ever change - if people care about it.

What makes me more desperately sad is that there are three goals in 10 minutes. Sound familiar?

What the hell is the point in the Career Mode features if there are still 10 goals a game? Worse still, that's AI v AI, so what is the point in this new hands-off Manager Mode?

I always wonder, do the Career Mode guys feel like their job is slightly pointless when this is the gameplay? Like, what would be the point in working on Football Manager if the match engine was replaced by two strikers scoring on a loop until the final whistle?

And as for sliders... Why is the default gameplay like this if it renders all of the Career Mode stuff null and void? The vast majority will see no benefit from the Career Mode stuff, if the new tactical elements need heavy sliders to be even vaguely visible. How does it make sense?



 
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It's hilarious that spectator mode is even worse because

1) you notice 100% of the garbage gameplay, because well, you don't play, all you can do is watch ... and notice stuff.

2) there's no reason for the game to feel "responsive" with broken movement because you're not playing, but there you go! We don't want spectator mode to look unresponsive, do we? (yeah I understand, they're not going to work to fix the animations just for spectator mode, it's going to be 100% the same, but that doesn't make it less funny to watch).

I also wonder who watches fifa gameplay and thinks "yeah, this looks like football. let's make a mode where you can just sit back and enjoy watching it".
 
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That said, the gameplay - so many glitching, twitching animations, so much skating, and still goals seem to come from two passes and speed-bursting while everyone watches (with zero midfield resistance, and zero thought going into your build-up - and before anyone says "difficulty level", we all said that last year, and the year before)...

The way you can see the running animations freeze, rewind and then start again as players glide forward just stuns me. With no exaggeration I just don't understand how it's acceptable from a mega-budget product. Hypermotion is nowhere near ready and pre-made animations were 1,000% better, in my eyes.


It looks horrendous, and those bloody flags in the crowd in the away end. Such an immersion killer.
 
I will post impressive clips too, I swear (in-fact I've already said I really appreciate what they've added in Career Mode), but...

It's got to be posted...


It's literally an esports button bashing/combination game at this point. No different to street fighter in many ways.

Any new changes to career mode will be either poorly implemented or full of bugs. I don't know why we do it to ourselves every year at this point. Well, I do, we all want the same thing and it hurts that we can't have it.

Career mode has been beyond neglected for so many years that a few basic changes get us all excited. The fact is it should be lightyears ahead of where it is and they fob us off with a few new cutscenes.

I bet I still get offered the England job after a month.
 
I will post impressive clips too, I swear (in-fact I've already said I really appreciate what they've added in Career Mode), but...

It's got to be posted...

I don't want to seem like I'm settling, but this shouldn't surprise anyone with these animations. The problem is that it doesn't bother enough of the target audience - which again, Evo Web forum members are not.

Take another devil's advocate POV, and I think the fact that esports is such a significant enterprise that the presence of change of any kind, whether it be gameplay or animation, the realistic ball, and limbs movement would simply take too long for the high octane familiarity that these players want.

The part that I can be upset about is that these pitch notes are so in-depth and well explained, but then you see these types of animations - and it's like they've lost all credibility to me. While I appreciate the in-depth explanations of what animations and responses they're after, you have to also question their allowance of the quoted video example being allowed to even make it through development from a pride point of view.

As a software tester, I assume EA uses the Agile methodology in including all departments during development, so the quality engineer has to at least catch some of these abnormal animations. It's the nature of the position to catch bugs or items of concern, but in that same breath, the business side probably doesn't even want to acknowledge the importance of these items. To them, it probably doesn't even come through as a BUG.
 
So yet another year of pes 2021 with the latest option file. Was really banking on fifa to be good this year...
 
I seen a penalty shootout from Fifa 2002. The keeper fell to his right, and the ball was heading between his left arm and leg, down the middle of the goal. At the last moment, it magically curved into the keepers hands, and the shootout was lost. It's not just something with recent EA football games
 
To them, it probably doesn't even come through as a BUG.

Last time I commented on the animations under a youtube video some guy replied "gameplay is more important". This was 2 years ago and I pretty much settled on the fact that not only football games are dead, but so is any possible discussion about them. It's all pointless. Nevermind any knowledge of the sport, this is a video game for people who don't even know what gameplay is.
 
I don't want to seem like I'm settling, but this shouldn't surprise anyone with these animations. The problem is that it doesn't bother enough of the target audience - which again, Evo Web forum members are not.
I agree Matt, and I would put up with the animations that defy physics / reality (like we had to 10+ years ago when the technology wasn't up to it).

But I would put up with it IF, tactically, the game looked like this* - and this defensive movement and organisation is what it will take for me to love FIFA again:



*If we're going to say "ignore the animation problems" in FIFA then 100% ignore the animations in this clip, because - as you point out yourself in the thread - the horrible, sluggish start/stop nature of movement animations has a negative gameplay impact, where passing lanes don't get blocked because the animation is "locked". Which I understand is the benefit of Hypermotion.

BUT... If you could fix those animations, the game would be incredible. Whereas with EASFC, if you fixed Hypermotion, you would still have 101 gameplay problems left. In my opinion.

And it is entirely opinion-based because I'd rather play a "stricter", potentially more boring game where nothing unrealistic happens than one with more "wild" possibilities (thanks to Hypermotion, deeper physics etc.) where the AI is completely braindead. But I entirely understand that's not everyone's priority.
 
I am sorry to say that after 20+ years of computer footy, we still have the annual shit fest of quotes like animations, game play, graphics, faces etc not being good enough. And quite rightly so IMO. The rest of the gaming genres make massive advances tech wise because they have evolved properly. Not relying on peoples love for football and the promise of a "improved" experience year on year. Not to mention the lucrative card packs.

If they had invested properly, we would surely have had a more dynamic photo realistic experience, than what's currently on offer.

Well done EA & Konami, you had great support & hope from millions for years. But still didn't deliver. Pes 5/6. FIFA 14, 15,16 were great foundations to build on, but you didn't bother. (lets get the Subbuteo out, ffs!)
 
I believe that we still have to thank that there is PES 21 that with the mods or through the game FL 23 is an almost perfect football game in my opinion and is already modern enough for me, the mods correct the AI a lot!
 
I agree Matt, and I would put up with the animations that defy physics / reality (like we had to 10+ years ago when the technology wasn't up to it).

But I would put up with it IF, tactically, the game looked like this* - and this defensive movement and organisation is what it will take for me to love FIFA again:



*If we're going to say "ignore the animation problems" in FIFA then 100% ignore the animations in this clip, because - as you point out yourself in the thread - the horrible, sluggish start/stop nature of movement animations has a negative gameplay impact, where passing lanes don't get blocked because the animation is "locked". Which I understand is the benefit of Hypermotion.

BUT... If you could fix those animations, the game would be incredible. Whereas with EASFC, if you fixed Hypermotion, you would still have 101 gameplay problems left. In my opinion.

And it is entirely opinion-based because I'd rather play a "stricter", potentially more boring game where nothing unrealistic happens than one with more "wild" possibilities (thanks to Hypermotion, deeper physics etc.) where the AI is completely braindead. But I entirely understand that's not everyone's priority.
Yeah, exactly, it looks good tactically, but the start/stop animation just kills the immersion and is the charity of that goal. That's just how PES is/was, comes down to 1 or 2 things that end up really hurting it. PES base of having incredible ball physics allows things like that to be more forgivable.

Better defensive animation can be found in PES 2015 (figures after the amazing PES 14) as can be seen how the subtle movements defensively make it much harder to be broken down.


With FIFA, very true, so many elements that have to be addressed just to get the base gameplay correct. Hard to fix terrible ball physics though.
 
I agree Matt, and I would put up with the animations that defy physics / reality (like we had to 10+ years ago when the technology wasn't up to it).

But I would put up with it IF, tactically, the game looked like this* - and this defensive movement and organisation is what it will take for me to love FIFA again:



*If we're going to say "ignore the animation problems" in FIFA then 100% ignore the animations in this clip, because - as you point out yourself in the thread - the horrible, sluggish start/stop nature of movement animations has a negative gameplay impact, where passing lanes don't get blocked because the animation is "locked". Which I understand is the benefit of Hypermotion.

BUT... If you could fix those animations, the game would be incredible. Whereas with EASFC, if you fixed Hypermotion, you would still have 101 gameplay problems left. In my opinion.

And it is entirely opinion-based because I'd rather play a "stricter", potentially more boring game where nothing unrealistic happens than one with more "wild" possibilities (thanks to Hypermotion, deeper physics etc.) where the AI is completely braindead. But I entirely understand that's not everyone's priority.
The gameplay in that twitter video on my phone screen looks like a real match. How PES 2021 ended up as eFootball is incredible.

Back to EA, I don't like that weird animations. But I guess it's how you play it. Obviously, we can't control the AI, but we can pass where we want. It does have moments of brilliance, even if these moments are few and far between.
 
Better defensive animation can be found in PES 2015 (figures after the amazing PES 14) as can be seen how the subtle movements defensively make it much harder to be broken down.
Fun fact about 2015 is that "old-gen" PC version was less scripted than "next-gen" version as I remember. It was severely limited on consoles, especially in terms of shot variety.
 
Fun fact about 2015 is that "old-gen" PC version was less scripted than "next-gen" version as I remember. It was severely limited on consoles, especially in terms of shot variety.
And pes 15 on ps3 was also fantastic. Loads or variety and freedom. I had so, so much fun with that game. The ps4 version felt absolute robotic and simplified in comparison.

EA and konami have been taking their games backwards, relative to technological developments since the ps3 era.

I finally moved on a couple of years ago, from hoping for any better. I am currently enjoying fifa 23 again though. It has so much variety. But almost every game I feel myself wishing for proper foot planting, for proper stride patterns that we can measure with out gamepads.
 
In regards tactics in this years title. Do you think the new changes will make a difference. Would be a dream to to see an AI defence go all the way back to their keeper to keep possesion, or play a team so gung ho the midfield is just looking up to the clouds.
 
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