Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 09/25/07)
I can't wait for the final game! The top players that actually use tricks ex. C. Ronaldo actually do tricks! It's like real life! Konami really should fix that stepover animation though, it looks so dull there is barely any body movement.
Yeah, the stepover animation is crap. The player just sort of floats. There is no body reaction when he puts his feet down, as in normal life.
Thanks Trance_Allstar
No problem.
Hi guys or girls if there are any, :8):
could anyone care to explain how do i set my shots off the ground in the demo cus every shot im doing goes low.
peace
I find you just need to give them more power. Don't be afraid to use the top 50% of the gauge that were unusable for the most part in PES6.
In my opinion I think it is a good thing. I can definitely use 80% of my shot power and easily keep the ball very low. It is when you start approaching maximum effort that the ball tends to stray more wildly.
However, this approach also makes the need for a height gauge or some way to control the initial ball "takeoff angle" even more nein real life it is possible to put more foot under the ball and give it a higher trajectory incase you want to sort of chip the goalkeper, but in a fashion where it is more like a weak high shot rather than a chip or lob. THis nuance is gone since KONAMI doesn't give us enough trajectory control. It's the way it's always been, but that doesn't make it good...
Nice video Trance, but they all confirmed the arcadish nature of the game. Too much space everywhere, too easy to go on the wing, and what are all those wingers doing without any defense.
In the CPU attacking video there are more forwards than defenders which very unrealistic. 2 men free on the right side of the box 2 metres from each other, wtf?????
They made a fun arcadish game, but if you want a football simulation this year the way to go is another for sure. fun vs simulation i always go for simulation, more rewarding in a long term.
P.S.
It would also be about time to get rid of that annoying scripting that the keeper deflections goes right into the head/foot of un unmarked forward. half the gols on line are like that, the other half from cutbacks.
I hear ya, I thought the same thing when I viewed them myself. Admittedly football tactics if the one thing that is really lost on me, so I suppose that aspect won't bring me down as much as a tactics afficionado.
However, I just sub in Ronnie and Adriano for each match and then go. Idon't adjust man marking or defensive nature of the players, so they just do what they want. If I was playing ML with my own team I would create 3 separate formations that differ quite alot in defensive and attacking nature, and select them when appropriate. So if you put effort into it, the tactics side can be managable I suppose.
As for physics and such, I don't agree that it is more arcade per se. Most things are the same, but passing is slightly less acurate than before I reckon, which means you might need to be a bit more careful where you play the ball, although this change is fairly little. R2 dribbling also has more control than before, so more control = less arcade for me atleast.
But I would like a 10% decrease in the pace of the game. Not too much, but just that little slowdown where everything feels slightly more relaxed and less "hyper", which there is a tendency of sometimes.
Obviously, we are playing with Brazil and Ronaldinho etc here, so it's not going to get much faster.
I'll reserve final judgment for the final game and playing a game of "poor-team" soccer to see the other end of the spectrum (which can be even more telling sometimes, which those who in PES6 tried to get the default ML team to hit goal with their shots probably know...

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This is looking better and better. Thanks for your (as usual!) great contribution to this thread Trance_Allstar. I really can't wait to buy the full version now!
No problems mate.

I too am excited. I was a bit bummed when I first played it, but being a slight graphics whore (not the graphics themselves, but the way they make the game feel warmer and more natural, it "feels" like you are playing football on a hot summer day), I was able to bump it up to High details (low resolution) and it looks very nice actually.
Not sure how old this Demo is, but there could be things changed or altered if it is a month or 2 old.
I remember playng a Beta of PES5 on the Xbox (PES4 also had a leacked Beta I believe) and Demo's in the past have been pretty accurate, yet they felt slightly different to the finished game. It would seem KONAMI work right up till the end with correcting and adjusting.
If anything I can't wait to dive on someone online. I like how, if you succeed, there is no real sign or symbol of your player diving. So if you pull it off, you leave the opponent wondering "did he just dive, or was it the defender that actually did that?".
