Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/22/07)
I understand and tbh Virtua Tennis 3 theres only been three, maybe Pro Evo, should give us a game every 2-3 years, now how annoying would that be for us, but atleast we would see a vast improvement, maybe we would be happy with just a little change in gameplay haha!
ISS98 didnt know it had like manual control and passing etc, I cant remember I will have to play it again sometime soon, in ISS2000 for PS1 or PS2, I have both, the way you powered your pass, was how hard you pressed the button, so hard you press square the harder faster it would go, maybe we could take this and make it useful, harder for height, hold longer for power, that would solve the issues in assigning height and power to a pass or shot etc

Trance im with you, we need a better passing system, as this will truly in the future, put the amazing players apart from the good players, and take a lot more skill on our part, which in turn is for realism making it a better game for us

But Konami wont listen, we have to play what we got, enjoy it, or not, and then have the same thing for next year
But heres hoping that some changes will happen in the 25% and that it isnt just teams and players that will take that up!
Unfortunately I think the "25%" is probably just an estimate for how much data left to incorporate into the game. So if they still haven't added almost any teams since they are waiting for the last transfers, then that data might constitute 25% of the game. I doubt there is 25% gameplay left to add etc.
As for the height and power suggestion, you are thinking in a good way.
I suppose you mean that you use the analog buttons on the PS3 and X360 to decide power and height. It is a good thing, but most PC pads doesn't have analog buttons like the more costly concole buttons, so in my humble opinion I don't think that is the way to go.
To be honest the "height and power" control issue is a big one. The best one so far is to simply tilt the analog stick in varying degrees for different heights (tilting it 50% is the "lowest" setting, tilting/leaning it all the way gives more height.
Or just pressing it towards your own goal makes the player try low shots.
With the tilt feature you need a pad with a good range on the analog stick though, so that you have good control over it. If thestick has too little movement the "tilt" sense it would get hard to control since you have so little room for the movements.
One thing that could be very useful though, is to use R1 to determine the height you want.
R1 is currently used for making Chip shots. But you could change it so that while you are powering up for a shot, you can also use R1 to quickly "power up" a height bar. That way, you can still use R1 to make chip shots (little shot power, and lots of height on the R1 height bar) but you can also try to make hard low shots (lots of shot power, little R1 shot bar). This system would not be mechanical, and often giving lots of power will make it very difficult to keep the shot down.
With this system, you could also for the first time try to slot it into the far top corner, if you give moderate power and moderate height. Would work great if L2+R2 combinations etc could be used to determine what foot to use and what side of the foot to use (instep or outside for example).
This heightbar would be great also for

longpasses. And it wouldn't be necessary for normal

passing, since you could simply use the

longpass with very low height to do low-longpasses that would look like slightly higher

passes.
Add a touch of Aftertouch curling (as transparent as you can get it) and you have total control.
Man ,Konami would do well to hire you because your ideas are brilliant.The system you just explained could work for shooting/crosses/through passes/ground passes.
I had an idea that 360° left stick direction makes the D-pad useless.Most of sports games use the D-pad for choosing which tactics to apply.In PES it's done by

+

or

+

....
We would have a free

button which could be used for new dribbles or outside of the foot shot.
In fact with 360° and power for passing we wouldn't need to use

anymore which would free this button for others gameplay stuff .
In total ,with good thinking Konami could save

and

thus allowing more gameplay possibilities .
Too bad Konami will unlikely take those changes into consideration because it could be really interesting.
ps:Most of PES2008 animations are unrealistic ,what a shame.
Yeah, the L2 button freeing up is definately something KONAMI should do the minute they implement the analog stick (which hopefully is about one year from now. The way you could then combine R2+L2 for lots of tricks, or choosing inside-outside of boot, or just having 2 modifiers for passing, doing tricks with the right analog, etc is great.
You are right about the Throughpass button aswell. We could use the normal pass button to strike the ball into space.