Just finihed downloading it.
What can I say? Thank you! I'll definitely try it out soon! ☺️
I think you refer to
this post and to the one after that, right?
The part I'm debated about, lately, is stats: while I think they need some ironing out to correct some blatant errors (which you also pointed out), and while I wouldn't say "no" to "full FM conversions" to make them more accurate (like the one that happened for the "Vuelta del lobo" patch if I recall correctly) as long as they cover all the players, not just some otherwise it wouldn't make much sense, I feel that the changes should really take into account the way the game was meant to be played (unless they're altered on purpose like in AMADOR, but with some logic behind that).
Example: PES X is a faster-paced game than PES Y? We could fix some players' stats in PES X of course but we shouldn't, say, drop all players' speed by 20 points with the only goal to make it play more like PES Y because we think that PES Y plays better (I hope I managed to explain what I meant).
Other than that... I mean, the "Original season" patches are great jobs and it's not Fabri's fault if I feel like HD faces/balls and giant kits with new, skinnier body shapes (a thing that I don't think belongs to that patch, though) go against the original "art direction" of the game and therefore risk to "distort" it a bit.
I'm OK with having higher res menus/player indicators/scoreboards but I'd hardly use a HD face and I'm not a "2048x2048 ultra HD kits" person as they would hardly blend in the original "on the pitch" atmosphere/concept behind the game (what I called "soul" in that post).
I've seen for example that the infamous "model 33" for PES 6 (despite being, technically, a work of art) gained a lot of traction and, well, I think that the original PES 6 feeling "dies" a little with it.
Of course, should it become the standard... I'd have to adapt, even if it doesn't look like the original game's player models used to.
Just my 2 cents though.
Yes, it's that post. Aswell as i applause the work made by Fabri and his friend : i prefers something more authentic.
I mean, based on that era or completely changed : everything is from old era, number of polygon for face, same for pixels etc. in one part and on the other you have 1024x1024 or 2k/4K face textures and pixels. Too me it create a weird "mix" a bit forced. I prefers for PC, leaving the feature like antistropic, resolution and anti-aliasing doing the job instead. It's more natural and feel less streched to be modern. It's a timeless classic, but not a modern game.
Didn't noticed about body's style, but i mod body by keeping the same style. In fact, the change of body structure from PS2 really started on PES 2009 to fit with his counterpart on PS3. 2008 and PES 6 (too me) version looks the same as PES 5.
-I prefers or a remaster but it's very hard to do, with for example PES 6 HD from X360 as a basis but in full HD for graphisms. But from now on : it's impossible to reproduce : you have to recreate the game from scratch. With it, it will looks natural for sure.
-Or you try to fits with the era it was built and try to do the best without denaturing the game too much, keeping the same overall vibes from the 2005 game.
But that's my own vision, i won't say that it's better or whatever, but i saw for example some original kits from La Liga and i compared with good created ones : they were almost similar, even more in game. Colors is the key. I play mostly on a real hardware.
Now, the most important as you started with it : Stats decreased or increase.
That's probably the thing you don't see directly but i hate it. Okay, the stamina bar for GK is getting quickly low, but i see it as like a "last minute pressure", and i never ever got an issue in the past with it. No need to gives +25 on them.
Same for the -10 in speed or whatever : those game aren't sim but "action football" in 10 minutes with a certain dynamic, with a sim logic (doing a pass at 240 degree could make your player fall and the ball will be slower etc./PES 6 toned down that logic especially for movement).
Well on PC there's a way i agree, is toning down the pace (overally) with the Kitserver.
Remember it's been a feature on ISS Pro until PES and that's a thing they shouldn't have removed.
So to me speed as long as it's not ultra fast isn't a problem, i can deal with a (relatively) fast paced game AS LONG as the physics follows real life logic like it's the case in Retro-PES.
Also, stats are linked, and changing stats without taking the others in account by decreasing them could completely remove the PES 5 or 3 or 2008 feeling...
After, that my own view i repeat, i don't want to change people mind, but just for those who read, to relativise a bit.
I want to play PES 5 but corrected : i will try to do it. It's a long work, and there will still errors to change, but less by far. Like Fabri said Ribery was 185cm 72kg, and the same stats in WE10, i couldn't keep the same set based on that height (as it's linked to rate players)
But when i do that : i'm going to "create a player" and check the price in ML : i want the same price as WE10 for the player, as sometimes there's a ++ in stats from WE10 to PES 6. From 2-4 point maximum the same, + or -, an try to keep more or less/i don't watch it that much/ the same amount of stats of course.