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Well it stops when I have them all. 😂
Well it stops when I have them all. 😂
na, this really is just a nerdy side project. I’m really not into collecting stuff… i dont like money laying around.
but this was a huge part of my childhood so I’m planning to build a shrine kinda thing. On the plus side, I can put in the disc and play the games with an emulator. 👍
The volley had dip, swerve, bend…. everything. Dodo had no right scoring that 😂.
My girlfriend couldn't compute when I said I don't actually need half the games I have in order to play them. Thankfully, she's just accepted it and left me to it!
did you try using 4k settings?Was hoping for some help here, I have a couple of PES 6 games from Sany installers and the graphics are very pixel-y and create a pattern that is distracting while playing. While not exclusive to them, they seem to happen more with Phoenix/Firebird patches from the 2010s (by contrast, the World Cup patches are very high quality).
In the settings, I have the highest resolution and high quality, and the lodcfg is all set to high, I've used the resolution tools, and my kload is:
dx.force-SW-TnL = 0
dx.emulate-HW-TnL = 0
dx.fullscreen.width = 1920
dx.fullscreen.height = 1080
internal.resolution.width = 1920
internal.resolution.height = 1080
But it still looks fuzzy. Is this just a fact from certain patches, or am I missing anything?
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You're a real sniper @H_G lol
On the PS2 hardware, i noticed that in game, some games got a lower resolution, you can see it on everything but especially while you looks at thin things, like on the nets more or less aliased etc.. But i repeat : In game.
As we also know since Kitservers that the resolution of various stuffs varies from the factor of long or short distance.
From what i checked, switching game after games (i only take some of the most visible i tooked a looks, need to check on PES3, PES 4, PES6. It's just that i don't play it). It's tested on a 1080p YUV TV, without any scaler, on a CRT TV there's scanlines/effects which "correct" with black lines the missing pixels.
Not on an LCD, why it's better to play on a CRT old TV...
Edit:
I remember having one on my older TV + modded PS2 for 60hz > got an almost perfect image. Was a cable with VGA + red and white for sound entries. But i never got a YUV crt. I'm thinkin to brought one, but old TV are sometimes expensive and you need place if you want to play on an averagely big 4/3 screen.
I believe it's simplier and better than a scaler. The new one i brought is hard to settle + the TV don't recognize that much resolutions or i need to remove some "filters" or stuffs to get a better rendering (needs to try on another LCD, my 4K perhaps should took more resolution with filters)
-PES 1/WE5FE seems to one that IG, they got an higher resolution for example. PES 1 even more, it use the 576p from with 50fps.
PES2/WE6FE too got a relatively higher resolution
-PES 5 got a very small difference of resolution, but especially on the cam when you're playing. Cutscenes and all seems like there's no aliasing at all, on a 1080p YUV monitor. The nets are more ok but not at PES 1 level of detail/resolution. A bit of aliasing start a bit on some game. The engine is different but it runs smooth, there's a good amount of animations, but it's not the one who got the most.
-PES 2008 and PES6 i suppose (needs a close check but as JL2007cc got the same issue) probably one of the version with the same engine with the most animations, but also more aliasing and lower resolution. The nets seems "too thin" and blinky, even in 50HZ as i tried, the LOD is perhaps a very tiny bit higher, but it's not that visible. Same on cutscenes than PES 5 probably, a bit less but not a really visible difference on replays.
It's the last one with the graphic engine which was used since PES 3. But also the versions with the most animations, so more memory needed.
Sad as it's probably my favourite version.
-PES 2014 got some graphical differences all over the pitch, the crowd is more "flat" but the rest is more detailled, and the resolution reaches almost PES1 to PES 5 level. The game looks smooth from long distance.
Well it's not the same graphic engine changed on PES 2009, models, crowd, also stadium structure is different.
Perhaps they improved or re-balanced it since that first "new graphical engine" version 2009, but it's smooth, not so much aliased or blinky.
Perhaps the resolution simply then?
I talk about the PS2 version through but even that version got less thing around the stadium... But on the pitch and around : it's smoother and less pixelated/aliased, that's all i noticed it directely coming from PES 2008 and 5.
It's PES 1 level in terms smoothing, that one too, on YUV no needs things like scaler or scanlines. Except if you don't have the entries for YUV (my 4K and 3 others i know didn't got it, i took a look) as simple YUV > HDMI converter are pretty bad.
Probably that's for the reason you mentionned, they changed the LOD and removed some stuff, flat supporters moving pictures or less cutscenes by keeping the same amount of animation ? No idea, but it's the only who gets PES 1 and 2 level of smooth/not too much pixelisation where you see stadiums, nets etc.
Just wondering why the PS2 didn't get an AA chip like the Dreamcast got. Even the PS3 didn't have if i remember (the time when console architecture wasn't copy/paste from a PC lol)
They tried to make something poweful but hard to program for the long term so the "before PS3" games should be awesome technically like G.O.W. 2 or Shadow of the Colossus? No idea.
Programmers needed to "anti-aliase" their creation one by one practically from what i readed when i was very interested by console chips, different way to create a game with the tools devs got lol.
Is there any 22/23 pes 6 patches that still using good old stock pes 6 format for body & kits ? I mean no skinny body, no hd face/kits. Just updated kits + transfers, no update face dont matter.
Dont get me wrong, these new HD stuff is nice but if it's sacrificing game stability i'd rather choose the stock format. Somehow it's annoying the game crashes after playing 5 games or so.
Sorry bro you know me and PC mods... But i got a question :
Is that Smoke patch that good, what's on the database?
I got PESEDIT one and it's pretty accurate, even if they modded every stats with PSD ones before they separated. But if it's EVERY stats, then there's less a problem : but if you just created missing players with PSD stats it was a balance killer : you had some youth better than guys from starting 11 etc.
Note: I talk from the past, it's a bit better now even if i still think they're giving too high ratings.
The issue was because PESEDIT decreased and changed some stats like for example youth in mentality/teamwork which get very high values on ML when evolving, and PSD guys wasn't happy then. I talked in private with the "boss", as i helped them for the 2014 version they didn't got time to finish : no Liga MX or Asian league to replace PLA/PAS. They stopped then, too much work to recreate what they built, faces shared and all since PES 2008 + they wasn't big fans of that version lol.
Hey bro, I wouldn't be able to tell you for sure, but I think up to 2013, perhaps PESEdit was the best patch, not sure about how accurate Smoke Patch is for earlier versions I just downloaded it because it was very easy to install.. But maybe I will give PESEdit a try for 2010.Sorry bro you know me and PC mods... But i got a question :
Is that Smoke patch that good, what's on the database?
I got PESEDIT one and it's pretty accurate, even if they modded every stats with PSD ones before they separated. But if it's EVERY stats, then there's less a problem : but if you just created missing players with PSD stats it was a balance killer : you had some youth better than guys from starting 11 etc.
Note: I talk from the past, it's a bit better now even if i still think they're giving too high ratings.
The issue was because PESEDIT decreased and changed some stats like for example youth in mentality/teamwork which get very high values on ML when evolving, and PSD guys wasn't happy then. I talked in private with the "boss", as i helped them for the 2014 version they didn't got time to finish : no Liga MX or Asian league to replace PLA/PAS. They stopped then, too much work to recreate what they built, faces shared and all since PES 2008 + they wasn't big fans of that version lol.
Hey bro, I wouldn't be able to tell you for sure, but I think up to 2013, perhaps PESEdit was the best patch, not sure about how accurate Smoke Patch is for earlier versions I just downloaded it because it was very easy to install.. But maybe I will give PESEdit a try for 2010.
But I can tell you for a fact that for PES 2017 onwards, Smoke patch is among the best patches. Very complete, no glitches, easy to install, and accurate. At least it is one of my favorites!
EDIT: To answer your question on the database, you can see the list of PES 2010 Smoke patch right here!
https://www.pessmokepatch.com/p/smoke-2010-teams.html
Guys, I need some help re-assigning PES 2010 PC kits. I downloaded smoke patch and Sheffield Wednesday has the wrong kit in game. I checked the files inside of their respective kitserver "uni" folders and the kits are correct in there, so the problem has to be incorrect map assignment..
View attachment 176064View attachment 176065
But I really know very little about doing this. If anyone can give me a hand, either through here or through a PM, that would be great.
The easiest CPU I ever faced on PES.my issue with that game is i found the CPU and scoring too easy, not going to the goal for that it's okay, but shooting and heading is too often on target.
A little OT question. Do you guys have a light video editing tool to merge clips and maybe put some basic things like fade in/out effects that you could suggest me? Now that it's summer Vegas Pro hottens my not so fresh pc at an unacceptable level even after all the tips I found online, I'll probably won't have a CPU by the end of august if I keep using it lol.
0/20 for defensive line. But how much for player support?Random retro question of the day... Is there anything to be done about PES 2013's ridiculously high lines? I'm wondering if this was changed between EXE updates or if it's just not possible to "fix".
Just played a few games and even when changing the tactical setting for "defensive line" to 0/20 (i.e. as deep as it will go), the defenders stand in a line on the half-way line.
I love the defensive system - the upgrade from the older games' "press X to win ball". But with the defending being so manual and the defensive line so high, stopping the Superstar AI from making mincemeat of you is almost impossible.
Same to me, even if i manage to take a low ranked teams vs Madrid, i still got hard to loose.The easiest CPU I ever faced on PES.
The gameplay of this game needs a gameplay patch, there's one made by Yair or Jenkey but the IA stills sh*t
Last year I played ML with Atalanta (I didn't even continued playing)Same to me, even if i manage to take a low ranked teams vs Madrid, i still got hard to loose.