The Retro-PES Corner

View attachment 152818

Hi guys! I have a question.. Is there a way to set up a Cup in PES 6 with Home and Away group stage matches, so that each team face each other twice like in Libertadores and the Champions League? I can't seem to find this option anywhere, so when I set up a Group Stage Cup, the teams only face each other once. Anyway let me know if this can be done bros, thanks! :TU:
I don't think it's possible
 
Response didn't really disappeared : they were actively linked with Attack and Defence, but also speed stats (see wingers).
In Attack or if your team is in possession or Defence if your teams isn't : i don't know. But it was a "speed" linked stat.

But i remember looking and comparing a lots of stats from a PES to another : Sometimes a player got a change of values like - in Defense, + in Response, especially for some strikers.
And you can check with some exception, the strikers such as Batistuta, Trézéguet got very high stat in response got or lower stats in Speed or Defence, or both.

Now it's just separated with Reaction in Attack and Reaction in Defence to simplify the system (Attack Prowess and Def Prowess). When they retranslated from PES 2013 to 2014 as it was too hard to handle those stats separately : the calculation to get Attack/Def Prowess was "(Attack+Attack+Reaction)/3
Same for Defence.

And Ball Winning was linked with Balance and Speed, i founded at that time how it was calculated on PSD for the 3 stats, but Ball Winning was hard to found.
Because it depended to the higher in terms of attack "A" Position of the player. (Balance+Balance+Def)/3 simply for a CB or SB ONLY. That's why Maldini got so low stat in Ball Winning with a "A" on LMF...
And the same, but *0.75 if the player was a CF. *0.85 i remember for SMF.

To me, it was pretty dumb for a calculation. It should've impact the 3 new stats regarding the position, not only Ball Winning.
But as i said before, as they rated low Attack or Defence player with high Reaction... Very rare players got a high stats in both. Excepted some monsters.

Now when you add Ball Winning in the equation in more for Defense : it's totally separate and no need to made calculation + and -.
I shouldn't say it's better, but by far less difficult to rate. Like Teamwork impacted so much the... Whole team, they removed the too difficult stats to rate.

Reaction is still there, But separated from Reaction > Offence and Reaction > Defence.
For GK : we never found how they rated it, probably random, or something totally different as it's a special position.

Also, i know from a very sure source, Data Editor there were hidden stats, linked only for Online or in the Core database... They couldn't change them, it was locked. If you know one who worked under it ask him you'll see i ain't lying.
There was 4-5 stats, i already told some, Covering, and a very interesting stats which is the same as shoot technique but for both passe and shoot : -Passing/Kicking Technique. Also, the "Growth type" still exist, they can rate it... Very sad we can't, for created players. Dunno if it's an automatic system or not.

Sad we don't have access to any of those, it's not like were forbidden to rate it as "simple" editor and too dumb for it.

One, if i remember well, was "Agression" and they kinda unlocked it in game... But nothing about Tight Possession or Dribbling. More technical/intelligence stats where hidden.
 
Hey guys here's another question! I was wondering if there is any way to export Winning Eleven 9 Liveware Evolution gameplay to a PES 5 patch or to a vanilla PES 5? (PC versions), I know that @vialli82 and @Marlon Anthony have talked praises about WE9LE, and so I've tried it and really enjoyed it. Anyway guys let me know if there is a way to do this. Thanks! :TU:
 
There's no way to convert gameplay. But there's tons of mods about languages and all if you like it.

Just for converting PES 5 OF to WE9LE or even WE9 (But it's kinda advanced). But not the gameplay or a patch or whatever. But you can totally convert an O.F. for it.
What's annoying me it's the Korean commentary. I would like to switch to Jap, i think it's totally possible (just by changing the "K-Text")

I never really tried that much WE9LE btw, it wasn't me who praised that game. I still preferred WE9 after some match, but then PES 5 as there were way too much fault in WE9 : it's perhaps the hardest version to score from all, that's the only one when we made our Seasonnal tournament there were less goals.

PES5 is more open in the midfield and i remember on WEAREPES being all disappointed in comparison to WE9.
I suppose that WE9LE takes the best of both worlds. One special thing on it i've readed was about the ball physics : rebound was kinda unique in the serie / more realistic...
 
View attachment 152818

Hi guys! I have a question.. Is there a way to set up a Cup in PES 6 with Home and Away group stage matches, so that each team face each other twice like in Libertadores and the Champions League? I can't seem to find this option anywhere, so when I set up a Group Stage Cup, the teams only face each other once. Anyway let me know if this can be done bros, thanks! :TU:
Are u searching for something like this ?

in PES2008 kitserver existed a tool for emulated Champions League in te Konami Cup.

9. Scheduler (sched.dll)
This module allows to organize a Konami Cup, which is more like the real UEFA Champions League: you play 6 matches in the group, then 2 in each of the knock-out rounds, except the final, where there's only 1 match.
9.1. How to use

Create a new Konami Cup, choose 'Group League'. The Home/Away option will still be greyed out, but ignore that for now. Once you select the teams, and are ready to begin the tournament - i.e. you are at the "Next game" screen, press [PgUp] or [PgDn] keys to get to the "format tweaks" page:



juce could create for pes 6? someone can contact you and ask
schedp.jpg


Press [F2] to switch between the default mode (3 games in group, 1 in each knock-out round) and the new mode (6 games in group, 2 in each knock-out round before final, 1 game in final). Once you have played your first group match, the number of matches in the group becomes fixed, and you won't be able to change it anymore - the "G" will become grey. Similarly, once you played the first match of the knock-out stage, you won't be able to change the knock-out settings anymore as they become fixed.

juce could create for pes 6? someone can contact you and ask.:BOP:
 
Inspired by @Madmac79 in @millossobek BAL topic, and to not derail it anymore, can anyone identify those players from ISS, deluxe, ISS64???

I think the front duo, Allejo+Gomez, were Bebeto and Romario..

My most favourite was Ferreira, i used to use him as an all-around 70s Dutch sweeper, playing from behind and running up to opponent's penalty box.... :)
international-superstar-soccer-9-1551406652.png
 
I think Ferreira was Dunga, because he had brown hair and had a lighter skin tone than the other players! I thought da Silva was Taffarel but I don't think he is, because he looks darker and has black hair! :LOL:
 
I think Ferreira was Dunga, because he had brown hair and had a lighter skin tone than the other players! I thought da Silva was Taffarel but I don't think he is, because he looks darker and has black hair! :LOL:
No, Ferreira was either Branco or Leonardo. They both had longer hair and played left back.
The team was based around the 1994 team, in such a way (and this is going by their numbers):

Da Silva = Taffarel
Ferreira = Branco/Leonardo
Vincento = Aldair
Paco = Marcio Santos
Cicero = Jorginho/Cafu
Roca = Mauro Silva
Santos = Dunga
Pardilla = Zinho
Beranco = Mazinho
Gomez = Romario
Allejo = Bebeto

well according to this guide by Neoseeker about ISS deluxe.

https://pes.neoseeker.com/wiki/International_Superstar_Soccer_Deluxe_Real_Names

da Silva is Zetti from Sao Paulo, i don't remember him to be honest. :)
Wasn't Sousa meant to be Zetti? They were both the second-choice keepers.
 
well according to this guide by Neoseeker about ISS deluxe.

https://pes.neoseeker.com/wiki/International_Superstar_Soccer_Deluxe_Real_Names

da Silva is Zetti from Sao Paulo, i don't remember him to be honest. :)
Don't remember him either! Taffarel is in the game though he is Sousa.. And actually Santos is Dunga, and Ferreira is Leonardo also from Sao Paulo!

That's a cool website :) Wasn't aware of it!

Bros, speaking of ISS deluxe, is there a mod or hack so that you can change goalkeeper strength in season/cup and not just exhibition? I always thought the default GK was too strong, and I scored most of my goals on rebounds. :LOL:
 
Don't remember him either! Taffarel is in the game though he is Sousa.. And actually Santos is Dunga, and Ferreira is Leonardo also from Sao Paulo!

That's a cool website :) Wasn't aware of it!
I don't think the SNES goalkeepers are accurate with real-life, they're just one model of short-haired guy... I mean both of France's goalkeepers are white and yet at the time Bernard Lama was their first choice. I think they saved the more different models for those players who "stood out" more, looks-wise (you might've noticed how Ferreira is the only one in Brazil who looks different from the rest).
Zetti was the Sao Paulo keeper in the early-to-mid 90s, when they were twice Libertadores/world champions... He was one of the best we had at the time; he was one of those "cool" keepers, not acrobatic, but very secure. And I used to think as a kid that it was rad that he played wearing long pants like N'Kono. xP

Bros, speaking of ISS deluxe, is there a mod or hack so that you can change goalkeeper strength in season/cup and not just exhibition? I always thought the default GK was too strong, and I scored most of my goals on rebounds. :LOL:
You mean like in the Open Game menu? I have no idea. I only know the trick to max out your team's stats. xP
 
Last edited:
Don't remember him either! Taffarel is in the game though he is Sousa.. And actually Santos is Dunga, and Ferreira is Leonardo also from Sao Paulo!

That's a cool website :) Wasn't aware of it!

Bros, speaking of ISS deluxe, is there a mod or hack so that you can change goalkeeper strength in season/cup and not just exhibition? I always thought the default GK was too strong, and I scored most of my goals on rebounds. :LOL:
Difficult question mate. I remember the Gks were too strong back at that games on SNES amd i used to score only with exploits!! XD

But IIRC in deluxe they fixed some exploits and the GK used to save them! :D

Well my first was, always from the right side as you facing the goal post, you run till the edge of the small box, and as the GK rushed out, you turn right and then shoot!!! :P

The second was rum towards the right corner flag, and in the height of the PK spot, shoot the ball and then curve woth the D-PAD the ball, towards the near goalpost, the GK used to jump towards the far post. This was fixed, ot they made it more difficult to succeed, in deluxe.

Then there were some standard spots for distant goals, betweem the midfield amd the penalty box, some former d-pad guidimg needed and some swerve apply after the shoot, but it's more tham 25 years, I've almost forgot everything, at least the last time i played ISS in snes emulator..
 
Allejo was modeled on Bebeto, but I think he's just supposed to incarnate the brazilian star forward of the moment or something. In Iss64 he practically became Ronaldo as you probably all remember. When they reintroduced him in Pes 2013 he became some sort of generic archetype of the brazilian classy champion. At this point he's just his own identity I guess.
 
If you want real names... Well this is the revealed list of ISS Deluxe :

https://neuck.com/konami-did-not-sh...nternational-but-they-are-all-iss-pes-charts/

And yes Zetti was the real name of Da Silva keeper.

One thing if you don't know : on the SNES japanese version, you could've change players names.... Sad we couldn't do it on ISS Deluxe, only on "Jikkyou ?? 2" i don't remember the Japanese name.
In Europe we got to wait for the PSX or some hack version to change real names. The names and stats were exactly the same as ISS Deluxe.

I also got two for ISS 98 Europe version and US version (the rosters are different) on Youtube, it fits and i checked long time ago there's no errors.
Names were much more resembling to their real counterpart through)

ISS 98 Europe version (Real names)



ISS 98 US version (Real names)


I think the US version got, from the time rosters more up to date or fitting with WC 98.
Both, in exception of the rosters, are identical. Everything is in English, there's no change at all.
I think it's the last version made by both KCET and KCEO togheter, after "ISS Pro" without the 98.
ISS 64 and 2000 > KCEO.
 
@Theshy7
Yes, he said that he didn't touched stats like the others versions and he made the real think... But the first thing i noticed that he misunderstood Zola with Del Piero. Del Piero > Zola / Massaro > Del Piero. I see at least 6 mistake just for Italy so imagine for less known Countries...

Well, Zola and Del Piero got almost a similar way to play... But after Del Piero injury. He made others small mistakes here and there: i don't know if he used a bad FAQ or something like that...

About DP and Zola, and why people through, right now, as the others was Zola and "Fidrini" was Massaro or whoever Italian striker:
Before, he was a fast and straight secondary striker (as he could create opportunity, but wasn't really a leader/passing player), then he reconverted himself after the big injury to a "Tactical Dribbler", improving also his teamplay and shooting precision on play.
Just one thing, he was even stronger on Direct FK when before injury than after / and even after he was super strong, Pirlo's level. But not from all distance...

There a program named FECIC names but i don't know, i doesn't work for me at least for ISS DELUXE. Only the first ISS, i wanted to do the same as him since a long time.

I don't have that FECIC for ISS deluxe or i would have rectified all those mistakes based on the real/fakes "official" stuffs i posted.
 
Last edited:
If you want real names... Well this is the revealed list of ISS Deluxe :

https://neuck.com/konami-did-not-sh...nternational-but-they-are-all-iss-pes-charts/

And yes Zetti was the real name of Da Silva keeper.

One thing if you don't know : on the SNES japanese version, you could've change players names.... Sad we couldn't do it on ISS Deluxe, only on "Jikkyou ?? 2" i don't remember the Japanese name.
In Europe we got to wait for the PSX or some hack version to change real names. The names and stats were exactly the same as ISS Deluxe.

I also got two for ISS 98 Europe version and US version (the rosters are different) on Youtube, it fits and i checked long time ago there's no errors.
Names were much more resembling to their real counterpart through)

ISS 98 Europe version (Real names)



ISS 98 US version (Real names)


I think the US version got, from the time rosters more up to date or fitting with WC 98.
Both, in exception of the rosters, are identical. Everything is in English, there's no change at all.
I think it's the last version made by both KCET and KCEO togheter, after "ISS Pro" without the 98.
ISS 64 and 2000 > KCEO.
I still prefer to believe Da Silva = Taffarel because they were both the starting keeper.
That's a good article, but the author ignored (or didn't know) how the Japan and England players in Goal Storm 97 are all different - and ISS64 is also mostly the same as Deluxe, except for a few Japanese players.

And yeah, ISS98 on the N64 is the same thing - names closer to real life, and the PAL and NTSC rosters are different (they are closer to the real World Cup squads in the European version - although only the teams that did qualify are different). I have no idea why they decided to make those names harder to guess as time went on - if they had kept it like ISS Pro Evo, it would be perfect.
 
@goalgerd Quick question for you as I know you watch a lot of com v com matches when you are making an OF as do I. Something happened yesterday (PES6) that I am sure I have never ever seen the AI do in all the games I have seen. They played a short corner. As soon as they did it I paused the game I was so shocked. Maybe it's lost in the mists of time and my memory but I could swear I've never ever seen them do it before. Just wondering if you have.
 
@goalgerd Quick question for you as I know you watch a lot of com v com matches when you are making an OF as do I. Something happened yesterday (PES6) that I am sure I have never ever seen the AI do in all the games I have seen. They played a short corner. As soon as they did it I paused the game I was so shocked. Maybe it's lost in the mists of time and my memory but I could swear I've never ever seen them do it before. Just wondering if you have.
No I've never seen that happen, I've sworn I've seen new animations or animations from pes 5 from changing the stats in the last few months putting this file together though
 
If you want real names... Well this is the revealed list of ISS Deluxe :

https://neuck.com/konami-did-not-sh...nternational-but-they-are-all-iss-pes-charts/

And yes Zetti was the real name of Da Silva keeper.

One thing if you don't know : on the SNES japanese version, you could've change players names.... Sad we couldn't do it on ISS Deluxe, only on "Jikkyou ?? 2" i don't remember the Japanese name.
In Europe we got to wait for the PSX or some hack version to change real names. The names and stats were exactly the same as ISS Deluxe.

I also got two for ISS 98 Europe version and US version (the rosters are different) on Youtube, it fits and i checked long time ago there's no errors.
Names were much more resembling to their real counterpart through)

ISS 98 Europe version (Real names)



ISS 98 US version (Real names)


I think the US version got, from the time rosters more up to date or fitting with WC 98.
Both, in exception of the rosters, are identical. Everything is in English, there's no change at all.
I think it's the last version made by both KCET and KCEO togheter, after "ISS Pro" without the 98.
ISS 64 and 2000 > KCEO.
I'm positive you could change the names on the sega mega drive version too as I had that version
 
I just checked right now @goalgerd and you can't neither (it should be under OPTION and the rest are mode to play).
Perhaps that feature on the first ISS? I got no idea. Btw, on Retroarch for Snes version, one thing that was boring me was the slowdowns.
Well whatever, to me ISS Deluxe is or on SNES or on PSX : for the buttons placement and the overall ambiance + colors. I tried but just can't on Megadrive.
Like i can't the first Earthworm Jim on SNES (conceived firstly for Megadrive and ported badly on SNES. About the sequel, it was the opposite lol, from SNES to Megadrive etc.)

There's two options : if you active "Reduce slodown : safe" on Retroarch : it disappears totally. I don't think you can with Snes9x on Windows.

Or a patch that active the stuff i mentionned about the special mode "FastRom" which totally erase it, and make the game super fluid.
But i don't remember the patch name.

Whatever, the Snes version is perhaps the best to play in terms of general ambiance and authenticity, but the PSX version is the one i play with real names + there's 1 or 2 characters in more you can add. I didn't finished the renaming trough as it tooks a lot of time manually, but it was on my "Retro Editing" plan lol.
Same for both ISS 98 (US and EU)
 
Winning Eleven 2002 was the ultimate football game for PS1


World Soccer: Winning Eleven 2002 (Pro Evolution Soccer 2 in Europe) released in 2002 for PS1. Since Winning Eleven 5 (PES 1) in 2001, Konami started to focus on PS2 hardware but they treated PS1 audience well with a very late addition. I played two different patched versions of it.
They are : WE2002FE NEXT VERSION FINAL EVOLUTION (2002-03) and WE2002 SEADOG'S SEASON 2021-202 PATCH
Seadog's Youtube channel

I played them on PC with PS1 emulators. Normally I highly recommend DuckStation for PS1 emulation but it's having problems with patched WE2002 ROMs. Seadog recommends ePSXe 1.70 for his patch and it works fine on it.

00:00 - 00:16 WE2002FE (2002-03) on DuckStation
00:16 - 01:21 WE2002FE (2002-03) on DuckStation with CRT Shader
01:21 - 02:01 WE2002FE (2002-03) on ePSXe 1.70
02:01 - 02:29 WE2002FE (2002-03) on ePSXe 1.70 with CRT Shader
02:29 - 06:06 SEADOG'S SEASON 2021-2022 on ePSXe 1.70

Now I released WE2002, PES 6, PES 2014, PES 2015, PES 2016, PES 2017, PES 2018 videos. PES 2019 is the next one!
 
I remember, Yearsss ago, there was an online league based on that version patched. From an Italian website, it was pretty great.
There were rules (no 1-2 as it's too easy in that game) on tournament. But i made mostly Friendlies so. I remember the weak point on Iss Pro Evo 1 were through balls. Then after from Iss Pro Evo 2 to WE2002 (i think the same rosters as WE6 Final Evolution) they never rectified it.

Great memories, and the Emulator running super good without any lag... It was the time when Emule still existed, some played with it activated 😆
But without, it was like on PS4-PC from those years.
 
I was gonna say it's really interesting that people still play PES6 Online, however I never tried it online. Just wanted to see it but ads on the website gave virus alert on ESET NOD32. I do not blame the website, it's the ads on website.

I was looking for 2022 global patch for ISS Deluxe, I joined a facebook group called ISS World Cup - SNES (International SuperStar Soccer), pinned post is about the online tournament! 🤣 It's still alive! Btw here's the 2022 global patch for ISS Deluxe I found.

If you are interested in WE2002 patches, there's a facebook group called Winning Eleven 2002 - Rom Hacking. People share mods, asking modding help, sharing gameplay clips. If you search on youtube, ZaaZ makes very good latest season patches but I avoided his 2022 patch because it's designed like eFootball 2022 🙃 However, there's also Seadog making very good patches. I played his 2022 patch on the video and I just tried his Legendary Teams patch. For PS1 games, I usually highly recommend DuckStation but it's having problem with modded WE ROMs. PS1 WE patcher Seadog recommends ePSXe 1.70 for his patches and it works well. I also linked them in the thread "Most recommended ROMs for PES games"


I remember the weak point on Iss Pro Evo 1 were through balls. Then after from Iss Pro Evo 2 to WE2002 (i think the same rosters as WE6 Final Evolution) they never rectified it.

Like I said, I played WE2002 just before. Through balls felt so hard, like success rate is so low. I remember since when I was a child, One-Two's (L1 + X) were over-powerful, especially near the box! Very high success rate, it feels cheap! I also remember that some players with high passing stats like Beckham were automatically doing through passes even when you pressed the normal pass button. It was so helpful.
 

Attachments

  • pes6.png
    pes6.png
    133 KB · Views: 22
I just checked right now @goalgerd and you can't neither (it should be under OPTION and the rest are mode to play).
Perhaps that feature on the first ISS? I got no idea. Btw, on Retroarch for Snes version, one thing that was boring me was the slowdowns.
Well whatever, to me ISS Deluxe is or on SNES or on PSX : for the buttons placement and the overall ambiance + colors. I tried but just can't on Megadrive.
Like i can't the first Earthworm Jim on SNES (conceived firstly for Megadrive and ported badly on SNES. About the sequel, it was the opposite lol, from SNES to Megadrive etc.)

There's two options : if you active "Reduce slodown : safe" on Retroarch : it disappears totally. I don't think you can with Snes9x on Windows.

Or a patch that active the stuff i mentionned about the special mode "FastRom" which totally erase it, and make the game super fluid.
But i don't remember the patch name.

Whatever, the Snes version is perhaps the best to play in terms of general ambiance and authenticity, but the PSX version is the one i play with real names + there's 1 or 2 characters in more you can add. I didn't finished the renaming trough as it tooks a lot of time manually, but it was on my "Retro Editing" plan lol.
Same for both ISS 98 (US and EU)
It must have been the ps1 version then
 
I was gonna say it's really interesting that people still play PES6 Online, however I never tried it online. Just wanted to see it but ads on the website gave virus alert on ESET NOD32. I do not blame the website, it's the ads on website.

I was looking for 2022 global patch for ISS Deluxe, I joined a facebook group called ISS World Cup - SNES (International SuperStar Soccer), pinned post is about the online tournament! 🤣 It's still alive! Btw here's the 2022 global patch for ISS Deluxe I found.

If you are interested in WE2002 patches, there's a facebook group called Winning Eleven 2002 - Rom Hacking. People share mods, asking modding help, sharing gameplay clips. If you search on youtube, ZaaZ makes very good latest season patches but I avoided his 2022 patch because it's designed like eFootball 2022 🙃 However, there's also Seadog making very good patches. I played his 2022 patch on the video and I just tried his Legendary Teams patch. For PS1 games, I usually highly recommend DuckStation but it's having problem with modded WE ROMs. PS1 WE patcher Seadog recommends ePSXe 1.70 for his patches and it works well. I also linked them in the thread "Most recommended ROMs for PES games"




Like I said, I played WE2002 just before. Through balls felt so hard, like success rate is so low. I remember since when I was a child, One-Two's (L1 + X) were over-powerful, especially near the box! Very high success rate, it feels cheap! I also remember that some players with high passing stats like Beckham were automatically doing through passes even when you pressed the normal pass button. It was so helpful.
Yeah sorry i wanted to say it but i was loosing myself on my post lol, as both have things that was overpowered/like cheating :
-Iss Pro Evo 1 > Trough balls
-Iss Pro Evo 2 and beyond (so until WE2002, the last on PSX) > Trough Ball were rectified but One-Two became overpowered, too dangerous.
Way more than the through ball on Iss Pro Evo 1, even if the game is overally much more enjoyable than the first version, there was some input lag and slowdown or stuff like this i don't remember that much. More rigidity in the whole pitch on the first "Evolution".

And oh yeah, Lob on certain situations but on both. I scored tons of lob, high or small ones (with pushing square twice or another combination)
 
Last edited:
I was a member of PSD database forum at that time and we were like "what the h*** is going on" "Konami screw it again" ? These were really useful stats to get more individuality. We finally found that acceleration in-game was driven by explosive power (formerly agility). But this is so wrong, because some players might not be very nimble, but still have a great acceleration, think of Ronaldo from Madrid days for example.

Penalty ability was based on Free-Kick Accuracy with the removal of the penalty card, also a poor decision. Lampard is maybe the best PK taker i know of, but he's not that great to shoot free-kicks. So, in PES 2012 and 2013, he is average for taking penalties, which is stupid.

That's not accurate. Explosive power (redefined to encompass acceleration and other attributes) is formerly acceleration, and body control (redefined to encompass agility and other attributes) is formerly agility.

The "laziness from Konami" argument is getting old really, it's actually commercial/marketing strategy. The past 8 or 9 years the game has been simplifying attributes, skills, tactics, etc. and evolving in a way that each time it resembles more Fifa. This has been done in order to make the transition from Fifa to PES easier and thus have take a piece of Fifa's cake.

Konami's logic. They simplified players attributes, skills. Maybe one day the players stats will be presented only as: Passing-Defence-Speed-Balance-Shooting like the MyClub cards

1649022112708.png
 
Back
Top Bottom