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@#71 yeah ideally, I just don't know if we'll be able to get them out of the game without them being manually entered, which would make every game played a bit of a chore.
The tool for swapping out teams I am calling PES Team Database for now. Good news is kits and boots both get refreshed the way I did it. With kits for example I have a team database folder in kitserver, and in there I have "team_181" for the team with ID 181. There is also another folder called "unused_sc_liverpool" (SC Liverpool is just a team from my previous custom league). If I want to swap the existing team's kit with SC Liverpool's I just need to rename the existing team_181 to something else, and unused_sc_liverpool to team_181. Then, without needing to restart PES, when I go to start the next match the new kit is there. Same for boots, still need to test faces and hair but should be the same. So if everything goes smoothly the process for swapping out teams will be as follows:
- Alt-tab from PES 6 to put it in windowed mode
- Open PES Team Database
- Select the team you want to replace, and which team should replace it
- Press a button to update kitserver (basically rename some folders) and the option file (import players, tactics, team emblem etc)
- Reload the option file in PES 6
- Good to go (hopefully!)
The only limit I can see right now is down to how many emblems the option file can store, which seems to be 50. So that just means only 50 teams from this database can be active at any time, which shouldn't be a problem I wouldn't have thought.
I'll hopefully get a first version of this out relatively soon, we'll need this and the player generator tool in good shape before work the simulation tool can start. This doesn't mean the simulation tool will need the team database tool or the player generator tool as such, but it will need the logic of both if that makes sense.
@#71 yeah ideally, I just don't know if we'll be able to get them out of the game without them being manually entered, which would make every game played a bit of a chore.
The tool for swapping out teams I am calling PES Team Database for now. Good news is kits and boots both get refreshed the way I did it. With kits for example I have a team database folder in kitserver, and in there I have "team_181" for the team with ID 181. There is also another folder called "unused_sc_liverpool" (SC Liverpool is just a team from my previous custom league). If I want to swap the existing team's kit with SC Liverpool's I just need to rename the existing team_181 to something else, and unused_sc_liverpool to team_181. Then, without needing to restart PES, when I go to start the next match the new kit is there. Same for boots, still need to test faces and hair but should be the same. So if everything goes smoothly the process for swapping out teams will be as follows:
- Alt-tab from PES 6 to put it in windowed mode
- Open PES Team Database
- Select the team you want to replace, and which team should replace it
- Press a button to update kitserver (basically rename some folders) and the option file (import players, tactics, team emblem etc)
- Reload the option file in PES 6
- Good to go (hopefully!)
The only limit I can see right now is down to how many emblems the option file can store, which seems to be 50. So that just means only 50 teams from this database can be active at any time, which shouldn't be a problem I wouldn't have thought.
I'll hopefully get a first version of this out relatively soon, we'll need this and the player generator tool in good shape before work the simulation tool can start. This doesn't mean the simulation tool will need the team database tool or the player generator tool as such, but it will need the logic of both if that makes sense.
@PeterC10
I just did a csv dump of a default PES6 OF and removed all players that didn't have a team. I also removed PES/WE teams and all Team A-R players with their 60 stats. So these figures are from every player in the original PES6 game who were in a team squad.
First pic is the average rating for each stat by registered position. It's conditionally formatted across the whole grid and gives a good at a glance view of which stats (greens) are most important for each position. Having seen this I don't know why I ever didn't think of doing this before! It also shows that agility, though fairly high, is not a key stat for keepers which I was never quite sure if it was or not. Response seems the key stat and it's interesting to see that BAL is high too, the highest of any position in fact.
View attachment 39671
The second pic is the Largest and Smallest stat totals for each position. These are conditionally formatted across each row, so each stat is measured only against the others for the same position. You can clearly see here, in particular where the LOW's are in green that these are key stats for the position as they are the highest of their lows.
View attachment 39690
Hopefully these will give us a decent guide as to what sort of ranges our generated players need to be within. Although I imagine we'd also lower things a little bit when it comes to generating youth players if they're going to be generated as 15-17(18?)yr olds. This would allow for lots of years of growth. Which is a second whole can of worms.
Sounds great!
I initially thought that it could be 'easier' if you had a kitserver with ALL teams (let's say 2000 folders for kits) and then we would only update the map.txt replacing teamID or just deleting the #. But I guess you found out a more convenient way of doing it
I haven't open the links you provided yet... but I don't understand if those match simulations have some kind of relation to the team (players) value/stats. Is it just random or a better team with better players will have a higher chance of winning as in real life?
If you find any question/limitation on kitserver be sure to check with Juce... he seems a really nice guy and even if he doesn't have the time to help on PES6 I'm pretty sure he'll able to save you some time on a little doubt you might have...
Nice! A few surprises in there. Also aggression in general for 'keepers is very low, as @miguelfcp said earlier in the thread, there might be a link to this and getting the 'keepers to be more eccentric in terms of coming off their goal line.
@Mr. Mine i just noticed you are from Belarus, have you still not gone in lock down there?
Sorry for off topic.
Do you envisage the tool will be able to keep many seasons going with promotion/relegation etc and tables and so on?
An interesting thing happened on my ML. 90 minutes in, I was losing the match and had an offensive corner. Ivarov appears on the opp.'s box! Surely this wasn't in PES6, so is this yet another thing that got cut off from the game later on?
IIRC in some cases the GK coming for corner is triggered on PES 6 on last minutes. I am not sure if all-out-attack mentality triggers it or CPU chooses to go. You just have to wait for him to come from your goalpost. If you check the radar you will see him coming, on those cases.@Flipper the Priest: Something great is definitely brewing here, I really want to keep encouraging their work but I don't want to jinx it! So I just sit back and enjoy.
Yep, I'm inclined to think that to about CBs. Usually the tallest have better heading stats so that's why they go up for corners, while that particular ability might not even matter.
Plus, you know you've got the retro-PES fever once you read "V-Train" and already know who the guy is...
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Here's a PES5 free kick on the highest attacking setting: as you can see on the radar, only two ML United players are behind the ball: they're Ruskin (LB) and Stremer (CB), whilst Libermann is on the opp.'s box, as well as Espimas, the tallest of the sidebacks.
An interesting thing happened on my ML. 90 minutes in, I was losing the match and had an offensive corner. Ivarov appears on the opp.'s box! Surely this wasn't in PES6, so is this yet another thing that got cut off from the game later on?
Well i finally finished the player’s stats in my option file PES2008 so i will be able to begin a ML. I will upload it and send the link if anyone wants to give it a go.