No problem with shooting for me either, and I play with Helsinki!
Is the game broken or am I just content with the rubbish that Konami have served up?
So i guess Ronaldo meant to hit the spectator sitting in Row G instead of the back of net, oh and Torres missed an open goal on purpose. The ball doesn't always go where you want it to go. It's not hard and fast in PES, it's more about feel as it is in real life. Just like Rooney, he hits a shot based on his instinct and bearing when taking some shots. If he hasn't had a chance to look up he uses his pripheral vision or senses to ascertain where he thinks the goal is and the position of the keeper. How many times do we see a player hit a fantastic shot on the turn, with perfect technique and as he intended, only for him to look up and realise he's hit it straight at the keeper.
Like every PES game before, the shooting takes some getting used to. If it was broken then no one would be able to adapt to it. The thing that Jimmy is trying to get across, and you misconstrue as arrogance,is that you have to play the percentages. If you are capable of identifying the factors and assess a player's situation beforehand, you know what type of shot is possible and so will not attempt something that is not possible. It's very simple and so I'm sure you all understand this, so just put it into practice. The shooting is not random, it's contextual and very realistic.
It's all relative guys, the direction you aim is relative to the player's body position, the direction he is moving in, and where the ball is. Add to this the player's skill, pressuring defenders, goalkeeper's positioning, the game situation (i.e. 1-0 down in the last minute vs Barcelona in a Champions League Final), fatigue etc. and you realise that there are alot of factors that effect the shot.
Insight into my method of shooting in PES, may help some, may be seen as arrogance to others or it might just be ammo for those waiting to pounce and debate me back to Domboshawa or Timbuktu, or wherever it is I came from. I'm willing to risk it though - for a shot from distance, i make sure my player is behind the ball and has his momentum going through the ball.
I get my player to hit the ball ahead and use R1 to get some speed, as I get in the shooting stride (2 steps before contact is made) I release R1. Now, before I press the shoot button, I aim the analogue straight at the keeper and just before/as I press shoot I adjust to either side, depending on which side of the keeper I want the shot to go and how far into the corner I want it to go. So I aim straight and as I go to press shoot I yank the analogue either down, towards me, or up, away from me.
I use R2 religiously but this is not necessary to direct the shot, it just adds alot more control and defines what type of shot is made depending on when and how, in the shooting process, you press it. The aiming mechanism is always the same, so for instance, if your player is running in from the touchline and is facing 4 O'clock as he strikes the ball, my analogue is facing somewhere between 7 & 5 O'clock when I shoot, if I want the far post (player's perspective), or bottom post when looking at the screen (your/my perspective). Illustrated below:
If the player cuts in from the opposite wing and is facing 2 O'clock when the striking the ball, then my analogue is somwhere between 11 & 1 O'clock. I'm sure you get the jist. Try it out in training, remove the keeper and choose Ronaldo, then you will realise just how accurate the shooting is.
Oh one more thing, saying my player always shoots straight at the keeper doesn't really aid the broken game theory. The keeper moves, and better keepers positioning facilitates that they move as little as possible to save a shot in any direction. So sometimes it only "seems" as though you are shooting straight at the keeper.