James Beaver
Championship
- 21 December 2014
This.My theory is that the cpu affects the human players effectiveness at certain times during a match (moving slower, running slower, turning slower, passing , shooting slower etc). Im ok with this as it does try to simulate the ebbs and flows of real matches.
It forces the human player to dig deeper for solutions (tactics , strategy and the way you play), which I think shows the depth of this game.
The problem is that you may not know beforehand when the CPU will have an advantage. Example. Played against Temperley today. Their stats are lower than ours. Superstar, full manual. From the first longer pass I could tell they had the momentum, because of the way the CPU intercepted that pass. That is a sure sign: passes that would usually make it to the receiver start being snatched by the opposition. Then you know you need more space than usual, you will see them reacting faster etc.
Here are the stats for that match.

Here is my goal of the day: