Re: Stadium server- Sound, Team & Fixture servers -PES2008 90% done- By Diego Martini
My suggestions..:
For the one OF limitation: mosu,goldorakiller ninuzu seem to understand the option file system pretty well, considering the editors they have released. They have the option to import players/teams and csv file.. the idea would be to that before each match. We know the game only uses one OF, but if it we had 30 OF's, one for each league (with all divisions), we would just need to import one team before the game. For example, Boca Juniors versus Nottingham Forest. We would use Boca Juniors OF updated with Nottingham Forest before the game (with a team slot that only would be used for that). It's pretty easy to swap a team nowadays..we would just to find a way for the tool to do it itself. The players ID for those teams would always be the same, so it would just have to fit the team's line up. (for faces/boots issue). Do you think it's possible? Just like everything else, trying to make it outside the game. That way we could have as many teams as we wanted, as long there was an option file with them (or even importing by FM08 as they are already trying to do).
For the career mode..I think that that would be the ultimate challenge..I think it's quite easier to think how to 'relate' things..but turning that into programming must be harder, I have no idea.
I think you should try small steps. For example, to begin, it would be awesome if we could get some job offers at the end of each season considering how good you did on your team. To get that, we would just need to know which position we got on the league, how far did we go on the cup, and european competitions, special prizes like best defense, etc..Even if you had to enter it manually. Then, we would make a formula to calculate how good did you perform considering the team you had and the league you were playing (for example, it's not the same winning the hungarian league or the spanish one. and it's not the same if you win it with Deportivo Coruna or Real Madrid.). The tool would just randomize some clubs, for example 1 club of level 5, 2 clubs of level 4, 3 clubs of level 3. You would start your job next season, even though only teams were changed. (teams would have the same players all career) It would be a 'easy' start for a career mode, and it would boost your experience, because you could start with Wolves and reach Real Madrid in a few years, and play with different players. I can tell more about this if you want..
About the transfer system..it seems much more complicated.. One of the things would be how to know each player value. My suggestion is pretty easy, but it has to be well thinken. For example, a striker. What is more valued about a striker? Shot accuracy, shot power, headers, speed..etc. So..the idea was to get their value according to their stats, age and league.
A striker could be valued this way, for example (x€ for each point):
Attack (stat, like 77) x 7000€
Defense (stat, like 30) x 3000€
Balance Stat x 5000
Stamina Stat x 5000
Speed Stat x 6000
Acceleration x 6000
Response x 5000
Agility x 5000
Dribble Accuracy x 5000
Dribble speed x 5000
Short Pass accuracy x 6000
SP speed x 6000
Long pass accuracy x 5000
LP speed x 5000
Shot accuracy x 8000
Shot power x 8000
Shot Technique x 8000
Free kicks x 6000
Swerve x 6000
Heading x 8000
Jump x 7000
Technique x 6000
Aggression x 6000
Mentality x 5000
Gk skilss x 500
Team Work x 5000
Then we would sum everything. Imagine he's really good and we would get 10 million euros. If he was playing in England, Italy, Spain..(league level 4), he would worth 10M x4= 40M. If he was playing in Portugal, Holland, for example, we could multiply by 3, instead.. and then, if he's 18-20 years old he would get his value by 120%. 21-24, 110%. 25-30,100%. 30-32, 75%. More than 32, just 50% or 30% of his total value.
But like I said, it would have to get a lot of thought into this to make it realistic.
Other features..getting sponsor offers according to your performance. You could create real sponsor packages that would offer you money (to buy players or invest in the club facilities). Why invest? Because let's imagine you would have a youth camp facility level 1. You would only get (randomly created players) with a maximum of X total points (stats). If you had a youth camp facility level 5, you could get players with much more stat points. But that shouldn't be a sure thing, just randomize it, and for example, level 5 would get a 25% possibility of getting a wonder kid. level 1 just 5%...
Well, I could go on an on...but I think that's enough. I know this isn't on your mind for now..first you must finish what you have and it's a lot..