Sony PlayStation 3

You blown away by the PS3 DJ? I played it again last night and think it's the most overrated console in gaming history. I am putting mine on ebay.
 
Not blown away no.. not like I was when I got the 360 and played FIFA RTFWC and PGR3. Its more of the same allthough I do prefer the PS3 controller and I for one like the PSP style interface. What I dont like is the lack of putting our own wallpaper on the background Or the lack of playing our own music in the games (a la Xbox 360) other than that I do like it.

Dj
 
As has been said already (and I know it sounds daft but it is so, so true), the PS3 pad is so light it feels like a kids toy - like a fake plastic one you'd give to your kid to pretend with - and it's really off-putting. It feels as if they have taken the innards out.

I struggled to get used to the 360 pad but now that I have, the PS2/PS3 pad feels like it was made for alien hands. The sticks feel so far apart!

With both consoles being practically the same, and with the 360 keeping me entertained for months, I know which I prefer. Although saying that they're "practically the same", has anybody seen the Motorstorm advert that they've started showing on TV? The graphics look incredible, and make you wonder if the PS3 really is a machine with the capability of producing more...
 
What you think of the graphics on the PS3 DJ/Diego? Worse than/just as good as/better than XBOX 360?
 
Whilst waiting for the responses from DJ/Diego...

From what I've played so far, the graphics are comparable - not much difference (with the 360 edging it as the PS3 looks a bit washed out).

From what I understand, the proper PS3 development tools haven't been released to third party developers yet - this is about the same timeframe as it was with the PS2. So, you can imagine that developers will be more comfortable with the 360 atm.

With non exclusive games, I'm guessing the graphics will be v similar. We'll prob see a comparable difference with the first party games coming up.
 
Well, i played Motorstorm on a Sony Bravia 40" on a local store recently, and the graphics don't seem any better or worse than the 360. Colours were vibrant. I believe the PS3 will eventually surpass the 360, but not by a lot.

It's the same as with the PS2 and Xbox1, initially they were about the same, but the Xbox1 had more potential and that was shown a year or two later after release.
 
What you think of the graphics on the PS3 DJ/Diego? Worse than/just as good as/better than XBOX 360?

Well I have played 2 games on the PS3 through my Samsung HDTV and they don't compare to games like Gears Of War or Project Gotham Racing 3. In F1, for example, the graphics are quite dull. When I plug the 360 back in it's like "BANG! COLOUR EXPLOSION!". I will give the PS3 a good test tonight (after 10 plays on the UEFA demo first!) and try and give an unbias review on Monday but my instant reaction wasn't "WOW!" like with the Xbox360 but maybe that is because I have been playing Next-Gen games for a while? Who knows. What I do know is I don't like the desktop, lack of media options and the pad is cheap plastic crap.
 
The 360 pad is amazing....only two probs with it though: The D-Pad and the LB+RB buttons. I get the feeling that the 360 pad is a bit more well built.

However, no matter how much I try, I can't use the 360 pad for PES (especially the D-Pad). I just hope Sony has fixed the reliability issue (I went through a couple of PS2 pads in my time :(). Also, the rumble is likely to come back to make it heavier no doubt.

I don't think anyone can genuinely say that the current launch titles are particularly amazing over the current 2nd-3rd generation 360 games. The only reason to buy a PS3 now is based on the titles forthcoming.
 
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Graphics to be honest are exactly the same on the games I have played on which are also on the xbox 360. The only difference I noticed was in MLB2K7, the graphics seemed more Rough Round The edges on PS3 more Jaggies present than on Xbox 360 which seemed smoother.

Dj
 
Graphics to be honest are exactly the same on the games I have played on which are also on the xbox 360. The only difference I noticed was in MLB2K7, the graphics seemed more Rough Round The edges on PS3 more Jaggies present than on Xbox 360 which seemed smoother.

Dj


Yeh totally agree. The game look the same right now, although for some reason all the games that are multi-format look better on 360.

btw heres a few pics from threespeech:

herosu2.jpg


Me at the bar. Free drinks all night :D

and heres my claim to fame:

hero2bp5.jpg


Just to make you understand how huge Phil Harrison is, Im 6ft 3in.....:shock:
 
The biggest news from the GDC is the PlayStation Edge :

http://www.gfdata.de/archiv03-2007-gamefront/2881.html

Video of Getaway demo : http://www.watch.impress.co.jp/game/docs/20070316/PSEdge.zip

It´s a PS3 only specialised tool, not for multiplatform.

Including Animation System, Geometry Processing, Compression, GCM Replay. This tool is free for all PS3 developer, it incuding a lot of SPURS.

SPURS is a pre made task for SPE, you only have to give certain parameters then it will run in SPE by itself. It´s a very powerfull tool for PS3 games, if you don´ know how to programme SPE.

OK start with Animation system, it´s for character or 3D onject movement. Basically this is done in 4 blocks, gam logic, bending tree (list of joint displacement), Low level Operation Generation, Low level Operation execution. Due to the better use of SPE now it´s possible to run the last 2 block on SPE. So SPE can generate it´s own code and run the code. Since low level code is generate real time, no static coordinate is required, also by putting most of the processing weight on SPE, speed up the process.

Geometry System, using a new VOC that´s optimised for RSX, the new SDK allows 85% more compression in vertex, with same memory size it will be able to generate 6.5 times more triangles.

They also gain performance using SPE to do skinning (shadow mapping). Cut all the crap of how i works, basically using this new tool, with just a single SPU PS3 can generate 800,000 polygon 60FPS, that´s 48 million polygon per second, approx 580 million vertex. And that´s including 60% culling, which is a very realistic number for most game use.

The demo showed a real time generation of PS3 without any help from RSX. With the new Edge tool they manage to get 768 people and 50 cars with full real time animated.

Finally GCM Replay a specialised tool for finding out what got send to RSX,
what RSX do with the command and what part of the shading was casing the problems, and so on.

At least it´s a big jump from tapping command to a good diognastic tool.
 
I can't say I didn't see that coming, I've always expected it would be multi-format.

That just leaves Tekken 6, Metal Gear Solid 4 and Final Fantasy XIII then I don't think there'll be any exclusives left that aren't made by a Sony 1st party. :|
 
Well after the sales that Dead Rising and Lost Planet got on the 360, you can have seen MS say, look how well they done, you really want to turn down those sales? And Capcom would of thought, you know what, tis to much to ignore.
 
Looks to me as if this console war between PS3 and 360 could end up being a "Dead Heat" in honesty.

Dj
 
At game you can still pr-order a PS3 and guarantee delivery this Friday. So either Sony have a massive amount for launch or it isn't going to be the start they were looking for..
 
Yeah read the site, pro evo 2/4/5/6 have problems while playing. If you read the advice i think its quite a cock up atm to save a couple of bucks by removing the emo engine. They should have had the emulation down before going for a cheaper option.

The 75% figure, is that all the games in the list or the games that work perfectly? Looks to me the games in the list, which means its nowhere near 75% compatibility (seeing as there are quite a few games on the list that dont have the "3 blocks"). Which means that while playing there will be problems, which are what sony?! Audio loss, crashes, jitters? Also they advise not to have anything else on while playing ps2 games (no usb devices, no networking > i guess that means background downloads).

here's the actual link as the 3speech doesnt go anywhere atm:

http://faq.eu.playstation.com/bc/
 
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Just been randomly browsing the list and the majority of footie games give "Should play on PLAYSTATION®3 with noticeable issues".

Are the footie games so processor heavy?
 
Could be that they are covering their a$$e$ Jack. If there is a small margin that could give a fault (i assume your sony guy, and the rest of them, dont end up playing every little bit of games > like 99% of GT which is 100% but for a calculation error) then they cant really say no issues. Although the site doesnt say that, it says "No known issues to date" which covers them for possible faults.

The firmware fault seems the more likely atm, although its pretty screwed up if the compatibility jumps from version to version. However it does seem like a logical explanation when considering the advice not to use the network or usb devises while playing ps2 games. The latest version has added bluetooth and background downloading added, which would then potentially conflict with the no network/devices advice. Meaning that the OS whould have certain drivers/processes loaded into it while idle, which then conflicts with a number of games.
 
Sorry for deleting my post above; I chickened out at the last minute, haha. I'd hate to get the guy in trouble.

But yeah, I agree with what you're saying. What a waste of time for him though, spending months testing and then finding out via gaming websites that he might as well not have bothered.
 
Ive just read about the firmware update for 1.60.... Sony how about us being able to play that music we store on our HDD's during games? At the moment you cannot and I think thats stupid. Whats the point of being able to rip albums to the PS3 if you cant use them during games?

Dj
 
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