Sony PlayStation 3

deftonesmx17 said:
I don't think game UMD's had the option of being region locked. Movie UMD's did but I don't think game UMD's did because as far as I know there was never a region locked game for the PSP. Why would companies region lock games on the 360 and not the PS3? It wouldnt make any sense, but it makes sense that no developers did it with the PSP as I don't think they could for game UMD's.
So just because they didnt, thats your reason for believing its not possible? NDS carts arent region locked but that doesnt mean its not possible. Nearly all the previous consoles that used carts had region locks so the NDS could have also. And UMD movies proved that UMDs CAN be locked.
 
RuneEdge said:
So just because they didnt, thats your reason for believing its not possible? NDS carts arent region locked but that doesnt mean its not possible. Nearly all the previous consoles that used carts had region locks so the NDS could have also. And UMD movies proved that UMDs CAN be locked.
333Mhz is possible on the PSP, but the current Offical $ony PSP development environment wont allow developers to use 333 and they are locked to 222. What I am saying is maybe the PSP development environment wont allow developers to region lock UMD games.

And did you miss the part where I said UMD movies were region locked?
 
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PS3 - What we've played so far


Howdy! Andy here. I've been compiling the DVD all day so I thought I'd take a break and blog you all upside the head. (write a blog)

Soooo... PS3, eh? We've been playing it to bits.



The games we have in the office so far are Ridge Racer 7, Resistance: Fall of Man, Lair, Genji: Days of the Blade and MotorStorm.

Ridge Racer is a pleasant surprise. It's slick and slippery like a greased-up seal and the bright, chunky arcade visuals look stunning in HD. When it first arrived we almost flipped a lid – the menu was full of options! Woo! But, typically, you can only select one game mode (arcade) and one track (a jungle thing with lovely misty waterfalls). But what a track it is, with a shockingly-beautiful section going through a damp cave. The reflections are so good, you can almost see your own face in the puddles.

Resistance is punishingly difficult, but we like a challenge and the balls-out action and gorgeous set-pieces make it feel like a kind of sci-fi Call of Duty. The first level takes place in York town centre, leading eventually to a leafy area of Nottingham. We’ve always wondered what alien-besieged middle England would look like, and now we know – messy, covered in rubble and dotted with explosive barrels.

Lair plays a lot like ancient fantasy shooter Panzer Dragoon, but with tilt-sensitive controls. You have to jolt the pad towards enemies to attack them which is strange, but overall we're impressed. The dragons look magnificent. But, if we’re honest, it’s more of a graphics demo than an actual game at the moment. The lightweight tutorial involves barely any play and you spend most of your time floating about admiring the lighting effects, shadows and realistic-looking rocks.

Having played the original Genji a Hell of a lot, we felt instantly at home with Genji 2. Remarkably, despite the 'giant crab' horrors of E3, it's actually really fun to play. Amazing, fluid animation and a trio of varied characters you can switch to at any point during the level. Briliantly, THAT giant crab is in the demo we have, although we couldn’t figure out how to flip it over for massive damage. Dang.

But our favourite is MotorStorm. We've had three versions of the demo and every time it gets better. The latest is absolutely mental, especially when you're crashing through squads of bikers in your buggy sending bodies flying everywhere. And the mud effects... crivens! The original demos looked great, but the latest one has added lots of nice touches including crowds of people on the tracks, more mud, more dynamic animations, better ragdoll physics and a much smoother frame rate.

But that's all we're saying for now. You'll have to read the next issue of PSM3 for the full lowdown, including hands-on previews of new PS3 games we haven't mentioned here because they're so TOP SECRET.

So there you have it. Ponder over that info-blast for a while and we’ll be back tomorrow with another blog. Laters!


http://www.psm3mag.com/page/psm3?entry=ps3_what_we_ve_played
 
ps3 box (again)
first-ps3-game-case-shots-2.jpg

85324-9.jpg

85324-4.jpg


EDIT:
a question about the HD stuff. my TV supports 1080i but im not sure if it has any HDMI port. i got it before world cup 2002. anyways, if it doesnt have any HDMI ports, can i get the full HD (in my case 1080i) with just a component cable?
 
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the_thing said:
ps3 box (again)
first-ps3-game-case-shots-2.jpg

85324-9.jpg

85324-4.jpg


EDIT:
a question about the HD stuff. my TV supports 1080i but im not sure if it has any HDMI port. i got it before world cup 2002. anyways, if it doesnt have any HDMI ports, can i get the full HD (in my case 1080i) with just a component cable?

that=yes you can get 1080i with your current setup....msg me on msn if u want more in depth info...
 
Nice to see you reefur!!!

WOW, that box doesn't look too good but it will grown on you. If they made that bit on the top blue, or black it would look nicer.
 
MotorStorm Final Hands-On

IGN gets its hands dirty with the finished Japanese version of PS3's hottest racer.


UK, November 3, 2006 - Wow. We've just played through the final Japanese version of MotorStorm and we're still shaking from the experience. It's not hangover jitters either, rather the effect of adrenaline coursing through our veins after playing PS3's off-road epic on an eight-foot screen via a high-def projector. To say it looks awesome is an understatement: the earlier builds we've played looked impressive but now it's faster, more detailed and closer to the original E3 tech demo than we ever expected. In short it's the most impressive racing game we've seen in a long time and is a definite must-have come the launch of PlayStation 3.

But before we get carried away with the fabulously filthy fun that can be had in MotorStorm, let's start at the beginning. After a gloriously over-the-top intro sequence that talks of warriors doing battle in the desert (what!?) you're presented with a single game mode - Festival - that takes racers onto the off-road circuit in search of fame and glory. The racing game equivalent of a campaign mode, Festival is filled to bursting with 21 events - called tickets - although only three are accessible at the beginning. There are four races in each category, unlocked one-by-one by finishing in first, second or third.

Races are split into vehicle types rather than individual tracks so the same circuit can frequently appear in a single group of events. For example, there are three tracks in the In At The Deep End event - one set on the Raingod Mesa circuit, one on the Rock Hopper track and two on Coyote Rage - even though there are four races. However, only certain vehicles are eligible to compete in each race, with bikes, buggies, racing trucks and rally cars all grouped together rather than a free-for-all involving MotorStorm's entire garage of cars in one go.

That's not to say players are limited to a single vehicle. There are at least two to choose from for every race, albeit of the same type, and each available in multiple colours and designs. Although car-hungry gamers may feel cheated because they can't access every car right from the start, we like the way the cars are introduced gradually, given as a reward for winning races and earning points. What's more, each vehicle type handles very differently from the next, with heavy rigs gripping the track, ATVs bouncing around uncontrollably and rally cars sitting somewhere in the middle, so the staggered car roster helps players to gradually familiarise themselves subtle differences in handling.

The half-dozen tracks we played on are just as diverse as the vehicles too, not just in their design but also the different types of surfaces you race on. The Raingod Mesa track, which we covered in the last MotorStorm hands-on a couple of weeks ago, is located on top of a mountain and the hard stone surface provides fantastic grip, although boulders and sheer drops are lethally treacherous if you miss-time a jump or overdo it on the turbo.

A number of noticeable improvements have been made to the tracks since the last version of the game we saw, including an increased number of spectators (albeit static) cheering from the side, destructible scenery that stays destroyed throughout the entire race (opening up shortcuts in some cases) and huge video screens that display the race in real-time. Races take place at different times of the day too, with cars shining brightly under the dazzling midday sun or basked in red as the sun sets during early evening competitions.

Another track we've already road-tested, the Coyote Rage circuit, has also been given an overhaul. The loose dirt and mud affects the handling of cars much more than before, plus tyres ruts are much more evident, so much so the bloody great ditches carved out by big rigs can flip an ATV if it hits it at the wrong angle. Recovering from crashes in the mud is tougher too, with the wheels spinning and struggling for grip in the sloppy dirt.

The third track we tested, Dust Devil, is a much more open course with multiple routes snaking through rocks and other obstacles. Naturally some routes are safer than others, with wide sections of the track providing a danger-free - although lengthy - path through the desert. Shortcuts are much more hazardous, forcing drivers to squeeze through obstacles, which isn't easy when your buggy's pelting along at full whack.

The type of vehicle you're driving can affect the routes you take around the circuits, with heavy trucks capable of smashing through wrecked cars and advertising hoardings, while bikes must sneak through the gaps in between. Nowhere is this more evident than on the Rock Hopper track, which has multiple routes all the way around the circuit. Heavier vehicles are best off sticking to the low, undulating paths that stretch along the valleys, while buggies and bikes can take to air by leaping off jumps and speeding around banked curves that make up the upper section of the course. It's tremendous fun whatever you're driving, plus the speed has really been cranked up compared to previous versions of the game so gliding through the sky on a dirt bike really is an exhilarating blast you'll never forget.

The experience is further heightened by mud and dust that's kicked up off the ground, caking your windscreen in dirt. Get stuck behind a pack of buggies and it's almost impossible to see where you're going, especially if you switch to first-person. What's more, if you really want to admire MotorStorm's smorgasbord of next-gen effects, you can hit 'Start' at any time to freeze the action and zoom in, out and around your vehicle - Matrix-style. The balls-out racing action is perfectly complemented by the game's rib-shaking soundtrack too, with live tracks by Primal Scream, Slipknot, Nirvana and Kings of Leon thumping over the growl of revving engines.

Having spent a few hours caning cars, battering bikes and totalling trucks around some of most extreme courses we've seen in a racing game, we can happily report that MotorStorm really is shaping up to be the eye-meltingly fast racing epic it promised to be when it first debuted. It's fast, it looks incredible and, with almost a hundred race events to get stuck into, there's more than enough to keep speed freaks coming back for more. In fact the only feature missing was an online multiplayer mode, which apparently won't make it into the final Japanese game. However, it will make it into the US and European versions, along with downloadable content, so some things really are worth waiting for.


http://ps3.ign.com/articles/743/743898p1.html
 
deftonesmx17 said:
333Mhz is possible on the PSP, but the current Offical $ony PSP development environment wont allow developers to use 333 and they are locked to 222. What I am saying is maybe the PSP development environment wont allow developers to region lock UMD games.
What I'm saying is that what if the PS3 gets the same treatment?
And since both devices are gonna have connectivity, wouldnt it be dumb to make one region free and the other locked? What if theres a PSP game that links up with a PS3 game, wouldnt it be stupid if you bought a Jap version for your PSP and then it couldnt link up with the US or PAL version that you HAD to buy for your console?

Of course my assumption is based on the belief that the guys at Sony actually have brain cells. :roll:
 
guys I really need a hand with something.

Now Im importing a PS3, but I really want a Japanese one. Im finding it very hard to find one as many places are scared of exporting after the Lik-sang issue.

The thing is Im seeing Hong Kong model PS3's popping up, especially on ebay. Its states that the HK version uses the same power supply as the UK.

What I wanted to ask was what is the region code for HK? Can you still play Jap games on that model, or is it a different region code?

Cheers for any help.
 
Adonis said:
guys I really need a hand with something.

Now Im importing a PS3, but I really want a Japanese one. Im finding it very hard to find one as many places are scared of exporting after the Lik-sang issue.

The thing is Im seeing Hong Kong model PS3's popping up, especially on ebay. Its states that the HK version uses the same power supply as the UK.

What I wanted to ask was what is the region code for HK? Can you still play Jap games on that model, or is it a different region code?

Cheers for any help.


HK PSP games and also HK DVDs are Region 3... not sure about Jap games & DVDs
 
RuneEdge said:
What I'm saying is that what if the PS3 gets the same treatment?
And since both devices are gonna have connectivity, wouldnt it be dumb to make one region free and the other locked? What if theres a PSP game that links up with a PS3 game, wouldnt it be stupid if you bought a Jap version for your PSP and then it couldnt link up with the US or PAL version that you HAD to buy for your console?

Of course my assumption is based on the belief that the guys at Sony actually have brain cells. :roll:
Well, considering $ony has already said its up to developers if they want to region lock games or not, that says to me the dev-environment already allows region locking on PS3 games.


As for your other part; the PSP already has connection options to a PS2. Take PES5 for example. I was able to buy PES5 for my PSP instead of waiting for WE9I since the PSP is region free and so are its games. I wasnt able to buy PES5 for my PS2 (which was needed to transfer the option file stuff to the PSP version) since my PS2 was a US console. I assume FIFA 07 is the same. I doubt I can transfer a US PS2 version season to the PAL PSP version.

And before you say it, modding doesnt count as a US PS2 doesnt play PAL games out of the box.
 
deftonesmx17 said:
As for your other part; the PSP already has connection options to a PS2. Take PES5 for example. I was able to buy PES5 for my PSP instead of waiting for WE9I since the PSP is region free and so are its games. I wasnt able to buy PES5 for my PS2 (which was needed to transfer the option file stuff to the PSP version) since my PS2 was a US console. I assume FIFA 07 is the same. I doubt I can transfer a US PS2 version season to the PAL PSP version.

And before you say it, modding doesnt count as a US PS2 doesnt play PAL games out of the box.
But you're forgetting that the PS2 was released long before the PSP meaning it was already decided that it wasnt gonna be region free.
 
Watched the Formula 1 Gameplay videos on Gametrailers and OMFG how amazing does that look? I wish we could have F1 games on 360 else im possibly going to be spending a lot of money to play 1 game lol

DJ
 
RuneEdge said:
But you're forgetting that the PS2 was released long before the PSP meaning it was already decided that it wasnt gonna be region free.
Oh I knew that, I was just pointing out that sony doesnt really think things through most of the time. Such as the PSP and PS2 linking together.:)
 
If i reviewed genji, i'll prolly give it a 5 or something, it din't convince me at all right from our first encounter, as for THP8, its basically the same game on both systems, dunno why it's got a different score on the PS3 though :confused:, if games like NBA2k7 get those sorta low scores then start a panic frenzy ;)
 
studeep said:
If i reviewed genji, i'll prolly give it a 5 or something, it didn't convince me at all right from our first encounter, as for THP8, its basically the same game on both systems, dunno why it's got a different score on the PS3 though :confused:, if games like NBA2k7 get those sorta low scores then start a panic frenzy ;)
The frame rate is worse on PS3 and I don't think there's an online mode.
 
alright fair enough (about the framerate), but i'm pretty sure online has been confirmed for the ps3 and 360 versions, not 100% sure though :)
 
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