Re: PES2010 News & Rumours thread
I don't see any other way of doing it, Nick. You tap the button for a low hard shot and hold it longer to add height. Simple.
If you have a power bar how do you control the height of the shot? The way the system works with the modifier buttons is perfectly simple and effective.
The height of the ball struck should always for the most part depend on the variables with regards the situation. For example, the easiest way to keep the ball low and hard is when the ball is passed back, along the deck, onto the stride of the incoming player. The pace of the pass is relevant as well, as you use the momentum to replace the power placed on the strike with technique. This is the naturally easiest way to ensure the ball stays low and hard. You need to keep your head down, this stops you automatically leaning back and causing the ball to rise.
You will here coaches shout, "Get your head over it " basically meaning, keep your head low and over the ball.
The other variables require a higher degree of technique to pull off. The hardest shot to hit is the one that comes over your shoulder. It requires perfect timing and balance, eye and foot co-ordination. Striking the ball on the drop, i.e connecting your strike just as the ball falls and hits the deck at the precise moment will ensure, if done correctly the ball stays hard and low. It requires split second timing. The most difficult is to hit the ball on the drop volley. If you delay, and the ball hits the deck and starts to rise, thats when technique plays another big part. It is at this point your body angle and balance need to be adjusted in order for you to get over the ball. You do this by addressing the ball from the side and getting your leg/foot over the ball. By this I mean strike the ball between the centre sweet spot and above. This is the only way to stop the ball from rising.
Paul Scholes is a master of both these techniques.
If the ball is played from the side into the path of the oncoming strike then you have a few more options. The first being very difficult to keep low. You need to strike the ball dead centre to high, and with the 'laces', or the centre of you boot. It's another hard technique to master as timing is paramount. The ball is coming across your body so keeping the strike straight is very difficult. If done incorrectly your more likely to hit the ball left or right of centre which ends up your shot flying wide left or right of the target. Most players would probably opt to open their body in the this situation and use top end of the instep. This wouldnt keep the ball low but would give you more control of the shot. Which could either be bent with power and control, or placed using the center part of the boot instep.
You should never be able to keep the shot low with power without the ball being at least 3-4 yards out of your feet. Unless it's the drop volley mentioned earlier. Power versus height shouldnt be compromised in this situation.
If you want to stay true to the game, they really should never be a button that dicates how you keep the ball low and hard, it all should rely on actual physics.
It's simply all about timing if you looking for power and accuracy. You have still have another alternative then to hit the ball dead centre with your boots sweetspot, or 'laces' as you may hear it referred to. This is to attack the strike with the outside of the boot, and slice through it at the balls top left hand corner, ( if your right footed). This will ensure the ball dips low with drive and bend.
This is all relevant to how the ball lies, it's height, whether it's dropping or rising again.
I must admit, up until PES 2009 I had never tried to the R2 modifier. When I played the other game the finesse shot looked awesome but so was unrealistic I thought that I really dont even want to attempt this on PES as it could partly shatter my illusion of everything I believe to be to physically correct within the game. I tried this R2 modifier just to see how Konami had handled it and it was very clever.
When you modify the shot with R2, it is kind of like a fake shot at first. It removes the power generated by the shot, there is a slight pause which in turn gives the striker the time to open up his body, to then give a more controlled side foot style finish. It doesnt guarantee a goal, which is paramount, but it does exchange power for precision, and it does it quite realistically. We see this many times in the real game where you think a player will blast it, drops his shoulder, then opens up for the more controlled finish.
The bottom line is, you can never have a button that dicates a low shot, use natural physics to be your judge. That is the only way. On PES the rest like I said before is down to the players attributes.
This scripting talk makes me laugh. Please appreciate that with so much individualism in PES, it ensures a vast amount of variables which become almost infinite. No player is the same in any of the combined attributes which opens up endless scenarios. If anything, looking outside the box, manual is more scripted. Press the power at X, ball goes to Y. Hence the complaints in the other game of easy lobs. Once mastered its scripted. Using individual stats, you never know what the outcome will be as the individual players stats combined with your body postition, balance, angle etc determine the outcome. Which again could be anything. Nothing is certain in football.
Every player having differing skill sets means you will always have the 'Magic' people refer to, and unpredictability this games brings.
You can slag off the animations, samey ML, limited licences, boring menu screens etc etc etc etc etc. But the bottom line is, should you wish to, or want to believe it, PES try's to emulate real football. You simulate what you covet. Simulating real players and weighty ball physics is the only way to really achieve a comparison to the beautiful game.
Looking beautifully realistic is one thing, FEELING beautifully realistic is another.
There are TWO seperate concepts here. Ea does one, Konami does the other. Which ever game you choose it doesnt really matter. There is a market for both concepts. Hence the reason we will always need a Fifa and a PES.
Its just a matter of which concept you personally prefer.