PES2010 discussion thread

Re: PES2010 News & Rumours thread

Then thought I'd fire up my personal favorite WE8LE. And what a difference. Slower and perfect pace, animations not available on next-gen still, ball physics, good gks, player individuality at its best, ugly graphics compared to next-gen obviously :LOL: but couldn't care less because I genuinely enjoyed it.

That game is about 5-6 years old..

get J.League Winning Eleven 2009 Club Championship for PS2 then mate, you'll definitely love it.
 
Re: PES2010 News & Rumours thread

Then thought I'd fire up my personal favorite WE8LE. And what a difference. Slower and perfect pace, animations not available on next-gen still, ball physics, good gks, player individuality at its best, ugly graphics compared to next-gen obviously :LOL: but couldn't care less because I genuinely enjoyed it.

That game is about 5-6 years old..

Best of the bunch for me...
 
Re: PES2010 News & Rumours thread

I don't see any other way of doing it, Nick. You tap the button for a low hard shot and hold it longer to add height. Simple.

I was posting that against the Dark Side title where nearly every shot flies over the bar as their shooting bar is super fast, this annoys the hell out of me, I didn't mind PES shooting at all, I'd still prefer the button to just be power and the stick to decide where you shoot though... ;)
 
Re: PES2010 News & Rumours thread

From a Xbox preview. Pls pay attention to the bold text. Good news for removing lag, I would say :APPLAUD:

While FIFA sells by the bucket load come rain or shine, PES has always been considered the technical superior in terms of gameplay and its fluid depiction of the beautiful game. However, that particular fact seemed to come to a juddering halt last year thanks to much improved and totally overhauled FIFA which left its nearest rival looking rather stale in comparison. Can PES show off a few new skills of its own this year or is it destined for relegation?

med_ss_090619_press_03_bmp_jpgcopy.jpg


Thankfully we managed to get plenty of hands on time with the game itself and the first impressions are good, especially in terms of the graphical facelift the game has undergone. The players look absolutely superb and the animations are all spot on, even down to some individual quirks for certain superstars – I still do not understand the Torres thumb sucking celebration even in virtual form. Even the stadiums and crowd seem to have been touched up with a far more accurate rendition than the flat cut out pictures we have become used to in the past, though they do seem a tad static at times even now.

The game seems a bit more fluid than last year and a lot less arcadey, at least to me, so traditional fans may see this as a welcome return to form. The realistic play may also have something to do with the 360 degree control system which seems to be the new vogue in football games this year. While in theory it should allow you a full range of control over your player in practice it seems to be a more subtle addition. After playing through multiple games it seems that you will still rely on the standard eight directional control, with the full 360 effect only seeming to come into play while doing slower, more precise, dribbling. It is also nice to see that the deliberate passing game is once again rewarded, as players can string together flowing moves before bursting through to score. If I had one grievance, it would be that the standard through ball seems to have become extremely diminished in terms of accuracy and speed. Though it is nice to see that the irritating ‘force field’ throw-ins (whereby a defender could only get so close to the player taking the throw) have been given the boot.

med_ss_090616_02_bmp_jpgcopy.jpg


The other main tweak in terms of the controls are the inclusion of manual keepers, but fear not as this is a totally optional choice on your part. Should you see a striker bearing down on goal, a quick press of the trigger will see you leap into your keepers shoes, with the ability to block, dive and generally upset the oncoming attacker. It is a system that takes a bit of getting used to but will hopefully provide more than a few stand out moments (not to mention a barrel full of hilarious ones), as who would not enjoy making a crucial save in the last minute when playing with friends? In your face good sir. The newest twist to the general gameplay comes in the form of ‘Skill Cards’ that the better players possess; these can be activated at certain points (or can be present the entire match depending on what they are) to improve your players skills in certain areas. So you could turn on Torres goal poacher ability and he would sit in and around the six yard box waiting to snaffle a chance on goal. Hopefully these skills will provide a nice tactical twist to events, but if you have to physically pause the game to activate them then it could also be a bit of a distraction.

The game includes all of the options you would expect, with Exhibition, Cup, Master League and Online options. The Champions League is once again present, as is the Europa League, but sadly we are still not able to see all of the fully licensed teams. A fact Konami were only too happy to acknowledge as they admit that gamers would much rather play as Aston Villa than East Midlands Village, for example, but with the amount of money thrown at the licenses by EA they really cannot get a look in. It is a shame for players that such a scenario exists but at least the in depth edit feature is in place to make your team a reality.

med_ML05_bmp_jpgcopy.jpg


Finally, we come to the main bug bear of past PES games – the online aspect. In this regard FIFA has been light years ahead but Konami are hoping to stop the rot this time around. This time they will be using centralised Microsoft servers rather than their own equivalent, in a move designed to remove some of the crippling lag issues that have dogged the previous games. There will also be two versus two online play with the usual array of matches and tournaments to choose from. The level of options and choice will not rival FIFA this time around but Konami wanted to get the basics right and ensure the game played as fluidly online as it did in single player. Then they can look to build upon that formula in coming years. Football has always been a social game so it is looking good that the PES online experience will finally deliver. Or at least we hope it will.

Konami also mentioned that there will be ongoing updates throughout the year after launch, so that teams and statistics are kept up to date and the idea of DLC in terms of new content, teams and venues was not ruled out either.

So if you are after your next fix of PES action then get ready, the game is released on 23rd October 2009 in Europe and then 3rd November for the US.
 
Re: PES2010 News & Rumours thread

From a Xbox preview. Pls pay attention to the bold text. Good news for removing lag, I would say :APPLAUD:

Nice find Han. Individual trick animations are well receieved. They are apparent on 2009 but it sounds like they are even more so now. Which is nice.

The 360 movement should always ONLY be really apparent when you have the ball close to feet. You cant sprint 360 in real life so thats a much added bonus. It takes away the nasty animations currently in place and also will stop the need to hold R2 everytime your player receives the ball to make the next move look more fluid. Which is what you have to do in 2009.
 
Re: PES2010 News & Rumours thread

Giving a ground shot it's own modifier button could have the side effect of making them too easy and over used. Everyone wants to hit a bullet shot hard and low but they should be hard to pull off, not simply by holding a modifier button.
You've got a point..
Maybe "exploiting" the power bar system we could achieve right difficulty and usefulness..

The thing I mean is actually "speed up" the power bar when this kind of modifier is held so it goes up, let me say, 3x the normal speed (I feel like something similar is already implemented when the player that shoots is unbalanced, can someone confirm?)..

So the user must have some technique to stop the power bar at the right moment.. If it's too empty, the shot would be too slow.. If it's too full, the shot would be somehow mishit (so it can go in but maybe once or twice in 100 attempts, and in the other cases it'll just go wide or, why not, even over the bar if the power bar is 100% full)..
Of course, if the power bar is stopped at the right time, it'd all be down to the player aim first, and to the keeper reaction then..

I'll also recall an idea Sindii had some pages ago: when using players that have a "poor" shot value, the bar must fill even faster, making it more difficult to find the right amount of power needed to perform a good ground shot..

I know this may be considered "cheating" or "too scripted" by someone, but it's the only workaround I imagine to stop having those awful, useless, bouncing shots when the power bar is quite empty..
 
Re: PES2010 News & Rumours thread

I was posting that against the Dark Side title where nearly every shot flies over the bar as their shooting bar is super fast, this annoys the hell out of me, I didn't mind PES shooting at all, I'd still prefer the button to just be power and the stick to decide where you shoot though... ;)

I totally agree with you.
The stick should decide where you shoot. And where you pass too.
Imagine this.
You are controlling your left back and have two options: long pass forward or change the side of play.
On the first option you would press Circle (or whatever the Xbox button is) and, as the bar rises, press back on the left stick. The ball would rise and have backspin, so that it would land in front of the forward but wouldn't bounce too far ahead. In the 2006 World Cup (I think it was this one) on an Italy game, perhaps against Australia, an italian player made this HUGE diagonal long ball for Vieri. The ball landed in the area between the corner flag and the penalty area. The ball had this sweet backspin and it hit the ground had bounce slightly, right in front of Vieri's path.
The other option would be to change the side of play, and press UP on the left stick as the bar was rising. The ball would then travel at head / chest height, with a lot more power.
Of course the height and spin of the pass would be determined by how soon / long you would press the left stick.
The same should (obviously) be applied in shots.
Why L1 and R2 and all that? In SWOS you had none of that.
Swerve is a different story. It should be kept automatic, because people would start swerving the ball in totally un-natural ways.
It could be implemented if the press of the stick would determine the way the player makes contact with the ball...
 
Re: PES2010 News & Rumours thread

I'm really looking forward to PES 2010.

I had a good session of PES 2009 last night and don't understand the hatred that the game gets. I played a CL competition with my new barca and was killing in the group phases. I was then drawn to play against Steaua Bucharest and has licking my lips in anticipation for the ass whipping I was about to hand out. Surprisingly they only lost 3-1 at home. I had 20 something shots at goal but Ibrahimovic was being wasteful.
For the home leg Messi and Ibra were on blue on condition, meaning I would start with Bojan, Ibra and Henry upfront. I couldn't believe the way Bucharest were defending and closing me down. Ibra was wasting and couldn't click with Bojan and Henry. I ended up being 2-0 down from a corner and a counter attack before the end of the half.

The second half was still as frustrating as hell I eventually took Ibra out and replaced him with Gudjohnsen. I replaced a fatigued Henry with Keita and swopped his position with Iniesta. Immediately you could see Bojan, Guddy and Iniesta were turning the screws and I got a consolation goal through a Keita follow up after a stupid keeper fumble. I could't spare the blushes though, I was pushed to my limits by Steaua Bucharest. I hope PES never looses this ability to evoke such emotion.
 
Re: PES2010 News & Rumours thread

I'm really looking forward to PES 2010.

I had a good session of PES 2009 last night and don't understand the hatred that the game gets. I played a CL competition with my new barca and was killing in the group phases. I was then drawn to play against Steaua Bucharest and has licking my lips in anticipation for the ass whipping I was about to hand out. Surprisingly they only lost 3-1 at home. I had 20 something shots at goal but Ibrahimovic was being wasteful.
For the home leg Messi and Ibra were on blue on condition, meaning I would start with Bojan, Ibra and Henry upfront. I couldn't believe the way Bucharest were defending and closing me down. Ibra was wasting and couldn't click with Bojan and Henry. I ended up being 2-0 down from a corner and a counter attack before the end of the half.

The second half was still as frustrating as hell I eventually took Ibra out and replaced him with Gudjohnsen. I replaced a fatigued Henry with Keita and swopped his position with Iniesta. Immediately you could see Bojan, Guddy and Iniesta were turning the screws and I got a consolation goal through a Keita follow up after a stupid keeper fumble. I could't spare the blushes though, I was pushed to my limits by Steaua Bucharest. I hope PES never looses this ability to evoke such emotion.

The condition arrows are one of the BEST features. I never play anybody on a grey/purple (Now) arrow, it's pointless. The blue arrow is a gamble but certainly not to be ruled out completely, especially when its with a world class player. The condition, or 'Form' arrows add so much and give even more variation to the players stats.

I played 3 times last night with Valencia against Barca online. Each time Villa's condition/form was poor so I had to drop him and re-think my formation and tactics. I hate it when online players set all arrows to green, it takes out the whole starting eleven dilema.

It also stops you gaining the advantage with the likes of Lamps, Gerrard et al on a red arrow. Those long range screamers are so much more likely to happen when your top players are on fire, i.e on a red arrow.

I understand people not liking PES 2009, because unless you learn to play it a whole new way it can be very frustrating. Once you realise you need to keep things simple with lesser players, only play whats on and be patient till openings arise its a different game. Even with all its needless, silly flaws, its still head and shoulders above every other PES title for me. Playing PES 6 although still fun, the passing I couldnt handle, far too easy, with little thought involved at all.
 
Last edited:
Re: PES2010 News & Rumours thread

Someone here montioned how long passes could be manual but still down to the individuals ability. He used the example of the bullseye from the old training challenge Konami removed as a result of their "remove-good-features-yearly" clause. Whereby the weaker the passing or shooting ability the larger the target area would be, in other words Xavi playing a cross would be in the players run as opposed to a bad passer whose pass must be collected a yard or two away from the receiver meaning he would have to adjust his position to collect the ball. I think this would work well.
 
Re: PES2010 News & Rumours thread

Someone here montioned how long passes could be manual but still down to the individuals ability. He used the example of the bullseye from the old training challenge Konami removed as a result of their "remove-good-features-yearly" clause. Whereby the weaker the passing or shooting ability the larger the target area would be, in other words Xavi playing a cross would be in the players run as opposed to a bad passer whose pass must be collected a yard or two away from the receiver meaning he would have to adjust his position to collect the ball. I think this would work well.

This was the first question I asked when R23 came on with his rumours. I want manual passing to be in line with the players stats also. For example, Beckhams manual pass power bar increases slower than say John Terrys to give you better chance to judge it. This would be far better and staying in tune with individualism.

Zee, the one main thing I have noticed on the early videos is the way the players receive a pass. In the current build players are too static and dont move the ball out of their feet quick enough. Better players, when you apply the R2 button and a direction let the ball run through their body and move more agile. But in the videos it looks so much better.

I like the Fifa way with the right stick. If this is done to an extent on the left stick but more subtle I will be very happy. But there is a huge difference and thats down to the 360 degrees close control movement. There is a huge increase in the players movement of the ball from a static postion. No question about that. Its very evident compared to 2009.
 
Last edited:
Re: PES2010 News & Rumours thread

Someone here montioned how long passes could be manual but still down to the individuals ability.
It was me :)

For passes, it would work exactly the way I posted and you remember..

But I reckon sindii pointed out this important thing about the power bar:
its tricky with the manual passing, maybe have the power bar go up really fast/slow based on how good the player is at passing. Any other way to really not cripple a player but not have all players pass with the same ability?
It doesn't really apply to passes (how come can the CPU know if I want to play a 10 metres long pass or a 50 metres long one?) but it is spot on when it comes down to shooting. So that's why I introduced the "power bar speed" thing while talking about ground shots (bear in mind that it applies to every shot you perform).

This kind of "kicking method" (bull's eye for passes, depending on passing skills and power bar speed for shots, depending on shooting skills) is the best I can think about.. Surely it can be further refined, but nothing other than this comes to mind right now..
 
Re: PES2010 News & Rumours thread

Probably 1st week of October.
Is that a guess or some info?
Last year the demo ( for the Xbox, which I use ) was only a week before the release date, if I remember it correctly. Konami is never so generous with early demo's...
 
Re: PES2010 News & Rumours thread

Is that a guess or some info?
Last year the demo ( for the Xbox, which I use ) was only a week before the release date, if I remember it correctly. Konami is never so generous with early demo's...

Last year the demo was on the first week of October too.
 
Re: PES2010 News & Rumours thread

I was posting that against the Dark Side title where nearly every shot flies over the bar as their shooting bar is super fast, this annoys the hell out of me, I didn't mind PES shooting at all, I'd still prefer the button to just be power and the stick to decide where you shoot though... ;)

Sorry, Nick, I got the wrong end of the stick.:))

*aLe said:
You've got a point..
Maybe "exploiting" the power bar system we could achieve right difficulty and usefulness..

The thing I mean is actually "speed up" the power bar when this kind of modifier is held so it goes up, let me say, 3x the normal speed (I feel like something similar is already implemented when the player that shoots is unbalanced, can someone confirm?)..

So the user must have some technique to stop the power bar at the right moment.. If it's too empty, the shot would be too slow.. If it's too full, the shot would be somehow mishit (so it can go in but maybe once or twice in 100 attempts, and in the other cases it'll just go wide or, why not, even over the bar if the power bar is 100% full)..
Of course, if the power bar is stopped at the right time, it'd all be down to the player aim first, and to the keeper reaction then..

I'll also recall an idea Sindii had some pages ago: when using players that have a "poor" shot value, the bar must fill even faster, making it more difficult to find the right amount of power needed to perform a good ground shot..

I know this may be considered "cheating" or "too scripted" by someone, but it's the only workaround I imagine to stop having those awful, useless, bouncing shots when the power bar is quite empty..

Some nice ideas. My problem with Sindii's idea about the power-bar filling faster for poor players is that does it not punish the better players? What I mean is, if the top strikers have power-bars that fill slowly then their ability to hit a quick and powerful snap shot or reaction shot is hampered as they have to wait longer to charge up a powerful shot. Whereas the lesser quality players will be able to unleash harder shots more quickly, albeit more inaccurately.

I don't know if I've explained myself well enough, but I liken this to manual passing in Fifa (*awaits response from Drekkard*). In the extra half a second it takes to charge up a powerful pass I often find that you can be caught in possession, and the laggy nature of that game's response times doesn't help. I wouldn't want my strikers caught in possession while 'charging up' a shot. In real life you don't have to charge up your foot to hit a hard shot, and as Jimmy G-Force said in his great post, I would rather the ball physics (spin etc..), how the ball arrives at your players foot and the stance/balance of the player affect the shot you can strike rather than over complicate things with shot modifiers.
 
Re: PES2010 News & Rumours thread

last year, teh demo came out along with the full release of fifa.

// i bought fifa09(ps3) but played the pesdemo the whole time ^^
 
Last edited:
Re: PES2010 News & Rumours thread

If you enjoyed WE8LE, then try WE9LE (Korean) for PC, you cannot believe how perfect it is.

WE9LE was pure perfection. It had this vague weird quality that made it so perfect and enjoyable in every aspect... the kind that makes you hug your screen and scream I LOVE THIS GAME...
 
Re: PES2010 News & Rumours thread

PSM3 PREVIEW LASTEST PES 2010 CODE:

In their latest issue released September 2nd, PSM3 have a fantastic PES 2010 vs FIFA 10 feature, facing off the two games after playing both versions.

Breaking it down to things like gameplay elements to graphics and licenses, the feature details exactly which game is better in each respective field. It’s no quick decision, as the verdict is spread over 6 pages, but in the end PES 2010 came out on top!

Make sure you pick up the magazine for all the details when it hits stands on Wednesday! (And as a bonus, massive COD: MW2 first-play feature!)


http://winningelevenblog.com/blog/psm3-preview-latest-pes-2010-code/
 
Re: PES2010 News & Rumours thread

Waits for scans...
 
Re: PES2010 News & Rumours thread

PSM3 PREVIEW LASTEST PES 2010 CODE:

In their latest issue released September 2nd, PSM3 have a fantastic PES 2010 vs FIFA 10 feature, facing off the two games after playing both versions.

Breaking it down to things like gameplay elements to graphics and licenses, the feature details exactly which game is better in each respective field. It’s no quick decision, as the verdict is spread over 6 pages, but in the end PES 2010 came out on top!

Make sure you pick up the magazine for all the details when it hits stands on Wednesday! (And as a bonus, massive COD: MW2 first-play feature!)


http://winningelevenblog.com/blog/psm3-preview-latest-pes-2010-code/

They scored PES 2009 higher than FIFA 09 right? Pretty sure when I read there PES 2009 review last year they actually said that they are PES fanboys. Maybe it was a different mag I not sure now.

I think this was the mag that also scored PES 2008 80% and FIFA 08 60%.
 
Last edited:
Re: PES2010 News & Rumours thread

They scored PES 2009 higher than FIFA 09 right?

Prewview dont know, but review yes:

Pro Evolution Soccer 2009: 88%
Sterling footy action but the lack of new ideas is starting to grate.

FIFA 09: 83%
The best FIFA yet, but EA are still a few goals short of the title.
 
Back
Top Bottom