Re: PES2010 News & Rumours thread
Very true, there must be a way to combine both stats and manual controls because this fully 100% control makes players when it comes to passing, crossing and shooting.
A middle ground should be found
Or maybe (I think it's a solution that probably will make also the "100% manual enthusiasts" agree at a certain point) they can do it this way: the "pass accuracy" should only influence "wrong" passes made by the user. I'll make an example with the 3 players mentioned above to show you how it works..
CASE 1: You play a perfect pass (but it has to be 100% perfect):
Kakà does a perfect pass, Molinaro does a perfect pass, Kalambay does a perfect pass
CASE 2: You play a quite perfect pass:
Kakà misses it by 0,1 metres, Molinaro misses it by 0,25 metres, Kalambay misses it by 0,5 metres
CASE 3: You play an average pass:
Kakà misses it by 0,5 metres, Molinaro misses it by 1 metre, Kalambay misses it by 1,5 metres
CASE 4: You play a poor pass:
Kakà misses it by 1 metre, Molinaro misses it by 2 metres, Kalambay misses it by 3 metres
I was thinking about this even before, but.. How can you define when a pass is "perfect" if you have 100% control? You may decide to play a non-conventional pass that the CPU detects as "wrong" even if you really wanted to play it that way..
Yes, it's very tricky and not easy at all to implement..