Re: PES2010 News & Rumours thread
Urban, if PES gets back to the way it was then I'm sure people will overlook the little flaws because you'd be so happy with it, any little addition becomes fantastic news, that's how it used to be of course. I remember hearing you could select a free kick taker straight from the menu, there would be three page discussions on just that! They just need to get the basics back on track - so come on, forget the admittedly great faces for one second - passing, shooting, crossing are the building blocks of the game, it's what you spend most of the time doing so if they aren't improved then we are back to square one, would you agree?
I do see some strong hints in that video that the physics are improved, the back spin on the chip pass towards the end and the cross which whips past the goal look really promising, but for me the pinball passing problem is still there. You're PES2170 jibe or whatever it was isn't really that funny, because I'm not even suggesting they need to have full manual passing or anything but just make it like the old PES games, at least have the odd pass bobble or something, or a pass that the player has to react differently to trap, so it doesn't look like a golf ball rolling along a marble kitchen surface.
The first time passes that accelerate at 200mph really annoy me as well, it can totally ruin the realism, look at any football match - when a player receives a pass that's moving towards them quickly they will usually perform a cushioned lay-off to take some of the speed off the ball and find a team mate, then quickly make a run to create space. In PES they just stand there, instantly pass the ball as soon as you press X which then speeds off in the other direction with no adherence to basic physics or reduced accuracy.
I know this is partly down to the control system but it was never that bad in PES or PES6 which I'm currently playing a fair bit of and in fact, PES has had pressure sensitive passing for ages so they could easily implement different speeds of first time passes - so if you tap X then you lay it off to the nearest team mate (very accurate) or if holding X for longer the player will do a different animation and try a longer, more difficult pass (less accurate). I reckon that would make such a huge difference to the realism of the game and make it less arcadey.