PES 2019 Discussion Thread (PS4, XB1)

How do you even increase TS? It seems random af. Like, why does my TS increase when I put a
Zimbabwean in the starting 11 over an English player (when all of the rest of the squad is English too?)

Is the Zimbabwean so likeable that the TS increases? Does nationality even mean anything at all?

They should just get rid of the whole TS. I understand the purpose in MyClub but it's just an unnecessary addition to ML.

If nothing colossal has changed in PES 2019, then this is how it works, based on my experience with PES 2016 and 2018:

To improve your TS you have to have as good as possible matching of tactical preferences between your tactics and your players' fitness to those tactical preferences. Did you set-up your team tactics to short buildup or long passing? Through the middle or flanks? Aggressive pressure or conservative? etc. etc. ...

Each player has hard-coded 0-3 fitting range (0 = worst, 3 = best) to all those tactical preferences - the better they match, better initial TS you have. You can see those 0-3 scale preferences when searching the market for players. Always try to search for players that prefer similar play style to your tactics.

Some special player team roles also give boost to team spirit - e.g. if such players are appointed as captains, etc. (http://pes.neoseeker.com/wiki/Team_Spirit)

And TS increases gradually the more matches you play ... players getting to know each other better and better, adapting to tactical settings and such.
 
I feel for PES 2020 they don't need to work on gameplay much. Apart from the referee and injuries. They need to work on improving other stuff off the pitch for 2020.
Also, is it only me who hates the modern way of selecting teams and leagues? The scrolling method? I always preferred the PES 6 style personally. :)
 
Let's not get ahead of ourselves here. Don't get me wrong I love the gameplay best it's been in years. But it still lacks;

- Shooting variations and animations (had more in PES 5)
- Crossing variations and animations
- GK variations and animations still some weird floaty animations (albeit much more solid)
- More physicality not just for big players, should feel that battle for the ball. watch how even diminutive players like Messi/ Dybala even Mata will really scrap for the ball
- Dribbling both AI and by user is still very hit and miss, solo dribbles like a bit weird especially when you change angle

Basically this is how they will regress if the neglect gameplay, both presentation and gameplay need the same love and attention, we want/ deserve the full package.
 
Was thinking the same yesterday. I hate TS.

Has anyone here got past the first 10 or so matches? Do the games get a bit easier when TS increases? I am worried I will get sacked, my owner wants me to finish 9th with Newcastle.
It is the 10th or more time i post this. If you want to exploit the TS in ML sign some players with the role of "SMART PLAYER" or "PLAYMAKER" and assign one as Team Captain. It boosts 10~15 the TS. If you start with a bigger club, search which are the next level Team Roles that boost the TS, "bandiera?", legend?","general?" whatever is it. It is very RPGish but gives a proper boost. Also players that have role of "teamplayer" boost a little bit the TS, about 2~3 points, and those who are "Team player" lvl.3, "evolve" very ofter to 'SmartPlayer' or 'Playmaker'after i do not know how many games. It is easier if you take them on loan.
What strange i noticed, after i did it many times since last year, is that your team with a TS of 80+ cause of a team role captain plays a little bit better than a team with 50+ TS, at least your players don't pass and move like they are on sludge. The good news is that as the "natural" TS of your teams grows they play better. By natural i mean when you assign as captain someone without an effective team role.So a team with true 90 TS plays better than a team with 90 TS, which 90 is caused of a captain with the specific roles.
It is a little bit weird but it's KONAMI we are discussing here so seems legit!! :P :P
So my common squad build in ML furthermore to my usual ,buy 20-23 age players still developing ,is to buy/loan 1 or 2~3 30+ aged players with these team-roles , assign one of them as captain and use the rest as substitutes, while building the roster around them with youngsters. It is a mix of RPG+real life average teams logic.
 
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Sorry for the poor photo but is it possible to stop this? Im referring to the yellow under armor style shorts. Why Yellow? I can't see anyway of editing this to a better colour?
 

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Sorry for the poor photo but is it possible to stop this? Im referring to the yellow under armor style shorts. Why Yellow? I can't see anyway of editing this to a better colour?
You must do a proper setup to kits colors before you paste them with an image on a kit.
The sad part is ,except for shirtss where base color and parts colors are editable, you can not edit the colors in shorts and socks for some reason when you have imported kits as images, they are locked which is pretty idiotic.
Example: If you want the undershorts to be white in Juventus 1st kit , like the 1st kit you are ready to import, you must note it before importing Juve images and go to edit team and edit the shorts color to white, to match the color you want, if you create teams manually. When you import a "team.ted" ,usually the OF makers have setup the strip colors before so they match the kits colors, at least for the most popular clubs.
 
I deleted my system settings by accident in PS4 storage when deleting old Master League saves.

Just went to play my latest save. All benfica did against me is low cross, low cross, low cross. It’s impossible to delete a gameplay update though surely?
 
You must do a proper setup to kits colors before you paste them with an image on a kit.
The sad part is ,except for shirtss where base color and parts colors are editable, you can not edit the colors in shorts and socks for some reason when you have imported kits as images, they are locked which is pretty idiotic.
Example: If you want the undershorts to be white in Juventus 1st kit , like the 1st kit you are ready to import, you must note it before importing Juve images and go to edit team and edit the shorts color to white, to match the color you want, if you create teams manually. When you import a "team.ted" ,usually the OF makers have setup the strip colors before so they match the kits colors, at least for the most popular clubs.
Thanks Slamsoze, I had no idea about this!

I deleted my system settings by accident in PS4 storage when deleting old Master League saves.

Just went to play my latest save. All benfica did against me is low cross, low cross, low cross. It’s impossible to delete a gameplay update though surely?
Yeah, the gameplay update isn't stored in settings, it's in the executable. That's entirely coincidence.
 
This game is infuriating in master league. And I can’t play exhibition or League Mode for long as I need my transfers fix.

I was 1-0 up against Cardiff and yes you’ve guessed it, they score on the 92nd minute because my midfielder refuses to control the ball, does this weird sidestep animation thing [basically so the CPU can tackle me and win the ball] and then the Cardiff player just runs at my defenders who PART LIKE THE RED SEA for no reason whatsoever, the opponent just walks past them and scores with ease, like it’s supposed to happen.

I nearly broke the controller. This happens far too much. I’m a capable player, I position players well and play cautiously when winning and there’s only a few minutes to full time.

But this Team Spirit and scripting BS man...I can’t put up with it any longer it’s killing an otherwise really good version of Pro Evo.
 
I nearly broke the controller. This happens far too much. I’m a capable player, I position players well and play cautiously when winning and there’s only a few minutes to full time.

But this Team Spirit and scripting BS man...I can’t put up with it any longer it’s killing an otherwise really good version of Pro Evo.
This is the problem we have with football games right now - they both still need to resort to this stuff (certainly when it comes to "Team Spirit" and/or higher difficulty levels). At least in PES, it's effective (i.e. challenging)...
 
Sorry for the poor photo but is it possible to stop this? Im referring to the yellow under armor style shorts. Why Yellow? I can't see anyway of editing this to a better colour?
Arent these underpants editable at a player level settings?
I mean i believe it is not related to the uniform data but to the actual player settings
I relieve you can edit that, or at least it was this way on BAL mode
 
@slamsoze
Making undershort/undersleeves is the basis from any editors, since we can import images.
Sometimes i take a look at some exports, they've done nothing for short (or even some gk with undersleeves untouched)
But some kitmakers doesn't gives the exact color to assign.
Personnally use an tool to extract a color and another "conversion" from RGB 255 to 63, simple excel calculs before applying a kit. Also important for kits numbers/fonts to match with some kit design.
 
This is the problem we have with football games right now - they both still need to resort to this stuff (certainly when it comes to "Team Spirit" and/or higher difficulty levels). At least in PES, it's effective (i.e. challenging)...
It’s complete BS in PES though Chris. Fifa in ultimate gets a little easy but you can’t walk every game - it will still throw up some tough games like real football does and it depends on who you play with.

In PES it doesn’t matter if I am Barca or Newcastle. The game decides when it wants to win and it’s archaic from an AI perspective.

There is no way that Jono Shelvey has to misplace every single short pass just because the CPU makes it happen, so it can win.

It’s so cheap.
 
Arent these underpants editable at a player level settings?
I mean i believe it is not related to the uniform data but to the actual player settings
I relieve you can edit that, or at least it was this way on BAL mode

No. But to be honest it's better they don't add this.
We've got already too much to edit, from face, to celebrations, to player movements, body/morphology, accessories, boots...
 
@slamsoze
Making undershort/undersleeves is the basis from any editors, since we can import images.
Sometimes i take a look at some exports, they've done nothing for short (or even some gk with undersleeves untouched)
But some kitmakers doesn't gives the exact color to assign.
Personnally use an tool to extract a color and another "conversion" from RGB 255 to 63, simple excel calculs before applying a kit. Also important for kits numbers/fonts to match with some kit design.
In pes 2016 (pc), where i did many editing before discovering "emptyspaces" blogspot, where the owner gave all his kits colors in PES colour scale, i did a simple "trick". I recognized the color in paint.net or MS mypaint in RGB 255 and after just divided it by 4. 255/4=63,75~63 which is the PES scale. I know it sounds extremely "amateurish" , but you can identify every color even with only using your brain as a calculator, dividing by 2 and after again by 2 and making the rounding to the closest lesser number.
Sorry for my post being closer to editing threads.
 
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One of the most ennoying thing when you edit a team, is that you can't change the standard banner language/characters.
There's standard banners (Attack Attack) and 4 banners you can assign yourself.

For a better view i copy/paste here's a list i've made by checking in exhibition matches, and open with SmcCutcheon tool which shows the fake team "real" country.

Team > banner langage/characters > team country :

PEU league

PES UNITED > German banners > Germany
ALMCHENDOF > German banners > Germany
EHRENHOFSTADT > German banners > Germany
FINESEEBERG > German banners > Germany
KRIEDBACH > German banners > Germany
LENGERBLITZ > German banners > Germany
XAKOULAGOS> Greek banners > Greek
HERISMAKHGIA > Greek banners > Greek
MARGUAPARRENA > Portuguese Banners > Portugal
SERIGNALUCA > Portuguese Banners > Portugal
CELUVARIS > Standard banners (english) > Romania
TEDLOGHEC > Standard banners (english) > Romania
WARYMOSUK > Cyrillic banners > Russia
NAKHACHEV > Cyrillic banners > Russia
SAINTRAGLER > English banners > Scotland
BLOOKROWS > English banners > Scotland
MRABSPOR > Turkish Banners > Turkey
TRUNECAN > Turkish Banners > Turkey
NELAPOLTSK > Standard banners (english) > Ukraine
GHARNETOVA > Standard banners (english) > Ukraine

PAS League

WE UNITED > English banners > Australia
KALAQUISONG CITY > English banners > Australia
HUANGYING QINGSHUN > Chinese/Mandarin banners > Chinese
BHARSHAPUR > Standard banners (english) > India
CERSIPLA JAKARTA > Standard banners (english) > Indonesia
SAYRAMSKAL > Standard banners (english)) > Iran
ZANGRHAN > Standard banners (english) > Iran
ALTIPLANO BUNAN > Japanese banners > Japan
MOUQABARAM > Standard banners (english) > Jordan
QATOREJAN > Standard banners (english) > Qatar
MORATYADI > Standard banners (english) > Saudi Arabia
YARAYDECCAH > Standard banners (english) > Saudi Arabia
FONTANA CITY > Standard banners (english) > Singapore
SUJUNG BADA > Korean banners > Korean
CHEONGSANG TEAYANG > Korean banners > Korean
KRUNGTEP UNITED > Standard banners (english) > Thailand
ALMORFIDA > Standard banners (english) > UAE
KHARIMSHARJAH > Standard banners (english) > UAE
QAXOQAVOIY > Standard banners (english) > Uzbekistan
HAIPONG ATHLETIC > Standard banners (english) > Vietnam

PLA League
Note: Every team's banners is in spanish so i won't notice it, in exception for 2 teams:
CATERAVAI > Brasil banners > Brasil
TARGUERAL > Brasil banners > Brasil

CUNTURIPA > Argentina
PUNTIHUERVA > Argentina
ARUZUTANQUE > Bolivia
QUERTEMOYO > Bolivia
GIBERCHAMPU > Chile
ZARQUAGENA > Chile
BUCHANEVA > Colombia
HARMANUCI > Colombia
HEZTORRIUM > Ecuador
TYHUANZO > Ecuador
GUARCHOMATO > Paraguay
NUERRUJIYO > Paraguay
BIRAQUACHU > Peru
QHARITUNBO > Peru
HIENTOZARIO > Uruguay
BAMGARRUA > Uruguay
CARIZUPELLO > Venezuela
MARRIBOHUA > Venezuela

Others LATAM (every banner in spanish too)

AYATOHUA > Peru
BENBACAMPO > Bolivia
CHEQUEBERO > Mexico
CANTAQUIPURA > Ecuador
COSMOPOLIZIA > Venezuela
DIZAGRECCIO > Uruguay
DUZAGHALIA > Paraguay
ESPIONIORTE > Ecuador
ETUMUARANIES > Paraguay
FLOSKRULE > Colombia
FOVRAGIZUM > Colombia
GUIDRAENIALE > Colombia
HUATYNCAN > Peru
HUERPOJAUZA > Venezuela
JOBAZAVAR > Bolivia
POQUEHILLO > Ecuador
QUIMRIGNA > Peru
TRAPERZO > Bolivia
WAHUCHAMATE > Paraguay
XAVRENAGUEL > Uruguay
ZAGREPAQU > Uruguay

PEA league

Every teams are chinese, and the banners are in chinese (re-checked)

Note: the team country doesn't affect transfers in ML or whatever else.
So as you can see, create a bundesliga with accuracy is impossible due to those inamovible banners.

Example: you edit XAKOULAGOS for Werder Bremen. You assign 4 banners to the team, and the callname "Bremen" for the team and all stuff etc.
But in game, the result > you've got a mix of greek language banner with the one you've wroted.

And even with changing the country in the .ted editor, nothing change. It's linked to the core data.

Having "standard" banners english mixed with other language okay, it's a bit "international" lookalike... But for the rest, it looks weird... When you have noticed that. Some of you would say it's not a big deal or who cares, but when you want to edit team with accuracy and you're a bit perfectionnist (like i am when i'm editing), you've got unfinished feeling...
I've already tweeted a long time ago, and re-tweeted officialpes for giving us the choice to choose a team nationality (so it could affect banners) but no answer.
Don't even think they know what i was talking about to be honest.

It's not an issue to make an "UEFA" league instead of Bundesliga if you want to fit with the standard banners...
At least it wasn't before, but now, There's 2 portuguese, 2 russian, 2 turkey banners, 2 greek banners.
For russian cyrillic, there's plenty of choice of country in europe, but what about portuguese banners... Creating two 2nd divisions teams from portugal? And for Turkey, same issue.
 
Could you not edit banners in Pes18? Did they remove this option? Or am I mixing it with something else?
 
You can edit only 4 banners in edit team. The rest are pre-made hard-coded ,like "who ate all the pies", "we came here to win" etc
 
You can edit only 4 banners in edit team. The rest are pre-made hard-coded ,like "who ate all the pies", "we came here to win" etc
Oh ok. Im one of those who probably wouldnt notice them even if I edited them myself... 4 is more than enough to make it personalised for me. Besides - apart of intro we dont get to see the stadium stands anyway... but I see where you guys coming from, especially if you're a bit OCD. ;)
 
In pes 2016 (pc), where i did many editing before discovering "emptyspaces" blogspot, where the owner gave all his kits colors in PES colour scale, i did a simple "trick". I recognized the color in paint.net or MS mypaint in RGB 255 and after just divided it by 4. 255/4=63,75~63 which is the PES scale. I know it sounds extremely "amateurish" , but you can identify every color even with only using your brain as a calculator, dividing by 2 and after again by 2 and making the rounding to the closest lesser number.
Sorry for my post being closer to editing threads.

Not amateurish: at least you're aware of what to do to makes kits looks better. Personnally i've made a little excel file /255*63 rouned for every color, just to be sure.
Well, it's close to editing thread, but it's important to talk here about edition.
That's a big part of PES, it's not "PES 2019 gameplay only" thread, we're okay.

Like the example with the banner i've posted: it's because they didn't answered or taking it seriously on official tweeter, not even a response, that it makes me furious...
When the only thing they need to add is the choice to gives a nationality to the edited clubs, as the result is having banners corresponding, if the language is in the database (for example there isn't a romanian language banner, or persian, at least as "standard" banners not custom banners for licenced teams)
 
Oh ok. Im one of those who probably wouldnt notice them even if I edited them myself... 4 is more than enough to make it personalised for me. Besides - apart of intro we dont get to see the stadium stands anyway... but I see where you guys coming from, especially if you're a bit OCD. ;)

If you edit a team like SERIGNALUCA, you will have "who ates all the pies", but in portuguese, mixed with your 4 edited banners.
I could make a screenshot if you're interested, to see what's the "big" issue. You won't probably notice it if nobody tells you, because banners looks far from the pitch.
 
Oh ok. Im one of those who probably wouldnt notice them even if I edited them myself... 4 is more than enough to make it personalised for me. Besides - apart of intro we dont get to see the stadium stands anyway... but I see where you guys coming from, especially if you're a bit OCD. ;)
The problem is that the generic banners are usually displayed more often than your edited ones.It depends on the stadium for the position they have and if they are visible. In some rare stadiums, they are "hidden" in crowd standings so they are visible only in the few seconds after final whistle and before half time break! Usually in most common stadiums, they are behind the goal post or in the corners depending the stadium, but the analogy is 2 or 3 pes default banner for one yours. Also there are stadiums where you can see them all the time in the side standings or in corner kicks, PKs (if you win any :P :P ), FKs, goal celebrations .

Not amateurish: at least you're aware of what to do to makes kits looks better. Personnally i've made a little excel file /255*63 rouned for every color, just to be sure.
Well, it's close to editing thread, but it's important to talk here about edition.
That's a big part of PES, it's not "PES 2019 gameplay only" thread, we're okay.

Like the example with the banner i've posted: it's because they didn't answered or taking it seriously on official tweeter, not even a response, that it makes me furious...
When the only thing they need to add is the choice to gives a nationality to the edited clubs, as the result is having banners corresponding, if the language is in the database (for example there isn't a romanian language banner, or persian, at least as "standard" banners not custom banners for licenced teams)
It would be reasonable to give us the possibility to edit team nationality, having the most "common" nationalities ,since there are editable teams and editing is one of the main purposes of pes community.But it is the usual KONAMi and honestly i do not believe they will ever reply to you or anyone on twitter who asks about staff like this, cause it is their mentality.
 
If you edit a team like SERIGNALUCA, you will have "who ates all the pies", but in portuguese, mixed with your 4 edited banners.
I could make a screenshot if you're interested, to see what's the "big" issue. You won't probably notice it if nobody tells you, because banners looks far from the pitch.
I know what you're talking about, no need for Pic. It wouldnt bother me, personally, but like I said - I see where you're coming from. If you invested a lot of time in editing team, detail like this can kill the immertion. "Its almost perfect, BUT this fecking banner" type of thing...
Its such a simple fix isnt it?
Pick banner language. Done. :LOL:
Its funny how 80% of frustrating little things that annoy people, could probably be sorted in 15 minutes by Konami..
 
I know what you're talking about, no need for Pic. It wouldnt bother me, personally, but like I said - I see where you're coming from. If you invested a lot of time in editing team, detail like this can kill the immertion. "Its almost perfect, BUT this fecking banner" type of thing...
Its such a simple fix isnt it?
Pick banner language. Done. :LOL:
Its funny how 80% of frustrating little things that annoy people, could probably be sorted in 15 minutes by Konami..

Exact description :LOL:
The thing is that's paradoxal: they gives us option to edit banners...
But what's the f'king point when there's others immovable standard banners with no sense?

It wasn't an issue on PS3 era, i remember that we could import images to replace standard banners. But well, with stocking image limitation on PS4...
Btw, on PC that's not an issue at all, with or without image importing (just by changing the team country id is sufficient i think, but directly on the "core data" not on the option file)
 
I know what you're talking about, no need for Pic. It wouldnt bother me, personally, but like I said - I see where you're coming from. If you invested a lot of time in editing team, detail like this can kill the immertion. "Its almost perfect, BUT this fecking banner" type of thing...
Its such a simple fix isnt it?
Pick banner language. Done. :LOL:
Its funny how 80% of frustrating little things that annoy people, could probably be sorted in 15 minutes by Konami..
Or it takes 30 (best) minutes for you (or me) to exchange teams manually, due to weird import mechanics.Swap emblems, kits one by one ,and swap all players one by one manually, or re import without squad ticked box and swap only players one by one.
Or when you don't use PEU league as Bundesliga and you realize that in ML, Bayern Munchen is playing constantly in Europa League every year, due to default team's, under Bayern, hard coded place :(
 
@vialli82 in regards to your last year topic for database check, i was fixing my OF in pes 2018 Lokomotiv and some other Russian teams with the help of pesmaster stas/pes2019, and i saw that some players in Russian League have the issue with weaker foot converted directly from before pes2014 mechanics/stats. Check T. Mykhalyk having 4/4 in pes2019 and 4/4 in pes2013 and before. And this is only one discovery, i think there are more others.

https://www.pesmaster.com/t-mykhalyk/pes-2019/player/33769/

https://www.pesmaster.com/mykhalyk/pes-2013/player/33769/
 
If at least we could move a team from a continent to another...
I'd move those 2 portuguese fakes teams to "others latin america", then pick up 2 english banners in PAS league. Cirrilic banners teams too.

But for the PEU league teams playing in Europa league it's not a so big issue, you just need to find out the corresponding team and change pick up while creating Bayern.
The winner of PEU league is the one participating at CL normally, and it's often Bayern (due to the difference in team level), but not the first year you're right.
 
@vialli82 in regards to your last year topic for database check, i was fixing my OF in pes 2018 Lokomotiv and some other Russian teams with the help of pesmaster stas/pes2019, and i saw that some players in Russian League have the issue with weaker foot converted directly from before pes2014 mechanics/stats. Check T. Mykhalyk having 4/4 in pes2019 and 4/4 in pes2013 and before. And this is only one discovery, i think there are more others.

https://www.pesmaster.com/t-mykhalyk/pes-2019/player/33769/

https://www.pesmaster.com/mykhalyk/pes-2013/player/33769/

No issue mate, i'm already making an excel file with all those mistakes ;)
Got more time this year.
I'm on preparation of a big OF, with all those errors corrected (including free agent, a two step import option file).
But sometimes, instead of checking from PES 2014, when i see a 4/4 weak footed player, i take a look on Fifa, Transfermarkt, FM.

For the moment, i'm more into editing fake NT fakes faces (also checking height/weight for unknown players).
I've just finished Iraq, left 5 teams. It takes much more time than doing a database check...
And about database check, i've noticed 250 errors from now, but principally height/weight... Perhaps only 15 errors in weak foot in total.
But i only taked a look on Belgium, Denmark, England, and some NT for the moment (as i'm doing faces, and there's plenty of new players on some NT to create from scratch)
Premier League have practically no mistakes.

To be honest from what i've see, there's way, way less errors than on PES 2018. Most of them are height/weight standard values due to no information found when they've checked the player.
 
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