I believe Konami should give the users tools to customize the offline experience once and for all.
The older PES had logo,kit,league,stadium editors. Couple this with gameplay sliders that affects gk difficulty,ref harshness,attribute effects,faitgue and injury then you'll put this issue to bed IMHO.
Add it as a paid dlc i dont care, In PES 6 you used to buy stuff with in game points. I used to buy a new camera mode!
Otherwise it looks like an arcade game sadly so far.
Yeah, I wouldn't mind those features, and I would not mind paying by a DLC, as long as I can play my PES, right? Totally fine with it, as long as the value is there.
You can only base these things on what's available or what's been available before as a reference point..
No good shooting for the stars or dreaming up perfect football games that replicate reality in even the tiniest of details.
Let's not forget we are playing a game that has to strike the balance of being a game and replicating a very complex sport.
Pes16 already offers a game which caters for users who choose to play with less assistance or the stabilisers on..With assistance it's easy,way to easy but you can't alienate those that don't have the experience or skill and don't want to have to control power as well as direction when they first play the game.
Isn't this a case of people who can play using assistance as a way of winning at all costs,having a advantage and just exploiting something that isn't there for that purpose.
Your a smart guy Matt,but I also think your not seeing something in pes16 which many see..I still think your
Basing your views on a game that cuddles the user,letting them make mistake after mistake against pes which insists you overlap players back and how just having one player slightly out of position can alter the position the rest of your team are in.
Like I've said before,pes now will spank you,again and again,if you make the most simplest of errors(misplaced passes,gaps,or lack of awareness of where your players are or what you need to be doing to slot them back into position.Its impacts and has a knock on effect on everything.
This is why I dispute pes16 is a dumb arcade game...yes the keepers need to be better,we all know about the scripting on the higher levels,how simplified the game becomes on lower difficulties or when it's heavily assisted..
Improvements do need to be made but that takes times and let's wait and see what pes17 brings first..
When I started writing for FSB, I was told that the #1 thing the game developers are trying to find is the perfect balance for sim vs arcade - this has ringed true in my views for a while now. This is why I aim for modifications that can be done on all platforms, vs before I used to just focus on the PC because of it's software possibilities, etc.
PES16 is a game I put hours into. I mean hours upon hours, upon consecutive hours. I only archived about 5% of that time on Twitch, but the intent was to get it to play somewhat challenging. The end product of PES16 was a lot that was left to be desired. It was small things that turned into bigger things. Such as the far post glitch, the suspended animation keepers, the over-aggressive defender animations and the complete empty feeling of scoring a goal - because 80% of your strikes are purely struck, and 60% of those go in. This was an example of the extreme for PES going further than it should, how can a beautifully struck shot, let alone goal, be appreciated when it happens so often? What got me excited, in PES 16, is when my keeper would make a 1 on 1 save

.
The way I see it is, and why voicing our opinions/assumptions early on, is because we've been burned before. Look at PES16, a solid base, that had these little issues, and then they turned out to be huge. Did anyone say anything for the demo? Or the PES community days? Was it made aware to KONAMI of what potential this game had, "if only this, that and the other" was done? I think that's why you see a lot more voice from guys who haven't played it. We've been burned before, and it's human nature to feel like it's going to happen again. So we're protecting ourselves by providing logical arguments and cases that support the fact that our voice hasn't been heard - instead, there is some guy who wants to play arcade football against his mates, which takes place as the resounding feedback. PES16 had so much potential. I mean look at this archive of mine on Twitch. The play in the midfield is superb! Yet, it's too easy to get chances, and when the chances are converted it feels fairly...flat.
http://www.twitch.tv/matt10l/v/16758413
At the end of the day, PES 17 is probably already gold now - so agree with you, and we'll just have to see what shows up.
"Cuddles the user", ugh, are you kidding me?
This "my game is for the hardcore, your game is for mummies boys" crap is really wearing thin, especially when some of those "hardcore" say things like "I will never play the other game" like a scared child who doesn't want their friends to think they've gone soft, by playing the game they don't like.
You've said yourself, both games do things differently (gameplay-wise) and both are successful at achieving different things that the other would benefit from. One week ago, you said PES was rubbish, now you're saying it's brilliant - you've explained why, but surely you can see why some would already take your posts with a pinch of salt, especially when you use language like that.
Your argument that the game which doesn't have laser-guided passes and easy bottom-corner goals, and 4-0 scorelines is the game that DOESN'T "cuddle you" (I've been playing PES 2016 for the last month, because there's a much greater variety in how the AI plays - not just jumping onto a negativity bandwagon, see the ML thread)...
I'm enjoying the sensible analysis in this thread, positive and negative, but this type of language doesn't belong in the thread, and it doesn't suit you, because you make good points (for example - I agree with you that we need to play the game before we make too final a judgement, but here's the thing, once the demo's released, I bet there's a fair few people who will say "we need to play the retail version before we really know if it's a good football game", and I think that's Matt's point).
I think what gets lost upon the discussion of specifics is we talk about end results versus how those results came about. If I am losing 4-0 every match, the assumption would be that the game is hard. However, I'm losing 4-0 because my teammate AI is off catching butterflies across the stadium.
If we discuss what is happening, we have to start identifying why it's happening. The PES17 videos have been all about what is happening, but not many talk about why that occurs. In the videos I've seen, about 90% of the shot attempts are a product of over-aggressive, leave gaps wide open, defending by both teammate AI and CPU. Noone talks about that though, and that's what I tried to illustrate in my PES video from last week.
Dude we can't ignore the fact that we haven't played it yet lol. Ridiculous idea.
Noone said to ignore the fact. If that's how it came across, my apologies, but all I'm saying is the default retort has been "Just wait for the game" or "wait for the demo". Why do I have to wait? What if what is identified right now gives whoever has power in feedback-land to get back to PES group and fix something for a patch update? What if it hits the nerve of a big time youtuber that realizes how easy his ML matches are because the CPU defenders are leaving gaps wide open - and there is no solution? Who knows. Never hurts to try, but it hurts more to shut down and say nothing.