- Staff
- #3,301
You're right, of course - however, I don't think that we should give them an excuse to forget about making the game playable online for people who watch / play / love actual football.It is a problem,stamina and fatigue need to factor in more but I wouldn't put myself in a situation where I was playing that kind of player..it's not a reflection of the experience I have playing friends or playing the cpu in pes16 and it won't be with 17.
The dream for me - excluding the best career mode ever (and an online career mode) - is to be able to play online and win by having the better knowledge of football and tactics, taking the right risks.
At the moment, online is worse than just being laggy - it's always-perfect first-time passes, wondergoals and silly scorelines. It's kids who spam buttons, use exploits (through-balls over the top all day long) and shoot from 40 yards out, and score, and your only way of competing is to do the same thing back. Never mind the technical issues, get a netcode guy in and that's fixed. The gameplay is the issue.
The other game has got closer and closer to nailing it online for a long time now - I've not had to play against Barcelona or Real Madrid for literally years, for one thing, and I can specify that my opponent uses semi-manual controls (and there's usually someone there), there's not as many exploits (though they still exist of course), and it feels like a much, much fairer fight.
If the passing etc. in that infamous video of FIFA player vs FIFA player is a one-off, caused by both sides playing constant-pressure counter-attacking football, that's fine. If you can put together passing like that with any team, though, then it'll be the same.
But it's not possible to know what will be the case, yet.
I'm still hopeful - there's a lot we don't know. I'm itching to see how well the mid-match tactics work - and also how they work in the Master League. If I want my team to play "gegenpress", do I need to train them first? Or will they instantly be great at it?
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