@Gedtillo
I have to agree about PES 2014. There was some great potential in it. I would not mind waiting even two years for revamped PES 14, but that's not how it works :/ Principle was amazing, but execution horrible.
As for PES 6 and realism, that's not exactly what I mean. Fully realistic football game would not be that much fun. It's like with "realistic" FPS: should we stay in hospital for few months after getting shot? Yeeah.
It's just environment it created that resembled a real football. Exploits - very valid point, I just refrain from using them for the sake of my own amusement. And game was not bug-free, true.
But for me none football game so far beaten the immersion PES 6 creates. I don't have to worry about anything. There are no bugs that break the illusion for me.
As for expectations, all I dream about is balance. Perfect balance between all elements, just like PES 5 & 6. And maybe older titles, pardon me I don't remember them that good (although I intend to go on a trip to the roots of WE/PES one day.).
And one more thing - we are in 2015 now. Forums like Evo-Web generated so much feedback and analysis it's unbelievable this game still has any problems. Alas, Conami refuses to listen.
@Chris Davies
What's more important in a football game? That the user doesn't feel their input is pointless (I vote for this), or that the player is disallowed from hitting the perfect shot because of the player's attributes and a bit of "random chance"?
This is a valid question. I am going to ask this way - what about player's attributes? I played some MLs in PES 2015, and whether my team was 2.5 stars or 4.5 stars overall, or if my main striker had overall of 65 or 85, it did not matter at all. Literally only meaningful difference in stats seem to be explosive power. Players with higher one seem to do everything quicker. It's only stat that actually means something, at least in Master League.
I decided to abandon assisted shooting and passing due to diabolical momentum issues in ML. There were games where I was literally banned from having a shot at goal, regardless of my position, distance and stats, same with passing. Manual saved the game for me. And what can I say, manual shooting is...too perfect. You can shoot without curling ball at all. This is where shooting becomes a rocket launching, but at least you have some control over it.
Overall, whole system is flawed to me. I would never dare to try basic shooting in PES 2015 again. This is precisely where I feel my input is pointless. And not even because of stats, but (in ML) a crappy momentums that often decide if you score or not. Manual shooting finally got rid of this feeling, but as I've said above, it seems to not be influenced by stats at all, hence in right hands it's just too perfect.
Yet again it is a matter of balance and proportions between elements of the game. Which is horrible in PES 2015 for the most part. PES 6 is balanced oldschool choice. This is actually the kind of handicap I would not mind - a random chance you are talking about, that depends on your player. Otherwise, what's the reason for stats? To me (subjectively), this is precisely when my input matter. Not only in making a decision where and when to shoot, but also picking a player who will take a shot, which should be important, since, I mean, players have stats in this game since like ever and they could serve a purpose.
Until attributes will actually become meaningful, impact of handicaps lowered AND goalkeepers reworked entirely, this element of the game will always be skewed. I imagine hundreds of solutions were proposed here.
Alas, this solutions were never to be listened
