There's a real solid game in this demo but it's got some shortcomings that I'm worried if they aren't fixed/improved will significantly hurt the long term value of the game. I do remember last year liking the retail version more than the demo, so I'm hopeful, but for me substantial improvements are necessary between this version and the 2016 retail code.
Issues that need to be addressed:
- lack of CPU fouls is a major problem;
- the game is very open and counter-attack oriented, and it doesn't take much to break down the AI defense;
- R2 shooting is too clinical;
- regarding shooting in general, I seem to be seeing a quite high conversion rate on goal scoring opportunities (i.e. if an attacker is open within decent range, it's almost automatic);
- not seeing a great variety in goal scoring opportunities (most goals come from counter-attacks, 1-on-1s, and wing-play);
- not in love with the dribbling system (though this may change with more experience) while pace abuse is a worry;
-while I love the sliding tackle system, really not a fan of the standing tackle defensive mechanics, and I'm sick of seeing that one lunging tackle animation;
- player awareness, especially defenders, can be lacking in critical moments.
If they can add CPU fouls, improve the shooting, and make the game a little less open and less counter-attack oriented, I think it'd be a pretty solid game and maybe something special. If any one of those three issues aren't addressed, I'm worried the game won't have lasting appeal. At the moment it's kinda reminding me of FIFA in terms of open-ness and counter-attacking, but with better player models and movement physics.