This game is not about learning to play the game on patience or improve on your dexterity, reflex skills or tactical mind.
Behind the facade of bull-shitting "simulation" there are cunning and sadistic scripting choreographic events to make it looking like You have the control but in fact You don't.
This game is a master of masquerade, smoke-screen, deception.
The AI of your team mates are deliberately programmed to fail. Do You realize that most of your conceded goal is always initiated when one of your AI team mate suddenly stops in his run to the ball or upon being selected or running away from the ball at the most critical moment, being pushed out of his path by an invisible scripted event, being carried backwards a quarter of the field length by an opponent striker barging into him, by suddenly tumbling, while jumping like a ballerina performing a pirouette when an opponent just at brushed past him (no collision needed).
When You are 1 or 2 goals over your opponent, suddenly one small rebound from the foot of your player jumps impossibly a long distance to an opponent nearby and he will score.
It is always the unnatural, laborious, stubborn, skewed, out of their way ball behaviors and exaggerated ball rebounds that results in your conceding.
When You are 1 or 2 goals over your opponent, one simple short pass to your team mate suddenly went out of its way, as if magnetized into the foot of a striker conveniently nearby.
Do you realize that your defenders are programmed to always tuck themselves behind the opponent strikers at any through pass, tipping tapping like drunken monkeys behind him and You can not do anything if this animation triggered, only at the moment when he strike that You have a semblance of control back. But it is already too late...
Your player has the tendency to run straight into the path of an opponent defender after receiving a pass, suddenly stop after receiving a pass, become dazed, confused after the slightest tackle and bumped by opponent. When he runs, he was tipping-tapping like a dancer without any care about the urgency around him and controlling him is such a chores, that it is always a bust-a-gut effort. The whole game is a constant frustrating struggling with your controlled player's incompetence and his illogical wayward behavior and his determination to stuff-up at the most simple task or responses.
Your controlled player and your AI teammate or even the ball always WAITS, PAUSES, DELAYS its natural course, trajectory and response, until the game deems your opponent regain upper hand control, then the game will let your input into play or the game will re-trigger AI of your team mate.
The ball followed a hybrid of law in this game: Simulated physics dictated by game script and cheating built-in mechanism.
The ball physics has been tinkered with to give it an unnatural helpful bounce to your opponent no matter what angle or how accurate is your tackle. It seems that the collision/momentum system just makes the ball drop/snap to the opposition, defying the laws of physics.
The ball has its own AI script built in, to speed up, slow down, delay its rolling speed, changing abruptly its trajectories, avoiding a player, seeking a player, constantly magnetized/ sticking to one's feet, the ball is playing the favorite throughout the game, just like the pre-programmed to be bias and corrupted referee.
The input of your game controller is delayed, ignored, altered at will. That's why You have no chance to response when pressured by your opponents.
Every of your simple pass becomes wayward, erroneous, laborious, You always have to struggle, to wrestle with your controller to control your player.
You always have this constant frustrating infuriating feeling that You know a certain event was gonna happen but totally powerless to prevent it and this frustration is wearing you down as it gets on your nerve CONSTANTLY, annoyingly, arrogantly, blatantly (your team mate will always screw up, no matter how careful, how dexterous adept You are).
The summary of playing this game is You chase the elusive ball around like Willy Coyote chasing the Roadrunner, which in turns snaps into your opponents feet at every opportunity , while being pressured/cornered/barged/pushed/shoved into constantly in a mini-pacman game, then have to wrestle with someone who constantly tries to snatch your controller out of your hands, controlling your player is like having to steer a heavy truck from a rail track when a train constantly rushes into it.
You can psych yourself up and listen to the optimistic masochist in You to just PATIENTLY learn to be adroit, agile, nimble, neat, nimble-fingered, handy, able, capable, talented, skilful, proficient, accomplished, expert, experienced, practised, polished, efficient till you 're blue in the face...The game will wrap you around its fingers, dominate you and railroad you to failure.
This poor excuse of a "sport" game is designed by obnoxious sadists to be played by some "patient" and "willing to learn" masochists, who may randomly enjoy it.
There is no other single game in the market designed with the passion to screw up human player as dedicatedly, fervently and BLATANTLY as this game when it destroying any shred of concept of sport fairness, integrity, ethics and honesty.
It's a masterpiece in showing how arrogant game programmers can deceptively and maliciously screw up/disregard the human player efforts over and over again.
Your skill and experience is not appreciated and honored in this game. You have no trust in game mechanism because there is no integrity and consistency or logics in events unfolding in the match. There is no settled rule to live by in this game. It will screw You up whenever it wanted (it is not only programmed to be triggered at certain time or event in the match, it is programmed to sabotage You constantly in the match).
They say a giving someone a "sporting" chance, but human player has no chance in this poor excuse of a "sport simulation" game.
This is the Call Of Duty of soccer, with rubberbanding, scripted event built in game mechanism.
This is typical JAPANESE SADISTic bust-a-gut-aneurysm-inducing game design philosophy (PES METAL GEAR RISING: RE-VENGEANCE + DARK SOUL: PREPARE TO DIE edition) with bosses that stubbornly refuse to die and ridiculously powerful and when you play the game laboriously with all your fingers aching, bleeding and catching yourself swearing, cussing, on the verge of having a stroke...You ask yourself a question if You are slowly becoming a masochist, you ask yourself if it was worth it?
You should not invest your sporty passion and enthusiasm, your emotional energy, your mental well-being into this treacherous travesty of entertainment.