I AM getting very little attacking opportunities but you have to take them cos the CPU just shoots and scores at will.
I find it's better on -1 speed otherwise it can end up like the alamo trying to stop attacks.
If you can hold on to the ball and shrug off players pressuring it helps.
There is nice build up play, just depends on your tactics and approach. This is on Superstar I can't vouch for other levels.
The way I play, I get so many counter-attacking opportunities and they basically end every time with my players on the ball, who then become a hell of a lot slower than the 5 or 6 defenders who track back and (very quickly) get behind my attackers. Attackers are very rarely interested in making any darting runs, choosing instead to take the most obvious run straight into a defenders path. Passing the ball becomes pointless when you're crowded out like this because you know the ball's path will probably go into the direction of the defender who will always react quicker than attacker making the run into that position. You can take one of those missile-long shots which always seem to go on target but the GK will probably end up catching it so what's the point. I don't think these are an issue. I'd rather they didn't go in, but I'd rather the shooting physics not be terrible as well.
There's a bunch of issues with the game but in the final-third they all seem to come together just to annoy me. It's all very static (too static) and I feel the only way to succeed is to play an unrealistic way. For instance, the best success I've had is to keep the ball with one player, weaving in and out of the defenders, which to be honest looks ridiculous when you're not playing with Messi/Bale/Ronaldo etc, but it works very well with most players so long as you can anticipate which way to dribble.
I really can see why they've chosen to balance it this way but I think it's been a bit of a quick job that was there to masquerade the flaws on release which they still haven't been able to fix properly with their 10 patches to date.
The game does play well, but really only in the middle of the pitch when the time it takes to pass and trap the ball appears to mimic the realistic slower style that a team will play in that position. I'd also be willing to say that defending has been improved immensely but Attacking still hasn't been changed to suit a dynamic style. It plays like it does in the middle and it shouldn't because football teams tend to take more risks in the final third, move about a lot more, and look for runs they wouldn't make in the middle. It's just much faster, and there's more errors as a result there. The languid style of the attackers in this game is Berbatov-esque but not all players are like Dimitar.
Somebody get me on the phone to Japan.
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